/************************************************************************** Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas. All Rights Reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sub license, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice (including the next paragraph) shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ /* * Reformatted with GNU indent (2.2.8), using the following options: * * -bad -bap -c41 -cd0 -ncdb -ci6 -cli0 -cp0 -ncs -d0 -di3 -i3 -ip3 -l78 * -lp -npcs -psl -sob -ss -br -ce -sc -hnl * * This provides a good match with the original i810 code and preferred * XFree86 formatting conventions. * * When editing this driver, please follow the existing formatting, and edit * with characters expanded at 8-column intervals. */ /* * Authors: * Alan Hourihane * Brian Paul * Keith Whitwell */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "xf86.h" #include "xf86_OSproc.h" #include "servermd.h" #include "shadow.h" #include "i830.h" #ifdef XF86DRI #include "dri.h" #endif static void * I830WindowLinear (ScreenPtr pScreen, CARD32 row, CARD32 offset, int mode, CARD32 *size, void *closure) { ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum]; I830Ptr pI830 = I830PTR(pScrn); CARD8 *ptr; *size = (pScrn->bitsPerPixel * pI830->displayWidth >> 3); if (I830IsPrimary(pScrn)) ptr = (CARD8 *) (pI830->FbBase + pI830->FrontBuffer.Start) + row * (*size) + offset; else { I830Ptr pI8301 = I830PTR(pI830->entityPrivate->pScrn_1); ptr = (CARD8 *) (pI830->FbBase + pI8301->FrontBuffer2.Start) + row * (*size) + offset; } return (void *)ptr; } struct matrix23 { int m00, m01, m02; int m10, m11, m12; }; static void matrix23Set(struct matrix23 *m, int m00, int m01, int m02, int m10, int m11, int m12) { m->m00 = m00; m->m01 = m01; m->m02 = m02; m->m10 = m10; m->m11 = m11; m->m12 = m12; } /* * Transform (x,y) coordinate by the given matrix. */ static void matrix23TransformCoordf(const struct matrix23 *m, float *x, float *y) { const float x0 = *x; const float y0 = *y; *x = m->m00 * x0 + m->m01 * y0 + m->m02; *y = m->m10 * x0 + m->m11 * y0 + m->m12; } /* * Make rotation matrix for width X height screen. */ static void matrix23Rotate(struct matrix23 *m, int width, int height, int angle) { switch (angle) { case 0: matrix23Set(m, 1, 0, 0, 0, 1, 0); break; case 90: matrix23Set(m, 0, 1, 0, -1, 0, width); break; case 180: matrix23Set(m, -1, 0, width, 0, -1, height); break; case 270: matrix23Set(m, 0, -1, height, 1, 0, 0); break; default: break; } } /* Doesn't matter on the order for our purposes */ typedef struct { unsigned char red, green, blue, alpha; } intel_color_t; /* Vertex format */ typedef union { struct { float x, y, z, w; intel_color_t color; intel_color_t specular; float u0, v0; float u1, v1; float u2, v2; float u3, v3; } v; float f[24]; unsigned int ui[24]; unsigned char ub4[24][4]; } intelVertex, *intelVertexPtr; static void draw_poly(CARD32 *vb, float verts[][2], float texcoords[][2]) { int vertex_size = 8; intelVertex tmp; int i, k; /* initial constant vertex fields */ tmp.v.z = 1.0; tmp.v.w = 1.0; tmp.v.color.red = 255; tmp.v.color.green = 255; tmp.v.color.blue = 255; tmp.v.color.alpha = 255; tmp.v.specular.red = 0; tmp.v.specular.green = 0; tmp.v.specular.blue = 0; tmp.v.specular.alpha = 0; for (k = 0; k < 4; k++) { tmp.v.x = verts[k][0]; tmp.v.y = verts[k][1]; tmp.v.u0 = texcoords[k][0]; tmp.v.v0 = texcoords[k][1]; for (i = 0 ; i < vertex_size ; i++) vb[i] = tmp.ui[i]; vb += vertex_size; } } static void I915UpdateRotate (ScreenPtr pScreen, shadowBufPtr pBuf) { ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum]; I830Ptr pI830 = I830PTR(pScrn); ScrnInfoPtr pScrn1 = pScrn; I830Ptr pI8301 = NULL; RegionPtr damage = shadowDamage(pBuf); int nbox = REGION_NUM_RECTS (damage); BoxPtr pbox = REGION_RECTS (damage); int box_x1, box_x2, box_y1, box_y2; CARD32 vb[32]; /* 32 dword vertex buffer */ float verts[4][2], tex[4][2]; struct matrix23 rotMatrix; int j; int use_fence; Bool updateInvarient = FALSE; #ifdef XF86DRI drmI830Sarea *sarea = NULL; drm_context_t myContext = 0; #endif Bool didLock = FALSE; CARD32 format; if (I830IsPrimary(pScrn)) { pI8301 = pI830; } else { pI8301 = I830PTR(pI830->entityPrivate->pScrn_1); pScrn1 = pI830->entityPrivate->pScrn_1; } switch (pI830->rotation) { case RR_Rotate_90: matrix23Rotate(&rotMatrix, pScreen->width, pScreen->height, 90); break; case RR_Rotate_180: matrix23Rotate(&rotMatrix, pScreen->width, pScreen->height, 180); break; case RR_Rotate_270: matrix23Rotate(&rotMatrix, pScreen->width, pScreen->height, 270); break; default: break; } #ifdef XF86DRI if (pI8301->directRenderingEnabled) { sarea = DRIGetSAREAPrivate(pScrn1->pScreen); myContext = DRIGetContext(pScrn1->pScreen); didLock = I830DRILock(pScrn1); } #endif if (pScrn->scrnIndex != *pI830->used3D) updateInvarient = TRUE; #ifdef XF86DRI if (sarea && sarea->ctxOwner != myContext) updateInvarient = TRUE; #endif if (updateInvarient) { *pI830->used3D = pScrn->scrnIndex; #ifdef XF86DRI if (sarea) sarea->ctxOwner = myContext; #endif BEGIN_LP_RING(64); /* invarient state */ OUT_RING(MI_NOOP); OUT_RING(STATE3D_ANTI_ALIASING | LINE_CAP_WIDTH_MODIFY | LINE_CAP_WIDTH_1_0 | LINE_WIDTH_MODIFY | LINE_WIDTH_1_0); OUT_RING(STATE3D_DFLT_DIFFUSE_CMD); OUT_RING(0x00000000); OUT_RING(STATE3D_DFLT_SPEC_CMD); OUT_RING(0x00000000); OUT_RING(STATE3D_DFLT_Z_CMD); OUT_RING(0x00000000); OUT_RING(STATE3D_COORD_SET_BINDINGS | CSB_TCB(0, 0) | CSB_TCB(1, 1) | CSB_TCB(2,2) | CSB_TCB(3,3) | CSB_TCB(4,4) | CSB_TCB(5,5) | CSB_TCB(6,6) | CSB_TCB(7,7)); OUT_RING(STATE3D_RASTERIZATION_RULES | ENABLE_TRI_FAN_PROVOKE_VRTX | TRI_FAN_PROVOKE_VRTX(2) | ENABLE_LINE_STRIP_PROVOKE_VRTX | LINE_STRIP_PROVOKE_VRTX(1) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D | ENABLE_POINT_RASTER_RULE | OGL_POINT_RASTER_RULE); OUT_RING(STATE3D_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | 1); OUT_RING(0x00000000); /* texture coordinate wrap */ /* flush map & render cache */ OUT_RING(MI_FLUSH | MI_WRITE_DIRTY_STATE | MI_INVALIDATE_MAP_CACHE); OUT_RING(0x00000000); /* draw rect */ OUT_RING(STATE3D_DRAWING_RECTANGLE); OUT_RING(0x00000000); /* flags */ OUT_RING(0x00000000); /* ymin, xmin */ OUT_RING((pScrn->virtualX - 1) | (pScrn->virtualY - 1) << 16); /* ymax, xmax */ OUT_RING(0x00000000); /* yorigin, xorigin */ OUT_RING(MI_NOOP); /* scissor */ OUT_RING(STATE3D_SCISSOR_ENABLE | DISABLE_SCISSOR_RECT); OUT_RING(STATE3D_SCISSOR_RECTANGLE); OUT_RING(0x00000000); /* ymin, xmin */ OUT_RING(0x00000000); /* ymax, xmax */ OUT_RING(0x7c000003); /* unknown command */ OUT_RING(0x7d070000); OUT_RING(0x00000000); OUT_RING(0x68000002); /* context setup */ OUT_RING(STATE3D_MODES_4 | ENABLE_LOGIC_OP_FUNC | LOGIC_OP_FUNC(LOGICOP_COPY) | ENABLE_STENCIL_WRITE_MASK | STENCIL_WRITE_MASK(0xff) | ENABLE_STENCIL_TEST_MASK | STENCIL_TEST_MASK(0xff)); OUT_RING(STATE3D_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(2) | I1_LOAD_S(4) | I1_LOAD_S(5) | I1_LOAD_S(6) | 4); OUT_RING(S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D) | S2_TEXCOORD_FMT(1, TEXCOORDFMT_NOT_PRESENT) | S2_TEXCOORD_FMT(2, TEXCOORDFMT_NOT_PRESENT) | S2_TEXCOORD_FMT(3, TEXCOORDFMT_NOT_PRESENT) | S2_TEXCOORD_FMT(4, TEXCOORDFMT_NOT_PRESENT) | S2_TEXCOORD_FMT(5, TEXCOORDFMT_NOT_PRESENT) | S2_TEXCOORD_FMT(6, TEXCOORDFMT_NOT_PRESENT) | S2_TEXCOORD_FMT(7, TEXCOORDFMT_NOT_PRESENT)); OUT_RING((1 << S4_POINT_WIDTH_SHIFT) | S4_LINE_WIDTH_ONE | S4_CULLMODE_NONE | S4_VFMT_SPEC_FOG | S4_VFMT_COLOR | S4_VFMT_XYZW); OUT_RING(0x00000000); /* S5 -- enable bits */ OUT_RING((2 << S6_DEPTH_TEST_FUNC_SHIFT) | (2 << S6_CBUF_SRC_BLEND_FACT_SHIFT) | (1 << S6_CBUF_DST_BLEND_FACT_SHIFT) | S6_COLOR_WRITE_ENABLE | (2 << S6_TRISTRIP_PV_SHIFT)); OUT_RING(STATE3D_INDEPENDENT_ALPHA_BLEND | IAB_MODIFY_ENABLE | IAB_MODIFY_FUNC | (BLENDFUNC_ADD << IAB_FUNC_SHIFT) | IAB_MODIFY_SRC_FACTOR | (BLENDFACT_ONE << IAB_SRC_FACTOR_SHIFT) | IAB_MODIFY_DST_FACTOR | (BLENDFACT_ZERO << IAB_DST_FACTOR_SHIFT)); OUT_RING(STATE3D_CONST_BLEND_COLOR); OUT_RING(0x00000000); OUT_RING(STATE3D_DEST_BUFFER_VARIABLES); if (pI830->cpp == 1) format = COLR_BUF_8BIT; else if (pI830->cpp == 2) format = COLR_BUF_RGB565; else format = COLR_BUF_ARGB8888 | DEPTH_FRMT_24_FIXED_8_OTHER; OUT_RING(LOD_PRECLAMP_OGL | DSTORG_HORIZ_BIAS(0x80) | DSTORG_VERT_BIAS(0x80) | format); OUT_RING(STATE3D_STIPPLE); OUT_RING(0x00000000); /* fragment program - texture blend replace*/ OUT_RING(STATE3D_PIXEL_SHADER_PROGRAM | 8); OUT_RING(D0_DCL | (REG_TYPE_S << D0_TYPE_SHIFT) | (0 << D0_NR_SHIFT)); OUT_RING(0x00000000); OUT_RING(0x00000000); OUT_RING(D0_DCL | (REG_TYPE_T << D0_TYPE_SHIFT) | (0 << D0_NR_SHIFT) | D0_CHANNEL_ALL); OUT_RING(0x00000000); OUT_RING(0x00000000); OUT_RING(T0_TEXLD | (REG_TYPE_OC << T0_DEST_TYPE_SHIFT) | (0 << T0_SAMPLER_NR_SHIFT)); OUT_RING((REG_TYPE_T << T1_ADDRESS_REG_TYPE_SHIFT) | (0 << T1_ADDRESS_REG_NR_SHIFT)); OUT_RING(0x00000000); /* End fragment program */ OUT_RING(STATE3D_SAMPLER_STATE | 3); OUT_RING(0x00000001); OUT_RING(0x00000000); OUT_RING(0x00000000); OUT_RING(0x00000000); /* front buffer, pitch, offset */ OUT_RING(STATE3D_BUFFER_INFO); OUT_RING(BUFFERID_COLOR_BACK | BUFFER_USE_FENCES | (((pI830->displayWidth * pI830->cpp) / 4) << 2)); if (I830IsPrimary(pScrn)) OUT_RING(pI830->FrontBuffer.Start); else OUT_RING(pI8301->FrontBuffer2.Start); /* Set the entire frontbuffer up as a texture */ OUT_RING(STATE3D_MAP_STATE | 3); OUT_RING(0x00000001); /* texture map #1 */ if (I830IsPrimary(pScrn)) OUT_RING(pI830->RotatedMem.Start); else OUT_RING(pI8301->RotatedMem2.Start); if (pI830->disableTiling) use_fence = 0; else use_fence = MS3_USE_FENCE_REGS; if (pI830->cpp == 1) use_fence |= MAPSURF_8BIT; else if (pI830->cpp == 2) use_fence |= MAPSURF_16BIT; else use_fence |= MAPSURF_32BIT; OUT_RING(use_fence | (pScreen->height - 1) << 21 | (pScreen->width - 1) << 10); OUT_RING(((((pScrn->displayWidth * pI830->cpp) / 4) - 1) << 21)); ADVANCE_LP_RING(); } { BEGIN_LP_RING(2); OUT_RING(MI_FLUSH | MI_WRITE_DIRTY_STATE | MI_INVALIDATE_MAP_CACHE); OUT_RING(0x00000000); ADVANCE_LP_RING(); } while (nbox--) { box_x1 = pbox->x1; box_y1 = pbox->y1; box_x2 = pbox->x2; box_y2 = pbox->y2; pbox++; BEGIN_LP_RING(40); OUT_RING(MI_NOOP); OUT_RING(MI_NOOP); OUT_RING(MI_NOOP); OUT_RING(MI_NOOP); OUT_RING(MI_NOOP); OUT_RING(MI_NOOP); OUT_RING(MI_NOOP); /* vertex data */ OUT_RING(PRIMITIVE3D | PRIM3D_INLINE | PRIM3D_TRIFAN | (32 - 1)); verts[0][0] = box_x1; verts[0][1] = box_y1; verts[1][0] = box_x2; verts[1][1] = box_y1; verts[2][0] = box_x2; verts[2][1] = box_y2; verts[3][0] = box_x1; verts[3][1] = box_y2; tex[0][0] = box_x1; tex[0][1] = box_y1; tex[1][0] = box_x2; tex[1][1] = box_y1; tex[2][0] = box_x2; tex[2][1] = box_y2; tex[3][0] = box_x1; tex[3][1] = box_y2; /* transform coordinates to rotated versions, but leave texcoords unchanged */ for (j = 0; j < 4; j++) matrix23TransformCoordf(&rotMatrix, &verts[j][0], &verts[j][1]); /* emit vertex buffer */ draw_poly(vb, verts, tex); for (j = 0; j < 32; j++) OUT_RING(vb[j]); ADVANCE_LP_RING(); } #ifdef XF86DRI if (didLock) I830DRIUnlock(pScrn1); #endif } static void I830UpdateRotate (ScreenPtr pScreen, shadowBufPtr pBuf) { ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum]; I830Ptr pI830 = I830PTR(pScrn); I830Ptr pI8301 = NULL; ScrnInfoPtr pScrn1 = pScrn; RegionPtr damage = shadowDamage(pBuf); int nbox = REGION_NUM_RECTS (damage); BoxPtr pbox = REGION_RECTS (damage); int box_x1, box_x2, box_y1, box_y2; CARD32 vb[32]; /* 32 dword vertex buffer */ float verts[4][2], tex[4][2]; struct matrix23 rotMatrix; Bool updateInvarient = FALSE; int use_fence; int j; #ifdef XF86DRI drmI830Sarea *sarea = NULL; drm_context_t myContext = 0; #endif Bool didLock = FALSE; if (I830IsPrimary(pScrn)) { pI8301 = pI830; } else { pI8301 = I830PTR(pI830->entityPrivate->pScrn_1); pScrn1 = pI830->entityPrivate->pScrn_1; } switch (pI830->rotation) { case RR_Rotate_90: matrix23Rotate(&rotMatrix, pScreen->width, pScreen->height, 90); break; case RR_Rotate_180: matrix23Rotate(&rotMatrix, pScreen->width, pScreen->height, 180); break; case RR_Rotate_270: matrix23Rotate(&rotMatrix, pScreen->width, pScreen->height, 270); break; default: break; } #ifdef XF86DRI if (pI8301->directRenderingEnabled) { sarea = DRIGetSAREAPrivate(pScrn1->pScreen); myContext = DRIGetContext(pScrn1->pScreen); didLock = I830DRILock(pScrn1); } #endif if (pScrn->scrnIndex != *pI830->used3D) updateInvarient = TRUE; #ifdef XF86DRI if (sarea && sarea->ctxOwner != myContext) updateInvarient = TRUE; #endif if (updateInvarient) { *pI830->used3D = pScrn->scrnIndex; #ifdef XF86DRI if (sarea) sarea->ctxOwner = myContext; #endif BEGIN_LP_RING(48); OUT_RING(0x682008a1); OUT_RING(0x6f402100); OUT_RING(0x62120aa9); OUT_RING(0x76b3ffff); OUT_RING(0x6c818a01); OUT_RING(0x6ba008a1); OUT_RING(0x69802100); OUT_RING(0x63a00aaa); OUT_RING(0x6423070e); OUT_RING(0x66014142); OUT_RING(0x75000000); OUT_RING(0x7d880000); OUT_RING(0x00000000); OUT_RING(0x650001c4); OUT_RING(0x6a000000); OUT_RING(0x7d020000); OUT_RING(0x0000ba98); /* flush map & render cache */ OUT_RING(MI_FLUSH | MI_WRITE_DIRTY_STATE | MI_INVALIDATE_MAP_CACHE); OUT_RING(0x00000000); /* draw rect */ OUT_RING(STATE3D_DRAWING_RECTANGLE); OUT_RING(0x00000000); /* flags */ OUT_RING(0x00000000); /* ymin, xmin */ OUT_RING((pScrn->virtualX - 1) | (pScrn->virtualY - 1) << 16); /* ymax, xmax */ OUT_RING(0x00000000); /* yorigin, xorigin */ OUT_RING(MI_NOOP); /* front buffer */ OUT_RING(STATE3D_BUFFER_INFO); OUT_RING(0x03800000 | (((pI830->displayWidth * pI830->cpp) / 4) << 2)); if (I830IsPrimary(pScrn)) OUT_RING(pI830->FrontBuffer.Start); else OUT_RING(pI8301->FrontBuffer2.Start); OUT_RING(0x7d850000); if (pI830->cpp == 1) OUT_RING(0x00880000); else if (pI830->cpp == 2) OUT_RING(0x00880200); else OUT_RING(0x00880308); /* scissor */ OUT_RING(0x7c800002); OUT_RING(0x7d810001); OUT_RING(0x00000000); OUT_RING(0x00000000); /* stipple */ OUT_RING(0x7d830000); OUT_RING(0x00000000); /* texture blend replace */ OUT_RING(0x7c088088); OUT_RING(0x00000000); OUT_RING(0x6d021181); OUT_RING(0x6d060101); OUT_RING(0x6e008046); OUT_RING(0x6e048046); /* Set the entire frontbuffer up as a texture */ OUT_RING(0x7d030804); if (pI830->disableTiling) use_fence = 0; else use_fence = 2; if (I830IsPrimary(pScrn)) OUT_RING(pI830->RotatedMem.Start | use_fence); else OUT_RING(pI8301->RotatedMem2.Start | use_fence); if (pI830->cpp == 1) OUT_RING(0x00 | (pScreen->height - 1) << 21 | (pScreen->width - 1) << 10); else if (pI830->cpp == 2) OUT_RING(0x40 | (pScreen->height - 1) << 21 | (pScreen->width - 1) << 10); else OUT_RING(0xc0 | (pScreen->height - 1) << 21 | (pScreen->width - 1) << 10); OUT_RING((((pScrn->displayWidth * pI830->cpp / 4) - 1) << 21)); OUT_RING(0x00000000); OUT_RING(0x00000000); ADVANCE_LP_RING(); } { BEGIN_LP_RING(2); /* flush map & render cache */ OUT_RING(MI_FLUSH | MI_WRITE_DIRTY_STATE | MI_INVALIDATE_MAP_CACHE); OUT_RING(0x00000000); ADVANCE_LP_RING(); } while (nbox--) { box_x1 = pbox->x1; box_y1 = pbox->y1; box_x2 = pbox->x2; box_y2 = pbox->y2; pbox++; BEGIN_LP_RING(40); OUT_RING(MI_NOOP); OUT_RING(MI_NOOP); OUT_RING(MI_NOOP); OUT_RING(MI_NOOP); OUT_RING(MI_NOOP); /* vertex data */ OUT_RING(0x7f0c001f); verts[0][0] = box_x1; verts[0][1] = box_y1; verts[1][0] = box_x2; verts[1][1] = box_y1; verts[2][0] = box_x2; verts[2][1] = box_y2; verts[3][0] = box_x1; verts[3][1] = box_y2; tex[0][0] = box_x1; tex[0][1] = box_y1; tex[1][0] = box_x2; tex[1][1] = box_y1; tex[2][0] = box_x2; tex[2][1] = box_y2; tex[3][0] = box_x1; tex[3][1] = box_y2; /* transform coordinates to rotated versions, but leave texcoords unchanged */ for (j = 0; j < 4; j++) matrix23TransformCoordf(&rotMatrix, &verts[j][0], &verts[j][1]); /* emit vertex buffer */ draw_poly(vb, verts, tex); for (j = 0; j < 32; j++) OUT_RING(vb[j]); OUT_RING(0x05000000); OUT_RING(0x00000000); ADVANCE_LP_RING(); } { BEGIN_LP_RING(2); /* flush map & render cache */ OUT_RING(MI_FLUSH | MI_WRITE_DIRTY_STATE | MI_INVALIDATE_MAP_CACHE); OUT_RING(0x00000000); ADVANCE_LP_RING(); } #ifdef XF86DRI if (didLock) I830DRIUnlock(pScrn1); #endif } Bool I830Rotate(ScrnInfoPtr pScrn, DisplayModePtr mode) { I830Ptr pI830 = I830PTR(pScrn); I830Ptr pI8301 = NULL; I830Ptr pI8302 = NULL; ScrnInfoPtr pScrn1 = NULL; ScrnInfoPtr pScrn2 = NULL; int i; ShadowUpdateProc func = NULL; Rotation oldRotation = pI830->rotation; /* save old state */ int displayWidth = pScrn->displayWidth; /* save displayWidth */ Bool reAllocate = TRUE; Bool didLock = FALSE; /* Good pitches to allow tiling. Don't care about pitches < 1024. */ static const int pitches[] = { /* 128 * 2, 128 * 4, */ 128 * 8, 128 * 16, 128 * 32, 128 * 64, 0 }; if (pI830->noAccel) func = LoaderSymbol("shadowUpdateRotatePacked"); else if (IS_I9XX(pI830)) func = I915UpdateRotate; else func = I830UpdateRotate; if (I830IsPrimary(pScrn)) { pI8301 = pI830; pScrn1 = pScrn; if (pI830->entityPrivate) { pI8302 = I830PTR(pI830->entityPrivate->pScrn_2); pScrn2 = pI830->entityPrivate->pScrn_2; } } else { pI8301 = I830PTR(pI830->entityPrivate->pScrn_1); pScrn1 = pI830->entityPrivate->pScrn_1; pI8302 = pI830; pScrn2 = pScrn; } pI830->rotation = I830GetRotation(pScrn->pScreen); /* Check if we've still got the same orientation, or same mode */ if (pI830->rotation == oldRotation && pI830->currentMode == mode) #if 0 reAllocate = FALSE; #else return TRUE; #endif /* * We grab the DRI lock when reallocating buffers to avoid DRI clients * getting bogus information. */ #ifdef XF86DRI if (pI8301->directRenderingEnabled && reAllocate) { didLock = I830DRILock(pScrn1); /* Do heap teardown here */ { drmI830MemDestroyHeap destroy; destroy.region = I830_MEM_REGION_AGP; if (drmCommandWrite(pI8301->drmSubFD, DRM_I830_DESTROY_HEAP, &destroy, sizeof(destroy))) { xf86DrvMsg(pScrn->scrnIndex, X_ERROR, "[dri] I830 destroy heap failed\n"); } } if (pI8301->TexMem.Key != -1) xf86UnbindGARTMemory(pScrn1->scrnIndex, pI8301->TexMem.Key); I830FreeVidMem(pScrn1, &(pI8301->TexMem)); if (pI8301->StolenPool.Allocated.Key != -1) { xf86UnbindGARTMemory(pScrn1->scrnIndex, pI8301->StolenPool.Allocated.Key); xf86DeallocateGARTMemory(pScrn1->scrnIndex, pI8301->StolenPool.Allocated.Key); } if (pI8301->DepthBuffer.Key != -1) xf86UnbindGARTMemory(pScrn1->scrnIndex, pI8301->DepthBuffer.Key); I830FreeVidMem(pScrn1, &(pI8301->DepthBuffer)); if (pI8301->BackBuffer.Key != -1) xf86UnbindGARTMemory(pScrn1->scrnIndex, pI8301->BackBuffer.Key); I830FreeVidMem(pScrn1, &(pI8301->BackBuffer)); } #endif if (reAllocate) { *pI830->used3D |= 1<<31; /* use high bit to denote new rotation occured */ if (pI8301->RotatedMem.Key != -1) xf86UnbindGARTMemory(pScrn1->scrnIndex, pI8301->RotatedMem.Key); I830FreeVidMem(pScrn1, &(pI8301->RotatedMem)); memset(&(pI8301->RotatedMem), 0, sizeof(pI8301->RotatedMem)); pI8301->RotatedMem.Key = -1; if (pI830->entityPrivate) { if (pI8301->RotatedMem2.Key != -1) xf86UnbindGARTMemory(pScrn1->scrnIndex, pI8301->RotatedMem2.Key); I830FreeVidMem(pScrn1, &(pI8301->RotatedMem2)); memset(&(pI8301->RotatedMem2), 0, sizeof(pI8301->RotatedMem2)); pI8301->RotatedMem2.Key = -1; } } switch (pI830->rotation) { case RR_Rotate_0: if (reAllocate) xf86DrvMsg(pScrn->scrnIndex, X_INFO, "Rotating Screen to 0 degrees\n"); pScrn->displayWidth = pI830->displayWidth; break; case RR_Rotate_90: if (reAllocate) xf86DrvMsg(pScrn->scrnIndex, X_INFO, "Rotating Screen to 90 degrees\n"); pScrn->displayWidth = pScrn->pScreen->width; break; case RR_Rotate_180: if (reAllocate) xf86DrvMsg(pScrn->scrnIndex, X_INFO, "Rotating Screen to 180 degrees\n"); pScrn->displayWidth = pI830->displayWidth; break; case RR_Rotate_270: if (reAllocate) xf86DrvMsg(pScrn->scrnIndex, X_INFO, "Rotating Screen to 270 degrees\n"); pScrn->displayWidth = pScrn->pScreen->width; break; } /* As DRI doesn't run on the secondary head, we know that disableTiling * is always TRUE. */ if (I830IsPrimary(pScrn) && !pI830->disableTiling) { #if 0 int dWidth = pScrn->displayWidth; /* save current displayWidth */ #endif for (i = 0; pitches[i] != 0; i++) { if (pitches[i] >= pScrn->displayWidth) { pScrn->displayWidth = pitches[i]; break; } } /* * If the displayWidth is a tilable pitch, test if there's enough * memory available to enable tiling. */ if (pScrn->displayWidth == pitches[i]) { /* TODO */ } } if (reAllocate) { if (pI830->entityPrivate) { if (pI8302->rotation != RR_Rotate_0) { if (!I830AllocateRotated2Buffer(pScrn1, pI8302->disableTiling ? ALLOC_NO_TILING : 0)) goto BAIL0; I830FixOffset(pScrn1, &(pI8301->RotatedMem2)); if (pI8301->RotatedMem2.Key != -1) xf86BindGARTMemory(pScrn1->scrnIndex, pI8301->RotatedMem2.Key, pI8301->RotatedMem2.Offset); } } if (pI8301->rotation != RR_Rotate_0) { if (!I830AllocateRotatedBuffer(pScrn1, pI8301->disableTiling ? ALLOC_NO_TILING : 0)) goto BAIL1; I830FixOffset(pScrn1, &(pI8301->RotatedMem)); if (pI8301->RotatedMem.Key != -1) xf86BindGARTMemory(pScrn1->scrnIndex, pI8301->RotatedMem.Key, pI8301->RotatedMem.Offset); } } shadowRemove (pScrn->pScreen, NULL); if (pI830->rotation != RR_Rotate_0) shadowAdd (pScrn->pScreen, (*pScrn->pScreen->GetScreenPixmap) (pScrn->pScreen), func, I830WindowLinear, pI830->rotation, 0); if (I830IsPrimary(pScrn)) { if (pI830->rotation != RR_Rotate_0) pScrn->fbOffset = pI830->RotatedMem.Start; else pScrn->fbOffset = pI830->FrontBuffer.Start; if (pI830->entityPrivate) { if (pI8302->rotation != RR_Rotate_0) pScrn2->fbOffset = pI8301->RotatedMem2.Start; else pScrn2->fbOffset = pI8301->FrontBuffer2.Start; I830SelectBuffer(pScrn2, I830_SELECT_FRONT); } } else { if (pI830->rotation != RR_Rotate_0) pScrn->fbOffset = pI8301->RotatedMem2.Start; else pScrn->fbOffset = pI8301->FrontBuffer2.Start; if (pI8301->rotation != RR_Rotate_0) pScrn1->fbOffset = pI8301->RotatedMem.Start; else pScrn1->fbOffset = pI8301->FrontBuffer.Start; I830SelectBuffer(pScrn1, I830_SELECT_FRONT); } I830SelectBuffer(pScrn, I830_SELECT_FRONT); #ifdef XF86DRI if (pI8301->directRenderingEnabled && reAllocate) { if (!I830AllocateBackBuffer(pScrn1, pI8301->disableTiling ? ALLOC_NO_TILING : 0)) goto BAIL2; if (!I830AllocateDepthBuffer(pScrn1, pI8301->disableTiling ? ALLOC_NO_TILING : 0)) goto BAIL3; if (!I830AllocateTextureMemory(pScrn1, pI8301->disableTiling ? ALLOC_NO_TILING : 0)) goto BAIL4; I830DoPoolAllocation(pScrn1, &(pI8301->StolenPool)); I830FixOffset(pScrn1, &(pI8301->BackBuffer)); I830FixOffset(pScrn1, &(pI8301->DepthBuffer)); if (pI8301->BackBuffer.Key != -1) xf86BindGARTMemory(pScrn1->scrnIndex, pI8301->BackBuffer.Key, pI8301->BackBuffer.Offset); if (pI8301->DepthBuffer.Key != -1) xf86BindGARTMemory(pScrn1->scrnIndex, pI8301->DepthBuffer.Key, pI8301->DepthBuffer.Offset); if (pI8301->StolenPool.Allocated.Key != -1) xf86BindGARTMemory(pScrn1->scrnIndex, pI8301->StolenPool.Allocated.Key, pI8301->StolenPool.Allocated.Offset); if (pI8301->TexMem.Key != -1) xf86BindGARTMemory(pScrn1->scrnIndex, pI8301->TexMem.Key, pI8301->TexMem.Offset); I830SetupMemoryTiling(pScrn1); /* update fence registers */ for (i = 0; i < 8; i++) OUTREG(FENCE + i * 4, pI8301->ModeReg.Fence[i]); { drmI830Sarea *sarea = DRIGetSAREAPrivate(pScrn1->pScreen); I830UpdateDRIBuffers(pScrn1, sarea ); } if (didLock) I830DRIUnlock(pScrn1); } #endif #if 0 if (I830IsPrimary(pScrn)) { pI830->xoffset = (pI830->FrontBuffer.Start / pI830->cpp) % pI830->displayWidth; pI830->yoffset = (pI830->FrontBuffer.Start / pI830->cpp) / pI830->displayWidth; } else { I830Ptr pI8301 = I830PTR(pI830->entityPrivate->pScrn_1); pI830->xoffset = (pI8301->FrontBuffer2.Start / pI830->cpp) % pI830->displayWidth; pI830->yoffset = (pI8301->FrontBuffer2.Start / pI830->cpp) / pI830->displayWidth; } #endif pScrn->pScreen->ModifyPixmapHeader((*pScrn->pScreen->GetScreenPixmap)(pScrn->pScreen), pScrn->pScreen->width, pScrn->pScreen->height, pScrn->pScreen->rootDepth, pScrn->bitsPerPixel, PixmapBytePad(pScrn->displayWidth, pScrn->pScreen->rootDepth), (pointer)(pI8301->FbBase + pScrn->fbOffset)); if (pI830->entityPrivate) { if (I830IsPrimary(pScrn)) { if (!pI830->starting) { pScrn2->pScreen->ModifyPixmapHeader((*pScrn2->pScreen->GetScreenPixmap)(pScrn2->pScreen), pScrn2->pScreen->width, pScrn2->pScreen->height, pScrn2->pScreen->rootDepth, pScrn2->bitsPerPixel, PixmapBytePad(pScrn2->displayWidth, pScrn2->pScreen->rootDepth), (pointer)(pI8301->FbBase + pScrn2->fbOffset)); /* Repaint the second head */ (*pScrn2->EnableDisableFBAccess) (pScrn2->pScreen->myNum, FALSE); (*pScrn2->EnableDisableFBAccess) (pScrn2->pScreen->myNum, TRUE); } } else { if (!pI830->starting) { pScrn1->pScreen->ModifyPixmapHeader((*pScrn1->pScreen->GetScreenPixmap)(pScrn1->pScreen), pScrn1->pScreen->width, pScrn1->pScreen->height, pScrn1->pScreen->rootDepth, pScrn1->bitsPerPixel, PixmapBytePad(pScrn1->displayWidth, pScrn1->pScreen->rootDepth), (pointer)(pI8301->FbBase + pScrn1->fbOffset)); /* Repaint the first head */ (*pScrn1->EnableDisableFBAccess) (pScrn1->pScreen->myNum, FALSE); (*pScrn1->EnableDisableFBAccess) (pScrn1->pScreen->myNum, TRUE); } } } /* Don't allow pixmap cache or offscreen pixmaps when rotated */ /* XAA needs some serious fixing for this to happen */ if (pI830->rotation == RR_Rotate_0) { pI830->AccelInfoRec->Flags = LINEAR_FRAMEBUFFER | OFFSCREEN_PIXMAPS | PIXMAP_CACHE; pI830->AccelInfoRec->UsingPixmapCache = TRUE; /* funny as it seems this will enable XAA's createpixmap */ pI830->AccelInfoRec->maxOffPixWidth = 0; pI830->AccelInfoRec->maxOffPixHeight = 0; } else { pI830->AccelInfoRec->Flags = LINEAR_FRAMEBUFFER; pI830->AccelInfoRec->UsingPixmapCache = FALSE; /* funny as it seems this will disable XAA's createpixmap */ pI830->AccelInfoRec->maxOffPixWidth = 1; pI830->AccelInfoRec->maxOffPixHeight = 1; } return TRUE; BAIL4: #ifdef XF86DRI if (pI8301->directRenderingEnabled) I830FreeVidMem(pScrn1, &(pI8301->DepthBuffer)); #endif BAIL3: #ifdef XF86DRI if (pI8301->directRenderingEnabled) I830FreeVidMem(pScrn1, &(pI8301->BackBuffer)); #endif BAIL2: if (pI8301->rotation != RR_Rotate_0) { if (pI8301->RotatedMem.Key != -1) xf86UnbindGARTMemory(pScrn1->scrnIndex, pI8301->RotatedMem.Key); I830FreeVidMem(pScrn1, &(pI8301->RotatedMem)); memset(&(pI8301->RotatedMem), 0, sizeof(pI8301->RotatedMem)); pI8301->RotatedMem.Key = -1; } BAIL1: if (pI830->entityPrivate) { if (pI8302->rotation != RR_Rotate_0) { if (pI8301->RotatedMem.Key != -1) xf86UnbindGARTMemory(pScrn1->scrnIndex, pI8301->RotatedMem.Key); I830FreeVidMem(pScrn1, &(pI8301->RotatedMem)); memset(&(pI8301->RotatedMem), 0, sizeof(pI8301->RotatedMem)); pI8301->RotatedMem.Key = -1; } } BAIL0: pScrn->displayWidth = displayWidth; /* must flip mmWidth & mmHeight */ if ( ((oldRotation & (RR_Rotate_90 | RR_Rotate_270)) && (pI830->rotation & (RR_Rotate_0 | RR_Rotate_180))) || ((oldRotation & (RR_Rotate_0 | RR_Rotate_180)) && (pI830->rotation & (RR_Rotate_90 | RR_Rotate_270))) ) { int tmp = pScrn->pScreen->mmWidth; pScrn->pScreen->mmWidth = pScrn->pScreen->mmHeight; pScrn->pScreen->mmHeight = tmp; } if (oldRotation & (RR_Rotate_0 | RR_Rotate_180)) { pScrn->pScreen->width = pScrn->virtualX; pScrn->pScreen->height = pScrn->virtualY; } else { pScrn->pScreen->width = pScrn->virtualY; pScrn->pScreen->height = pScrn->virtualX; } pI830->rotation = oldRotation; if (pI830->entityPrivate) { if (pI8302->rotation != RR_Rotate_0) { if (!I830AllocateRotated2Buffer(pScrn1, pI8302->disableTiling ? ALLOC_NO_TILING : 0)) xf86DrvMsg(pScrn->scrnIndex, X_INFO, "Oh dear, the rotated2 buffer failed - badness\n"); I830FixOffset(pScrn1, &(pI8301->RotatedMem2)); if (pI8301->RotatedMem2.Key != -1) xf86BindGARTMemory(pScrn1->scrnIndex, pI8301->RotatedMem2.Key, pI8301->RotatedMem2.Offset); } } if (pI8301->rotation != RR_Rotate_0) { if (!I830AllocateRotatedBuffer(pScrn1, pI8301->disableTiling ? ALLOC_NO_TILING : 0)) xf86DrvMsg(pScrn->scrnIndex, X_INFO, "Oh dear, the rotated buffer failed - badness\n"); I830FixOffset(pScrn1, &(pI8301->RotatedMem)); if (pI8301->RotatedMem.Key != -1) xf86BindGARTMemory(pScrn1->scrnIndex, pI8301->RotatedMem.Key, pI8301->RotatedMem.Offset); } shadowRemove (pScrn->pScreen, NULL); if (pI830->rotation != RR_Rotate_0) shadowAdd (pScrn->pScreen, (*pScrn->pScreen->GetScreenPixmap) (pScrn->pScreen), func, I830WindowLinear, pI830->rotation, 0); if (I830IsPrimary(pScrn)) { if (pI830->rotation != RR_Rotate_0) pScrn->fbOffset = pI830->RotatedMem.Start; else pScrn->fbOffset = pI830->FrontBuffer.Start; if (pI830->entityPrivate) { if (pI8302->rotation != RR_Rotate_0) pScrn2->fbOffset = pI8301->RotatedMem2.Start; else pScrn2->fbOffset = pI8301->FrontBuffer2.Start; I830SelectBuffer(pScrn2, I830_SELECT_FRONT); } } else { if (pI830->rotation != RR_Rotate_0) pScrn->fbOffset = pI8301->RotatedMem2.Start; else pScrn->fbOffset = pI8301->FrontBuffer2.Start; if (pI8301->rotation != RR_Rotate_0) pScrn1->fbOffset = pI8301->RotatedMem.Start; else pScrn1->fbOffset = pI8301->FrontBuffer.Start; I830SelectBuffer(pScrn1, I830_SELECT_FRONT); } I830SelectBuffer(pScrn, I830_SELECT_FRONT); xf86DrvMsg(pScrn->scrnIndex, X_INFO, "Reverting to previous configured mode\n"); switch (oldRotation) { case RR_Rotate_0: xf86DrvMsg(pScrn->scrnIndex, X_INFO, "Rotating Screen back to 0 degrees\n"); break; case RR_Rotate_90: xf86DrvMsg(pScrn->scrnIndex, X_INFO, "Rotating Screen back to 90 degrees\n"); break; case RR_Rotate_180: xf86DrvMsg(pScrn->scrnIndex, X_INFO, "Rotating Screen back to 180 degrees\n"); break; case RR_Rotate_270: xf86DrvMsg(pScrn->scrnIndex, X_INFO, "Rotating Screen back to 270 degrees\n"); break; } #ifdef XF86DRI if (pI8301->directRenderingEnabled) { if (!I830AllocateBackBuffer(pScrn1, pI8301->disableTiling ? ALLOC_NO_TILING : 0)) xf86DrvMsg(pScrn1->scrnIndex, X_INFO, "Oh dear, the back buffer failed - badness\n"); if (!I830AllocateDepthBuffer(pScrn1, pI8301->disableTiling ? ALLOC_NO_TILING : 0)) xf86DrvMsg(pScrn1->scrnIndex, X_INFO, "Oh dear, the depth buffer failed - badness\n"); if (!I830AllocateTextureMemory(pScrn1, pI8301->disableTiling ? ALLOC_NO_TILING : 0)) xf86DrvMsg(pScrn1->scrnIndex, X_INFO, "Oh dear, the texture cache failed - badness\n"); I830DoPoolAllocation(pScrn1, &(pI8301->StolenPool)); I830FixOffset(pScrn1, &(pI8301->BackBuffer)); I830FixOffset(pScrn1, &(pI8301->DepthBuffer)); if (pI8301->BackBuffer.Key != -1) xf86BindGARTMemory(pScrn1->scrnIndex, pI8301->BackBuffer.Key, pI8301->BackBuffer.Offset); if (pI8301->DepthBuffer.Key != -1) xf86BindGARTMemory(pScrn1->scrnIndex, pI8301->DepthBuffer.Key, pI8301->DepthBuffer.Offset); if (pI8301->StolenPool.Allocated.Key != -1) xf86BindGARTMemory(pScrn1->scrnIndex, pI8301->StolenPool.Allocated.Key, pI8301->StolenPool.Allocated.Offset); if (pI8301->TexMem.Key != -1) xf86BindGARTMemory(pScrn1->scrnIndex, pI8301->TexMem.Key, pI8301->TexMem.Offset); I830SetupMemoryTiling(pScrn1); /* update fence registers */ for (i = 0; i < 8; i++) OUTREG(FENCE + i * 4, pI8301->ModeReg.Fence[i]); { drmI830Sarea *sarea = DRIGetSAREAPrivate(pScrn1->pScreen); I830UpdateDRIBuffers(pScrn1, sarea ); } if (didLock) I830DRIUnlock(pScrn1); } #endif pScrn->pScreen->ModifyPixmapHeader((*pScrn->pScreen->GetScreenPixmap)(pScrn->pScreen), pScrn->pScreen->width, pScrn->pScreen->height, pScrn->pScreen->rootDepth, pScrn->bitsPerPixel, PixmapBytePad(pScrn->displayWidth, pScrn->pScreen->rootDepth), (pointer)(pI8301->FbBase + pScrn->fbOffset)); if (pI830->entityPrivate) { if (I830IsPrimary(pScrn)) { pScrn2->pScreen->ModifyPixmapHeader((*pScrn2->pScreen->GetScreenPixmap)(pScrn2->pScreen), pScrn2->pScreen->width, pScrn2->pScreen->height, pScrn2->pScreen->rootDepth, pScrn2->bitsPerPixel, PixmapBytePad(pScrn2->displayWidth, pScrn2->pScreen->rootDepth), (pointer)(pI8301->FbBase + pScrn2->fbOffset)); /* Repaint the second head */ (*pScrn2->EnableDisableFBAccess) (pScrn2->pScreen->myNum, FALSE); (*pScrn2->EnableDisableFBAccess) (pScrn2->pScreen->myNum, TRUE); } else { pScrn1->pScreen->ModifyPixmapHeader((*pScrn1->pScreen->GetScreenPixmap)(pScrn1->pScreen), pScrn1->pScreen->width, pScrn1->pScreen->height, pScrn1->pScreen->rootDepth, pScrn1->bitsPerPixel, PixmapBytePad(pScrn1->displayWidth, pScrn1->pScreen->rootDepth), (pointer)(pI8301->FbBase + pScrn1->fbOffset)); /* Repaint the first head */ (*pScrn1->EnableDisableFBAccess) (pScrn1->pScreen->myNum, FALSE); (*pScrn1->EnableDisableFBAccess) (pScrn1->pScreen->myNum, TRUE); } } return FALSE; }