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path: root/uxa/uxa-render.c
AgeCommit message (Expand)Author
2010-05-24uxa: translate the region in line for compositesChris Wilson
2010-05-23uxa: Spans! OMG!Chris Wilson
2010-05-16uxa: Replace solid planemask [0xffffffff] with FB_ALLONESChris Wilson
2010-05-16uxa: Tidy uxa_solid_rects()Chris Wilson
2010-05-16uxa: Patterns are acquired at 0,0Chris Wilson
2010-05-15uxa: Force an alpha channel when rendering source fallbacksChris Wilson
2010-05-15uxa: Apply clip for solid rectangles.Chris Wilson
2010-05-15uxa: Avoid using blits when with PictFilterConvolutionChris Wilson
2010-05-15uxa: Check the w-scaling component is 1 for an translation matrixChris Wilson
2010-05-15uxa: Fix order of conditionals to only run fill_region for SRC or opaqueChris Wilson
2010-05-15uxa: Expand the range of compatible formats to cover all bpp.Chris Wilson
2010-05-15uxa: Only use 1x1R as a solid with an opaque format or SRCChris Wilson
2010-05-14uxa: Disable compatible src xrgb and dst argbChris Wilson
2010-05-14uxa: Parse BGRA pixel formats.Chris Wilson
2010-05-14Split the prepare blitter functions into check + prepare.Chris Wilson
2010-05-14uxa: enable solid rects for backends that require pixmapsChris Wilson
2010-05-13uxa: Convert 1x1R back to solid_fillChris Wilson
2010-05-13uxa: Only use solid_fill for SRC.Chris Wilson
2010-05-13uxa: Replace source for CLEAR with a transparent solidChris Wilson
2010-05-13uxa: Fallback early if compositing with alphaMapsChris Wilson
2010-05-12uxa: Avoid ping-pong with !offscreen destination and trapsChris Wilson
2010-05-12uxa: Fallback when compositing to a !offscreen destinationChris Wilson
2010-05-12uxa: Use accelerated PutImage for uploading pixman images.Chris Wilson
2010-05-12uxa: solid rectsChris Wilson
2010-05-12debug: Add names for operatorsChris Wilson
2010-05-11uxa: Recheck texture after acquiring pattern.Chris Wilson
2010-05-10uxa: Protect against valid SourcePict in uxa_acquire_mask()Chris Wilson
2010-05-10uxa,i915: Handle SourcePict through uxa_composite()Chris Wilson
2010-05-10uxa: Rearrange checking and preparing of composite textures.Chris Wilson
2010-05-08uxa: Transform composites with a simple translation into a blitChris Wilson
2010-05-08uxa: Extract sub-region from in-memory buffers.Chris Wilson
2010-03-24uxa: After filling the alpha channel xrgb src is compatible with argb dst.Chris Wilson
2010-03-24uxa: Only reduce a composite to a BLT if it is wholly containedChris Wilson
2010-03-16Fill alpha on xrgb images.Chris Wilson
2010-03-04uxa: Fix type mismatch to avoid compiler warning.Carl Worth
2010-02-20uxa: Skip adjusting mask coordinates when no mask is present.Eric Anholt
2010-01-27uxa: Fix compatible_formats() for OVERChris Wilson
2010-01-25Extract pixel value for all formats to avoid hitting fallbacks.Chris Wilson
2010-01-25uxa: Adjust uxa_get_color_for_pixmap to match prototypeChris Wilson
2010-01-24uxa: Protect against a potential NULL src->Drawable referenceChris Wilson
2010-01-24uxa/uxa-render: Always remove useless repeats during composite.Chris Wilson
2010-01-24uxa: Increase amount of composite fallback verbageChris Wilson
2009-12-07uxa: Cache solid fills.Chris Wilson
2009-11-13i915: Derive the correct target color from the pixmap by checking its formatChris Wilson
2009-11-13uxa: Do not remove repeat from solids for 1x1 composites.Chris Wilson
2009-11-10uxa: Force alpha bits to fill remaining bitsChris Wilson
2009-10-26Fix crash in uxa_acquire_pattern when pDst is NULLAlbert Damen
2009-10-12uxa: Refactor create Picture for pixman formatChris Wilson
2009-10-12uxa: Free the ScratchPixmapHeader after its associated PictureChris Wilson
2009-10-06Move to kernel coding style.Eric Anholt