/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "xf86.h" #include "i830.h" #include "i830_reg.h" void I830EmitInvarientState(ScrnInfoPtr scrn) { intel_screen_private *intel = intel_get_screen_private(scrn); ATOMIC_BATCH(58); OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(0)); OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(1)); OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(2)); OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(3)); OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD); OUT_BATCH(0); OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD); OUT_BATCH(0); OUT_BATCH(_3DSTATE_DFLT_Z_CMD); OUT_BATCH(0); OUT_BATCH(_3DSTATE_FOG_MODE_CMD); OUT_BATCH(FOGFUNC_ENABLE | FOG_LINEAR_CONST | FOGSRC_INDEX_Z | ENABLE_FOG_DENSITY); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | MAP_UNIT(0) | DISABLE_TEX_STREAM_BUMP | ENABLE_TEX_STREAM_COORD_SET | TEX_STREAM_COORD_SET(0) | ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(0)); OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | MAP_UNIT(1) | DISABLE_TEX_STREAM_BUMP | ENABLE_TEX_STREAM_COORD_SET | TEX_STREAM_COORD_SET(1) | ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(1)); OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | MAP_UNIT(2) | DISABLE_TEX_STREAM_BUMP | ENABLE_TEX_STREAM_COORD_SET | TEX_STREAM_COORD_SET(2) | ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(2)); OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | MAP_UNIT(3) | DISABLE_TEX_STREAM_BUMP | ENABLE_TEX_STREAM_COORD_SET | TEX_STREAM_COORD_SET(3) | ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(3)); OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM); OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(0)); OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM); OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(1)); OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM); OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(2)); OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM); OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(3)); OUT_BATCH(_3DSTATE_RASTER_RULES_CMD | ENABLE_POINT_RASTER_RULE | OGL_POINT_RASTER_RULE | ENABLE_LINE_STRIP_PROVOKE_VRTX | ENABLE_TRI_FAN_PROVOKE_VRTX | ENABLE_TRI_STRIP_PROVOKE_VRTX | LINE_STRIP_PROVOKE_VRTX(1) | TRI_FAN_PROVOKE_VRTX(2) | TRI_STRIP_PROVOKE_VRTX(2)); OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(_3DSTATE_VERTEX_TRANSFORM); OUT_BATCH(DISABLE_VIEWPORT_TRANSFORM | DISABLE_PERSPECTIVE_DIVIDE); OUT_BATCH(_3DSTATE_W_STATE_CMD); OUT_BATCH(MAGIC_W_STATE_DWORD1); OUT_BATCH(0x3f800000 /* 1.0 in IEEE float */ ); OUT_BATCH(_3DSTATE_COLOR_FACTOR_CMD); OUT_BATCH(0x80808080); /* .5 required in alpha for GL_DOT3_RGBA_EXT */ OUT_BATCH(_3DSTATE_MAP_COORD_SETBIND_CMD); OUT_BATCH(TEXBIND_SET3(TEXCOORDSRC_VTXSET_3) | TEXBIND_SET2(TEXCOORDSRC_VTXSET_2) | TEXBIND_SET1(TEXCOORDSRC_VTXSET_1) | TEXBIND_SET0(TEXCOORDSRC_VTXSET_0)); /* copy from mesa */ OUT_BATCH(_3DSTATE_INDPT_ALPHA_BLEND_CMD | DISABLE_INDPT_ALPHA_BLEND | ENABLE_ALPHA_BLENDFUNC | ABLENDFUNC_ADD); OUT_BATCH(_3DSTATE_FOG_COLOR_CMD | FOG_COLOR_RED(0) | FOG_COLOR_GREEN(0) | FOG_COLOR_BLUE(0)); OUT_BATCH(_3DSTATE_CONST_BLEND_COLOR_CMD); OUT_BATCH(0); OUT_BATCH(_3DSTATE_MODES_1_CMD | ENABLE_COLR_BLND_FUNC | BLENDFUNC_ADD | ENABLE_SRC_BLND_FACTOR | SRC_BLND_FACT(BLENDFACTOR_ONE) | ENABLE_DST_BLND_FACTOR | DST_BLND_FACT(BLENDFACTOR_ZERO)); OUT_BATCH(_3DSTATE_MODES_2_CMD | ENABLE_GLOBAL_DEPTH_BIAS | GLOBAL_DEPTH_BIAS(0) | ENABLE_ALPHA_TEST_FUNC | ALPHA_TEST_FUNC(0) | /* always */ ALPHA_REF_VALUE(0)); OUT_BATCH(_3DSTATE_MODES_3_CMD | ENABLE_DEPTH_TEST_FUNC | DEPTH_TEST_FUNC(0x2) | /* COMPAREFUNC_LESS */ ENABLE_ALPHA_SHADE_MODE | ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) | ENABLE_FOG_SHADE_MODE | FOG_SHADE_MODE(SHADE_MODE_LINEAR) | ENABLE_SPEC_SHADE_MODE | SPEC_SHADE_MODE(SHADE_MODE_LINEAR) | ENABLE_COLOR_SHADE_MODE | COLOR_SHADE_MODE(SHADE_MODE_LINEAR) | ENABLE_CULL_MODE | CULLMODE_NONE); OUT_BATCH(_3DSTATE_MODES_4_CMD | ENABLE_LOGIC_OP_FUNC | LOGIC_OP_FUNC(LOGICOP_COPY) | ENABLE_STENCIL_TEST_MASK | STENCIL_TEST_MASK(0xff) | ENABLE_STENCIL_WRITE_MASK | STENCIL_WRITE_MASK(0xff)); OUT_BATCH(_3DSTATE_STENCIL_TEST_CMD | ENABLE_STENCIL_PARMS | STENCIL_FAIL_OP(0) | /* STENCILOP_KEEP */ STENCIL_PASS_DEPTH_FAIL_OP(0) | /* STENCILOP_KEEP */ STENCIL_PASS_DEPTH_PASS_OP(0) | /* STENCILOP_KEEP */ ENABLE_STENCIL_TEST_FUNC | STENCIL_TEST_FUNC(0) | /* COMPAREFUNC_ALWAYS */ ENABLE_STENCIL_REF_VALUE | STENCIL_REF_VALUE(0)); OUT_BATCH(_3DSTATE_MODES_5_CMD | FLUSH_TEXTURE_CACHE | ENABLE_SPRITE_POINT_TEX | SPRITE_POINT_TEX_OFF | ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(0x2) | /* 1.0 */ ENABLE_FIXED_POINT_WIDTH | FIXED_POINT_WIDTH(1)); OUT_BATCH(_3DSTATE_ENABLES_1_CMD | DISABLE_LOGIC_OP | DISABLE_STENCIL_TEST | DISABLE_DEPTH_BIAS | DISABLE_SPEC_ADD | DISABLE_FOG | DISABLE_ALPHA_TEST | ENABLE_COLOR_BLEND | DISABLE_DEPTH_TEST); OUT_BATCH(_3DSTATE_ENABLES_2_CMD | DISABLE_STENCIL_WRITE | ENABLE_TEX_CACHE | DISABLE_DITHER | ENABLE_COLOR_MASK | ENABLE_COLOR_WRITE | DISABLE_DEPTH_WRITE); OUT_BATCH(_3DSTATE_STIPPLE); /* Set default blend state */ OUT_BATCH(_3DSTATE_MAP_BLEND_OP_CMD(0) | TEXPIPE_COLOR | ENABLE_TEXOUTPUT_WRT_SEL | TEXOP_OUTPUT_CURRENT | DISABLE_TEX_CNTRL_STAGE | TEXOP_SCALE_1X | TEXOP_MODIFY_PARMS | TEXOP_LAST_STAGE | TEXBLENDOP_ARG1); OUT_BATCH(_3DSTATE_MAP_BLEND_OP_CMD(0) | TEXPIPE_ALPHA | ENABLE_TEXOUTPUT_WRT_SEL | TEXOP_OUTPUT_CURRENT | TEXOP_SCALE_1X | TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1); OUT_BATCH(_3DSTATE_MAP_BLEND_ARG_CMD(0) | TEXPIPE_COLOR | TEXBLEND_ARG1 | TEXBLENDARG_MODIFY_PARMS | TEXBLENDARG_DIFFUSE); OUT_BATCH(_3DSTATE_MAP_BLEND_ARG_CMD(0) | TEXPIPE_ALPHA | TEXBLEND_ARG1 | TEXBLENDARG_MODIFY_PARMS | TEXBLENDARG_DIFFUSE); OUT_BATCH(_3DSTATE_AA_CMD | AA_LINE_ECAAR_WIDTH_ENABLE | AA_LINE_ECAAR_WIDTH_1_0 | AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0 | AA_LINE_DISABLE); ADVANCE_BATCH(); }