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AgeCommit message (Expand)Author
2012-08-03sna/gen7: Correct number of texture coordinates used for videoChris Wilson
2012-08-03Pass the chipset info through driverPrivate rather than a global pointerChris Wilson
2012-08-03Unexport intel_chipsetsChris Wilson
2012-08-03sna/gen7: Add constant variations and hookup a basic GT descriptor for HaswellChris Wilson
2012-08-03sna: Limit the batch size on all gen7 variantsChris Wilson
2012-08-03uxa: fix 3DSTATE_PS to fill in number of samples for HaswellGwenole Beauchesne
2012-08-03uxa: set "Shader Channel Select" fields in surface state for HaswellGwenole Beauchesne
2012-08-03uxa: fix max PS threads shift value for HaswellGwenole Beauchesne
2012-08-03uxa: use at least 64 URB entries for HaswellGwenole Beauchesne
2012-08-03uxa: add IS_HSW() macro to distinguish Haswell from IvybridgeGwenole Beauchesne
2012-08-03Introduce a chipset identifier for Haswell (Ivybridge successor)Gwenole Beauchesne
2012-08-01sna: Drop the clear flag as we discard the GPU damageChris Wilson
2012-08-01sna: Ensure we only mark a clear for a fill on the GPU boChris Wilson
2012-08-01sna/gen7: Prefer the BLT for self-copiesChris Wilson
2012-08-01sna: Add validation of the clear flag to pixmap debuggingChris Wilson
2012-08-01sna: Fix computation of st values for SIMD8 dispatchChris Wilson
2012-08-01sna/gen6: Install a fallback 16-pixel shaderChris Wilson
2012-08-01Revert "sna/gen7: Prefer the BLT for self-copies"Chris Wilson
2012-08-01sna/gen7: Simplify the force-stall detectionChris Wilson
2012-08-01sna/gen7: Only force a stall for a dirty target if also used as a blend sourceChris Wilson
2012-08-01sna/gen4: Flush not required between fill vertices, only nomaskcompositeChris Wilson
2012-08-01sna/gen6+: Reduce floats-per-vertex for spansChris Wilson
2012-08-01sna/gen4+: Implement an opacity shaderChris Wilson
2012-07-31sna/gen6: Enable 8 pixel dispatchChris Wilson
2012-07-31sna/gen7: Enable 8 pixel dispatchChris Wilson
2012-07-31sna: Generate shaders for SNB+ 8-pixel dispatchChris Wilson
2012-07-31sna/gen4: Tidy debugging codeChris Wilson
2012-07-31sna: Update DPMS mode on CRTC after forcing the outputs onChris Wilson
2012-07-31sna: Be more careful with damage reduction during CompositeRectanglesChris Wilson
2012-07-30sna: Avoid overlapping gpu/cpu damage with IGNORE_CPUChris Wilson
2012-07-30sna: Export sna_drawable_use_bo() to select target for FillRectanglesChris Wilson
2012-07-30sna/gen7: Prefer the BLT for self-copiesChris Wilson
2012-07-30sna/gen7: Compile basic kernels at runtimeChris Wilson
2012-07-30sna/gen6: Compile basic kernels at runtimeChris Wilson
2012-07-30sna/gen5: Compile basic kernels at runtimeChris Wilson
2012-07-30sna/gen4: Compile basic kernels at runtimeChris Wilson
2012-07-30sna: Assemble SF and WM kernels using brwChris Wilson
2012-07-30sna: Add the brw assemblerChris Wilson
2012-07-30sna: Prefer not to create a GPU bo without RENDER accelerationChris Wilson
2012-07-30sna: Debug option to test migration of inactive pixmapsChris Wilson
2012-07-29sna: Assert that we never attempt to submit a batch whilst wedgedChris Wilson
2012-07-29sna: Disable the warning for a hung GPU is we manually set wedgedChris Wilson
2012-07-29Don't disable acceleration on 830/845g by defaultChris Wilson
2012-07-28sna: Honour the Option "DRI"Chris Wilson
2012-07-27sna/gen4: Move the common vertex_offset==0 check into the flush()Chris Wilson
2012-07-27sna/gen4: Further refinement to the GT allocationChris Wilson
2012-07-27uxa/dri (glamor): Use exchange buffer in glamor fixup.Zhigang Gong
2012-07-26sna/dri: Select the engine before emitting the waitChris Wilson
2012-07-26Reduce maximum thread count for IVB GT1 to avoid spontaneous combustionChris Wilson
2012-07-26sna/gen4: Tweak heuristics for render/blt usageChris Wilson