/* * Copyright © 2008 Red Hat, Inc. * Partly based on code Copyright © 2000 SuSE, Inc. * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of Red Hat not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. Red Hat makes no representations about the * suitability of this software for any purpose. It is provided "as is" * without express or implied warranty. * * Red Hat DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL Red Hat * BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION * OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of SuSE not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. SuSE makes no representations about the * suitability of this software for any purpose. It is provided "as is" * without express or implied warranty. * * SuSE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL SuSE * BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION * OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. * * Author: Owen Taylor * Based on code by: Keith Packard */ #ifdef HAVE_DIX_CONFIG_H #include #endif #include #include "uxa-priv.h" #include "mipict.h" #if DEBUG_GLYPH_CACHE #define DBG_GLYPH_CACHE(a) ErrorF a #else #define DBG_GLYPH_CACHE(a) #endif /* Width of the pixmaps we use for the caches; this should be less than * max texture size of the driver; this may need to actually come from * the driver. */ #define CACHE_PICTURE_WIDTH 1024 /* Maximum number of glyphs we buffer on the stack before flushing * rendering to the mask or destination surface. */ #define GLYPH_BUFFER_SIZE 256 typedef struct { PicturePtr source; uxa_composite_rect_t rects[GLYPH_BUFFER_SIZE]; int count; } uxa_glyph_buffer_t; typedef enum { UXA_GLYPH_SUCCESS, /* Glyph added to render buffer */ UXA_GLYPH_FAIL, /* out of memory, etc */ UXA_GLYPH_NEED_FLUSH, /* would evict a glyph already in the buffer */ } uxa_glyph_cache_result_t; void uxa_glyphs_init(ScreenPtr pScreen) { uxa_screen_t *uxa_screen = uxa_get_screen(pScreen); int i = 0; memset(uxa_screen->glyphCaches, 0, sizeof(uxa_screen->glyphCaches)); uxa_screen->glyphCaches[i].format = PICT_a8; uxa_screen->glyphCaches[i].glyphWidth = uxa_screen->glyphCaches[i].glyphHeight = 16; i++; uxa_screen->glyphCaches[i].format = PICT_a8; uxa_screen->glyphCaches[i].glyphWidth = uxa_screen->glyphCaches[i].glyphHeight = 32; i++; uxa_screen->glyphCaches[i].format = PICT_a8r8g8b8; uxa_screen->glyphCaches[i].glyphWidth = uxa_screen->glyphCaches[i].glyphHeight = 16; i++; uxa_screen->glyphCaches[i].format = PICT_a8r8g8b8; uxa_screen->glyphCaches[i].glyphWidth = uxa_screen->glyphCaches[i].glyphHeight = 32; i++; assert(i == UXA_NUM_GLYPH_CACHES); for (i = 0; i < UXA_NUM_GLYPH_CACHES; i++) { uxa_screen->glyphCaches[i].columns = CACHE_PICTURE_WIDTH / uxa_screen->glyphCaches[i].glyphWidth; uxa_screen->glyphCaches[i].size = 256; uxa_screen->glyphCaches[i].hashSize = 557; } } static void uxa_unrealize_glyph_caches(ScreenPtr pScreen, unsigned int format) { uxa_screen_t *uxa_screen = uxa_get_screen(pScreen); int i; for (i = 0; i < UXA_NUM_GLYPH_CACHES; i++) { uxa_glyph_cache_t *cache = &uxa_screen->glyphCaches[i]; if (cache->format != format) continue; if (cache->picture) { FreePicture ((pointer) cache->picture, (XID) 0); cache->picture = NULL; } if (cache->hashEntries) { xfree(cache->hashEntries); cache->hashEntries = NULL; } if (cache->glyphs) { xfree(cache->glyphs); cache->glyphs = NULL; } cache->glyphCount = 0; } } /* All caches for a single format share a single pixmap for glyph storage, * allowing mixing glyphs of different sizes without paying a penalty * for switching between source pixmaps. (Note that for a size of font * right at the border between two sizes, we might be switching for almost * every glyph.) * * This function allocates the storage pixmap, and then fills in the * rest of the allocated structures for all caches with the given format. */ static Bool uxa_realize_glyph_caches(ScreenPtr pScreen, unsigned int format) { uxa_screen_t *uxa_screen = uxa_get_screen(pScreen); int depth = PIXMAN_FORMAT_DEPTH(format); PictFormatPtr pPictFormat; PixmapPtr pPixmap; PicturePtr pPicture; int height; int i; int error; pPictFormat = PictureMatchFormat(pScreen, depth, format); if (!pPictFormat) return FALSE; /* Compute the total vertical size needed for the format */ height = 0; for (i = 0; i < UXA_NUM_GLYPH_CACHES; i++) { uxa_glyph_cache_t *cache = &uxa_screen->glyphCaches[i]; int rows; if (cache->format != format) continue; cache->yOffset = height; rows = (cache->size + cache->columns - 1) / cache->columns; height += rows * cache->glyphHeight; } /* Now allocate the pixmap and picture */ pPixmap = (*pScreen->CreatePixmap) (pScreen, CACHE_PICTURE_WIDTH, height, depth, 0); if (!pPixmap) return FALSE; pPicture = CreatePicture(0, &pPixmap->drawable, pPictFormat, 0, 0, serverClient, &error); (*pScreen->DestroyPixmap) (pPixmap); /* picture holds a refcount */ if (!pPicture) return FALSE; /* And store the picture in all the caches for the format */ for (i = 0; i < UXA_NUM_GLYPH_CACHES; i++) { uxa_glyph_cache_t *cache = &uxa_screen->glyphCaches[i]; int j; if (cache->format != format) continue; cache->picture = pPicture; cache->picture->refcnt++; cache->hashEntries = xalloc(sizeof(int) * cache->hashSize); cache->glyphs = xalloc(sizeof(uxa_cached_glyph_t) * cache->size); cache->glyphCount = 0; if (!cache->hashEntries || !cache->glyphs) goto bail; for (j = 0; j < cache->hashSize; j++) cache->hashEntries[j] = -1; cache->evictionPosition = rand() % cache->size; } /* Each cache references the picture individually */ FreePicture ((pointer) pPicture, (XID) 0); return TRUE; bail: uxa_unrealize_glyph_caches(pScreen, format); return FALSE; } void uxa_glyphs_fini (ScreenPtr pScreen) { uxa_screen_t *uxa_screen = uxa_get_screen(pScreen); int i; for (i = 0; i < UXA_NUM_GLYPH_CACHES; i++) { uxa_glyph_cache_t *cache = &uxa_screen->glyphCaches[i]; if (cache->picture) uxa_unrealize_glyph_caches(pScreen, cache->format); } } static int uxa_glyph_cache_hash_lookup(uxa_glyph_cache_t *cache, GlyphPtr pGlyph) { int slot; slot = (*(CARD32 *) pGlyph->sha1) % cache->hashSize; while (TRUE) { /* hash table can never be full */ int entryPos = cache->hashEntries[slot]; if (entryPos == -1) return -1; if (memcmp(pGlyph->sha1, cache->glyphs[entryPos].sha1, sizeof(pGlyph->sha1)) == 0){ return entryPos; } slot--; if (slot < 0) slot = cache->hashSize - 1; } } static void uxa_glyph_cache_hash_insert(uxa_glyph_cache_t *cache, GlyphPtr pGlyph, int pos) { int slot; memcpy(cache->glyphs[pos].sha1, pGlyph->sha1, sizeof(pGlyph->sha1)); slot = (*(CARD32 *) pGlyph->sha1) % cache->hashSize; while (TRUE) { /* hash table can never be full */ if (cache->hashEntries[slot] == -1) { cache->hashEntries[slot] = pos; return; } slot--; if (slot < 0) slot = cache->hashSize - 1; } } static void uxa_glyph_cache_hash_remove(uxa_glyph_cache_t *cache, int pos) { int slot; int emptiedSlot = -1; slot = (*(CARD32 *) cache->glyphs[pos].sha1) % cache->hashSize; while (TRUE) { /* hash table can never be full */ int entryPos = cache->hashEntries[slot]; if (entryPos == -1) return; if (entryPos == pos) { cache->hashEntries[slot] = -1; emptiedSlot = slot; } else if (emptiedSlot != -1) { /* See if we can move this entry into the emptied slot, we can't * do that if if entry would have hashed between the current position * and the emptied slot. (taking wrapping into account). Bad positions * are: * * | XXXXXXXXXX | * i j * * |XXX XXXX| * j i * * i - slot, j - emptiedSlot * * (Knuth 6.4R) */ int entrySlot = (*(CARD32 *) cache->glyphs[entryPos].sha1) % cache->hashSize; if (!((entrySlot >= slot && entrySlot < emptiedSlot) || (emptiedSlot < slot && (entrySlot < emptiedSlot || entrySlot >= slot)))) { cache->hashEntries[emptiedSlot] = entryPos; cache->hashEntries[slot] = -1; emptiedSlot = slot; } } slot--; if (slot < 0) slot = cache->hashSize - 1; } } #define CACHE_X(pos) (((pos) % cache->columns) * cache->glyphWidth) #define CACHE_Y(pos) (cache->yOffset + ((pos) / cache->columns) * cache->glyphHeight) /* The most efficient thing to way to upload the glyph to the screen * is to use the UploadToScreen() driver hook; this allows us to * pipeline glyph uploads and to avoid creating offscreen pixmaps for * glyphs that we'll never use again. */ static Bool uxa_glyph_cache_upload_glyph(ScreenPtr pScreen, uxa_glyph_cache_t *cache, int pos, GlyphPtr pGlyph) { uxa_screen_t *uxa_screen = uxa_get_screen(pScreen); PicturePtr pGlyphPicture = GlyphPicture(pGlyph)[pScreen->myNum]; PixmapPtr pGlyphPixmap = (PixmapPtr)pGlyphPicture->pDrawable; PixmapPtr pCachePixmap = (PixmapPtr)cache->picture->pDrawable; int cacheXoff, cacheYoff; if (!uxa_screen->info->put_image || uxa_screen->swappedOut) return FALSE; /* If the glyph pixmap is already uploaded, no point in doing * things this way */ if (uxa_pixmap_is_offscreen(pGlyphPixmap)) return FALSE; /* UploadToScreen only works if bpp match */ if (pGlyphPixmap->drawable.bitsPerPixel != pCachePixmap->drawable.bitsPerPixel) return FALSE; pCachePixmap = uxa_get_offscreen_pixmap ((DrawablePtr)pCachePixmap, &cacheXoff, &cacheYoff); if (!pCachePixmap) return FALSE; if (!uxa_screen->info->put_image(pCachePixmap, CACHE_X(pos) + cacheXoff, CACHE_Y(pos) + cacheYoff, pGlyph->info.width, pGlyph->info.height, (char *)pGlyphPixmap->devPrivate.ptr, pGlyphPixmap->devKind)) return FALSE; return TRUE; } static uxa_glyph_cache_result_t uxa_glyph_cache_buffer_glyph(ScreenPtr pScreen, uxa_glyph_cache_t *cache, uxa_glyph_buffer_t *buffer, GlyphPtr pGlyph, int xGlyph, int yGlyph) { uxa_composite_rect_t *rect; int pos; if (buffer->source && buffer->source != cache->picture) return UXA_GLYPH_NEED_FLUSH; if (!cache->picture) { if (!uxa_realize_glyph_caches(pScreen, cache->format)) return UXA_GLYPH_FAIL; } DBG_GLYPH_CACHE(("(%d,%d,%s): buffering glyph %lx\n", cache->glyphWidth, cache->glyphHeight, cache->format == PICT_a8 ? "A" : "ARGB", (long)*(CARD32 *) pGlyph->sha1)); pos = uxa_glyph_cache_hash_lookup(cache, pGlyph); if (pos != -1) { DBG_GLYPH_CACHE((" found existing glyph at %d\n", pos)); } else { if (cache->glyphCount < cache->size) { /* Space remaining; we fill from the start */ pos = cache->glyphCount; cache->glyphCount++; DBG_GLYPH_CACHE((" storing glyph in free space at %d\n", pos)); uxa_glyph_cache_hash_insert(cache, pGlyph, pos); } else { /* Need to evict an entry. We have to see if any glyphs * already in the output buffer were at this position in * the cache */ pos = cache->evictionPosition; DBG_GLYPH_CACHE((" evicting glyph at %d\n", pos)); if (buffer->count) { int x, y; int i; x = CACHE_X(pos); y = CACHE_Y(pos); for (i = 0; i < buffer->count; i++) { if (buffer->rects[i].xSrc == x && buffer->rects[i].ySrc == y) { DBG_GLYPH_CACHE((" must flush buffer\n")); return UXA_GLYPH_NEED_FLUSH; } } } /* OK, we're all set, swap in the new glyph */ uxa_glyph_cache_hash_remove(cache, pos); uxa_glyph_cache_hash_insert(cache, pGlyph, pos); /* And pick a new eviction position */ cache->evictionPosition = rand() % cache->size; } /* Now actually upload the glyph into the cache picture; if * we can't do it with UploadToScreen (because the glyph is * offscreen, etc), we fall back to CompositePicture. */ if (!uxa_glyph_cache_upload_glyph(pScreen, cache, pos, pGlyph)) { CompositePicture (PictOpSrc, GlyphPicture(pGlyph)[pScreen->myNum], None, cache->picture, 0, 0, 0, 0, CACHE_X(pos), CACHE_Y(pos), pGlyph->info.width, pGlyph->info.height); } } buffer->source = cache->picture; rect = &buffer->rects[buffer->count]; rect->xSrc = CACHE_X(pos); rect->ySrc = CACHE_Y(pos); rect->xDst = xGlyph - pGlyph->info.x; rect->yDst = yGlyph - pGlyph->info.y; rect->width = pGlyph->info.width; rect->height = pGlyph->info.height; buffer->count++; return UXA_GLYPH_SUCCESS; } #undef CACHE_X #undef CACHE_Y static uxa_glyph_cache_result_t uxa_buffer_glyph(ScreenPtr pScreen, uxa_glyph_buffer_t *buffer, GlyphPtr pGlyph, int xGlyph, int yGlyph) { uxa_screen_t *uxa_screen = uxa_get_screen(pScreen); unsigned int format = (GlyphPicture(pGlyph)[pScreen->myNum])->format; int width = pGlyph->info.width; int height = pGlyph->info.height; uxa_composite_rect_t *rect; PicturePtr source; int i; if (buffer->count == GLYPH_BUFFER_SIZE) return UXA_GLYPH_NEED_FLUSH; if (PICT_FORMAT_BPP(format) == 1) format = PICT_a8; for (i = 0; i < UXA_NUM_GLYPH_CACHES; i++) { uxa_glyph_cache_t *cache = &uxa_screen->glyphCaches[i]; if (format == cache->format && width <= cache->glyphWidth && height <= cache->glyphHeight) { uxa_glyph_cache_result_t result = uxa_glyph_cache_buffer_glyph(pScreen, &uxa_screen->glyphCaches[i], buffer, pGlyph, xGlyph, yGlyph); switch (result) { case UXA_GLYPH_FAIL: break; case UXA_GLYPH_SUCCESS: case UXA_GLYPH_NEED_FLUSH: return result; } } } /* Couldn't find the glyph in the cache, use the glyph picture directly */ source = GlyphPicture(pGlyph)[pScreen->myNum]; if (buffer->source && buffer->source != source) return UXA_GLYPH_NEED_FLUSH; buffer->source = source; rect = &buffer->rects[buffer->count]; rect->xSrc = 0; rect->ySrc = 0; rect->xDst = xGlyph - pGlyph->info.x; rect->yDst = yGlyph - pGlyph->info.y; rect->width = pGlyph->info.width; rect->height = pGlyph->info.height; buffer->count++; return UXA_GLYPH_SUCCESS; } static void uxa_glyphs_to_mask(PicturePtr pMask, uxa_glyph_buffer_t *buffer) { uxa_composite_rects(PictOpAdd, buffer->source, pMask, buffer->count, buffer->rects); buffer->count = 0; buffer->source = NULL; } static void uxa_glyphs_to_dst(CARD8 op, PicturePtr pSrc, PicturePtr pDst, uxa_glyph_buffer_t *buffer, INT16 xSrc, INT16 ySrc, INT16 xDst, INT16 yDst) { int i; for (i = 0; i < buffer->count; i++) { uxa_composite_rect_t *rect = &buffer->rects[i]; CompositePicture (op, pSrc, buffer->source, pDst, xSrc + rect->xDst - xDst, ySrc + rect->yDst - yDst, rect->xSrc, rect->ySrc, rect->xDst, rect->yDst, rect->width, rect->height); } buffer->count = 0; buffer->source = NULL; } /* Cut and paste from render/glyph.c - probably should export it instead */ static void uxa_glyph_extents (int nlist, GlyphListPtr list, GlyphPtr *glyphs, BoxPtr extents) { int x1, x2, y1, y2; int n; GlyphPtr glyph; int x, y; x = 0; y = 0; extents->x1 = MAXSHORT; extents->x2 = MINSHORT; extents->y1 = MAXSHORT; extents->y2 = MINSHORT; while (nlist--) { x += list->xOff; y += list->yOff; n = list->len; list++; while (n--) { glyph = *glyphs++; x1 = x - glyph->info.x; if (x1 < MINSHORT) x1 = MINSHORT; y1 = y - glyph->info.y; if (y1 < MINSHORT) y1 = MINSHORT; x2 = x1 + glyph->info.width; if (x2 > MAXSHORT) x2 = MAXSHORT; y2 = y1 + glyph->info.height; if (y2 > MAXSHORT) y2 = MAXSHORT; if (x1 < extents->x1) extents->x1 = x1; if (x2 > extents->x2) extents->x2 = x2; if (y1 < extents->y1) extents->y1 = y1; if (y2 > extents->y2) extents->y2 = y2; x += glyph->info.xOff; y += glyph->info.yOff; } } } /** * Returns TRUE if the glyphs in the lists intersect. Only checks based on * bounding box, which appears to be good enough to catch most cases at least. */ static Bool uxa_glyphs_intersect(int nlist, GlyphListPtr list, GlyphPtr *glyphs) { int x1, x2, y1, y2; int n; GlyphPtr glyph; int x, y; BoxRec extents; Bool first = TRUE; x = 0; y = 0; while (nlist--) { x += list->xOff; y += list->yOff; n = list->len; list++; while (n--) { glyph = *glyphs++; if (glyph->info.width == 0 || glyph->info.height == 0) { x += glyph->info.xOff; y += glyph->info.yOff; continue; } x1 = x - glyph->info.x; if (x1 < MINSHORT) x1 = MINSHORT; y1 = y - glyph->info.y; if (y1 < MINSHORT) y1 = MINSHORT; x2 = x1 + glyph->info.width; if (x2 > MAXSHORT) x2 = MAXSHORT; y2 = y1 + glyph->info.height; if (y2 > MAXSHORT) y2 = MAXSHORT; if (first) { extents.x1 = x1; extents.y1 = y1; extents.x2 = x2; extents.y2 = y2; first = FALSE; } else { if (x1 < extents.x2 && x2 > extents.x1 && y1 < extents.y2 && y2 > extents.y1) { return TRUE; } if (x1 < extents.x1) extents.x1 = x1; if (x2 > extents.x2) extents.x2 = x2; if (y1 < extents.y1) extents.y1 = y1; if (y2 > extents.y2) extents.y2 = y2; } x += glyph->info.xOff; y += glyph->info.yOff; } } return FALSE; } #define NeedsComponent(f) (PICT_FORMAT_A(f) != 0 && PICT_FORMAT_RGB(f) != 0) void uxa_glyphs (CARD8 op, PicturePtr pSrc, PicturePtr pDst, PictFormatPtr maskFormat, INT16 xSrc, INT16 ySrc, int nlist, GlyphListPtr list, GlyphPtr *glyphs) { PicturePtr pPicture; PixmapPtr pMaskPixmap = 0; PicturePtr pMask; ScreenPtr pScreen = pDst->pDrawable->pScreen; int width = 0, height = 0; int x, y; int xDst = list->xOff, yDst = list->yOff; int n; GlyphPtr glyph; int error; BoxRec extents = {0, 0, 0, 0}; CARD32 component_alpha; uxa_glyph_buffer_t buffer; /* If we don't have a mask format but all the glyphs have the same format * and don't intersect, use the glyph format as mask format for the full * benefits of the glyph cache. */ if (!maskFormat) { Bool sameFormat = TRUE; int i; maskFormat = list[0].format; for (i = 0; i < nlist; i++) { if (maskFormat->format != list[i].format->format) { sameFormat = FALSE; break; } } if (!sameFormat || (maskFormat->depth != 1 && uxa_glyphs_intersect(nlist, list, glyphs))) { maskFormat = NULL; } } if (maskFormat) { GCPtr pGC; xRectangle rect; uxa_glyph_extents (nlist, list, glyphs, &extents); if (extents.x2 <= extents.x1 || extents.y2 <= extents.y1) return; width = extents.x2 - extents.x1; height = extents.y2 - extents.y1; if (maskFormat->depth == 1) { PictFormatPtr a8Format = PictureMatchFormat (pScreen, 8, PICT_a8); if (a8Format) maskFormat = a8Format; } pMaskPixmap = (*pScreen->CreatePixmap) (pScreen, width, height, maskFormat->depth, CREATE_PIXMAP_USAGE_SCRATCH); if (!pMaskPixmap) return; component_alpha = NeedsComponent(maskFormat->format); pMask = CreatePicture (0, &pMaskPixmap->drawable, maskFormat, CPComponentAlpha, &component_alpha, serverClient, &error); if (!pMask) { (*pScreen->DestroyPixmap) (pMaskPixmap); return; } pGC = GetScratchGC (pMaskPixmap->drawable.depth, pScreen); ValidateGC (&pMaskPixmap->drawable, pGC); rect.x = 0; rect.y = 0; rect.width = width; rect.height = height; (*pGC->ops->PolyFillRect) (&pMaskPixmap->drawable, pGC, 1, &rect); FreeScratchGC (pGC); x = -extents.x1; y = -extents.y1; } else { pMask = pDst; x = 0; y = 0; } buffer.count = 0; buffer.source = NULL; while (nlist--) { x += list->xOff; y += list->yOff; n = list->len; while (n--) { glyph = *glyphs++; pPicture = GlyphPicture (glyph)[pScreen->myNum]; if (glyph->info.width > 0 && glyph->info.height > 0 && uxa_buffer_glyph(pScreen, &buffer, glyph, x, y) == UXA_GLYPH_NEED_FLUSH) { if (maskFormat) uxa_glyphs_to_mask(pMask, &buffer); else uxa_glyphs_to_dst(op, pSrc, pDst, &buffer, xSrc, ySrc, xDst, yDst); uxa_buffer_glyph(pScreen, &buffer, glyph, x, y); } x += glyph->info.xOff; y += glyph->info.yOff; } list++; } if (maskFormat) uxa_glyphs_to_mask(pMask, &buffer); else uxa_glyphs_to_dst(op, pSrc, pDst, &buffer, xSrc, ySrc, xDst, yDst); if (maskFormat) { x = extents.x1; y = extents.y1; CompositePicture (op, pSrc, pMask, pDst, xSrc + x - xDst, ySrc + y - yDst, 0, 0, x, y, width, height); FreePicture ((pointer) pMask, (XID) 0); (*pScreen->DestroyPixmap) (pMaskPixmap); } }