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path: root/src/i965_render.c
AgeCommit message (Expand)Author
2012-06-02uxa/i965: Make the unhandled allocation failures explicitChris Wilson
2012-06-02uxa: Remove 'render_source_is_solid' dead codeChris Wilson
2012-05-23intel: convert to new screen conversion APIsDave Airlie
2012-03-15uxa: Simplify flush trackingChris Wilson
2011-11-03uxa: Remove caching of surface binding locationChris Wilson
2011-10-14Remove a couple of trivial compile warnings for unused variablesChris Wilson
2011-09-18Fix "always false" conditionalsPaulo Zanoni
2011-07-28render: Enable RENDER acceleration on Ivybridge.Kenneth Graunke
2011-07-28render: Update pixel shader state for Ivybridge.Kenneth Graunke
2011-07-28render: Use Ivybridge variants for 3D pipeline setup.Kenneth Graunke
2011-07-28render: Refactor to use newly shared pipeline setup code in i965_3d.c.Kenneth Graunke
2011-07-28render: Update 3DPRIMITIVE for Ivybridge.Kenneth Graunke
2011-07-28render: Set Address Modify Enable in 3DSTATE_VERTEX_BUFFERS on Gen7.Kenneth Graunke
2011-07-28render: Update SAMPLER_STATE for Ivybridge.Kenneth Graunke
2011-07-28render: Update SURFACE_STATE for Ivybridge.Kenneth Graunke
2011-07-28render: New Ivybridge assembly programs for render acceleration.Kenneth Graunke
2011-05-09Add support for Ivybridge chipset.Eric Anholt
2011-04-07Revert "i965: Convert to relative relocations for state"Chris Wilson
2011-04-07i965: Avoid transform overheads for vertex emit where possibleChris Wilson
2011-04-07i965: Refactor to use constant sampler_state offsetsChris Wilson
2011-04-04i965: Reset vertex_id after every batchChris Wilson
2011-04-04i965: Always update last_floats_per_vertexChris Wilson
2011-04-04Take advantage of the kernel flush for dirty bo in the busy ioctlChris Wilson
2011-04-04i965: segregate each vertex element into its own bufferChris Wilson
2011-04-04i965: Convert to relative relocations for stateChris Wilson
2011-02-17Fix IGD and IGDNG constants to be comprehensibleAdam Jackson
2011-01-04i965: Fix off-by-one in assertChris Wilson
2010-12-07Revert "i965: The RenderCache flush after every glyph is required for compiz"Chris Wilson
2010-12-07i965: Mark sure we mark reused render targets as dirtyChris Wilson
2010-12-07i965: The RenderCache flush after every glyph is required for compizChris Wilson
2010-12-06snb: Only emit CC and DepthStencil bos once per batchChris Wilson
2010-12-06snb: Restore drawrect, we need the implicit flushChris Wilson
2010-12-06snb: Cache pixmap binding locationsChris Wilson
2010-12-06snb: Cache state between composite opsChris Wilson
2010-12-06snb: Emit more invariants only onceChris Wilson
2010-12-05i965: Also flush the vertex buffer when restarting the array.Chris Wilson
2010-12-05i965: Check for potential vertex array overflow every timeChris Wilson
2010-12-03i965: Amalgamate surface binding tablesChris Wilson
2010-12-03i965: Upload an entire vbo in a single pwrite, rather than per-rectangleChris Wilson
2010-12-03i965: Use reciprocal scale factors to avoid the divide per-vertex-elementChris Wilson
2010-11-09i915: Disable maximum state addressesChris Wilson
2010-11-02render: acceleration for composite on SandybridgeXiang, Haihao
2010-11-02render: set the surface state base addressXiang, Haihao
2010-10-07Include a chipset generation number to clarify device specific paths.Chris Wilson
2010-09-22Make driver compile for 1.6 Xserver series again.Matthias Hopf
2010-06-25Rename common infrastructure to the intel namespace.Chris Wilson
2010-06-25i810: Move into a legacy directory.Chris Wilson
2010-06-21i965: Compile fix.Chris Wilson
2010-06-21i965: Mark the render target as dirty within composite_setup()Chris Wilson
2010-06-21Emit the flush after a potential draw from the BlockHandler.Chris Wilson