From da990536eca09c6de74627541cd56ecfad925eda Mon Sep 17 00:00:00 2001 From: Chris Wilson Date: Thu, 3 Feb 2011 09:41:48 +0000 Subject: uxa: Undo damage translation before appending The region is used to paint onto the backing pixmap (and thus translated) prior to being passed to the damage layer (wrt to the drawable). So the local translation needs to be undone first. Identified by Christopher James Halse Rogers. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=33650 Signed-off-by: Chris Wilson --- uxa/uxa-render.c | 1 + 1 file changed, 1 insertion(+) (limited to 'uxa') diff --git a/uxa/uxa-render.c b/uxa/uxa-render.c index cf8b8ea6..02bfa039 100644 --- a/uxa/uxa-render.c +++ b/uxa/uxa-render.c @@ -1090,6 +1090,7 @@ try_solid: /* XXX xserver-1.8: CompositeRects is not tracked by Damage, so we must * manually append the damaged regions ourselves. */ + pixman_region_translate(®ion, -dst_x, -dst_y); DamageRegionAppend(dst->pDrawable, ®ion); pixman_region_fini(®ion); -- cgit v1.2.3