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/*
* New regs for broadwater -- we need to split this file up sensibly somehow.
*/
#define BRW_3D(Pipeline,Opcode,Subopcode) ((3 << 29) | \
((Pipeline) << 27) | \
((Opcode) << 24) | \
((Subopcode) << 16))
#define BRW_URB_FENCE BRW_3D(0, 0, 0)
#define BRW_CS_URB_STATE BRW_3D(0, 0, 1)
#define BRW_CONSTANT_BUFFER BRW_3D(0, 0, 2)
#define BRW_STATE_PREFETCH BRW_3D(0, 0, 3)
#define BRW_STATE_BASE_ADDRESS BRW_3D(0, 1, 1)
#define BRW_STATE_SIP BRW_3D(0, 1, 2)
#define BRW_PIPELINE_SELECT BRW_3D(0, 1, 4)
#define NEW_PIPELINE_SELECT BRW_3D(1, 1, 4)
#define BRW_MEDIA_STATE_POINTERS BRW_3D(2, 0, 0)
#define BRW_MEDIA_OBJECT BRW_3D(2, 1, 0)
#define BRW_3DSTATE_PIPELINED_POINTERS BRW_3D(3, 0, 0)
#define BRW_3DSTATE_BINDING_TABLE_POINTERS BRW_3D(3, 0, 1)
# define GEN6_3DSTATE_BINDING_TABLE_MODIFY_PS (1 << 12)/* for GEN6 */
# define GEN6_3DSTATE_BINDING_TABLE_MODIFY_GS (1 << 9) /* for GEN6 */
# define GEN6_3DSTATE_BINDING_TABLE_MODIFY_VS (1 << 8) /* for GEN6 */
#define BRW_3DSTATE_VERTEX_BUFFERS BRW_3D(3, 0, 8)
#define BRW_3DSTATE_VERTEX_ELEMENTS BRW_3D(3, 0, 9)
#define BRW_3DSTATE_INDEX_BUFFER BRW_3D(3, 0, 0xa)
#define BRW_3DSTATE_VF_STATISTICS BRW_3D(3, 0, 0xb)
#define BRW_3DSTATE_DRAWING_RECTANGLE BRW_3D(3, 1, 0)
#define BRW_3DSTATE_CONSTANT_COLOR BRW_3D(3, 1, 1)
#define BRW_3DSTATE_SAMPLER_PALETTE_LOAD BRW_3D(3, 1, 2)
#define BRW_3DSTATE_CHROMA_KEY BRW_3D(3, 1, 4)
#define BRW_3DSTATE_DEPTH_BUFFER BRW_3D(3, 1, 5)
# define BRW_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT 29
# define BRW_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT 18
#define BRW_3DSTATE_POLY_STIPPLE_OFFSET BRW_3D(3, 1, 6)
#define BRW_3DSTATE_POLY_STIPPLE_PATTERN BRW_3D(3, 1, 7)
#define BRW_3DSTATE_LINE_STIPPLE BRW_3D(3, 1, 8)
#define BRW_3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP BRW_3D(3, 1, 9)
/* These two are BLC and CTG only, not BW or CL */
#define BRW_3DSTATE_AA_LINE_PARAMS BRW_3D(3, 1, 0xa)
#define BRW_3DSTATE_GS_SVB_INDEX BRW_3D(3, 1, 0xb)
#define BRW_PIPE_CONTROL BRW_3D(3, 2, 0)
#define BRW_3DPRIMITIVE BRW_3D(3, 3, 0)
#define BRW_3DSTATE_CLEAR_PARAMS BRW_3D(3, 1, 0x10)
/* DW1 */
# define BRW_3DSTATE_DEPTH_CLEAR_VALID (1 << 15)
/* for GEN6+ */
#define GEN6_3DSTATE_SAMPLER_STATE_POINTERS BRW_3D(3, 0, 0x02)
# define GEN6_3DSTATE_SAMPLER_STATE_MODIFY_PS (1 << 12)
# define GEN6_3DSTATE_SAMPLER_STATE_MODIFY_GS (1 << 9)
# define GEN6_3DSTATE_SAMPLER_STATE_MODIFY_VS (1 << 8)
#define GEN6_3DSTATE_URB BRW_3D(3, 0, 0x05)
/* DW1 */
# define GEN6_3DSTATE_URB_VS_SIZE_SHIFT 16
# define GEN6_3DSTATE_URB_VS_ENTRIES_SHIFT 0
/* DW2 */
# define GEN6_3DSTATE_URB_GS_ENTRIES_SHIFT 8
# define GEN6_3DSTATE_URB_GS_SIZE_SHIFT 0
#define GEN6_3DSTATE_VIEWPORT_STATE_POINTERS BRW_3D(3, 0, 0x0d)
# define GEN6_3DSTATE_VIEWPORT_STATE_MODIFY_CC (1 << 12)
# define GEN6_3DSTATE_VIEWPORT_STATE_MODIFY_SF (1 << 11)
# define GEN6_3DSTATE_VIEWPORT_STATE_MODIFY_CLIP (1 << 10)
#define GEN6_3DSTATE_CC_STATE_POINTERS BRW_3D(3, 0, 0x0e)
#define GEN6_3DSTATE_VS BRW_3D(3, 0, 0x10)
#define GEN6_3DSTATE_GS BRW_3D(3, 0, 0x11)
/* DW4 */
# define GEN6_3DSTATE_GS_DISPATCH_START_GRF_SHIFT 0
#define GEN6_3DSTATE_CLIP BRW_3D(3, 0, 0x12)
#define GEN6_3DSTATE_SF BRW_3D(3, 0, 0x13)
/* DW1 */
# define GEN6_3DSTATE_SF_NUM_OUTPUTS_SHIFT 22
# define GEN6_3DSTATE_SF_URB_ENTRY_READ_LENGTH_SHIFT 11
# define GEN6_3DSTATE_SF_URB_ENTRY_READ_OFFSET_SHIFT 4
/* DW2 */
/* DW3 */
# define GEN6_3DSTATE_SF_CULL_BOTH (0 << 29)
# define GEN6_3DSTATE_SF_CULL_NONE (1 << 29)
# define GEN6_3DSTATE_SF_CULL_FRONT (2 << 29)
# define GEN6_3DSTATE_SF_CULL_BACK (3 << 29)
/* DW4 */
# define GEN6_3DSTATE_SF_TRI_PROVOKE_SHIFT 29
# define GEN6_3DSTATE_SF_LINE_PROVOKE_SHIFT 27
# define GEN6_3DSTATE_SF_TRIFAN_PROVOKE_SHIFT 25
#define GEN6_3DSTATE_WM BRW_3D(3, 0, 0x14)
/* DW2 */
# define GEN6_3DSTATE_WM_SAMPLER_COUNT_SHITF 27
# define GEN6_3DSTATE_WM_BINDING_TABLE_ENTRY_COUNT_SHIFT 18
/* DW4 */
# define GEN6_3DSTATE_WM_DISPATCH_START_GRF_0_SHIFT 16
/* DW5 */
# define GEN6_3DSTATE_WM_MAX_THREADS_SHIFT 25
# define GEN6_3DSTATE_WM_DISPATCH_ENABLE (1 << 19)
# define GEN6_3DSTATE_WM_16_DISPATCH_ENABLE (1 << 1)
# define GEN6_3DSTATE_WM_8_DISPATCH_ENABLE (1 << 0)
/* DW6 */
# define GEN6_3DSTATE_WM_NUM_SF_OUTPUTS_SHIFT 20
# define GEN6_3DSTATE_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 15)
# define GEN6_3DSTATE_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC (1 << 14)
# define GEN6_3DSTATE_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC (1 << 13)
# define GEN6_3DSTATE_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 12)
# define GEN6_3DSTATE_WM_PERSPECTIVE_CENTROID_BARYCENTRIC (1 << 11)
# define GEN6_3DSTATE_WM_PERSPECTIVE_PIXEL_BARYCENTRIC (1 << 10)
#define GEN6_3DSTATE_CONSTANT_VS BRW_3D(3, 0, 0x15)
#define GEN6_3DSTATE_CONSTANT_GS BRW_3D(3, 0, 0x16)
#define GEN6_3DSTATE_CONSTANT_PS BRW_3D(3, 0, 0x17)
#define GEN6_3DSTATE_SAMPLE_MASK BRW_3D(3, 0, 0x18)
#define GEN6_3DSTATE_MULTISAMPLE BRW_3D(3, 1, 0x0d)
/* DW1 */
# define GEN6_3DSTATE_MULTISAMPLE_PIXEL_LOCATION_CENTER (0 << 4)
# define GEN6_3DSTATE_MULTISAMPLE_PIXEL_LOCATION_UPPER_LEFT (1 << 4)
# define GEN6_3DSTATE_MULTISAMPLE_NUMSAMPLES_1 (0 << 1)
# define GEN6_3DSTATE_MULTISAMPLE_NUMSAMPLES_4 (2 << 1)
# define GEN6_3DSTATE_MULTISAMPLE_NUMSAMPLES_8 (3 << 1)
#define PIPELINE_SELECT_3D 0
#define PIPELINE_SELECT_MEDIA 1
#define UF0_CS_REALLOC (1 << 13)
#define UF0_VFE_REALLOC (1 << 12)
#define UF0_SF_REALLOC (1 << 11)
#define UF0_CLIP_REALLOC (1 << 10)
#define UF0_GS_REALLOC (1 << 9)
#define UF0_VS_REALLOC (1 << 8)
#define UF1_CLIP_FENCE_SHIFT 20
#define UF1_GS_FENCE_SHIFT 10
#define UF1_VS_FENCE_SHIFT 0
#define UF2_CS_FENCE_SHIFT 20
#define UF2_VFE_FENCE_SHIFT 10
#define UF2_SF_FENCE_SHIFT 0
/* for BRW_STATE_BASE_ADDRESS */
#define BASE_ADDRESS_MODIFY (1 << 0)
/* for BRW_3DSTATE_PIPELINED_POINTERS */
#define BRW_GS_DISABLE 0
#define BRW_GS_ENABLE 1
#define BRW_CLIP_DISABLE 0
#define BRW_CLIP_ENABLE 1
/* for BRW_PIPE_CONTROL */
#define BRW_PIPE_CONTROL_NOWRITE (0 << 14)
#define BRW_PIPE_CONTROL_WRITE_QWORD (1 << 14)
#define BRW_PIPE_CONTROL_WRITE_DEPTH (2 << 14)
#define BRW_PIPE_CONTROL_WRITE_TIME (3 << 14)
#define BRW_PIPE_CONTROL_DEPTH_STALL (1 << 13)
#define BRW_PIPE_CONTROL_WC_FLUSH (1 << 12)
#define BRW_PIPE_CONTROL_IS_FLUSH (1 << 11)
#define BRW_PIPE_CONTROL_NOTIFY_ENABLE (1 << 8)
#define BRW_PIPE_CONTROL_GLOBAL_GTT (1 << 2)
#define BRW_PIPE_CONTROL_LOCAL_PGTT (0 << 2)
#define BRW_PIPE_CONTROL_DEPTH_CACHE_FLUSH (1 << 0)
/* VERTEX_BUFFER_STATE Structure */
#define VB0_BUFFER_INDEX_SHIFT 27
#define GEN6_VB0_BUFFER_INDEX_SHIFT 26
#define VB0_VERTEXDATA (0 << 26)
#define VB0_INSTANCEDATA (1 << 26)
#define GEN6_VB0_VERTEXDATA (0 << 20)
#define GEN6_VB0_INSTANCEDATA (1 << 20)
#define VB0_BUFFER_PITCH_SHIFT 0
/* VERTEX_ELEMENT_STATE Structure */
#define VE0_VERTEX_BUFFER_INDEX_SHIFT 27
#define GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT 26 /* for GEN6 */
#define VE0_VALID (1 << 26)
#define GEN6_VE0_VALID (1 << 25) /* for GEN6 */
#define VE0_FORMAT_SHIFT 16
#define VE0_OFFSET_SHIFT 0
#define VE1_VFCOMPONENT_0_SHIFT 28
#define VE1_VFCOMPONENT_1_SHIFT 24
#define VE1_VFCOMPONENT_2_SHIFT 20
#define VE1_VFCOMPONENT_3_SHIFT 16
#define VE1_DESTINATION_ELEMENT_OFFSET_SHIFT 0
/* 3DPRIMITIVE bits */
#define BRW_3DPRIMITIVE_VERTEX_SEQUENTIAL (0 << 15)
#define BRW_3DPRIMITIVE_VERTEX_RANDOM (1 << 15)
/* Primitive types are in brw_defines.h */
#define BRW_3DPRIMITIVE_TOPOLOGY_SHIFT 10
#define BRW_SVG_CTL 0x7400
#define BRW_SVG_CTL_GS_BA (0 << 8)
#define BRW_SVG_CTL_SS_BA (1 << 8)
#define BRW_SVG_CTL_IO_BA (2 << 8)
#define BRW_SVG_CTL_GS_AUB (3 << 8)
#define BRW_SVG_CTL_IO_AUB (4 << 8)
#define BRW_SVG_CTL_SIP (5 << 8)
#define BRW_SVG_RDATA 0x7404
#define BRW_SVG_WORK_CTL 0x7408
#define BRW_VF_CTL 0x7500
#define BRW_VF_CTL_SNAPSHOT_COMPLETE (1 << 31)
#define BRW_VF_CTL_SNAPSHOT_MUX_SELECT_THREADID (0 << 8)
#define BRW_VF_CTL_SNAPSHOT_MUX_SELECT_VF_DEBUG (1 << 8)
#define BRW_VF_CTL_SNAPSHOT_TYPE_VERTEX_SEQUENCE (0 << 4)
#define BRW_VF_CTL_SNAPSHOT_TYPE_VERTEX_INDEX (1 << 4)
#define BRW_VF_CTL_SKIP_INITIAL_PRIMITIVES (1 << 3)
#define BRW_VF_CTL_MAX_PRIMITIVES_LIMIT_ENABLE (1 << 2)
#define BRW_VF_CTL_VERTEX_RANGE_LIMIT_ENABLE (1 << 1)
#define BRW_VF_CTL_SNAPSHOT_ENABLE (1 << 0)
#define BRW_VF_STRG_VAL 0x7504
#define BRW_VF_STR_VL_OVR 0x7508
#define BRW_VF_VC_OVR 0x750c
#define BRW_VF_STR_PSKIP 0x7510
#define BRW_VF_MAX_PRIM 0x7514
#define BRW_VF_RDATA 0x7518
#define BRW_VS_CTL 0x7600
#define BRW_VS_CTL_SNAPSHOT_COMPLETE (1 << 31)
#define BRW_VS_CTL_SNAPSHOT_MUX_VERTEX_0 (0 << 8)
#define BRW_VS_CTL_SNAPSHOT_MUX_VERTEX_1 (1 << 8)
#define BRW_VS_CTL_SNAPSHOT_MUX_VALID_COUNT (2 << 8)
#define BRW_VS_CTL_SNAPSHOT_MUX_VS_KERNEL_POINTER (3 << 8)
#define BRW_VS_CTL_SNAPSHOT_ALL_THREADS (1 << 2)
#define BRW_VS_CTL_THREAD_SNAPSHOT_ENABLE (1 << 1)
#define BRW_VS_CTL_SNAPSHOT_ENABLE (1 << 0)
#define BRW_VS_STRG_VAL 0x7604
#define BRW_VS_RDATA 0x7608
#define BRW_SF_CTL 0x7b00
#define BRW_SF_CTL_SNAPSHOT_COMPLETE (1 << 31)
#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_0_FF_ID (0 << 8)
#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_0_REL_COUNT (1 << 8)
#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_1_FF_ID (2 << 8)
#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_1_REL_COUNT (3 << 8)
#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_2_FF_ID (4 << 8)
#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_2_REL_COUNT (5 << 8)
#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_COUNT (6 << 8)
#define BRW_SF_CTL_SNAPSHOT_MUX_SF_KERNEL_POINTER (7 << 8)
#define BRW_SF_CTL_MIN_MAX_PRIMITIVE_RANGE_ENABLE (1 << 4)
#define BRW_SF_CTL_DEBUG_CLIP_RECTANGLE_ENABLE (1 << 3)
#define BRW_SF_CTL_SNAPSHOT_ALL_THREADS (1 << 2)
#define BRW_SF_CTL_THREAD_SNAPSHOT_ENABLE (1 << 1)
#define BRW_SF_CTL_SNAPSHOT_ENABLE (1 << 0)
#define BRW_SF_STRG_VAL 0x7b04
#define BRW_SF_RDATA 0x7b18
#define BRW_WIZ_CTL 0x7c00
#define BRW_WIZ_CTL_SNAPSHOT_COMPLETE (1 << 31)
#define BRW_WIZ_CTL_SUBSPAN_INSTANCE_SHIFT 16
#define BRW_WIZ_CTL_SNAPSHOT_MUX_WIZ_KERNEL_POINTER (0 << 8)
#define BRW_WIZ_CTL_SNAPSHOT_MUX_SUBSPAN_INSTANCE (1 << 8)
#define BRW_WIZ_CTL_SNAPSHOT_MUX_PRIMITIVE_SEQUENCE (2 << 8)
#define BRW_WIZ_CTL_SINGLE_SUBSPAN_DISPATCH (1 << 6)
#define BRW_WIZ_CTL_IGNORE_COLOR_SCOREBOARD_STALLS (1 << 5)
#define BRW_WIZ_CTL_ENABLE_SUBSPAN_INSTANCE_COMPARE (1 << 4)
#define BRW_WIZ_CTL_USE_UPSTREAM_SNAPSHOT_FLAG (1 << 3)
#define BRW_WIZ_CTL_SNAPSHOT_ALL_THREADS (1 << 2)
#define BRW_WIZ_CTL_THREAD_SNAPSHOT_ENABLE (1 << 1)
#define BRW_WIZ_CTL_SNAPSHOT_ENABLE (1 << 0)
#define BRW_WIZ_STRG_VAL 0x7c04
#define BRW_WIZ_RDATA 0x7c18
#define BRW_TS_CTL 0x7e00
#define BRW_TS_CTL_SNAPSHOT_COMPLETE (1 << 31)
#define BRW_TS_CTL_SNAPSHOT_MESSAGE_ERROR (0 << 8)
#define BRW_TS_CTL_SNAPSHOT_INTERFACE_DESCRIPTOR (3 << 8)
#define BRW_TS_CTL_SNAPSHOT_ALL_CHILD_THREADS (1 << 2)
#define BRW_TS_CTL_SNAPSHOT_ALL_ROOT_THREADS (1 << 1)
#define BRW_TS_CTL_SNAPSHOT_ENABLE (1 << 0)
#define BRW_TS_STRG_VAL 0x7e04
#define BRW_TS_RDATA 0x7e08
#define BRW_TD_CTL 0x8000
#define BRW_TD_CTL_MUX_SHIFT 8
#define BRW_TD_CTL_EXTERNAL_HALT_R0_DEBUG_MATCH (1 << 7)
#define BRW_TD_CTL_FORCE_EXTERNAL_HALT (1 << 6)
#define BRW_TD_CTL_EXCEPTION_MASK_OVERRIDE (1 << 5)
#define BRW_TD_CTL_FORCE_THREAD_BREAKPOINT_ENABLE (1 << 4)
#define BRW_TD_CTL_BREAKPOINT_ENABLE (1 << 2)
#define BRW_TD_CTL2 0x8004
#define BRW_TD_CTL2_ILLEGAL_OPCODE_EXCEPTION_OVERRIDE (1 << 28)
#define BRW_TD_CTL2_MASKSTACK_EXCEPTION_OVERRIDE (1 << 26)
#define BRW_TD_CTL2_SOFTWARE_EXCEPTION_OVERRIDE (1 << 25)
#define BRW_TD_CTL2_ACTIVE_THREAD_LIMIT_SHIFT 16
#define BRW_TD_CTL2_ACTIVE_THREAD_LIMIT_ENABLE (1 << 8)
#define BRW_TD_CTL2_THREAD_SPAWNER_EXECUTION_MASK_ENABLE (1 << 7)
#define BRW_TD_CTL2_WIZ_EXECUTION_MASK_ENABLE (1 << 6)
#define BRW_TD_CTL2_SF_EXECUTION_MASK_ENABLE (1 << 5)
#define BRW_TD_CTL2_CLIPPER_EXECUTION_MASK_ENABLE (1 << 4)
#define BRW_TD_CTL2_GS_EXECUTION_MASK_ENABLE (1 << 3)
#define BRW_TD_CTL2_VS_EXECUTION_MASK_ENABLE (1 << 0)
#define BRW_TD_VF_VS_EMSK 0x8008
#define BRW_TD_GS_EMSK 0x800c
#define BRW_TD_CLIP_EMSK 0x8010
#define BRW_TD_SF_EMSK 0x8014
#define BRW_TD_WIZ_EMSK 0x8018
#define BRW_TD_0_6_EHTRG_VAL 0x801c
#define BRW_TD_0_7_EHTRG_VAL 0x8020
#define BRW_TD_0_6_EHTRG_MSK 0x8024
#define BRW_TD_0_7_EHTRG_MSK 0x8028
#define BRW_TD_RDATA 0x802c
#define BRW_TD_TS_EMSK 0x8030
#define BRW_EU_CTL 0x8800
#define BRW_EU_CTL_SELECT_SHIFT 16
#define BRW_EU_CTL_DATA_MUX_SHIFT 8
#define BRW_EU_ATT_0 0x8810
#define BRW_EU_ATT_1 0x8814
#define BRW_EU_ATT_DATA_0 0x8820
#define BRW_EU_ATT_DATA_1 0x8824
#define BRW_EU_ATT_CLR_0 0x8830
#define BRW_EU_ATT_CLR_1 0x8834
#define BRW_EU_RDATA 0x8840
/* End regs for broadwater */
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