From a6492661ae07310128eb73c3ef037c42ce7ab184 Mon Sep 17 00:00:00 2001 From: Keith Packard Date: Mon, 31 Mar 2008 23:50:20 -0700 Subject: Fix composite with mask using new compositing thread code Clean up register allocation to never overlap Always write 4 values for each texture vertex. --- src/exa_wm_mask_projective.g4a | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/exa_wm_mask_projective.g4a') diff --git a/src/exa_wm_mask_projective.g4a b/src/exa_wm_mask_projective.g4a index 464f6c51..9acaaced 100644 --- a/src/exa_wm_mask_projective.g4a +++ b/src/exa_wm_mask_projective.g4a @@ -42,6 +42,11 @@ define(`wo', `mask_wo') define(`u', `mask_u') define(`v', `mask_v') define(`w', `mask_w') + +define(`u_0', `mask_u_0') +define(`v_0', `mask_v_0') +define(`u_1', `mask_u_1') +define(`v_1', `mask_v_1') define(`w_0', `mask_w_0') define(`w_1', `mask_w_1') -- cgit v1.2.3