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|
/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/i810/i810_reg.h,v 1.13 2003/02/06 04:18:04 dawes Exp $ */
/**************************************************************************
Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sub license, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial portions
of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*
* based on the i740 driver by
* Kevin E. Martin <kevin@precisioninsight.com>
*
*
*/
#ifndef _I810_REG_H
#define _I810_REG_H
/* I/O register offsets
*/
#define SRX 0x3C4 /* p208 */
#define GRX 0x3CE /* p213 */
#define ARX 0x3C0 /* p224 */
/* VGA Color Palette Registers */
#define DACMASK 0x3C6 /* p232 */
#define DACSTATE 0x3C7 /* p232 */
#define DACRX 0x3C7 /* p233 */
#define DACWX 0x3C8 /* p233 */
#define DACDATA 0x3C9 /* p233 */
/* CRT Controller Registers (CRX) */
#define START_ADDR_HI 0x0C /* p246 */
#define START_ADDR_LO 0x0D /* p247 */
#define VERT_SYNC_END 0x11 /* p249 */
#define EXT_VERT_TOTAL 0x30 /* p257 */
#define EXT_VERT_DISPLAY 0x31 /* p258 */
#define EXT_VERT_SYNC_START 0x32 /* p259 */
#define EXT_VERT_BLANK_START 0x33 /* p260 */
#define EXT_HORIZ_TOTAL 0x35 /* p261 */
#define EXT_HORIZ_BLANK 0x39 /* p261 */
#define EXT_START_ADDR 0x40 /* p262 */
#define EXT_START_ADDR_ENABLE 0x80
#define EXT_OFFSET 0x41 /* p263 */
#define EXT_START_ADDR_HI 0x42 /* p263 */
#define INTERLACE_CNTL 0x70 /* p264 */
#define INTERLACE_ENABLE 0x80
#define INTERLACE_DISABLE 0x00
/* Miscellaneous Output Register
*/
#define MSR_R 0x3CC /* p207 */
#define MSR_W 0x3C2 /* p207 */
#define IO_ADDR_SELECT 0x01
#define MDA_BASE 0x3B0 /* p207 */
#define CGA_BASE 0x3D0 /* p207 */
/* CR80 - IO Control, p264
*/
#define IO_CTNL 0x80
#define EXTENDED_ATTR_CNTL 0x02
#define EXTENDED_CRTC_CNTL 0x01
/* GR10 - Address mapping, p221
*/
#define ADDRESS_MAPPING 0x10
#define PAGE_TO_LOCAL_MEM_ENABLE 0x10
#define GTT_MEM_MAP_ENABLE 0x08
#define PACKED_MODE_ENABLE 0x04
#define LINEAR_MODE_ENABLE 0x02
#define PAGE_MAPPING_ENABLE 0x01
/* Blitter control, p378
*/
#define BITBLT_CNTL 0x7000c
#define COLEXP_MODE 0x30
#define COLEXP_8BPP 0x00
#define COLEXP_16BPP 0x10
#define COLEXP_24BPP 0x20
#define COLEXP_RESERVED 0x30
#define BITBLT_STATUS 0x01
/* p375.
*/
#define DISPLAY_CNTL 0x70008
#define VGA_WRAP_MODE 0x02
#define VGA_WRAP_AT_256KB 0x00
#define VGA_NO_WRAP 0x02
#define GUI_MODE 0x01
#define STANDARD_VGA_MODE 0x00
#define HIRES_MODE 0x01
/* p375
*/
#define PIXPIPE_CONFIG_0 0x70009
#define DAC_8_BIT 0x80
#define DAC_6_BIT 0x00
#define HW_CURSOR_ENABLE 0x10
#define EXTENDED_PALETTE 0x01
/* p375
*/
#define PIXPIPE_CONFIG_1 0x7000a
#define DISPLAY_COLOR_MODE 0x0F
#define DISPLAY_VGA_MODE 0x00
#define DISPLAY_8BPP_MODE 0x02
#define DISPLAY_15BPP_MODE 0x04
#define DISPLAY_16BPP_MODE 0x05
#define DISPLAY_24BPP_MODE 0x06
#define DISPLAY_32BPP_MODE 0x07
/* p375
*/
#define PIXPIPE_CONFIG_2 0x7000b
#define DISPLAY_GAMMA_ENABLE 0x08
#define DISPLAY_GAMMA_DISABLE 0x00
#define OVERLAY_GAMMA_ENABLE 0x04
#define OVERLAY_GAMMA_DISABLE 0x00
/* p380
*/
#define DISPLAY_BASE 0x70020
#define DISPLAY_BASE_MASK 0x03fffffc
/* Cursor control registers, pp383-384
*/
/* Desktop (845G, 865G) */
#define CURSOR_CONTROL 0x70080
#define CURSOR_ENABLE 0x80000000
#define CURSOR_GAMMA_ENABLE 0x40000000
#define CURSOR_STRIDE_MASK 0x30000000
#define CURSOR_FORMAT_SHIFT 24
#define CURSOR_FORMAT_MASK (0x07 << CURSOR_FORMAT_SHIFT)
#define CURSOR_FORMAT_2C (0x00 << CURSOR_FORMAT_SHIFT)
#define CURSOR_FORMAT_3C (0x01 << CURSOR_FORMAT_SHIFT)
#define CURSOR_FORMAT_4C (0x02 << CURSOR_FORMAT_SHIFT)
#define CURSOR_FORMAT_ARGB (0x04 << CURSOR_FORMAT_SHIFT)
#define CURSOR_FORMAT_XRGB (0x05 << CURSOR_FORMAT_SHIFT)
/* Mobile and i810 */
#define CURSOR_A_CONTROL CURSOR_CONTROL
#define CURSOR_ORIGIN_SCREEN 0x00 /* i810 only */
#define CURSOR_ORIGIN_DISPLAY 0x1 /* i810 only */
#define CURSOR_MODE 0x27
#define CURSOR_MODE_DISABLE 0x00
#define CURSOR_MODE_32_4C_AX 0x01 /* i810 only */
#define CURSOR_MODE_64_3C 0x04
#define CURSOR_MODE_64_4C_AX 0x05
#define CURSOR_MODE_64_4C 0x06
#define CURSOR_MODE_64_32B_AX 0x07
#define CURSOR_MODE_64_ARGB_AX (0x20 | CURSOR_MODE_64_32B_AX)
#define MCURSOR_PIPE_SELECT (1 << 28)
#define MCURSOR_PIPE_A 0x00
#define MCURSOR_PIPE_B (1 << 28)
#define MCURSOR_GAMMA_ENABLE (1 << 26)
#define MCURSOR_MEM_TYPE_LOCAL (1 << 25)
#define CURSOR_BASEADDR 0x70084
#define CURSOR_A_BASE CURSOR_BASEADDR
#define CURSOR_BASEADDR_MASK 0x1FFFFF00
#define CURSOR_A_POSITION 0x70088
#define CURSOR_POS_SIGN 0x8000
#define CURSOR_POS_MASK 0x007FF
#define CURSOR_X_SHIFT 0
#define CURSOR_Y_SHIFT 16
#define CURSOR_X_LO 0x70088
#define CURSOR_X_HI 0x70089
#define CURSOR_X_POS 0x00
#define CURSOR_X_NEG 0x80
#define CURSOR_Y_LO 0x7008A
#define CURSOR_Y_HI 0x7008B
#define CURSOR_Y_POS 0x00
#define CURSOR_Y_NEG 0x80
#define CURSOR_A_PALETTE0 0x70090
#define CURSOR_A_PALETTE1 0x70094
#define CURSOR_A_PALETTE2 0x70098
#define CURSOR_A_PALETTE3 0x7009C
#define CURSOR_SIZE 0x700A0
#define CURSOR_SIZE_MASK 0x3FF
#define CURSOR_SIZE_HSHIFT 0
#define CURSOR_SIZE_VSHIFT 12
#define CURSOR_B_CONTROL 0x700C0
#define CURSOR_B_BASE 0x700C4
#define CURSOR_B_POSITION 0x700C8
#define CURSOR_B_PALETTE0 0x700D0
#define CURSOR_B_PALETTE1 0x700D4
#define CURSOR_B_PALETTE2 0x700D8
#define CURSOR_B_PALETTE3 0x700DC
/* Similar registers exist in Device 0 on the i810 (pp55-65), but I'm
* not sure they refer to local (graphics) memory.
*
* These details are for the local memory control registers,
* (pp301-310). The test machines are not equiped with local memory,
* so nothing is tested. Only a single row seems to be supported.
*/
#define DRAM_ROW_TYPE 0x3000
#define DRAM_ROW_0 0x01
#define DRAM_ROW_0_SDRAM 0x01
#define DRAM_ROW_0_EMPTY 0x00
#define DRAM_ROW_CNTL_LO 0x3001
#define DRAM_PAGE_MODE_CTRL 0x10
#define DRAM_RAS_TO_CAS_OVRIDE 0x08
#define DRAM_CAS_LATENCY 0x04
#define DRAM_RAS_TIMING 0x02
#define DRAM_RAS_PRECHARGE 0x01
#define DRAM_ROW_CNTL_HI 0x3002
#define DRAM_REFRESH_RATE 0x18
#define DRAM_REFRESH_DISABLE 0x00
#define DRAM_REFRESH_60HZ 0x08
#define DRAM_REFRESH_FAST_TEST 0x10
#define DRAM_REFRESH_RESERVED 0x18
#define DRAM_SMS 0x07
#define DRAM_SMS_NORMAL 0x00
#define DRAM_SMS_NOP_ENABLE 0x01
#define DRAM_SMS_ABPCE 0x02
#define DRAM_SMS_MRCE 0x03
#define DRAM_SMS_CBRCE 0x04
/* p307
*/
#define DPMS_SYNC_SELECT 0x5002
#define VSYNC_CNTL 0x08
#define VSYNC_ON 0x00
#define VSYNC_OFF 0x08
#define HSYNC_CNTL 0x02
#define HSYNC_ON 0x00
#define HSYNC_OFF 0x02
/* p317, 319
*/
#define VCLK2_VCO_M 0x6008 /* treat as 16 bit? (includes msbs) */
#define VCLK2_VCO_N 0x600a
#define VCLK2_VCO_DIV_SEL 0x6012
#define VCLK_DIVISOR_VGA0 0x6000
#define VCLK_DIVISOR_VGA1 0x6004
#define VCLK_POST_DIV 0x6010
#define POST_DIV_SELECT 0x70
#define POST_DIV_1 0x00
#define POST_DIV_2 0x10
#define POST_DIV_4 0x20
#define POST_DIV_8 0x30
#define POST_DIV_16 0x40
#define POST_DIV_32 0x50
#define VCO_LOOP_DIV_BY_4M 0x00
#define VCO_LOOP_DIV_BY_16M 0x04
/* Instruction Parser Mode Register
* - p281
* - 2 new bits.
*/
#define INST_PM 0x20c0
#define AGP_SYNC_PACKET_FLUSH_ENABLE 0x20 /* reserved */
#define SYNC_PACKET_FLUSH_ENABLE 0x10
#define TWO_D_INST_DISABLE 0x08
#define THREE_D_INST_DISABLE 0x04
#define STATE_VAR_UPDATE_DISABLE 0x02
#define PAL_STIP_DISABLE 0x01
#define MEMMODE 0x20dc
/* Instruction parser error register. p279
*/
#if 0
#define IPEIR 0x2088
#define IPEHR 0x208C
#define INST_DONE 0x2090
#define INST_PS 0x20c4
#else
#define IPEIR 0x2064 /* brw */
#define IPEHR 0x2068 /* brw */
#define INST_DONE 0x206c
#define INST_PS 0x2070
#define ACTHD 0x2074
#define DMA_FADD_P 0x2078
#define INST_DONE_1 0x207c
#define CACHE_MODE_0 0x2120
#define CACHE_MODE_1 0x2124
#define MI_ARB_STATE 0x20e4
#define WIZ_CTL 0x7c00
#define WIZ_CTL_SINGLE_SUBSPAN (1<<6)
#define WIZ_CTL_IGNORE_STALLS (1<<5)
#define SVG_WORK_CTL 0x7408
#define TS_CTL 0x7e00
#define TS_MUX_ERR_CODE (0<<8)
#define TS_MUX_URB_0 (1<<8)
#define TS_MUX_DISPATCH_ID_0 (10<<8)
#define TS_MUX_ERR_CODE_VALID (15<<8)
#define TS_MUX_TID_0 (16<<8)
#define TS_MUX_EUID_0 (18<<8)
#define TS_MUX_FFID_0 (22<<8)
#define TS_MUX_EOT (26<<8)
#define TS_MUX_SIDEBAND_0 (27<<8)
#define TS_SNAP_ALL_CHILD (1<<2)
#define TS_SNAP_ALL_ROOT (1<<1)
#define TS_SNAP_ENABLE (1<<0)
#define TS_DEBUG_DATA 0x7e0c
#define TD_CTL 0x8000
#define TD_CTL2 0x8004
#define ECOSKPD 0x21d0
#define EXCC 0x2028
#endif
/* Broadwater debug regs:
*/
#define IA_VERTICES_COUNT_QW 0x2310
#define IA_PRIMITIVES_COUNT_QW 0x2318
#define VS_INVOCATION_COUNT_QW 0x2320
#define GS_INVOCATION_COUNT_QW 0x2328
#define GS_PRIMITIVES_COUNT_QW 0x2330
#define CL_INVOCATION_COUNT_QW 0x2338
#define CL_PRIMITIVES_COUNT_QW 0x2340
#define PS_INVOCATION_COUNT_QW 0x2348
#define PS_DEPTH_COUNT_QW 0x2350
#define TIMESTAMP_QW 0x2358
#define CLKCMP_QW 0x2360
/* General error reporting regs, p296
*/
#define EIR 0x20B0
#define EMR 0x20B4
#define ESR 0x20B8
#define IP_ERR 0x0001
#define ERROR_RESERVED 0xffc6
/* Interrupt Control Registers
* - new bits for i810
* - new register hwstam (mask)
*/
#define HWSTAM 0x2098 /* p290 */
#define IER 0x20a0 /* p291 */
#define IIR 0x20a4 /* p292 */
#define IMR 0x20a8 /* p293 */
#define ISR 0x20ac /* p294 */
#define HW_ERROR 0x8000
#define SYNC_STATUS_TOGGLE 0x1000
#define DPY_0_FLIP_PENDING 0x0800
#define DPY_1_FLIP_PENDING 0x0400 /* not implemented on i810 */
#define OVL_0_FLIP_PENDING 0x0200
#define OVL_1_FLIP_PENDING 0x0100 /* not implemented on i810 */
#define DPY_0_VBLANK 0x0080
#define DPY_0_EVENT 0x0040
#define DPY_1_VBLANK 0x0020 /* not implemented on i810 */
#define DPY_1_EVENT 0x0010 /* not implemented on i810 */
#define HOST_PORT_EVENT 0x0008 /* */
#define CAPTURE_EVENT 0x0004 /* */
#define USER_DEFINED 0x0002
#define BREAKPOINT 0x0001
#define INTR_RESERVED (0x6000 | \
DPY_1_FLIP_PENDING | \
OVL_1_FLIP_PENDING | \
DPY_1_VBLANK | \
DPY_1_EVENT | \
HOST_PORT_EVENT | \
CAPTURE_EVENT )
/* FIFO Watermark and Burst Length Control Register
*
* - different offset and contents on i810 (p299) (fewer bits per field)
* - some overlay fields added
* - what does it all mean?
*/
#define FWATER_BLC 0x20d8
#define FWATER_BLC2 0x20dc
#define MM_BURST_LENGTH 0x00700000
#define MM_FIFO_WATERMARK 0x0001F000
#define LM_BURST_LENGTH 0x00000700
#define LM_FIFO_WATERMARK 0x0000001F
/* Fence/Tiling ranges [0..7]
*/
#define FENCE 0x2000
#define FENCE_NR 8
#define FENCE_NEW 0x3000
#define FENCE_NEW_NR 16
#define FENCE_LINEAR 0
#define FENCE_XMAJOR 1
#define FENCE_YMAJOR 2
#define I915G_FENCE_START_MASK 0x0ff00000
#define I830_FENCE_START_MASK 0x07f80000
#define FENCE_START_MASK 0x03F80000
#define FENCE_X_MAJOR 0x00000000
#define FENCE_Y_MAJOR 0x00001000
#define FENCE_SIZE_MASK 0x00000700
#define FENCE_SIZE_512K 0x00000000
#define FENCE_SIZE_1M 0x00000100
#define FENCE_SIZE_2M 0x00000200
#define FENCE_SIZE_4M 0x00000300
#define FENCE_SIZE_8M 0x00000400
#define FENCE_SIZE_16M 0x00000500
#define FENCE_SIZE_32M 0x00000600
#define FENCE_SIZE_64M 0x00000700
#define I915G_FENCE_SIZE_1M 0x00000000
#define I915G_FENCE_SIZE_2M 0x00000100
#define I915G_FENCE_SIZE_4M 0x00000200
#define I915G_FENCE_SIZE_8M 0x00000300
#define I915G_FENCE_SIZE_16M 0x00000400
#define I915G_FENCE_SIZE_32M 0x00000500
#define I915G_FENCE_SIZE_64M 0x00000600
#define I915G_FENCE_SIZE_128M 0x00000700
#define FENCE_PITCH_1 0x00000000
#define FENCE_PITCH_2 0x00000010
#define FENCE_PITCH_4 0x00000020
#define FENCE_PITCH_8 0x00000030
#define FENCE_PITCH_16 0x00000040
#define FENCE_PITCH_32 0x00000050
#define FENCE_PITCH_64 0x00000060
#define FENCE_VALID 0x00000001
/* Registers to control page table, p274
*/
#define PGETBL_CTL 0x2020
#define PGETBL_ADDR_MASK 0xFFFFF000
#define PGETBL_ENABLE_MASK 0x00000001
#define PGETBL_ENABLED 0x00000001
/* Register containing pge table error results, p276
*/
#define PGE_ERR 0x2024
#define PGE_ERR_ADDR_MASK 0xFFFFF000
#define PGE_ERR_ID_MASK 0x00000038
#define PGE_ERR_CAPTURE 0x00000000
#define PGE_ERR_OVERLAY 0x00000008
#define PGE_ERR_DISPLAY 0x00000010
#define PGE_ERR_HOST 0x00000018
#define PGE_ERR_RENDER 0x00000020
#define PGE_ERR_BLITTER 0x00000028
#define PGE_ERR_MAPPING 0x00000030
#define PGE_ERR_CMD_PARSER 0x00000038
#define PGE_ERR_TYPE_MASK 0x00000007
#define PGE_ERR_INV_TABLE 0x00000000
#define PGE_ERR_INV_PTE 0x00000001
#define PGE_ERR_MIXED_TYPES 0x00000002
#define PGE_ERR_PAGE_MISS 0x00000003
#define PGE_ERR_ILLEGAL_TRX 0x00000004
#define PGE_ERR_LOCAL_MEM 0x00000005
#define PGE_ERR_TILED 0x00000006
/* Page table entries loaded via mmio region, p323
*/
#define PTE_BASE 0x10000
#define PTE_ADDR_MASK 0x3FFFF000
#define PTE_TYPE_MASK 0x00000006
#define PTE_LOCAL 0x00000002
#define PTE_MAIN_UNCACHED 0x00000000
#define PTE_MAIN_CACHED 0x00000006
#define PTE_VALID_MASK 0x00000001
#define PTE_VALID 0x00000001
/* Ring buffer registers, p277, overview p19
*/
#define LP_RING 0x2030
#define HP_RING 0x2040
#define RING_TAIL 0x00
#define TAIL_ADDR 0x000FFFF8
#define I830_TAIL_MASK 0x001FFFF8
#define RING_HEAD 0x04
#define HEAD_WRAP_COUNT 0xFFE00000
#define HEAD_WRAP_ONE 0x00200000
#define HEAD_ADDR 0x001FFFFC
#define I830_HEAD_MASK 0x001FFFFC
#define RING_START 0x08
#define START_ADDR 0x03FFFFF8
#define I830_RING_START_MASK 0xFFFFF000
#define RING_LEN 0x0C
#define RING_NR_PAGES 0x001FF000
#define I830_RING_NR_PAGES 0x001FF000
#define RING_REPORT_MASK 0x00000006
#define RING_REPORT_64K 0x00000002
#define RING_REPORT_128K 0x00000004
#define RING_NO_REPORT 0x00000000
#define RING_VALID_MASK 0x00000001
#define RING_VALID 0x00000001
#define RING_INVALID 0x00000000
/* BitBlt Instructions
*
* There are many more masks & ranges yet to add.
*/
#define BR00_BITBLT_CLIENT 0x40000000
#define BR00_OP_COLOR_BLT 0x10000000
#define BR00_OP_SRC_COPY_BLT 0x10C00000
#define BR00_OP_FULL_BLT 0x11400000
#define BR00_OP_MONO_SRC_BLT 0x11800000
#define BR00_OP_MONO_SRC_COPY_BLT 0x11000000
#define BR00_OP_MONO_PAT_BLT 0x11C00000
#define BR00_OP_MONO_SRC_COPY_IMMEDIATE_BLT (0x61 << 22)
#define BR00_OP_TEXT_IMMEDIATE_BLT 0xc000000
#define BR00_TPCY_DISABLE 0x00000000
#define BR00_TPCY_ENABLE 0x00000010
#define BR00_TPCY_ROP 0x00000000
#define BR00_TPCY_NO_ROP 0x00000020
#define BR00_TPCY_EQ 0x00000000
#define BR00_TPCY_NOT_EQ 0x00000040
#define BR00_PAT_MSB_FIRST 0x00000000 /* ? */
#define BR00_PAT_VERT_ALIGN 0x000000e0
#define BR00_LENGTH 0x0000000F
#define BR09_DEST_ADDR 0x03FFFFFF
#define BR11_SOURCE_PITCH 0x00003FFF
#define BR12_SOURCE_ADDR 0x03FFFFFF
#define BR13_SOLID_PATTERN 0x80000000
#define BR13_RIGHT_TO_LEFT 0x40000000
#define BR13_LEFT_TO_RIGHT 0x00000000
#define BR13_MONO_TRANSPCY 0x20000000
#define BR13_MONO_PATN_TRANS 0x10000000
#define BR13_USE_DYN_DEPTH 0x04000000
#define BR13_DYN_8BPP 0x00000000
#define BR13_DYN_16BPP 0x01000000
#define BR13_DYN_24BPP 0x02000000
#define BR13_ROP_MASK 0x00FF0000
#define BR13_DEST_PITCH 0x0000FFFF
#define BR13_PITCH_SIGN_BIT 0x00008000
#define BR14_DEST_HEIGHT 0xFFFF0000
#define BR14_DEST_WIDTH 0x0000FFFF
#define BR15_PATTERN_ADDR 0x03FFFFFF
#define BR16_SOLID_PAT_COLOR 0x00FFFFFF
#define BR16_BACKGND_PAT_CLR 0x00FFFFFF
#define BR17_FGND_PAT_CLR 0x00FFFFFF
#define BR18_SRC_BGND_CLR 0x00FFFFFF
#define BR19_SRC_FGND_CLR 0x00FFFFFF
/* Instruction parser instructions
*/
#define INST_PARSER_CLIENT 0x00000000
#define INST_OP_FLUSH 0x02000000
#define INST_FLUSH_MAP_CACHE 0x00000001
#define GFX_OP_USER_INTERRUPT ((0<<29)|(2<<23))
/* Registers in the i810 host-pci bridge pci config space which affect
* the i810 graphics operations.
*/
#define SMRAM_MISCC 0x70
#define GMS 0x000000c0
#define GMS_DISABLE 0x00000000
#define GMS_ENABLE_BARE 0x00000040
#define GMS_ENABLE_512K 0x00000080
#define GMS_ENABLE_1M 0x000000c0
#define USMM 0x00000030
#define USMM_DISABLE 0x00000000
#define USMM_TSEG_ZERO 0x00000010
#define USMM_TSEG_512K 0x00000020
#define USMM_TSEG_1M 0x00000030
#define GFX_MEM_WIN_SIZE 0x00010000
#define GFX_MEM_WIN_32M 0x00010000
#define GFX_MEM_WIN_64M 0x00000000
/* Overkill? I don't know. Need to figure out top of mem to make the
* SMRAM calculations come out. Linux seems to have problems
* detecting it all on its own, so this seems a reasonable double
* check to any user supplied 'mem=...' boot param.
*
* ... unfortunately this reg doesn't work according to spec on the
* test hardware.
*/
#define WHTCFG_PAMR_DRP 0x50
#define SYS_DRAM_ROW_0_SHIFT 16
#define SYS_DRAM_ROW_1_SHIFT 20
#define DRAM_MASK 0x0f
#define DRAM_VALUE_0 0
#define DRAM_VALUE_1 8
/* No 2 value defined */
#define DRAM_VALUE_3 16
#define DRAM_VALUE_4 16
#define DRAM_VALUE_5 24
#define DRAM_VALUE_6 32
#define DRAM_VALUE_7 32
#define DRAM_VALUE_8 48
#define DRAM_VALUE_9 64
#define DRAM_VALUE_A 64
#define DRAM_VALUE_B 96
#define DRAM_VALUE_C 128
#define DRAM_VALUE_D 128
#define DRAM_VALUE_E 192
#define DRAM_VALUE_F 256 /* nice one, geezer */
#define LM_FREQ_MASK 0x10
#define LM_FREQ_133 0x10
#define LM_FREQ_100 0x00
/* These are 3d state registers, but the state is invarient, so we let
* the X server handle it:
*/
/* GFXRENDERSTATE_COLOR_CHROMA_KEY, p135
*/
#define GFX_OP_COLOR_CHROMA_KEY ((0x3<<29)|(0x1d<<24)|(0x2<<16)|0x1)
#define CC1_UPDATE_KILL_WRITE (1<<28)
#define CC1_ENABLE_KILL_WRITE (1<<27)
#define CC1_DISABLE_KILL_WRITE 0
#define CC1_UPDATE_COLOR_IDX (1<<26)
#define CC1_UPDATE_CHROMA_LOW (1<<25)
#define CC1_UPDATE_CHROMA_HI (1<<24)
#define CC1_CHROMA_LOW_MASK ((1<<24)-1)
#define CC2_COLOR_IDX_SHIFT 24
#define CC2_COLOR_IDX_MASK (0xff<<24)
#define CC2_CHROMA_HI_MASK ((1<<24)-1)
#define GFX_CMD_CONTEXT_SEL ((0<<29)|(0x5<<23))
#define CS_UPDATE_LOAD (1<<17)
#define CS_UPDATE_USE (1<<16)
#define CS_UPDATE_LOAD (1<<17)
#define CS_LOAD_CTX0 0
#define CS_LOAD_CTX1 (1<<8)
#define CS_USE_CTX0 0
#define CS_USE_CTX1 (1<<0)
/* I810 LCD/TV registers */
#define LCD_TV_HTOTAL 0x60000
#define LCD_TV_C 0x60018
#define LCD_TV_OVRACT 0x6001C
#define LCD_TV_ENABLE (1 << 31)
#define LCD_TV_VGAMOD (1 << 28)
/* I830 CRTC registers */
#define HTOTAL_A 0x60000
#define HBLANK_A 0x60004
#define HSYNC_A 0x60008
#define VTOTAL_A 0x6000c
#define VBLANK_A 0x60010
#define VSYNC_A 0x60014
#define PIPEASRC 0x6001c
#define BCLRPAT_A 0x60020
#define HTOTAL_B 0x61000
#define HBLANK_B 0x61004
#define HSYNC_B 0x61008
#define VTOTAL_B 0x6100c
#define VBLANK_B 0x61010
#define VSYNC_B 0x61014
#define PIPEBSRC 0x6101c
#define BCLRPAT_B 0x61020
#define DPLL_A 0x06014
#define DPLL_B 0x06018
#define FPA0 0x06040
#define FPA1 0x06044
#define I830_HTOTAL_MASK 0xfff0000
#define I830_HACTIVE_MASK 0x7ff
#define I830_HBLANKEND_MASK 0xfff0000
#define I830_HBLANKSTART_MASK 0xfff
#define I830_HSYNCEND_MASK 0xfff0000
#define I830_HSYNCSTART_MASK 0xfff
#define I830_VTOTAL_MASK 0xfff0000
#define I830_VACTIVE_MASK 0x7ff
#define I830_VBLANKEND_MASK 0xfff0000
#define I830_VBLANKSTART_MASK 0xfff
#define I830_VSYNCEND_MASK 0xfff0000
#define I830_VSYNCSTART_MASK 0xfff
#define I830_PIPEA_HORZ_MASK 0x7ff0000
#define I830_PIPEA_VERT_MASK 0x7ff
#define ADPA 0x61100
#define ADPA_DAC_ENABLE (1<<31)
#define ADPA_DAC_DISABLE 0
#define ADPA_PIPE_SELECT_MASK (1<<30)
#define ADPA_PIPE_A_SELECT 0
#define ADPA_PIPE_B_SELECT (1<<30)
#define ADPA_USE_VGA_HVPOLARITY (1<<15)
#define ADPA_SETS_HVPOLARITY 0
#define ADPA_VSYNC_CNTL_DISABLE (1<<11)
#define ADPA_VSYNC_CNTL_ENABLE 0
#define ADPA_HSYNC_CNTL_DISABLE (1<<10)
#define ADPA_HSYNC_CNTL_ENABLE 0
#define ADPA_VSYNC_ACTIVE_HIGH (1<<4)
#define ADPA_VSYNC_ACTIVE_LOW 0
#define ADPA_HSYNC_ACTIVE_HIGH (1<<3)
#define ADPA_HSYNC_ACTIVE_LOW 0
#define DVOA 0x61120
#define DVOB 0x61140
#define DVOC 0x61160
#define DVO_ENABLE (1<<31)
#define DVOA_SRCDIM 0x61124
#define DVOB_SRCDIM 0x61144
#define DVOC_SRCDIM 0x61164
#define LVDS 0x61180
#define PIPEACONF 0x70008
#define PIPEACONF_ENABLE (1<<31)
#define PIPEACONF_DISABLE 0
#define PIPEACONF_DOUBLE_WIDE (1<<30)
#define PIPEACONF_SINGLE_WIDE 0
#define PIPEACONF_PIPE_UNLOCKED 0
#define PIPEACONF_PIPE_LOCKED (1<<25)
#define PIPEACONF_PALETTE 0
#define PIPEACONF_GAMMA (1<<24)
#define PIPEBCONF 0x71008
#define PIPEBCONF_ENABLE (1<<31)
#define PIPEBCONF_DISABLE 0
#define PIPEBCONF_DOUBLE_WIDE (1<<30)
#define PIPEBCONF_DISABLE 0
#define PIPEBCONF_GAMMA (1<<24)
#define PIPEBCONF_PALETTE 0
#define DSPACNTR 0x70180
#define DSPBCNTR 0x71180
#define DISPLAY_PLANE_ENABLE (1<<31)
#define DISPLAY_PLANE_DISABLE 0
#define DISPPLANE_GAMMA_ENABLE (1<<30)
#define DISPPLANE_GAMMA_DISABLE 0
#define DISPPLANE_PIXFORMAT_MASK (0xf<<26)
#define DISPPLANE_8BPP (0x2<<26)
#define DISPPLANE_15_16BPP (0x4<<26)
#define DISPPLANE_16BPP (0x5<<26)
#define DISPPLANE_32BPP_NO_ALPHA (0x6<<26)
#define DISPPLANE_32BPP (0x7<<26)
#define DISPPLANE_STEREO_ENABLE (1<<25)
#define DISPPLANE_STEREO_DISABLE 0
#define DISPPLANE_SEL_PIPE_MASK (1<<24)
#define DISPPLANE_SEL_PIPE_A 0
#define DISPPLANE_SEL_PIPE_B (1<<24)
#define DISPPLANE_SRC_KEY_ENABLE (1<<22)
#define DISPPLANE_SRC_KEY_DISABLE 0
#define DISPPLANE_LINE_DOUBLE (1<<20)
#define DISPPLANE_NO_LINE_DOUBLE 0
#define DISPPLANE_STEREO_POLARITY_FIRST 0
#define DISPPLANE_STEREO_POLARITY_SECOND (1<<18)
/* plane B only */
#define DISPPLANE_ALPHA_TRANS_ENABLE (1<<15)
#define DISPPLANE_ALPHA_TRANS_DISABLE 0
#define DISPPLANE_SPRITE_ABOVE_DISPLAYA 0
#define DISPPLANE_SPRITE_ABOVE_OVERLAY (1)
#define DSPABASE 0x70184
#define DSPASTRIDE 0x70188
#define DSPBBASE 0x71184
#define DSPBADDR DSPBBASE
#define DSPBSTRIDE 0x71188
#define DSPAPOS 0x7018C /* reserved */
#define DSPASIZE 0x70190
#define DSPBPOS 0x7118C
#define DSPBSIZE 0x71190
#define DSPASURF 0x7019C
#define DSPATILEOFF 0x701A4
#define DSPBSURF 0x7119C
#define DSPBTILEOFF 0x711A4
/* Various masks for reserved bits, etc. */
#define I830_FWATER1_MASK (~((1<<11)|(1<<10)|(1<<9)| \
(1<<8)|(1<<26)|(1<<25)|(1<<24)|(1<<5)|(1<<4)|(1<<3)| \
(1<<2)|(1<<1)|1|(1<<20)|(1<<19)|(1<<18)|(1<<17)|(1<<16)))
#define I830_FWATER2_MASK ~(0)
#define DV0A_RESERVED ((1<<26)|(1<<25)|(1<<24)|(1<<23)|(1<<22)|(1<<21)|(1<<20)|(1<<19)|(1<<18)|(1<<16)|(1<<5)|(1<<1)|1)
#define DV0B_RESERVED ((1<<27)|(1<<26)|(1<<25)|(1<<24)|(1<<23)|(1<<22)|(1<<21)|(1<<20)|(1<<19)|(1<<18)|(1<<16)|(1<<5)|(1<<1)|1)
#define VGA0_N_DIVISOR_MASK ((1<<21)|(1<<20)|(1<<19)|(1<<18)|(1<<17)|(1<<16))
#define VGA0_M1_DIVISOR_MASK ((1<<13)|(1<<12)|(1<<11)|(1<<10)|(1<<9)|(1<<8))
#define VGA0_M2_DIVISOR_MASK ((1<<5)|(1<<4)|(1<<3)|(1<<2)|(1<<1)|1)
#define VGA0_M1M2N_RESERVED ~(VGA0_N_DIVISOR_MASK|VGA0_M1_DIVISOR_MASK|VGA0_M2_DIVISOR_MASK)
#define VGA0_POSTDIV_MASK ((1<<7)|(1<<5)|(1<<4)|(1<<3)|(1<<2)|(1<<1)|1)
#define VGA1_POSTDIV_MASK ((1<<15)|(1<<13)|(1<<12)|(1<<11)|(1<<10)|(1<<9)|(1<<8))
#define VGA_POSTDIV_RESERVED ~(VGA0_POSTDIV_MASK|VGA1_POSTDIV_MASK|(1<<7)|(1<<15))
#define DPLLA_POSTDIV_MASK ((1<<23)|(1<<21)|(1<<20)|(1<<19)|(1<<18)|(1<<17)|(1<<16))
#define DPLLA_RESERVED ((1<<27)|(1<<26)|(1<<25)|(1<<24)|(1<<22)|(1<<15)|(1<<12)|(1<<11)|(1<<10)|(1<<9)|(1<<8)|(1<<7)|(1<<6)|(1<<5)|(1<<4)|(1<<3)|(1<<2)|(1<<1)|1)
#define ADPA_RESERVED ((1<<2)|(1<<1)|1|(1<<9)|(1<<8)|(1<<7)|(1<<6)|(1<<5)|(1<<30)|(1<<29)|(1<<28)|(1<<27)|(1<<26)|(1<<25)|(1<<24)|(1<<23)|(1<<22)|(1<<21)|(1<<20)|(1<<19)|(1<<18)|(1<<17)|(1<<16))
#define SUPER_WORD 32
#define BURST_A_MASK ((1<<11)|(1<<10)|(1<<9)|(1<<8))
#define BURST_B_MASK ((1<<26)|(1<<25)|(1<<24))
#define WATER_A_MASK ((1<<5)|(1<<4)|(1<<3)|(1<<2)|(1<<1)|1)
#define WATER_B_MASK ((1<<20)|(1<<19)|(1<<18)|(1<<17)|(1<<16))
#define WATER_RESERVED ((1<<31)|(1<<30)|(1<<29)|(1<<28)|(1<<27)|(1<<23)|(1<<22)|(1<<21)|(1<<15)|(1<<14)|(1<<13)|(1<<12)|(1<<7)|(1<<6))
#define PIPEACONF_RESERVED ((1<<29)|(1<<28)|(1<<27)|(1<<23)|(1<<22)|(1<<21)|(1<<20)|(1<<19)|(1<<18)|(1<<17)|(1<<16)|0xffff)
#define PIPEBCONF_RESERVED ((1<<30)|(1<<29)|(1<<28)|(1<<27)|(1<<26)|(1<<25)|(1<<23)|(1<<22)|(1<<21)|(1<<20)|(1<<19)|(1<<18)|(1<<17)|(1<<16)|0xffff)
#define DSPACNTR_RESERVED ((1<<23)|(1<<19)|(1<<17)|(1<<16)|0xffff)
#define DSPBCNTR_RESERVED ((1<<23)|(1<<19)|(1<<17)|(1<<16)|0x7ffe)
#define I830_GMCH_CTRL 0x52
#define I830_GMCH_ENABLED 0x4
#define I830_GMCH_MEM_MASK 0x1
#define I830_GMCH_MEM_64M 0x1
#define I830_GMCH_MEM_128M 0
#define I830_GMCH_GMS_MASK 0x70
#define I830_GMCH_GMS_DISABLED 0x00
#define I830_GMCH_GMS_LOCAL 0x10
#define I830_GMCH_GMS_STOLEN_512 0x20
#define I830_GMCH_GMS_STOLEN_1024 0x30
#define I830_GMCH_GMS_STOLEN_8192 0x40
#define I830_RDRAM_CHANNEL_TYPE 0x03010
#define I830_RDRAM_ND(x) (((x) & 0x20) >> 5)
#define I830_RDRAM_DDT(x) (((x) & 0x18) >> 3)
#define I855_GMCH_GMS_MASK (0x7 << 4)
#define I855_GMCH_GMS_DISABLED 0x00
#define I855_GMCH_GMS_STOLEN_1M (0x1 << 4)
#define I855_GMCH_GMS_STOLEN_4M (0x2 << 4)
#define I855_GMCH_GMS_STOLEN_8M (0x3 << 4)
#define I855_GMCH_GMS_STOLEN_16M (0x4 << 4)
#define I855_GMCH_GMS_STOLEN_32M (0x5 << 4)
#define I915G_GMCH_GMS_STOLEN_48M (0x6 << 4)
#define I915G_GMCH_GMS_STOLEN_64M (0x7 << 4)
#define I85X_CAPID 0x44
#define I85X_VARIANT_MASK 0x7
#define I85X_VARIANT_SHIFT 5
#define I855_GME 0x0
#define I855_GM 0x4
#define I852_GME 0x2
#define I852_GM 0x5
#define CMD_MI (0 << 29)
#define CMD_2D (2 << 29)
#define CMD_3D (3 << 29)
/* BLT commands */
#define COLOR_BLT_CMD ((2<<29)|(0x40<<22)|(0x3))
#define COLOR_BLT_WRITE_ALPHA (1<<21)
#define COLOR_BLT_WRITE_RGB (1<<20)
#define XY_COLOR_BLT_CMD ((2<<29)|(0x50<<22)|(0x4))
#define XY_COLOR_BLT_WRITE_ALPHA (1<<21)
#define XY_COLOR_BLT_WRITE_RGB (1<<20)
#define XY_SETUP_CLIP_BLT_CMD ((2<<29)|(3<<22)|1)
#define XY_SRC_COPY_BLT_CMD ((2<<29)|(0x53<<22)|6)
#define XY_SRC_COPY_BLT_WRITE_ALPHA (1<<21)
#define XY_SRC_COPY_BLT_WRITE_RGB (1<<20)
#define SRC_COPY_BLT_CMD ((2<<29)|(0x43<<22)|0x4)
#define SRC_COPY_BLT_WRITE_ALPHA (1<<21)
#define SRC_COPY_BLT_WRITE_RGB (1<<20)
#define XY_MONO_PAT_BLT_CMD ((0x2<<29)|(0x52<<22)|0x7)
#define XY_MONO_PAT_VERT_SEED ((1<<10)|(1<<9)|(1<<8))
#define XY_MONO_PAT_HORT_SEED ((1<<14)|(1<<13)|(1<<12))
#define XY_MONO_PAT_BLT_WRITE_ALPHA (1<<21)
#define XY_MONO_PAT_BLT_WRITE_RGB (1<<20)
#define XY_MONO_SRC_BLT_CMD ((0x2<<29)|(0x54<<22)|(0x6))
#define XY_MONO_SRC_BLT_WRITE_ALPHA (1<<21)
#define XY_MONO_SRC_BLT_WRITE_RGB (1<<20)
/* 3d state */
#define STATE3D_ANTI_ALIASING (CMD_3D | (0x06<<24))
#define LINE_CAP_WIDTH_MODIFY (1 << 16)
#define LINE_CAP_WIDTH_1_0 (0x1 << 14)
#define LINE_WIDTH_MODIFY (1 << 8)
#define LINE_WIDTH_1_0 (0x1 << 6)
#define STATE3D_RASTERIZATION_RULES (CMD_3D | (0x07<<24))
#define ENABLE_POINT_RASTER_RULE (1<<15)
#define OGL_POINT_RASTER_RULE (1<<13)
#define ENABLE_TEXKILL_3D_4D (1<<10)
#define TEXKILL_3D (0<<9)
#define TEXKILL_4D (1<<9)
#define ENABLE_LINE_STRIP_PROVOKE_VRTX (1<<8)
#define ENABLE_TRI_FAN_PROVOKE_VRTX (1<<5)
#define LINE_STRIP_PROVOKE_VRTX(x) ((x)<<6)
#define TRI_FAN_PROVOKE_VRTX(x) ((x)<<3)
#define STATE3D_INDEPENDENT_ALPHA_BLEND (CMD_3D | (0x0b<<24))
#define IAB_MODIFY_ENABLE (1<<23)
#define IAB_ENABLE (1<<22)
#define IAB_MODIFY_FUNC (1<<21)
#define IAB_FUNC_SHIFT 16
#define IAB_MODIFY_SRC_FACTOR (1<<11)
#define IAB_SRC_FACTOR_SHIFT 6
#define IAB_SRC_FACTOR_MASK (BLENDFACT_MASK<<6)
#define IAB_MODIFY_DST_FACTOR (1<<5)
#define IAB_DST_FACTOR_SHIFT 0
#define IAB_DST_FACTOR_MASK (BLENDFACT_MASK<<0)
#define BLENDFUNC_ADD 0x0
#define BLENDFUNC_SUBTRACT 0x1
#define BLENDFUNC_REVERSE_SUBTRACT 0x2
#define BLENDFUNC_MIN 0x3
#define BLENDFUNC_MAX 0x4
#define BLENDFUNC_MASK 0x7
#define BLENDFACT_ZERO 0x01
#define BLENDFACT_ONE 0x02
#define BLENDFACT_SRC_COLR 0x03
#define BLENDFACT_INV_SRC_COLR 0x04
#define BLENDFACT_SRC_ALPHA 0x05
#define BLENDFACT_INV_SRC_ALPHA 0x06
#define BLENDFACT_DST_ALPHA 0x07
#define BLENDFACT_INV_DST_ALPHA 0x08
#define BLENDFACT_DST_COLR 0x09
#define BLENDFACT_INV_DST_COLR 0x0a
#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
#define BLENDFACT_CONST_COLOR 0x0c
#define BLENDFACT_INV_CONST_COLOR 0x0d
#define BLENDFACT_CONST_ALPHA 0x0e
#define BLENDFACT_INV_CONST_ALPHA 0x0f
#define BLENDFACT_MASK 0x0f
#define STATE3D_MODES_4 (CMD_3D | (0x0d<<24))
#define ENABLE_LOGIC_OP_FUNC (1<<23)
#define LOGIC_OP_FUNC(x) ((x)<<18)
#define LOGICOP_MASK (0xf<<18)
#define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00))
#define ENABLE_STENCIL_TEST_MASK (1<<17)
#define STENCIL_TEST_MASK(x) ((x)<<8)
#define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff))
#define ENABLE_STENCIL_WRITE_MASK (1<<16)
#define STENCIL_WRITE_MASK(x) ((x)&0xff)
#define LOGICOP_CLEAR 0
#define LOGICOP_NOR 0x1
#define LOGICOP_AND_INV 0x2
#define LOGICOP_COPY_INV 0x3
#define LOGICOP_AND_RVRSE 0x4
#define LOGICOP_INV 0x5
#define LOGICOP_XOR 0x6
#define LOGICOP_NAND 0x7
#define LOGICOP_AND 0x8
#define LOGICOP_EQUIV 0x9
#define LOGICOP_NOOP 0xa
#define LOGICOP_OR_INV 0xb
#define LOGICOP_COPY 0xc
#define LOGICOP_OR_RVRSE 0xd
#define LOGICOP_OR 0xe
#define LOGICOP_SET 0xf
#define STATE3D_COORD_SET_BINDINGS (CMD_3D | (0x16<<24))
#define CSB_TCB(iunit,eunit) ((eunit) << ((iunit) * 3))
#define STATE3D_SCISSOR_ENABLE (CMD_3D | (0x1c<<24)|(0x10<<19))
#define ENABLE_SCISSOR_RECT ((1<<1) | 1)
#define DISABLE_SCISSOR_RECT ((1<<1) | 0)
#define STATE3D_MAP_STATE (CMD_3D | (0x1d<<24)|(0x00<<16))
#define MS1_MAPMASK_SHIFT 0
#define MS1_MAPMASK_MASK (0x8fff<<0)
#define MS2_UNTRUSTED_SURFACE (1<<31)
#define MS2_ADDRESS_MASK 0xfffffffc
#define MS2_VERTICAL_LINE_STRIDE (1<<1)
#define MS2_VERTICAL_OFFSET (1<<1)
#define MS3_HEIGHT_SHIFT 21
#define MS3_WIDTH_SHIFT 10
#define MS3_PALETTE_SELECT (1<<9)
#define MS3_MAPSURF_FORMAT_SHIFT 7
#define MS3_MAPSURF_FORMAT_MASK (0x7<<7)
#define MAPSURF_8BIT (1<<7)
#define MAPSURF_16BIT (2<<7)
#define MAPSURF_32BIT (3<<7)
#define MAPSURF_422 (5<<7)
#define MAPSURF_COMPRESSED (6<<7)
#define MAPSURF_4BIT_INDEXED (7<<7)
#define MS3_MT_FORMAT_MASK (0x7 << 3)
#define MS3_MT_FORMAT_SHIFT 3
#define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */
#define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */
#define MT_8BIT_L8 (1<<3)
#define MT_8BIT_A8 (4<<3)
#define MT_8BIT_MONO8 (5<<3)
#define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */
#define MT_16BIT_ARGB1555 (1<<3)
#define MT_16BIT_ARGB4444 (2<<3)
#define MT_16BIT_AY88 (3<<3)
#define MT_16BIT_88DVDU (5<<3)
#define MT_16BIT_BUMP_655LDVDU (6<<3)
#define MT_16BIT_I16 (7<<3)
#define MT_16BIT_L16 (8<<3)
#define MT_16BIT_A16 (9<<3)
#define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */
#define MT_32BIT_ABGR8888 (1<<3)
#define MT_32BIT_XRGB8888 (2<<3)
#define MT_32BIT_XBGR8888 (3<<3)
#define MT_32BIT_QWVU8888 (4<<3)
#define MT_32BIT_AXVU8888 (5<<3)
#define MT_32BIT_LXVU8888 (6<<3)
#define MT_32BIT_XLVU8888 (7<<3)
#define MT_32BIT_ARGB2101010 (8<<3)
#define MT_32BIT_ABGR2101010 (9<<3)
#define MT_32BIT_AWVU2101010 (0xA<<3)
#define MT_32BIT_GR1616 (0xB<<3)
#define MT_32BIT_VU1616 (0xC<<3)
#define MT_32BIT_xI824 (0xD<<3)
#define MT_32BIT_xA824 (0xE<<3)
#define MT_32BIT_xL824 (0xF<<3)
#define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */
#define MT_422_YCRCB_NORMAL (1<<3)
#define MT_422_YCRCB_SWAPUV (2<<3)
#define MT_422_YCRCB_SWAPUVY (3<<3)
#define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */
#define MT_COMPRESS_DXT2_3 (1<<3)
#define MT_COMPRESS_DXT4_5 (2<<3)
#define MT_COMPRESS_FXT1 (3<<3)
#define MT_COMPRESS_DXT1_RGB (4<<3)
#define MS3_USE_FENCE_REGS (1<<2)
#define MS3_TILED_SURFACE (1<<1)
#define MS3_TILE_WALK (1<<0)
#define MS4_PITCH_SHIFT 21
#define MS4_CUBE_FACE_ENA_NEGX (1<<20)
#define MS4_CUBE_FACE_ENA_POSX (1<<19)
#define MS4_CUBE_FACE_ENA_NEGY (1<<18)
#define MS4_CUBE_FACE_ENA_POSY (1<<17)
#define MS4_CUBE_FACE_ENA_NEGZ (1<<16)
#define MS4_CUBE_FACE_ENA_POSZ (1<<15)
#define MS4_CUBE_FACE_ENA_MASK (0x3f<<15)
#define MS4_MAX_LOD_SHIFT 9
#define MS4_MAX_LOD_MASK (0x3f<<9)
#define MS4_MIP_LAYOUT_LEGACY (0<<8)
#define MS4_MIP_LAYOUT_BELOW_LPT (0<<8)
#define MS4_MIP_LAYOUT_RIGHT_LPT (1<<8)
#define MS4_VOLUME_DEPTH_SHIFT 0
#define MS4_VOLUME_DEPTH_MASK (0xff<<0)
#define STATE3D_SAMPLER_STATE (CMD_3D | (0x1d<<24)|(0x01<<16))
#define SS1_MAPMASK_SHIFT 0
#define SS1_MAPMASK_MASK (0x8fff<<0)
#define SS2_REVERSE_GAMMA_ENABLE (1<<31)
#define SS2_PLANAR_TO_PACKED_ENABLE (1<<30)
#define SS2_COLORSPACE_CONVERSION (1<<29)
#define SS2_CHROMAKEY_SHIFT 27
#define SS2_BASE_MIP_LEVEL_SHIFT 22
#define SS2_BASE_MIP_LEVEL_MASK (0x1f<<22)
#define SS2_MIP_FILTER_SHIFT 20
#define SS2_MIP_FILTER_MASK (0x3<<20)
#define MIPFILTER_NONE 0
#define MIPFILTER_NEAREST 1
#define MIPFILTER_LINEAR 3
#define SS2_MAG_FILTER_SHIFT 17
#define SS2_MAG_FILTER_MASK (0x7<<17)
#define FILTER_NEAREST 0
#define FILTER_LINEAR 1
#define FILTER_ANISOTROPIC 2
#define FILTER_4X4_1 3
#define FILTER_4X4_2 4
#define FILTER_4X4_FLAT 5
#define FILTER_6X5_MONO 6 /* XXX - check */
#define SS2_MIN_FILTER_SHIFT 14
#define SS2_MIN_FILTER_MASK (0x7<<14)
#define SS2_LOD_BIAS_SHIFT 5
#define SS2_LOD_BIAS_ONE (0x10<<5)
#define SS2_LOD_BIAS_MASK (0x1ff<<5)
/* Shadow requires:
* MT_X8{I,L,A}24 or MT_{I,L,A}16 texture format
* FILTER_4X4_x MIN and MAG filters
*/
#define SS2_SHADOW_ENABLE (1<<4)
#define SS2_MAX_ANISO_MASK (1<<3)
#define SS2_MAX_ANISO_2 (0<<3)
#define SS2_MAX_ANISO_4 (1<<3)
#define SS2_SHADOW_FUNC_SHIFT 0
#define SS2_SHADOW_FUNC_MASK (0x7<<0)
/* SS2_SHADOW_FUNC values: see COMPAREFUNC_* */
#define SS3_MIN_LOD_SHIFT 24
#define SS3_MIN_LOD_ONE (0x10<<24)
#define SS3_MIN_LOD_MASK (0xff<<24)
#define SS3_KILL_PIXEL_ENABLE (1<<17)
#define SS3_TCX_ADDR_MODE_SHIFT 12
#define SS3_TCX_ADDR_MODE_MASK (0x7<<12)
#define TEXCOORDMODE_WRAP 0
#define TEXCOORDMODE_MIRROR 1
#define TEXCOORDMODE_CLAMP_EDGE 2
#define TEXCOORDMODE_CUBE 3
#define TEXCOORDMODE_CLAMP_BORDER 4
#define TEXCOORDMODE_MIRROR_ONCE 5
#define SS3_TCY_ADDR_MODE_SHIFT 9
#define SS3_TCY_ADDR_MODE_MASK (0x7<<9)
#define SS3_TCZ_ADDR_MODE_SHIFT 6
#define SS3_TCZ_ADDR_MODE_MASK (0x7<<6)
#define SS3_NORMALIZED_COORDS (1<<5)
#define SS3_TEXTUREMAP_INDEX_SHIFT 1
#define SS3_TEXTUREMAP_INDEX_MASK (0xf<<1)
#define SS3_DEINTERLACER_ENABLE (1<<0)
#define SS4_BORDER_COLOR_MASK (~0)
#define STATE3D_LOAD_STATE_IMMEDIATE_1 (CMD_3D | (0x1d<<24)|(0x04<<16))
#define I1_LOAD_S(n) (1 << (4 + n))
#define S0_VB_OFFSET_MASK 0xffffffc
#define S0_AUTO_CACHE_INV_DISABLE (1<<0)
#define S1_VERTEX_WIDTH_SHIFT 24
#define S1_VERTEX_WIDTH_MASK (0x3f<<24)
#define S1_VERTEX_PITCH_SHIFT 16
#define S1_VERTEX_PITCH_MASK (0x3f<<16)
#define TEXCOORDFMT_2D 0x0
#define TEXCOORDFMT_3D 0x1
#define TEXCOORDFMT_4D 0x2
#define TEXCOORDFMT_1D 0x3
#define TEXCOORDFMT_2D_16 0x4
#define TEXCOORDFMT_4D_16 0x5
#define TEXCOORDFMT_NOT_PRESENT 0xf
#define S2_TEXCOORD_FMT0_MASK 0xf
#define S2_TEXCOORD_FMT1_SHIFT 4
#define S2_TEXCOORD_FMT(unit, type) ((type)<<(unit*4))
#define S2_TEXCOORD_NONE (~0)
/* S3 not interesting */
#define S4_POINT_WIDTH_SHIFT 23
#define S4_POINT_WIDTH_MASK (0x1ff<<23)
#define S4_LINE_WIDTH_SHIFT 19
#define S4_LINE_WIDTH_ONE (0x2<<19)
#define S4_LINE_WIDTH_MASK (0xf<<19)
#define S4_FLATSHADE_ALPHA (1<<18)
#define S4_FLATSHADE_FOG (1<<17)
#define S4_FLATSHADE_SPECULAR (1<<16)
#define S4_FLATSHADE_COLOR (1<<15)
#define S4_CULLMODE_BOTH (0<<13)
#define S4_CULLMODE_NONE (1<<13)
#define S4_CULLMODE_CW (2<<13)
#define S4_CULLMODE_CCW (3<<13)
#define S4_CULLMODE_MASK (3<<13)
#define S4_VFMT_POINT_WIDTH (1<<12)
#define S4_VFMT_SPEC_FOG (1<<11)
#define S4_VFMT_COLOR (1<<10)
#define S4_VFMT_DEPTH_OFFSET (1<<9)
#define S4_VFMT_XYZ (1<<6)
#define S4_VFMT_XYZW (2<<6)
#define S4_VFMT_XY (3<<6)
#define S4_VFMT_XYW (4<<6)
#define S4_VFMT_XYZW_MASK (7<<6)
#define S4_FORCE_DEFAULT_DIFFUSE (1<<5)
#define S4_FORCE_DEFAULT_SPECULAR (1<<4)
#define S4_LOCAL_DEPTH_OFFSET_ENABLE (1<<3)
#define S4_VFMT_FOG_PARAM (1<<2)
#define S4_SPRITE_POINT_ENABLE (1<<1)
#define S4_LINE_ANTIALIAS_ENABLE (1<<0)
#define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH | \
S4_VFMT_SPEC_FOG | \
S4_VFMT_COLOR | \
S4_VFMT_DEPTH_OFFSET | \
S4_VFMT_XYZW_MASK | \
S4_VFMT_FOG_PARAM)
#define S5_WRITEDISABLE_ALPHA (1<<31)
#define S5_WRITEDISABLE_RED (1<<30)
#define S5_WRITEDISABLE_GREEN (1<<29)
#define S5_WRITEDISABLE_BLUE (1<<28)
#define S5_WRITEDISABLE_MASK (0xf<<28)
#define S5_FORCE_DEFAULT_POINT_SIZE (1<<27)
#define S5_LAST_PIXEL_ENABLE (1<<26)
#define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1<<25)
#define S5_FOG_ENABLE (1<<24)
#define S5_STENCIL_REF_SHIFT 16
#define S5_STENCIL_REF_MASK (0xff<<16)
#define S5_STENCIL_TEST_FUNC_SHIFT 13
#define S5_STENCIL_TEST_FUNC_MASK (0x7<<13)
#define S5_STENCIL_FAIL_SHIFT 10
#define S5_STENCIL_FAIL_MASK (0x7<<10)
#define S5_STENCIL_PASS_Z_FAIL_SHIFT 7
#define S5_STENCIL_PASS_Z_FAIL_MASK (0x7<<7)
#define S5_STENCIL_PASS_Z_PASS_SHIFT 4
#define S5_STENCIL_PASS_Z_PASS_MASK (0x7<<4)
#define S5_STENCIL_WRITE_ENABLE (1<<3)
#define S5_STENCIL_TEST_ENABLE (1<<2)
#define S5_COLOR_DITHER_ENABLE (1<<1)
#define S5_LOGICOP_ENABLE (1<<0)
#define S6_ALPHA_TEST_ENABLE (1<<31)
#define S6_ALPHA_TEST_FUNC_SHIFT 28
#define S6_ALPHA_TEST_FUNC_MASK (0x7<<28)
#define S6_ALPHA_REF_SHIFT 20
#define S6_ALPHA_REF_MASK (0xff<<20)
#define S6_DEPTH_TEST_ENABLE (1<<19)
#define S6_DEPTH_TEST_FUNC_SHIFT 16
#define S6_DEPTH_TEST_FUNC_MASK (0x7<<16)
#define S6_CBUF_BLEND_ENABLE (1<<15)
#define S6_CBUF_BLEND_FUNC_SHIFT 12
#define S6_CBUF_BLEND_FUNC_MASK (0x7<<12)
#define S6_CBUF_SRC_BLEND_FACT_SHIFT 8
#define S6_CBUF_SRC_BLEND_FACT_MASK (0xf<<8)
#define S6_CBUF_DST_BLEND_FACT_SHIFT 4
#define S6_CBUF_DST_BLEND_FACT_MASK (0xf<<4)
#define S6_DEPTH_WRITE_ENABLE (1<<3)
#define S6_COLOR_WRITE_ENABLE (1<<2)
#define S6_TRISTRIP_PV_SHIFT 0
#define S6_TRISTRIP_PV_MASK (0x3<<0)
#define S7_DEPTH_OFFSET_CONST_MASK ~0
#define STATE3D_PIXEL_SHADER_PROGRAM (CMD_3D | (0x1d<<24)|(0x05<<16))
#define REG_TYPE_R 0 /* temporary regs, no need to
* dcl, must be written before
* read -- Preserved between
* phases.
*/
#define REG_TYPE_T 1 /* Interpolated values, must be
* dcl'ed before use.
*
* 0..7: texture coord,
* 8: diffuse spec,
* 9: specular color,
* 10: fog parameter in w.
*/
#define REG_TYPE_CONST 2 /* Restriction: only one const
* can be referenced per
* instruction, though it may be
* selected for multiple inputs.
* Constants not initialized
* default to zero.
*/
#define REG_TYPE_S 3 /* sampler */
#define REG_TYPE_OC 4 /* output color (rgba) */
#define REG_TYPE_OD 5 /* output depth (w), xyz are
* temporaries. If not written,
* interpolated depth is used?
*/
#define REG_TYPE_U 6 /* unpreserved temporaries */
#define REG_TYPE_MASK 0x7
#define REG_NR_MASK 0xf
/* REG_TYPE_T:
*/
#define T_TEX0 0
#define T_TEX1 1
#define T_TEX2 2
#define T_TEX3 3
#define T_TEX4 4
#define T_TEX5 5
#define T_TEX6 6
#define T_TEX7 7
#define T_DIFFUSE 8
#define T_SPECULAR 9
#define T_FOG_W 10 /* interpolated fog is in W coord */
/* Arithmetic instructions */
/* .replicate_swizzle == selection and replication of a particular
* scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww
*/
#define A0_NOP (0x0<<24) /* no operation */
#define A0_ADD (0x1<<24) /* dst = src0 + src1 */
#define A0_MOV (0x2<<24) /* dst = src0 */
#define A0_MUL (0x3<<24) /* dst = src0 * src1 */
#define A0_MAD (0x4<<24) /* dst = src0 * src1 + src2 */
#define A0_DP2ADD (0x5<<24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */
#define A0_DP3 (0x6<<24) /* dst.xyzw = src0.xyz dot src1.xyz */
#define A0_DP4 (0x7<<24) /* dst.xyzw = src0.xyzw dot src1.xyzw */
#define A0_FRC (0x8<<24) /* dst = src0 - floor(src0) */
#define A0_RCP (0x9<<24) /* dst.xyzw = 1/(src0.replicate_swizzle) */
#define A0_RSQ (0xa<<24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */
#define A0_EXP (0xb<<24) /* dst.xyzw = exp2(src0.replicate_swizzle) */
#define A0_LOG (0xc<<24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */
#define A0_CMP (0xd<<24) /* dst = (src0 >= 0.0) ? src1 : src2 */
#define A0_MIN (0xe<<24) /* dst = (src0 < src1) ? src0 : src1 */
#define A0_MAX (0xf<<24) /* dst = (src0 >= src1) ? src0 : src1 */
#define A0_FLR (0x10<<24) /* dst = floor(src0) */
#define A0_MOD (0x11<<24) /* dst = src0 fmod 1.0 */
#define A0_TRC (0x12<<24) /* dst = int(src0) */
#define A0_SGE (0x13<<24) /* dst = src0 >= src1 ? 1.0 : 0.0 */
#define A0_SLT (0x14<<24) /* dst = src0 < src1 ? 1.0 : 0.0 */
#define A0_DEST_SATURATE (1<<22)
#define A0_DEST_TYPE_SHIFT 19
/* Allow: R, OC, OD, U */
#define A0_DEST_NR_SHIFT 14
/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
#define A0_DEST_CHANNEL_X (1<<10)
#define A0_DEST_CHANNEL_Y (2<<10)
#define A0_DEST_CHANNEL_Z (4<<10)
#define A0_DEST_CHANNEL_W (8<<10)
#define A0_DEST_CHANNEL_ALL (0xf<<10)
#define A0_DEST_CHANNEL_SHIFT 10
#define A0_SRC0_TYPE_SHIFT 7
#define A0_SRC0_NR_SHIFT 2
#define A0_DEST_CHANNEL_XY (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y)
#define A0_DEST_CHANNEL_XYZ (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z)
#define SRC_X 0
#define SRC_Y 1
#define SRC_Z 2
#define SRC_W 3
#define SRC_ZERO 4
#define SRC_ONE 5
#define A1_SRC0_CHANNEL_X_NEGATE (1<<31)
#define A1_SRC0_CHANNEL_X_SHIFT 28
#define A1_SRC0_CHANNEL_Y_NEGATE (1<<27)
#define A1_SRC0_CHANNEL_Y_SHIFT 24
#define A1_SRC0_CHANNEL_Z_NEGATE (1<<23)
#define A1_SRC0_CHANNEL_Z_SHIFT 20
#define A1_SRC0_CHANNEL_W_NEGATE (1<<19)
#define A1_SRC0_CHANNEL_W_SHIFT 16
#define A1_SRC1_TYPE_SHIFT 13
#define A1_SRC1_NR_SHIFT 8
#define A1_SRC1_CHANNEL_X_NEGATE (1<<7)
#define A1_SRC1_CHANNEL_X_SHIFT 4
#define A1_SRC1_CHANNEL_Y_NEGATE (1<<3)
#define A1_SRC1_CHANNEL_Y_SHIFT 0
#define A2_SRC1_CHANNEL_Z_NEGATE (1<<31)
#define A2_SRC1_CHANNEL_Z_SHIFT 28
#define A2_SRC1_CHANNEL_W_NEGATE (1<<27)
#define A2_SRC1_CHANNEL_W_SHIFT 24
#define A2_SRC2_TYPE_SHIFT 21
#define A2_SRC2_NR_SHIFT 16
#define A2_SRC2_CHANNEL_X_NEGATE (1<<15)
#define A2_SRC2_CHANNEL_X_SHIFT 12
#define A2_SRC2_CHANNEL_Y_NEGATE (1<<11)
#define A2_SRC2_CHANNEL_Y_SHIFT 8
#define A2_SRC2_CHANNEL_Z_NEGATE (1<<7)
#define A2_SRC2_CHANNEL_Z_SHIFT 4
#define A2_SRC2_CHANNEL_W_NEGATE (1<<3)
#define A2_SRC2_CHANNEL_W_SHIFT 0
/* Texture instructions */
#define T0_TEXLD (0x15<<24) /* Sample texture using predeclared
* sampler and address, and output
* filtered texel data to destination
* register */
#define T0_TEXLDP (0x16<<24) /* Same as texld but performs a
* perspective divide of the texture
* coordinate .xyz values by .w before
* sampling. */
#define T0_TEXLDB (0x17<<24) /* Same as texld but biases the
* computed LOD by w. Only S4.6 two's
* comp is used. This implies that a
* float to fixed conversion is
* done. */
#define T0_TEXKILL (0x18<<24) /* Does not perform a sampling
* operation. Simply kills the pixel
* if any channel of the address
* register is < 0.0. */
#define T0_DEST_TYPE_SHIFT 19
/* Allow: R, OC, OD, U */
/* Note: U (unpreserved) regs do not retain their values between
* phases (cannot be used for feedback)
*
* Note: oC and OD registers can only be used as the destination of a
* texture instruction once per phase (this is an implementation
* restriction).
*/
#define T0_DEST_NR_SHIFT 14
/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
#define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */
#define T0_SAMPLER_NR_MASK (0xf<<0)
#define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */
/* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */
#define T1_ADDRESS_REG_NR_SHIFT 17
#define T2_MBZ 0
/* Declaration instructions */
#define D0_DCL (0x19<<24) /* Declare a t (interpolated attrib)
* register or an s (sampler)
* register. */
#define D0_SAMPLE_TYPE_SHIFT 22
#define D0_SAMPLE_TYPE_2D (0x0<<22)
#define D0_SAMPLE_TYPE_CUBE (0x1<<22)
#define D0_SAMPLE_TYPE_VOLUME (0x2<<22)
#define D0_SAMPLE_TYPE_MASK (0x3<<22)
#define D0_TYPE_SHIFT 19
/* Allow: T, S */
#define D0_NR_SHIFT 14
/* Allow T: 0..10, S: 0..15 */
#define D0_CHANNEL_X (1<<10)
#define D0_CHANNEL_Y (2<<10)
#define D0_CHANNEL_Z (4<<10)
#define D0_CHANNEL_W (8<<10)
#define D0_CHANNEL_ALL (0xf<<10)
#define D0_CHANNEL_NONE (0<<10)
#define D0_CHANNEL_XY (D0_CHANNEL_X|D0_CHANNEL_Y)
#define D0_CHANNEL_XYZ (D0_CHANNEL_XY|D0_CHANNEL_Z)
/* End description of STATE3D_PIXEL_SHADER_PROGRAM */
#define STATE3D_PIXEL_SHADER_CONSTANTS (CMD_3D | (0x1d<<24)|(0x06<<16))
#define STATE3D_DRAWING_RECTANGLE (CMD_3D | (0x1d<<24)|(0x80<<16)|3)
#define STATE3D_SCISSOR_RECTANGLE (CMD_3D | (0x1d<<24)|(0x81<<16)|1)
#define STATE3D_STIPPLE (CMD_3D | (0x1d<<24)|(0x83<<16))
#define ST1_ENABLE (1<<16)
#define ST1_MASK (0xffff)
#define STATE3D_DEST_BUFFER_VARIABLES (CMD_3D | (0x1d<<24)|(0x85<<16))
#define TEX_DEFAULT_COLOR_OGL (0<<30)
#define TEX_DEFAULT_COLOR_D3D (1<<30)
#define ZR_EARLY_DEPTH (1<<29)
#define LOD_PRECLAMP_OGL (1<<28)
#define LOD_PRECLAMP_D3D (0<<28)
#define DITHER_FULL_ALWAYS (0<<26)
#define DITHER_FULL_ON_FB_BLEND (1<<26)
#define DITHER_CLAMPED_ALWAYS (2<<26)
#define LINEAR_GAMMA_BLEND_32BPP (1<<25)
#define DEBUG_DISABLE_ENH_DITHER (1<<24)
#define DSTORG_HORIZ_BIAS(x) ((x)<<20)
#define DSTORG_VERT_BIAS(x) ((x)<<16)
#define COLOR_4_2_2_CHNL_WRT_ALL 0
#define COLOR_4_2_2_CHNL_WRT_Y (1<<12)
#define COLOR_4_2_2_CHNL_WRT_CR (2<<12)
#define COLOR_4_2_2_CHNL_WRT_CB (3<<12)
#define COLOR_4_2_2_CHNL_WRT_CRCB (4<<12)
#define COLR_BUF_8BIT 0
#define COLR_BUF_RGB555 (1<<8)
#define COLR_BUF_RGB565 (2<<8)
#define COLR_BUF_ARGB8888 (3<<8)
#define DEPTH_FRMT_16_FIXED 0
#define DEPTH_FRMT_16_FLOAT (1<<2)
#define DEPTH_FRMT_24_FIXED_8_OTHER (2<<2)
#define VERT_LINE_STRIDE_1 (1<<1)
#define VERT_LINE_STRIDE_0 (0<<1)
#define VERT_LINE_STRIDE_OFS_1 1
#define VERT_LINE_STRIDE_OFS_0 0
#define STATE3D_CONST_BLEND_COLOR (CMD_3D | (0x1d<<24)|(0x88<<16))
#define STATE3D_FOG_MODE ((3<<29)|(0x1d<<24)|(0x89<<16)|2)
#define FOG_MODE_VERTEX (1<<31)
#define STATE3D_MAP_COORD_TRANSFORM ((3<<29)|(0x1d<<24)|(0x8c<<16))
#define STATE3D_BUFFER_INFO (CMD_3D | (0x1d<<24)|(0x8e<<16)|1)
#define BUFFERID_COLOR_BACK (3 << 24)
#define BUFFERID_COLOR_AUX (4 << 24)
#define BUFFERID_MC_INTRA_CORR (5 << 24)
#define BUFFERID_DEPTH (7 << 24)
#define BUFFER_USE_FENCES (1 << 23)
#define STATE3D_DFLT_Z_CMD (CMD_3D | (0x1d<<24)|(0x98<<16))
#define STATE3D_DFLT_DIFFUSE_CMD (CMD_3D | (0x1d<<24)|(0x99<<16))
#define STATE3D_DFLT_SPEC_CMD (CMD_3D | (0x1d<<24)|(0x9a<<16))
#define PRIMITIVE3D (CMD_3D | (0x1f<<24))
#define PRIM3D_INLINE (0<<23)
#define PRIM3D_INDIRECT (1<<23)
#define PRIM3D_TRILIST (0x0<<18)
#define PRIM3D_TRISTRIP (0x1<<18)
#define PRIM3D_TRISTRIP_RVRSE (0x2<<18)
#define PRIM3D_TRIFAN (0x3<<18)
#define PRIM3D_POLY (0x4<<18)
#define PRIM3D_LINELIST (0x5<<18)
#define PRIM3D_LINESTRIP (0x6<<18)
#define PRIM3D_RECTLIST (0x7<<18)
#define PRIM3D_POINTLIST (0x8<<18)
#define PRIM3D_DIB (0x9<<18)
#define PRIM3D_CLEAR_RECT (0xa<<18)
#define PRIM3D_ZONE_INIT (0xd<<18)
#define PRIM3D_MASK (0x1f<<18)
#define DISABLE_TEX_TRANSFORM (1<<28)
#define TEXTURE_SET(x) (x<<29)
#define STATE3D_VERTEX_TRANSFORM ((3<<29)|(0x1d<<24)|(0x8b<<16))
#define DISABLE_VIEWPORT_TRANSFORM (1<<31)
#define DISABLE_PERSPECTIVE_DIVIDE (1<<29)
#define MI_SET_CONTEXT (0x18<<23)
#define CTXT_NO_RESTORE (1)
#define CTXT_PALETTE_SAVE_DISABLE (1<<3)
#define CTXT_PALETTE_RESTORE_DISABLE (1<<2)
/* Dword 0 */
#define MI_VERTEX_BUFFER (0x17<<23)
#define MI_VERTEX_BUFFER_IDX(x) (x<<20)
#define MI_VERTEX_BUFFER_PITCH(x) (x<<13)
#define MI_VERTEX_BUFFER_WIDTH(x) (x<<6)
/* Dword 1 */
#define MI_VERTEX_BUFFER_DISABLE (1)
/* Overlay Flip */
#define MI_OVERLAY_FLIP (0x11<<23)
#define MI_OVERLAY_FLIP_CONTINUE (0<<21)
#define MI_OVERLAY_FLIP_ON (1<<21)
#define MI_OVERLAY_FLIP_OFF (2<<21)
/* Wait for Events */
#define MI_WAIT_FOR_EVENT (0x03<<23)
#define MI_WAIT_FOR_OVERLAY_FLIP (1<<16)
/* Flush */
#define MI_FLUSH (0x04<<23)
#define MI_WRITE_DIRTY_STATE (1<<4)
#define MI_END_SCENE (1<<3)
#define MI_INHIBIT_RENDER_CACHE_FLUSH (1<<2)
#define MI_STATE_INSTRUCTION_CACHE_FLUSH (1<<1)
#define MI_INVALIDATE_MAP_CACHE (1<<0)
/* Noop */
#define MI_NOOP 0x00
#define MI_NOOP_WRITE_ID (1<<22)
#define MI_NOOP_ID_MASK (1<<22 - 1)
#define STATE3D_COLOR_FACTOR ((0x3<<29)|(0x1d<<24)|(0x01<<16))
/* STATE3D_FOG_MODE stuff */
#define ENABLE_FOG_SOURCE (1<<27)
#define ENABLE_FOG_CONST (1<<24)
#define ENABLE_FOG_DENSITY (1<<23)
/*
* New regs for broadwater -- we need to split this file up sensibly somehow.
*/
#define BRW_3D(Pipeline,Opcode,Subopcode) (CMD_3D | \
((Pipeline) << 27) | \
((Opcode) << 24) | \
((Subopcode) << 16))
#define BRW_URB_FENCE BRW_3D(0, 0, 0)
#define BRW_CS_URB_STATE BRW_3D(0, 0, 1)
#define BRW_CONSTANT_BUFFER BRW_3D(0, 0, 2)
#define BRW_STATE_PREFETCH BRW_3D(0, 0, 3)
#define BRW_STATE_BASE_ADDRESS BRW_3D(0, 1, 1)
#define BRW_STATE_SIP BRW_3D(0, 1, 2)
#define BRW_PIPELINE_SELECT BRW_3D(0, 1, 4)
#define BRW_MEDIA_STATE_POINTERS BRW_3D(2, 0, 0)
#define BRW_MEDIA_OBJECT BRW_3D(2, 1, 0)
#define BRW_3DSTATE_PIPELINED_POINTERS BRW_3D(3, 0, 0)
#define BRW_3DSTATE_BINDING_TABLE_POINTERS BRW_3D(3, 0, 1)
#define BRW_3DSTATE_VERTEX_BUFFERS BRW_3D(3, 0, 8)
#define BRW_3DSTATE_VERTEX_ELEMENTS BRW_3D(3, 0, 9)
#define BRW_3DSTATE_INDEX_BUFFER BRW_3D(3, 0, 0xa)
#define BRW_3DSTATE_VF_STATISTICS BRW_3D(3, 0, 0xb)
#define BRW_3DSTATE_DRAWING_RECTANGLE BRW_3D(3, 1, 0)
#define BRW_3DSTATE_CONSTANT_COLOR BRW_3D(3, 1, 1)
#define BRW_3DSTATE_SAMPLER_PALETTE_LOAD BRW_3D(3, 1, 2)
#define BRW_3DSTATE_CHROMA_KEY BRW_3D(3, 1, 4)
#define BRW_3DSTATE_DEPTH_BUFFER BRW_3D(3, 1, 5)
#define BRW_3DSTATE_POLY_STIPPLE_OFFSET BRW_3D(3, 1, 6)
#define BRW_3DSTATE_POLY_STIPPLE_PATTERN BRW_3D(3, 1, 7)
#define BRW_3DSTATE_LINE_STIPPLE BRW_3D(3, 1, 8)
#define BRW_3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP BRW_3D(3, 1, 9)
/* These two are BLC and CTG only, not BW or CL */
#define BRW_3DSTATE_AA_LINE_PARAMS BRW_3D(3, 1, 0xa)
#define BRW_3DSTATE_GS_SVB_INDEX BRW_3D(3, 1, 0xb)
#define BRW_PIPE_CONTROL BRW_3D(3, 2, 0)
#define BRW_3DPRIMITIVE BRW_3D(3, 3, 0)
#define PIPELINE_SELECT_3D 0
#define PIPELINE_SELECT_MEDIA 1
#define UF0_CS_REALLOC (1 << 13)
#define UF0_VFE_REALLOC (1 << 12)
#define UF0_SF_REALLOC (1 << 11)
#define UF0_CLIP_REALLOC (1 << 10)
#define UF0_GS_REALLOC (1 << 9)
#define UF0_VS_REALLOC (1 << 8)
#define UF1_CLIP_FENCE_SHIFT 20
#define UF1_GS_FENCE_SHIFT 10
#define UF1_VS_FENCE_SHIFT 0
#define UF2_CS_FENCE_SHIFT 20
#define UF2_VFE_FENCE_SHIFT 10
#define UF2_SF_FENCE_SHIFT 0
/* for BRW_STATE_BASE_ADDRESS */
#define BASE_ADDRESS_MODIFY (1 << 0)
/* for BRW_3DSTATE_PIPELINED_POINTERS */
#define BRW_GS_DISABLE 0
#define BRW_GS_ENABLE 1
#define BRW_CLIP_DISABLE 0
#define BRW_CLIP_ENABLE 1
/* VERTEX_BUFFER_STATE Structure */
#define VB0_BUFFER_INDEX_SHIFT 27
#define VB0_VERTEXDATA (0 << 26)
#define VB0_INSTANCEDATA (1 << 26)
#define VB0_BUFFER_PITCH_SHIFT 0
/* VERTEX_ELEMENT_STATE Structure */
#define VE0_VERTEX_BUFFER_INDEX_SHIFT 27
#define VE0_VALID (1 << 26)
#define VE0_FORMAT_SHIFT 16
#define VE0_OFFSET_SHIFT 0
#define VE1_VFCOMPONENT_0_SHIFT 28
#define VE1_VFCOMPONENT_1_SHIFT 24
#define VE1_VFCOMPONENT_2_SHIFT 20
#define VE1_VFCOMPONENT_3_SHIFT 16
#define VE1_DESTINATION_ELEMENT_OFFSET_SHIFT 0
/* 3DPRIMITIVE bits */
#define BRW_3DPRIMITIVE_VERTEX_SEQUENTIAL (0 << 15)
#define BRW_3DPRIMITIVE_VERTEX_RANDOM (1 << 15)
/* Primitive types are in brw_defines.h */
#define BRW_3DPRIMITIVE_TOPOLOGY_SHIFT 10
/* End regs for broadwater */
#define MAX_DISPLAY_PIPES 2
typedef enum {
CrtIndex = 0,
TvIndex,
DfpIndex,
LfpIndex,
Tv2Index,
Dfp2Index,
UnknownIndex,
Unknown2Index,
NumDisplayTypes,
NumKnownDisplayTypes = UnknownIndex
} DisplayType;
/* What's connected to the pipes (as reported by the BIOS) */
#define PIPE_ACTIVE_MASK 0xff
#define PIPE_CRT_ACTIVE (1 << CrtIndex)
#define PIPE_TV_ACTIVE (1 << TvIndex)
#define PIPE_DFP_ACTIVE (1 << DfpIndex)
#define PIPE_LCD_ACTIVE (1 << LfpIndex)
#define PIPE_TV2_ACTIVE (1 << Tv2Index)
#define PIPE_DFP2_ACTIVE (1 << Dfp2Index)
#define PIPE_UNKNOWN_ACTIVE ((1 << UnknownIndex) | \
(1 << Unknown2Index))
#define PIPE_SIZED_DISP_MASK (PIPE_DFP_ACTIVE | \
PIPE_LCD_ACTIVE | \
PIPE_DFP2_ACTIVE)
#define PIPE_A_SHIFT 0
#define PIPE_B_SHIFT 8
#define PIPE_SHIFT(n) ((n) == 0 ? \
PIPE_A_SHIFT : PIPE_B_SHIFT)
/*
* Some BIOS scratch area registers. The 845 (and 830?) store the amount
* of video memory available to the BIOS in SWF1.
*/
#define SWF0 0x71410
#define SWF1 0x71414
#define SWF2 0x71418
#define SWF3 0x7141c
#define SWF4 0x71420
#define SWF5 0x71424
#define SWF6 0x71428
/*
* 855 scratch registers.
*/
#define SWF00 0x70410
#define SWF01 0x70414
#define SWF02 0x70418
#define SWF03 0x7041c
#define SWF04 0x70420
#define SWF05 0x70424
#define SWF06 0x70428
#define SWF10 SWF0
#define SWF11 SWF1
#define SWF12 SWF2
#define SWF13 SWF3
#define SWF14 SWF4
#define SWF15 SWF5
#define SWF16 SWF6
#define SWF30 0x72414
#define SWF31 0x72418
#define SWF32 0x7241c
/*
* Overlay registers. These are overlay registers accessed via MMIO.
* Those loaded via the overlay register page are defined in i830_video.c.
*/
#define OVADD 0x30000
#define DOVSTA 0x30008
#define OC_BUF (0x3<<20)
#define OGAMC5 0x30010
#define OGAMC4 0x30014
#define OGAMC3 0x30018
#define OGAMC2 0x3001c
#define OGAMC1 0x30020
#define OGAMC0 0x30024
/*
* Palette registers
*/
#define PALETTE_A 0x0a000
#define PALETTE_B 0x0a800
#endif /* _I810_REG_H */
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