summaryrefslogtreecommitdiff
path: root/src/exa_wm_nomask.g4a
blob: 8e851a369f35a078db65686f7a7552d5a720d74f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
/*
 * This's for exa composite operation in no mask picture case.
 * The simplest case is just sending what src picture has to dst picture.
 */

/* I think this should be same as in g4a program for texture video,
   as we also use 16-pixel dispatch. and SF scale in g3 is useful for us. */

/* The initial payload of the thread is always g0.
 * WM_URB (incoming URB entries) is g3
 * X0_R is g4
 * X1_R is g5
 * Y0_R is g6
 * Y1_R is g7
 */

    /* Set up ss0.x coordinates*/
mov (1) g4<1>F g1.8<0,1,0>UW { align1 };
add (1) g4.4<1>F g1.8<0,1,0>UW 1UB { align1 };
mov (1) g4.8<1>F g1.8<0,1,0>UW { align1 };
add (1) g4.12<1>F g1.8<0,1,0>UW 1UB { align1 };
    /* Set up ss0.y coordinates */
mov (1) g6<1>F g1.10<0,1,0>UW { align1 };
mov (1) g6.4<1>F g1.10<0,1,0>UW { align1 };
add (1) g6.8<1>F g1.10<0,1,0>UW 1UB { align1 };
add (1) g6.12<1>F g1.10<0,1,0>UW 1UB { align1 };
    /* set up ss1.x coordinates */
mov (1) g4.16<1>F g1.12<0,1,0>UW { align1 };
add (1) g4.20<1>F g1.12<0,1,0>UW 1UB { align1 };
mov (1) g4.24<1>F g1.12<0,1,0>UW { align1 };
add (1) g4.28<1>F g1.12<0,1,0>UW 1UB { align1 };
    /* set up ss1.y coordinates */
mov (1) g6.16<1>F g1.14<0,1,0>UW { align1 };
mov (1) g6.20<1>F g1.14<0,1,0>UW { align1 };
add (1) g6.24<1>F g1.14<0,1,0>UW 1UB { align1 };
add (1) g6.28<1>F g1.14<0,1,0>UW 1UB { align1 };
    /* Set up ss2.x coordinates */
mov (1) g5<1>F g1.16<0,1,0>UW { align1 };
add (1) g5.4<1>F g1.16<0,1,0>UW 1UB { align1 };
mov (1) g5.8<1>F g1.16<0,1,0>UW { align1 };
add (1) g5.12<1>F g1.16<0,1,0>UW 1UB { align1 };
    /* Set up ss2.y coordinates */
mov (1) g7<1>F g1.18<0,1,0>UW { align1 };
mov (1) g7.4<1>F g1.18<0,1,0>UW { align1 };
add (1) g7.8<1>F g1.18<0,1,0>UW 1UB { align1 };
add (1) g7.12<1>F g1.18<0,1,0>UW 1UB { align1 };
    /* Set up ss3.x coordinates */
mov (1) g5.16<1>F g1.20<0,1,0>UW { align1 };
add (1) g5.20<1>F g1.20<0,1,0>UW 1UB { align1 };
mov (1) g5.24<1>F g1.20<0,1,0>UW { align1 };
add (1) g5.28<1>F g1.20<0,1,0>UW 1UB { align1 };
    /* Set up ss3.y coordinates */
mov (1) g7.16<1>F g1.22<0,1,0>UW { align1 };
mov (1) g7.20<1>F g1.22<0,1,0>UW { align1 };
add (1) g7.24<1>F g1.22<0,1,0>UW 1UB { align1 };
add (1) g7.28<1>F g1.22<0,1,0>UW 1UB { align1 };

    /* Now, map these screen space coordinates into texture coordinates. */
    /* subtract screen-space X origin of vertex 0. */
add (8) g4<1>F g4<8,8,1>F -g1<0,1,0>F { align1 };
add (8) g5<1>F g5<8,8,1>F -g1<0,1,0>F { align1 };
    /* scale by texture X increment */
mul (8) g4<1>F g4<8,8,1>F g3<0,1,0>F { align1 };
mul (8) g5<1>F g5<8,8,1>F g3<0,1,0>F { align1 };
    /* add in texture X offset */
add (8) g4<1>F g4<8,8,1>F g3.12<0,1,0>F { align1 };
add (8) g5<1>F g5<8,8,1>F g3.12<0,1,0>F { align1 };
    /* subtract screen-space Y origin of vertex 0. */
add (8) g6<1>F g6<8,8,1>F -g1.4<0,1,0>F { align1 };
add (8) g7<1>F g7<8,8,1>F -g1.4<0,1,0>F { align1 };
    /* scale by texture Y increment */
mul (8) g6<1>F g6<8,8,1>F g3.20<0,1,0>F { align1 };
mul (8) g7<1>F g7<8,8,1>F g3.20<0,1,0>F { align1 };
    /* add in texture Y offset */
add (8) g6<1>F g6<8,8,1>F g3.28<0,1,0>F { align1 };
add (8) g7<1>F g7<8,8,1>F g3.28<0,1,0>F { align1 };

/* prepare sampler read back gX register, which would be written back to output */

/* use simd16 sampler, param 0 is u, param 1 is v. */
/* 'payload' loading, assuming tex coord start from g4 */
mov (8) m1<1>F g4<8,8,1>F { align1 };
mov (8) m2<1>F g5<8,8,1>F { align1 };  /* param 0 u in m1, m2 */
mov (8) m3<1>F g6<8,8,1>F { align1 };
mov (8) m4<1>F g7<8,8,1>F { align1 };  /* param 1 v in m3, m4 */

/* m0 will be copied with g0, as it contains send desc */
/* emit sampler 'send' cmd */
send (16) 0 		/* msg reg index */
	g12<1>UW 	/* readback */
	g0<8,8,1>UW  	/* copy to msg start reg*/
	sampler (1,0,F)  /* sampler message description, (binding_table,sampler_index,datatype)
			 /* here(src->dst) we should use src_sampler and src_surface */
	mlen 5 rlen 8 { align1 };   /* required message len 5, readback len 8 */

mov (8) g19<1>UD g19<8,8,1>UD { align1 };  /* wait sampler return */
/* if we set up read-back reg correctly, emit dataport write 'send' cmd with EOT */

/* m0, m1 are all direct passed by PS thread payload */
mov (8) m1<1>F g1<8,8,1>F { align1 };

/* prepare data in m2-m5 for subspan(1,0), m6-m9 for subspan(3,2), then it's ready to write */
/* g12 -> m2
   g13 -> m6
   g14 -> m3
   g15 -> m7
   g16 -> m4
   g17 -> m8
   g18 -> m5
   g19 -> m9
*/
mov (8) m2<1>F g12<8,8,1>F { align1 };
mov (8) m3<1>F g14<8,8,1>F { align1 };
mov (8) m4<1>F g16<8,8,1>F { align1 };
mov (8) m5<1>F g18<8,8,1>F { align1 };
mov (8) m6<1>F g13<8,8,1>F { align1 };
mov (8) m7<1>F g15<8,8,1>F { align1 };
mov (8) m8<1>F g17<8,8,1>F { align1 };
mov (8) m9<1>F g19<8,8,1>F { align1 };

/* m0, m1 are all direct passed by PS thread payload */
mov (8) m1<1>UD g1<8,8,1>UD { align1 mask_disable };

/* write */
send (16) 0 acc0<1>UW g0<8,8,1>UW write (
	0,  /* binding_table */
	8,  /* pixel scordboard clear, msg type simd16 single source */
	4,  /* render target write */
	0   /* no write commit message */
	) 
	mlen 10
	rlen 0
	{ align1 EOT };

nop;
nop;
nop;
nop;
nop;
nop;
nop;
nop;
nop;