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/*
 * Copyright © 2006 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 *
 * Authors:
 *    Wang Zhenyu <zhenyu.z.wang@intel.com>
 */

/*
 * This's for exa composite operation in no mask picture case.
 * The simplest case is just sending what src picture has to dst picture.
 */

/* I think this should be same as in g4a program for texture video,
   as we also use 16-pixel dispatch. and SF scale in g3 is useful for us. */

/* The initial payload of the thread is always g0.
 * WM_URB (incoming URB entries) is g3
 * X0_R is g4
 * X1_R is g5
 * Y0_R is g6
 * Y1_R is g7
 */


/* Load X and Y coordinates and compute per-pixel coordinates */
add (16)	g4<1>UW		g1.8<2,4,0>UW	0x10101010V	{ align1 };
add (16)	g6<1>UW		g1.10<2,4,0>UW	0x11001100V	{ align1 };

    /* Now, map these screen space coordinates into texture coordinates. */
    
    /* subtract screen-space X origin of vertex 0. */
add (16)	g12<1>F		g4<8,8,1>UW	-g1.0<0,1,0>F { compr align1 };

    /* subtract screen-space Y origin of vertex 0. */
add (16)	g16<1>F		g6<8,8,1>UW	-g1.4<0,1,0>F { compr align1 };

	/* g8/g9 = X * du/dx */
mul (16)	g8<1>F		g12<8,8,1>F	g3.0<0,1,0>F { compr align1 };

	/* g10/g11 = Y * du/dy */
mul (16)	g10<1>F		g16<8,8,1>F	g3.4<0,1,0>F { compr align1 };

	/* g8/g9 = X du/dx + Y du/dy */
add (16)	g8<1>F		g8<8,8,1>F	g10<8,8,1>F { compr align1 };

	/* m1/m2 = g8/g9 + uo */
add (16)	m1<1>F		g8<8,8,1>F	g3.12<0,1,0>F { compr align1 };


	/* g8/g9 = X * dv/dx */
mul (16)	g8<1>F		g12<8,8,1>F	g3.16<0,1,0>F { compr align1 };

	/* g10/g11 = Y * du/dy */
mul (16)	g10<1>F		g16<8,8,1>F	g3.20<0,1,0>F { compr align1 };

	/* g8/g9 = X du/dx + Y du/dy */
add (16)	g8<1>F		g8<8,8,1>F	g10<8,8,1>F { compr align1 };

	/* m3/m4 = g8/g9 + vo */
add (16)	m3<1>F		g8<8,8,1>F	g3.28<0,1,0>F { compr align1 };


/* prepare sampler read back gX register, which would be written back to output */

/* use simd16 sampler, param 0 is u, param 1 is v. */
/* 'payload' loading, assuming tex coord start from g4 */

/* m0 will be copied with g0, as it contains send desc */
/* emit sampler 'send' cmd */
send (16) 0 		/* msg reg index */
	g12<1>UW 	/* readback */
	g0<8,8,1>UW  	/* copy to msg start reg*/
	sampler (1,0,F)  /* sampler message description, (binding_table,sampler_index,datatype)
			 /* here(src->dst) we should use src_sampler and src_surface */
	mlen 5 rlen 8 { align1 };   /* required message len 5, readback len 8 */

mov (8) g19<1>UD g19<8,8,1>UD { align1 };  /* wait sampler return */
/* if we set up read-back reg correctly, emit dataport write 'send' cmd with EOT */

/* m0, m1 are all direct passed by PS thread payload */
mov (8) m1<1>F g1<8,8,1>F { align1 };

/* prepare data in m2-m5 for subspan(1,0), m6-m9 for subspan(3,2), then it's ready to write */
/* g12 -> m2
   g13 -> m6
   g14 -> m3
   g15 -> m7
   g16 -> m4
   g17 -> m8
   g18 -> m5
   g19 -> m9
*/
mov (8) m2<1>F g12<8,8,1>F { align1 };
mov (8) m3<1>F g14<8,8,1>F { align1 };
mov (8) m4<1>F g16<8,8,1>F { align1 };
mov (8) m5<1>F g18<8,8,1>F { align1 };
mov (8) m6<1>F g13<8,8,1>F { align1 };
mov (8) m7<1>F g15<8,8,1>F { align1 };
mov (8) m8<1>F g17<8,8,1>F { align1 };
mov (8) m9<1>F g19<8,8,1>F { align1 };

/* m0, m1 are all direct passed by PS thread payload */
mov (8) m1<1>UD g1<8,8,1>UD { align1 };

/* write */
send (16) 0 acc0<1>UW g0<8,8,1>UW write (
	0,  /* binding_table */
	8,  /* pixel scordboard clear, msg type simd16 single source */
	4,  /* render target write */
	0   /* no write commit message */
	) 
	mlen 10
	rlen 0
	{ align1 EOT };

nop;
nop;
nop;
nop;
nop;
nop;
nop;
nop;
nop;