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AgeCommit message (Expand)Author
2011-03-16uxa: Fallback if the temporary is too largeChris Wilson
2011-03-16Check return value of uxa_acquire_solid() since it can return NULLBryce Harrington
2011-03-16uxa: Undo damage translation before appendingChris Wilson
2011-03-16uxa: Only recreate the glyph cache on *generational* updatesChris Wilson
2011-03-16uxa: Emit the damage after the render for the workaround in uxa_solid_rectsChris Wilson
2011-03-16uxa: Fix crash after allocation failureChris Wilson
2011-03-16uxa: Skip a pixmap lookup if there is no driver finish access functionChris Wilson
2011-03-16shadow+dri2: Allow dri2 to be independently enabled with shadowOwain G. Ainsworth
2010-09-12Enable a shadow buffer and disable GPU acceleration.Chris Wilson
2010-09-12uxa: Fallback if faced with large A1 glyphs.Chris Wilson
2010-09-11Fallback implementation for trapezoids for hung GPUs.Chris Wilson
2010-09-11uxa: Force fallback for copies.Chris Wilson
2010-09-11Disable acceleration if we detect a hardware error.Chris Wilson
2010-09-11Revert "*sigh* temporarily #if 0 of a pict format that xserver 1.6 doesn't"Owain G. Ainsworth
2010-09-04uxa: Parse BGRA pixel formats.Chris Wilson
2010-09-03uxa: Check for failed pixmap allocationChris Wilson
2010-09-03Destroy screen pixmap on screen close.Keith Packard
2010-09-03Purge macro NEED_EVENTSFernando Carrijo
2010-09-03uxa: oops typo in previous commitDave Airlie
2010-09-03uxa: don't compare planemask with FB_ALLONES.Dave Airlie
2010-07-18*sigh* temporarily #if 0 of a pict format that xserver 1.6 doesn'tOwain G. Ainsworth
2010-06-24uxa: Fallback to pixman if source is out-of-boundsChris Wilson
2010-06-21uxa: Apply the source offsets to the pixmap source, not target.Chris Wilson
2010-06-21uxa: Enable SHM pixmapsChris Wilson
2010-06-21uxa: Use accelerated get_image for copying to !offscreenChris Wilson
2010-06-21uxa: Match depth 30 to format.Owain G. Ainsworth
2010-06-21uxa: Check for allocation failure.Chris Wilson
2010-06-14uxa: Always clip glyphs to destination.Chris Wilson
2010-06-10uxa: Handle all-clipped out case with destination glyphs.Chris Wilson
2010-06-07uxa: Setup acceleration functions prior to the damage layerChris Wilson
2010-06-07Use the direct dixGevPrivate() API when availableChris Wilson
2010-06-07Adapt glyphs for changes in devPrivates APIChris Wilson
2010-06-07Adapt to DevPrivate API changesKeith Packard
2010-06-07Use libc instead of deprecated libc wrappers for malloc/calloc/free.Eric Anholt
2010-05-31uxa: Spans, try again to get the early break correct.Chris Wilson
2010-05-31uxa: Sign reversal on early break from spans passing the YXbandChris Wilson
2010-05-31uxa: Mega-Glyphs!Chris Wilson
2010-05-30uxa: Skip the redundant miComputeCompositeRects() when adding to the maskChris Wilson
2010-05-30uxa: Fix prepare_solid being called without check_solid first.Eric Anholt
2010-05-28uxa: Make the glyph caches' fixed size explicit.Chris Wilson
2010-05-28uxa: Use a glyph private rather than a hash table.Chris Wilson
2010-05-27uxa: Perform manual damage for CompositeRectsChris Wilson
2010-05-27uxa: Force the alpha value to 0xffff when treating Over as SrcChris Wilson
2010-05-27uxa: Use Composite rather than solid blitter for PolyRectChris Wilson
2010-05-27uxa: Add PICT format mapping for depth 4 pixmaps.Chris Wilson
2010-05-25uxa: Apply the drawable offset to the solid rectsChris Wilson
2010-05-25uxa: Use temporary dest when target is too large for compositorChris Wilson
2010-05-25uxa: Composite glyphs directly onto dst when possible.Chris Wilson
2010-05-25uxa: translate the region in line for compositesChris Wilson
2010-05-25uxa: Spans! OMG!Chris Wilson