/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "xf86.h" #include "i830.h" #include "i915_reg.h" void I915EmitInvarientState( ScrnInfoPtr pScrn ) { I830Ptr pI830 = I830PTR(pScrn); BEGIN_LP_RING(20); OUT_RING(_3DSTATE_AA_CMD | AA_LINE_ECAAR_WIDTH_ENABLE | AA_LINE_ECAAR_WIDTH_1_0 | AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0); OUT_RING(_3DSTATE_DFLT_DIFFUSE_CMD); OUT_RING(0); OUT_RING(_3DSTATE_DFLT_SPEC_CMD); OUT_RING(0); OUT_RING(_3DSTATE_DFLT_Z_CMD); OUT_RING(0); /* Don't support texture crossbar yet */ OUT_RING(_3DSTATE_COORD_SET_BINDINGS | CSB_TCB(0, 0) | CSB_TCB(1, 1) | CSB_TCB(2, 2) | CSB_TCB(3, 3) | CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7)); OUT_RING(_3DSTATE_RASTER_RULES_CMD | ENABLE_POINT_RASTER_RULE | OGL_POINT_RASTER_RULE | ENABLE_LINE_STRIP_PROVOKE_VRTX | ENABLE_TRI_FAN_PROVOKE_VRTX | LINE_STRIP_PROVOKE_VRTX(1) | TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D); /* Need to initialize this to zero. */ OUT_RING(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | 0); OUT_RING(0); /* XXX: Use this */ OUT_RING(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); OUT_RING(_3DSTATE_SCISSOR_RECT_0_CMD); OUT_RING(0); OUT_RING(0); OUT_RING(_3DSTATE_DEPTH_SUBRECT_DISABLE); OUT_RING(_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */ OUT_RING(0); /* Don't support twosided stencil yet */ OUT_RING(_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0 ); OUT_RING(0); ADVANCE_LP_RING(); }