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#ifndef GEN8_RENDER_H
#define GEN8_RENDER_H
#define INTEL_MASK(high, low) (((1 << ((high) - (low) + 1)) - 1) << (low))
#define GEN8_3D(pipeline,op,sub) \
((3 << 29) | ((pipeline) << 27) | ((op) << 24) | ((sub) << 16))
#define GEN8_STATE_BASE_ADDRESS GEN8_3D(0, 1, 1)
# define BASE_ADDRESS_MODIFY (1 << 0)
#define GEN8_STATE_SIP GEN8_3D(0, 1, 2)
#define GEN8_3DSTATE_VF_STATISTICS GEN8_3D(1, 0, 0xb)
#define GEN8_PIPELINE_SELECT GEN8_3D(1, 1, 4)
# define PIPELINE_SELECT_3D 0
# define PIPELINE_SELECT_MEDIA 1
#define GEN8_MEDIA_STATE_POINTERS GEN8_3D(2, 0, 0)
#define GEN8_MEDIA_OBJECT GEN8_3D(2, 1, 0)
#define GEN8_3DSTATE_CLEAR_PARAMS GEN8_3D(3, 0, 0x04)
#define GEN8_3DSTATE_DEPTH_BUFFER GEN8_3D(3, 0, 0x05)
# define DEPTH_BUFFER_TYPE_SHIFT 29
# define DEPTH_BUFFER_FORMAT_SHIFT 18
#define GEN8_3DSTATE_STENCIL_BUFFER GEN8_3D(3, 0, 0x06)
#define GEN8_3DSTATE_HIER_DEPTH_BUFFER GEN8_3D(3, 0, 0x07)
#define GEN8_3DSTATE_VERTEX_BUFFERS GEN8_3D(3, 0, 0x08)
# define VB_INDEX_SHIFT 26
# define VB_MODIFY_ENABLE (1 << 14)
#define GEN8_3DSTATE_VERTEX_ELEMENTS GEN8_3D(3, 0, 0x09)
# define VE_INDEX_SHIFT 26
# define VE_VALID (1 << 25)
# define VE_FORMAT_SHIFT 16
# define VE_OFFSET_SHIFT 0
# define VE_COMPONENT_0_SHIFT 28
# define VE_COMPONENT_1_SHIFT 24
# define VE_COMPONENT_2_SHIFT 20
# define VE_COMPONENT_3_SHIFT 16
#define GEN8_3DSTATE_INDEX_BUFFER GEN8_3D(3, 0, 0x0a)
#define GEN8_3DSTATE_VF GEN8_3D(3, 0, 0x0c)
#define GEN8_3DSTATE_MULTISAMPLE GEN8_3D(3, 0, 0x0d)
/* DW1 */
# define MULTISAMPLE_PIXEL_LOCATION_CENTER (0 << 4)
# define MULTISAMPLE_PIXEL_LOCATION_UPPER_LEFT (1 << 4)
# define MULTISAMPLE_NUMSAMPLES_1 (0 << 1)
# define MULTISAMPLE_NUMSAMPLES_4 (2 << 1)
# define MULTISAMPLE_NUMSAMPLES_8 (3 << 1)
#define GEN8_3DSTATE_CC_STATE_POINTERS GEN8_3D(3, 0, 0x0e)
#define GEN8_3DSTATE_SCISSOR_STATE_POINTERS GEN8_3D(3, 0, 0x0f)
#define GEN8_3DSTATE_VS GEN8_3D(3, 0, 0x10)
#define GEN8_3DSTATE_GS GEN8_3D(3, 0, 0x11)
#define GEN8_3DSTATE_CLIP GEN8_3D(3, 0, 0x12)
#define GEN8_3DSTATE_SF GEN8_3D(3, 0, 0x13)
# define SF_TRI_PROVOKE_SHIFT 29
# define SF_LINE_PROVOKE_SHIFT 27
# define SF_FAN_PROVOKE_SHIFT 25
#define GEN8_3DSTATE_WM GEN8_3D(3, 0, 0x14)
/* DW1 */
# define WM_STATISTICS_ENABLE (1 << 31)
# define WM_DEPTH_CLEAR (1 << 30)
# define WM_DEPTH_RESOLVE (1 << 28)
# define WM_HIERARCHICAL_DEPTH_RESOLVE (1 << 27)
# define WM_KILL_ENABLE (1 << 25)
# define WM_POSITION_ZW_PIXEL (0 << 17)
# define WM_POSITION_ZW_CENTROID (2 << 17)
# define WM_POSITION_ZW_SAMPLE (3 << 17)
# define WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 16)
# define WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC (1 << 15)
# define WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC (1 << 14)
# define WM_PERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 13)
# define WM_PERSPECTIVE_CENTROID_BARYCENTRIC (1 << 12)
# define WM_PERSPECTIVE_PIXEL_BARYCENTRIC (1 << 11)
# define WM_LINE_END_CAP_AA_WIDTH_0_5 (0 << 8)
# define WM_LINE_END_CAP_AA_WIDTH_1_0 (1 << 8)
# define WM_LINE_END_CAP_AA_WIDTH_2_0 (2 << 8)
# define WM_LINE_END_CAP_AA_WIDTH_4_0 (3 << 8)
# define WM_LINE_AA_WIDTH_0_5 (0 << 6)
# define WM_LINE_AA_WIDTH_1_0 (1 << 6)
# define WM_LINE_AA_WIDTH_2_0 (2 << 6)
# define WM_LINE_AA_WIDTH_4_0 (3 << 6)
# define WM_POLYGON_STIPPLE_ENABLE (1 << 4)
# define WM_LINE_STIPPLE_ENABLE (1 << 3)
# define WM_POINT_RASTRULE_UPPER_RIGHT (1 << 2)
# define WM_MSRAST_OFF_PIXEL (0 << 0)
# define WM_MSRAST_OFF_PATTERN (1 << 0)
# define WM_MSRAST_ON_PIXEL (2 << 0)
# define WM_MSRAST_ON_PATTERN (3 << 0)
#define GEN8_3DSTATE_CONSTANT_VS GEN8_3D(3, 0, 0x15)
#define GEN8_3DSTATE_CONSTANT_GS GEN8_3D(3, 0, 0x16)
#define GEN8_3DSTATE_CONSTANT_PS GEN8_3D(3, 0, 0x17)
#define GEN8_3DSTATE_SAMPLE_MASK GEN8_3D(3, 0, 0x18)
#define GEN8_3DSTATE_CONSTANT_HS GEN8_3D(3, 0, 0x19)
#define GEN8_3DSTATE_CONSTANT_DS GEN8_3D(3, 0, 0x1a)
#define GEN8_3DSTATE_HS GEN8_3D(3, 0, 0x1b)
#define GEN8_3DSTATE_TE GEN8_3D(3, 0, 0x1c)
#define GEN8_3DSTATE_DS GEN8_3D(3, 0, 0x1d)
#define GEN8_3DSTATE_STREAMOUT GEN8_3D(3, 0, 0x1e)
#define GEN8_3DSTATE_SBE GEN8_3D(3, 0, 0x1f)
/* DW1 */
# define SBE_FORCE_VERTEX_URB_READ_LENGTH (1<<29)
# define SBE_FORCE_VERTEX_URB_READ_OFFSET (1<<28)
# define SBE_NUM_OUTPUTS_SHIFT 22
# define SBE_SWIZZLE_ENABLE (1 << 21)
# define SBE_POINT_SPRITE_LOWERLEFT (1 << 20)
# define SBE_URB_ENTRY_READ_LENGTH_SHIFT 11
# define SBE_URB_ENTRY_READ_OFFSET_SHIFT 5
#define GEN8_3DSTATE_PS GEN8_3D(3, 0, 0x20)
/* DW1:DW2 kernel pointer */
/* DW3 */
# define PS_SPF_MODE (1 << 31)
# define PS_VECTOR_MASK_ENABLE (1 << 30)
# define PS_SAMPLER_COUNT_SHIFT 27
# define PS_BINDING_TABLE_ENTRY_COUNT_SHIFT 18
# define PS_FLOATING_POINT_MODE_IEEE_754 (0 << 16)
# define PS_FLOATING_POINT_MODE_ALT (1 << 16)
/* DW4:DW5: scratch space */
/* DW6 */
# define PS_MAX_THREADS_SHIFT 23
# define PS_MAX_THREADS (62 << PS_MAX_THREADS_SHIFT)
# define PS_PUSH_CONSTANT_ENABLE (1 << 11)
# define PS_RENDER_TARGET_CLEAR (1 << 8)
# define PS_RENDER_TARGET_RESOLVE (1 << 6)
# define PS_POSOFFSET_NONE (0 << 3)
# define PS_POSOFFSET_CENTROID (2 << 3)
# define PS_POSOFFSET_SAMPLE (3 << 3)
# define PS_32_DISPATCH_ENABLE (1 << 2)
# define PS_16_DISPATCH_ENABLE (1 << 1)
# define PS_8_DISPATCH_ENABLE (1 << 0)
/* DW7 */
# define PS_DISPATCH_START_GRF_SHIFT_0 16
# define PS_DISPATCH_START_GRF_SHIFT_1 8
# define PS_DISPATCH_START_GRF_SHIFT_2 0
/* DW8:D9: kernel 1 pointer */
/* DW10:D11: kernel 2 pointer */
#define GEN8_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP GEN8_3D(3, 0, 0x21)
#define GEN8_3DSTATE_VIEWPORT_STATE_POINTERS_CC GEN8_3D(3, 0, 0x23)
#define GEN8_3DSTATE_BLEND_STATE_POINTERS GEN8_3D(3, 0, 0x24)
#define GEN8_3DSTATE_BINDING_TABLE_POINTERS_VS GEN8_3D(3, 0, 0x26)
#define GEN8_3DSTATE_BINDING_TABLE_POINTERS_HS GEN8_3D(3, 0, 0x27)
#define GEN8_3DSTATE_BINDING_TABLE_POINTERS_DS GEN8_3D(3, 0, 0x28)
#define GEN8_3DSTATE_BINDING_TABLE_POINTERS_GS GEN8_3D(3, 0, 0x29)
#define GEN8_3DSTATE_BINDING_TABLE_POINTERS_PS GEN8_3D(3, 0, 0x2a)
#define GEN8_3DSTATE_SAMPLER_STATE_POINTERS_VS GEN8_3D(3, 0, 0x2b)
#define GEN8_3DSTATE_SAMPLER_STATE_POINTERS_HS GEN8_3D(3, 0, 0x2c)
#define GEN8_3DSTATE_SAMPLER_STATE_POINTERS_DS GEN8_3D(3, 0, 0x2d)
#define GEN8_3DSTATE_SAMPLER_STATE_POINTERS_GS GEN8_3D(3, 0, 0x2e)
#define GEN8_3DSTATE_SAMPLER_STATE_POINTERS_PS GEN8_3D(3, 0, 0x2f)
#define GEN8_3DSTATE_URB_VS GEN8_3D(3, 0, 0x30)
#define GEN8_3DSTATE_URB_HS GEN8_3D(3, 0, 0x31)
#define GEN8_3DSTATE_URB_DS GEN8_3D(3, 0, 0x32)
#define GEN8_3DSTATE_URB_GS GEN8_3D(3, 0, 0x33)
/* DW1 */
# define URB_ENTRY_NUMBER_SHIFT 0
# define URB_ENTRY_SIZE_SHIFT 16
# define URB_STARTING_ADDRESS_SHIFT 25
#define GEN8_3DSTATE_GATHER_CONSTANT_VS GEN8_3D(3, 0, 0x34)
#define GEN8_3DSTATE_GATHER_CONSTANT_GS GEN8_3D(3, 0, 0x35)
#define GEN8_3DSTATE_GATHER_CONSTANT_HS GEN8_3D(3, 0, 0x36)
#define GEN8_3DSTATE_GATHER_CONSTANT_DS GEN8_3D(3, 0, 0x37)
#define GEN8_3DSTATE_GATHER_CONSTANT_PS GEN8_3D(3, 0, 0x38)
#define GEN8_3DSTATE_DX9_CONSTANTF_VS GEN8_3D(3, 0, 0x39)
#define GEN8_3DSTATE_DX9_CONSTANTF_PS GEN8_3D(3, 0, 0x3a)
#define GEN8_3DSTATE_DX9_CONSTANTI_VS GEN8_3D(3, 0, 0x3b)
#define GEN8_3DSTATE_DX9_CONSTANTI_PS GEN8_3D(3, 0, 0x3c)
#define GEN8_3DSTATE_DX9_CONSTANTB_VS GEN8_3D(3, 0, 0x3d)
#define GEN8_3DSTATE_DX9_CONSTANTB_PS GEN8_3D(3, 0, 0x3e)
#define GEN8_3DSTATE_DX9_LOCAL_VALID_VS GEN8_3D(3, 0, 0x3f)
#define GEN8_3DSTATE_DX9_LOCAL_VALID_PS GEN8_3D(3, 0, 0x40)
#define GEN8_3DSTATE_DX9_GENERATE_ACTIVE_VS GEN8_3D(3, 0, 0x41)
#define GEN8_3DSTATE_DX9_GENERATE_ACTIVE_PS GEN8_3D(3, 0, 0x42)
#define GEN8_3DSTATE_BINDING_TABLE_EDIT_VS GEN8_3D(3, 0, 0x43)
#define GEN8_3DSTATE_BINDING_TABLE_EDIT_GS GEN8_3D(3, 0, 0x44)
#define GEN8_3DSTATE_BINDING_TABLE_EDIT_HS GEN8_3D(3, 0, 0x45)
#define GEN8_3DSTATE_BINDING_TABLE_EDIT_DS GEN8_3D(3, 0, 0x46)
#define GEN8_3DSTATE_BINDING_TABLE_EDIT_PS GEN8_3D(3, 0, 0x47)
#define GEN8_3DSTATE_VF_INSTANCING GEN8_3D(3, 0, 0x49)
#define GEN8_3DSTATE_VF_SGVS GEN8_3D(3, 0, 0x4a)
# define SGVS_ENABLE_INSTANCE_ID (1 << 31)
# define SGVS_INSTANCE_ID_COMPONENT_SHIFT 29
# define SGVS_INSTANCE_ID_ELEMENT_OFFSET_SHIFT 16
# define SGVS_ENABLE_VERTEX_ID (1 << 15)
# define SGVS_VERTEX_ID_COMPONENT_SHIFT 13
# define SGVS_VERTEX_ID_ELEMENT_OFFSET_SHIFT 0
#define GEN8_3DSTATE_VF_TOPOLOGY GEN8_3D(3, 0, 0x4b)
# define POINTLIST 0x01
# define LINELIST 0x02
# define LINESTRIP 0x03
# define TRILIST 0x04
# define TRISTRIP 0x05
# define TRIFAN 0x06
# define QUADLIST 0x07
# define QUADSTRIP 0x08
# define LINELIST_ADJ 0x09
# define LINESTRIP_ADJ 0x0A
# define TRILIST_ADJ 0x0B
# define TRISTRIP_ADJ 0x0C
# define TRISTRIP_REVERSE 0x0D
# define POLYGON 0x0E
# define RECTLIST 0x0F
# define LINELOOP 0x10
# define POINTLIST_BF 0x11
# define LINESTRIP_CONT 0x12
# define LINESTRIP_BF 0x13
# define LINESTRIP_CONT_BF 0x14
# define TRIFAN_NOSTIPPLE 0x15
#define GEN8_3DSTATE_WM_CHROMAKEY GEN8_3D(3, 0, 0x4c)
#define GEN8_3DSTATE_PS_BLEND GEN8_3D(3, 0, 0x4d)
# define PS_BLEND_ALPHA_TO_COVERAGE_ENABLE (1 << 31)
# define PS_BLEND_HAS_WRITEABLE_RT (1 << 30)
# define PS_BLEND_COLOR_BLEND_ENABLE (1 << 29)
# define PS_BLEND_SRC_ALPHA_SHIFT 24
# define PS_BLEND_DST_ALPHA_SHIFT 19
# define PS_BLEND_SRC_SHIFT 14
# define PS_BLEND_DST_SHIFT 9
# define PS_BLEND_ALPHA_TEST_ENABLE (1 << 8)
# define PS_BLEND_INDEPENDENT_ALPHA_BLEND_ENABLE (1 << 7)
#define GEN8_3DSTATE_WM_DEPTH_STENCIL GEN8_3D(3, 0, 0x4e)
/* DW1 */
# define WM_DS_STENCIL_TEST_MASK_MASK INTEL_MASK(31, 24)
# define WM_DS_STENCIL_TEST_MASK_SHIFT 24
# define WM_DS_STENCIL_WRITE_MASK_MASK INTEL_MASK(23, 16)
# define WM_DS_STENCIL_WRITE_MASK_SHIFT 16
# define WM_DS_BF_STENCIL_TEST_MASK_MASK INTEL_MASK(15, 8)
# define WM_DS_BF_STENCIL_TEST_MASK_SHIFT 8
# define WM_DS_BF_STENCIL_WRITE_MASK_MASK INTEL_MASK(7, 0)
# define WM_DS_DEPTH_FUNC_SHIFT 5
# define WM_DS_DOUBLE_SIDED_STENCIL_ENABLE (1 << 4)
# define WM_DS_STENCIL_TEST_ENABLE (1 << 3)
# define WM_DS_STENCIL_BUFFER_WRITE_ENABLE (1 << 2)
# define WM_DS_DEPTH_TEST_ENABLE (1 << 1)
# define WM_DS_DEPTH_BUFFER_WRITE_ENABLE (1 << 0)
/* DW2 */
# define WM_DS_STENCIL_TEST_MASK_MASK INTEL_MASK(31, 24)
# define WM_DS_STENCIL_TEST_MASK_SHIFT 24
# define WM_DS_STENCIL_WRITE_MASK_MASK INTEL_MASK(23, 16)
# define WM_DS_STENCIL_WRITE_MASK_SHIFT 16
# define WM_DS_BF_STENCIL_TEST_MASK_MASK INTEL_MASK(15, 8)
# define WM_DS_BF_STENCIL_TEST_MASK_SHIFT 8
# define WM_DS_BF_STENCIL_WRITE_MASK_MASK INTEL_MASK(7, 0)
# define WM_DS_BF_STENCIL_WRITE_MASK_SHIFT 0
#define GEN8_3DSTATE_PS_EXTRA GEN8_3D(3, 0, 0x4f)
# define PSX_PIXEL_SHADER_VALID (1 << 31)
# define PSX_PIXEL_SHADER_NO_RT_WRITE (1 << 30)
# define PSX_OMASK_TO_RENDER_TARGET (1 << 29)
# define PSX_KILL_ENABLE (1 << 28)
# define PSX_PSCDEPTH_OFF (0 << 26)
# define PSX_PSCDEPTH_ON (1 << 26)
# define PSX_PSCDEPTH_ON_GE (2 << 26)
# define PSX_PSCDEPTH_ON_LE (3 << 26)
# define PSX_FORCE_COMPUTED_DEPTH (1 << 25)
# define PSX_USES_SOURCE_DEPTH (1 << 24)
# define PSX_USES_SOURCE_W (1 << 23)
# define PSX_ATTRIBUTE_ENABLE (1 << 8)
# define PSX_SHADER_DISABLES_ALPHA_TO_COVERAGE (1 << 7)
# define PSX_SHADER_IS_PER_SAMPLE (1 << 6)
# define PSX_SHADER_HAS_UAV (1 << 2)
# define PSX_SHADER_USES_INPUT_COVERAGE_MASK (1 << 1)
#define GEN8_3DSTATE_RASTER GEN8_3D(3, 0, 0x50)
/* DW1 */
# define RASTER_FRONT_WINDING_CCW (1 << 21)
# define RASTER_CULL_BOTH (0 << 16)
# define RASTER_CULL_NONE (1 << 16)
# define RASTER_CULL_FRONT (2 << 16)
# define RASTER_CULL_BACK (3 << 16)
# define RASTER_SMOOTH_POINT_ENABLE (1 << 13)
# define RASTER_LINE_AA_ENABLE (1 << 2)
# define RASTER_VIEWPORT_Z_CLIP_TEST_ENABLE (1 << 0)
#define GEN8_3DSTATE_SBE_SWIZ GEN8_3D(3, 0, 0x51)
#define GEN8_3DSTATE_WM_HZ_OP GEN8_3D(3, 0, 0x52)
#define GEN8_3DSTATE_DRAWING_RECTANGLE GEN8_3D(3, 1, 0x00)
#define GEN8_3DSTATE_SAMPLER_PALETTE_LOAD GEN8_3D(3, 1, 0x02)
#define GEN8_3DSTATE_CHROMA_KEY GEN8_3D(3, 1, 0x04)
#define GEN8_3DSTATE_POLY_STIPPLE_OFFSET GEN8_3D(3, 1, 0x06)
#define GEN8_3DSTATE_POLY_STIPPLE_PATTERN GEN8_3D(3, 1, 0x07)
#define GEN8_3DSTATE_LINE_STIPPLE GEN8_3D(3, 1, 0x08)
#define GEN8_3DSTATE_AA_LINE_PARAMS GEN8_3D(3, 1, 0x0a)
#define GEN8_3DSTATE_SAMPLER_PALETTE_LOAD1 GEN8_3D(3, 1, 0x0c)
#define GEN8_3DSTATE_MONOFILTER_SIZE GEN8_3D(3, 1, 0x11)
#define GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_VS GEN8_3D(3, 1, 0x12)
#define GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_HS GEN8_3D(3, 1, 0x13)
#define GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_DS GEN8_3D(3, 1, 0x14)
#define GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_GS GEN8_3D(3, 1, 0x15)
#define GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_PS GEN8_3D(3, 1, 0x16)
/* DW1 */
# define PUSH_CONSTANT_BUFFER_OFFSET_SHIFT 16
# define PUSH_CONSTANT_BUFFER_SIZE_SHIFT 0
#define GEN8_3DSTATE_SO_DECL_LIST GEN8_3D(3, 1, 0x17)
#define GEN8_3DSTATE_SO_BUFFER GEN8_3D(3, 1, 0x18)
#define GEN8_3DSTATE_BINDING_TABLE_POOL_ALLOC GEN8_3D(3, 1, 0x19)
#define GEN8_3DSTATE_GATHER_BUFFER_POOL_ALLOC GEN8_3D(3, 1, 0x1a)
#define GEN8_3DSTATE_DX9_CONSTANT_BUFFER_POOL_ALLOC GEN8_3D(3, 1, 0x1b)
#define GEN8_3DSTATE_SAMPLE_PATTERN GEN8_3D(3, 1, 0x1c)
/* for GEN8_PIPE_CONTROL */
#define GEN8_PIPE_CONTROL GEN8_3D(3, 2, 0)
#define PIPE_CONTROL_CS_STALL (1 << 20)
#define PIPE_CONTROL_NOWRITE (0 << 14)
#define PIPE_CONTROL_WRITE_QWORD (1 << 14)
#define PIPE_CONTROL_WRITE_DEPTH (2 << 14)
#define PIPE_CONTROL_WRITE_TIME (3 << 14)
#define PIPE_CONTROL_DEPTH_STALL (1 << 13)
#define PIPE_CONTROL_WC_FLUSH (1 << 12)
#define PIPE_CONTROL_IS_FLUSH (1 << 11)
#define PIPE_CONTROL_TC_FLUSH (1 << 10)
#define PIPE_CONTROL_NOTIFY_ENABLE (1 << 8)
#define PIPE_CONTROL_GLOBAL_GTT (1 << 2)
#define PIPE_CONTROL_LOCAL_PGTT (0 << 2)
#define PIPE_CONTROL_STALL_AT_SCOREBOARD (1 << 1)
#define PIPE_CONTROL_DEPTH_CACHE_FLUSH (1 << 0)
#define GEN8_3DPRIMITIVE GEN8_3D(3, 3, 0)
/* 3DPRIMITIVE bits */
#define VERTEX_SEQUENTIAL (0 << 15)
#define VERTEX_RANDOM (1 << 15)
#define ANISORATIO_2 0
#define ANISORATIO_4 1
#define ANISORATIO_6 2
#define ANISORATIO_8 3
#define ANISORATIO_10 4
#define ANISORATIO_12 5
#define ANISORATIO_14 6
#define ANISORATIO_16 7
#define BLENDFACTOR_ONE 0x1
#define BLENDFACTOR_SRC_COLOR 0x2
#define BLENDFACTOR_SRC_ALPHA 0x3
#define BLENDFACTOR_DST_ALPHA 0x4
#define BLENDFACTOR_DST_COLOR 0x5
#define BLENDFACTOR_SRC_ALPHA_SATURATE 0x6
#define BLENDFACTOR_CONST_COLOR 0x7
#define BLENDFACTOR_CONST_ALPHA 0x8
#define BLENDFACTOR_SRC1_COLOR 0x9
#define BLENDFACTOR_SRC1_ALPHA 0x0A
#define BLENDFACTOR_ZERO 0x11
#define BLENDFACTOR_INV_SRC_COLOR 0x12
#define BLENDFACTOR_INV_SRC_ALPHA 0x13
#define BLENDFACTOR_INV_DST_ALPHA 0x14
#define BLENDFACTOR_INV_DST_COLOR 0x15
#define BLENDFACTOR_INV_CONST_COLOR 0x17
#define BLENDFACTOR_INV_CONST_ALPHA 0x18
#define BLENDFACTOR_INV_SRC1_COLOR 0x19
#define BLENDFACTOR_INV_SRC1_ALPHA 0x1A
#define BLENDFUNCTION_ADD 0
#define BLENDFUNCTION_SUBTRACT 1
#define BLENDFUNCTION_REVERSE_SUBTRACT 2
#define GEN8_BLENDFUNCTION_MIN 3
#define BLENDFUNCTION_MAX 4
#define ALPHATEST_FORMAT_UNORM8 0
#define ALPHATEST_FORMAT_FLOAT32 1
#define CHROMAKEY_KILL_ON_ANY_MATCH 0
#define CHROMAKEY_REPLACE_BLACK 1
#define CLIP_API_OGL 0
#define CLIP_API_DX 1
#define CLIPMODE_NORMAL 0
#define CLIPMODE_CLIP_ALL 1
#define CLIPMODE_CLIP_NON_REJECTED 2
#define CLIPMODE_REJECT_ALL 3
#define CLIPMODE_ACCEPT_ALL 4
#define CLIP_NDCSPACE 0
#define CLIP_SCREENSPACE 1
#define COMPAREFUNCTION_ALWAYS 0
#define COMPAREFUNCTION_NEVER 1
#define COMPAREFUNCTION_LESS 2
#define COMPAREFUNCTION_EQUAL 3
#define COMPAREFUNCTION_LEQUAL 4
#define COMPAREFUNCTION_GREATER 5
#define COMPAREFUNCTION_NOTEQUAL 6
#define COMPAREFUNCTION_GEQUAL 7
#define COVERAGE_PIXELS_HALF 0
#define COVERAGE_PIXELS_1 1
#define COVERAGE_PIXELS_2 2
#define COVERAGE_PIXELS_4 3
#define DEPTHFORMAT_D32_FLOAT_S8X24_UINT 0
#define DEPTHFORMAT_D32_FLOAT 1
#define DEPTHFORMAT_D24_UNORM_S8_UINT 2
#define DEPTHFORMAT_D16_UNORM 5
#define FLOATING_POINT_IEEE_754 0
#define FLOATING_POINT_NON_IEEE_754 1
#define INDEX_BYTE 0
#define INDEX_WORD 1
#define INDEX_DWORD 2
#define LOGICOPFUNCTION_CLEAR 0
#define LOGICOPFUNCTION_NOR 1
#define LOGICOPFUNCTION_AND_INVERTED 2
#define LOGICOPFUNCTION_COPY_INVERTED 3
#define LOGICOPFUNCTION_AND_REVERSE 4
#define LOGICOPFUNCTION_INVERT 5
#define LOGICOPFUNCTION_XOR 6
#define LOGICOPFUNCTION_NAND 7
#define LOGICOPFUNCTION_AND 8
#define LOGICOPFUNCTION_EQUIV 9
#define LOGICOPFUNCTION_NOOP 10
#define LOGICOPFUNCTION_OR_INVERTED 11
#define LOGICOPFUNCTION_COPY 12
#define LOGICOPFUNCTION_OR_REVERSE 13
#define LOGICOPFUNCTION_OR 14
#define LOGICOPFUNCTION_SET 15
#define MAPFILTER_NEAREST 0x0
#define MAPFILTER_LINEAR 0x1
#define MAPFILTER_ANISOTROPIC 0x2
#define MAPFILTER_FLEXIBLE 0x3
#define MAPFILTER_MONO 0x6
#define MIPFILTER_NONE 0
#define MIPFILTER_NEAREST 1
#define MIPFILTER_LINEAR 3
#define POLYGON_FRONT_FACING 0
#define POLYGON_BACK_FACING 1
#define PREFILTER_ALWAYS 0x0
#define PREFILTER_NEVER 0x1
#define PREFILTER_LESS 0x2
#define PREFILTER_EQUAL 0x3
#define PREFILTER_LEQUAL 0x4
#define PREFILTER_GREATER 0x5
#define PREFILTER_NOTEQUAL 0x6
#define PREFILTER_GEQUAL 0x7
#define RASTRULE_UPPER_LEFT 0
#define RASTRULE_UPPER_RIGHT 1
#define STENCILOP_KEEP 0
#define STENCILOP_ZERO 1
#define STENCILOP_REPLACE 2
#define STENCILOP_INCRSAT 3
#define STENCILOP_DECRSAT 4
#define STENCILOP_INCR 5
#define STENCILOP_DECR 6
#define STENCILOP_INVERT 7
#define SURFACE_MIPMAPLAYOUT_BELOW 0
#define SURFACE_MIPMAPLAYOUT_RIGHT 1
#define SURFACEFORMAT_R32G32B32A32_FLOAT 0x000
#define SURFACEFORMAT_R32G32B32A32_SINT 0x001
#define SURFACEFORMAT_R32G32B32A32_UINT 0x002
#define SURFACEFORMAT_R32G32B32A32_UNORM 0x003
#define SURFACEFORMAT_R32G32B32A32_SNORM 0x004
#define SURFACEFORMAT_R64G64_FLOAT 0x005
#define SURFACEFORMAT_R32G32B32X32_FLOAT 0x006
#define SURFACEFORMAT_R32G32B32A32_SSCALED 0x007
#define SURFACEFORMAT_R32G32B32A32_USCALED 0x008
#define SURFACEFORMAT_R32G32B32_FLOAT 0x040
#define SURFACEFORMAT_R32G32B32_SINT 0x041
#define SURFACEFORMAT_R32G32B32_UINT 0x042
#define SURFACEFORMAT_R32G32B32_UNORM 0x043
#define SURFACEFORMAT_R32G32B32_SNORM 0x044
#define SURFACEFORMAT_R32G32B32_SSCALED 0x045
#define SURFACEFORMAT_R32G32B32_USCALED 0x046
#define SURFACEFORMAT_R16G16B16A16_UNORM 0x080
#define SURFACEFORMAT_R16G16B16A16_SNORM 0x081
#define SURFACEFORMAT_R16G16B16A16_SINT 0x082
#define SURFACEFORMAT_R16G16B16A16_UINT 0x083
#define SURFACEFORMAT_R16G16B16A16_FLOAT 0x084
#define SURFACEFORMAT_R32G32_FLOAT 0x085
#define SURFACEFORMAT_R32G32_SINT 0x086
#define SURFACEFORMAT_R32G32_UINT 0x087
#define SURFACEFORMAT_R32_FLOAT_X8X24_TYPELESS 0x088
#define SURFACEFORMAT_X32_TYPELESS_G8X24_UINT 0x089
#define SURFACEFORMAT_L32A32_FLOAT 0x08A
#define SURFACEFORMAT_R32G32_UNORM 0x08B
#define SURFACEFORMAT_R32G32_SNORM 0x08C
#define SURFACEFORMAT_R64_FLOAT 0x08D
#define SURFACEFORMAT_R16G16B16X16_UNORM 0x08E
#define SURFACEFORMAT_R16G16B16X16_FLOAT 0x08F
#define SURFACEFORMAT_A32X32_FLOAT 0x090
#define SURFACEFORMAT_L32X32_FLOAT 0x091
#define SURFACEFORMAT_I32X32_FLOAT 0x092
#define SURFACEFORMAT_R16G16B16A16_SSCALED 0x093
#define SURFACEFORMAT_R16G16B16A16_USCALED 0x094
#define SURFACEFORMAT_R32G32_SSCALED 0x095
#define SURFACEFORMAT_R32G32_USCALED 0x096
#define SURFACEFORMAT_B8G8R8A8_UNORM 0x0C0
#define SURFACEFORMAT_B8G8R8A8_UNORM_SRGB 0x0C1
#define SURFACEFORMAT_R10G10B10A2_UNORM 0x0C2
#define SURFACEFORMAT_R10G10B10A2_UNORM_SRGB 0x0C3
#define SURFACEFORMAT_R10G10B10A2_UINT 0x0C4
#define SURFACEFORMAT_R10G10B10_SNORM_A2_UNORM 0x0C5
#define SURFACEFORMAT_R8G8B8A8_UNORM 0x0C7
#define SURFACEFORMAT_R8G8B8A8_UNORM_SRGB 0x0C8
#define SURFACEFORMAT_R8G8B8A8_SNORM 0x0C9
#define SURFACEFORMAT_R8G8B8A8_SINT 0x0CA
#define SURFACEFORMAT_R8G8B8A8_UINT 0x0CB
#define SURFACEFORMAT_R16G16_UNORM 0x0CC
#define SURFACEFORMAT_R16G16_SNORM 0x0CD
#define SURFACEFORMAT_R16G16_SINT 0x0CE
#define SURFACEFORMAT_R16G16_UINT 0x0CF
#define SURFACEFORMAT_R16G16_FLOAT 0x0D0
#define SURFACEFORMAT_B10G10R10A2_UNORM 0x0D1
#define SURFACEFORMAT_B10G10R10A2_UNORM_SRGB 0x0D2
#define SURFACEFORMAT_R11G11B10_FLOAT 0x0D3
#define SURFACEFORMAT_R32_SINT 0x0D6
#define SURFACEFORMAT_R32_UINT 0x0D7
#define SURFACEFORMAT_R32_FLOAT 0x0D8
#define SURFACEFORMAT_R24_UNORM_X8_TYPELESS 0x0D9
#define SURFACEFORMAT_X24_TYPELESS_G8_UINT 0x0DA
#define SURFACEFORMAT_L16A16_UNORM 0x0DF
#define SURFACEFORMAT_I24X8_UNORM 0x0E0
#define SURFACEFORMAT_L24X8_UNORM 0x0E1
#define SURFACEFORMAT_A24X8_UNORM 0x0E2
#define SURFACEFORMAT_I32_FLOAT 0x0E3
#define SURFACEFORMAT_L32_FLOAT 0x0E4
#define SURFACEFORMAT_A32_FLOAT 0x0E5
#define SURFACEFORMAT_B8G8R8X8_UNORM 0x0E9
#define SURFACEFORMAT_B8G8R8X8_UNORM_SRGB 0x0EA
#define SURFACEFORMAT_R8G8B8X8_UNORM 0x0EB
#define SURFACEFORMAT_R8G8B8X8_UNORM_SRGB 0x0EC
#define SURFACEFORMAT_R9G9B9E5_SHAREDEXP 0x0ED
#define SURFACEFORMAT_B10G10R10X2_UNORM 0x0EE
#define SURFACEFORMAT_L16A16_FLOAT 0x0F0
#define SURFACEFORMAT_R32_UNORM 0x0F1
#define SURFACEFORMAT_R32_SNORM 0x0F2
#define SURFACEFORMAT_R10G10B10X2_USCALED 0x0F3
#define SURFACEFORMAT_R8G8B8A8_SSCALED 0x0F4
#define SURFACEFORMAT_R8G8B8A8_USCALED 0x0F5
#define SURFACEFORMAT_R16G16_SSCALED 0x0F6
#define SURFACEFORMAT_R16G16_USCALED 0x0F7
#define SURFACEFORMAT_R32_SSCALED 0x0F8
#define SURFACEFORMAT_R32_USCALED 0x0F9
#define SURFACEFORMAT_B5G6R5_UNORM 0x100
#define SURFACEFORMAT_B5G6R5_UNORM_SRGB 0x101
#define SURFACEFORMAT_B5G5R5A1_UNORM 0x102
#define SURFACEFORMAT_B5G5R5A1_UNORM_SRGB 0x103
#define SURFACEFORMAT_B4G4R4A4_UNORM 0x104
#define SURFACEFORMAT_B4G4R4A4_UNORM_SRGB 0x105
#define SURFACEFORMAT_R8G8_UNORM 0x106
#define SURFACEFORMAT_R8G8_SNORM 0x107
#define SURFACEFORMAT_R8G8_SINT 0x108
#define SURFACEFORMAT_R8G8_UINT 0x109
#define SURFACEFORMAT_R16_UNORM 0x10A
#define SURFACEFORMAT_R16_SNORM 0x10B
#define SURFACEFORMAT_R16_SINT 0x10C
#define SURFACEFORMAT_R16_UINT 0x10D
#define SURFACEFORMAT_R16_FLOAT 0x10E
#define SURFACEFORMAT_I16_UNORM 0x111
#define SURFACEFORMAT_L16_UNORM 0x112
#define SURFACEFORMAT_A16_UNORM 0x113
#define SURFACEFORMAT_L8A8_UNORM 0x114
#define SURFACEFORMAT_I16_FLOAT 0x115
#define SURFACEFORMAT_L16_FLOAT 0x116
#define SURFACEFORMAT_A16_FLOAT 0x117
#define SURFACEFORMAT_R5G5_SNORM_B6_UNORM 0x119
#define SURFACEFORMAT_B5G5R5X1_UNORM 0x11A
#define SURFACEFORMAT_B5G5R5X1_UNORM_SRGB 0x11B
#define SURFACEFORMAT_R8G8_SSCALED 0x11C
#define SURFACEFORMAT_R8G8_USCALED 0x11D
#define SURFACEFORMAT_R16_SSCALED 0x11E
#define SURFACEFORMAT_R16_USCALED 0x11F
#define SURFACEFORMAT_R8_UNORM 0x140
#define SURFACEFORMAT_R8_SNORM 0x141
#define SURFACEFORMAT_R8_SINT 0x142
#define SURFACEFORMAT_R8_UINT 0x143
#define SURFACEFORMAT_A8_UNORM 0x144
#define SURFACEFORMAT_I8_UNORM 0x145
#define SURFACEFORMAT_L8_UNORM 0x146
#define SURFACEFORMAT_P4A4_UNORM 0x147
#define SURFACEFORMAT_A4P4_UNORM 0x148
#define SURFACEFORMAT_R8_SSCALED 0x149
#define SURFACEFORMAT_R8_USCALED 0x14A
#define SURFACEFORMAT_R1_UINT 0x181
#define SURFACEFORMAT_YCRCB_NORMAL 0x182
#define SURFACEFORMAT_YCRCB_SWAPUVY 0x183
#define SURFACEFORMAT_BC1_UNORM 0x186
#define SURFACEFORMAT_BC2_UNORM 0x187
#define SURFACEFORMAT_BC3_UNORM 0x188
#define SURFACEFORMAT_BC4_UNORM 0x189
#define SURFACEFORMAT_BC5_UNORM 0x18A
#define SURFACEFORMAT_BC1_UNORM_SRGB 0x18B
#define SURFACEFORMAT_BC2_UNORM_SRGB 0x18C
#define SURFACEFORMAT_BC3_UNORM_SRGB 0x18D
#define SURFACEFORMAT_MONO8 0x18E
#define SURFACEFORMAT_YCRCB_SWAPUV 0x18F
#define SURFACEFORMAT_YCRCB_SWAPY 0x190
#define SURFACEFORMAT_DXT1_RGB 0x191
#define SURFACEFORMAT_FXT1 0x192
#define SURFACEFORMAT_R8G8B8_UNORM 0x193
#define SURFACEFORMAT_R8G8B8_SNORM 0x194
#define SURFACEFORMAT_R8G8B8_SSCALED 0x195
#define SURFACEFORMAT_R8G8B8_USCALED 0x196
#define SURFACEFORMAT_R64G64B64A64_FLOAT 0x197
#define SURFACEFORMAT_R64G64B64_FLOAT 0x198
#define SURFACEFORMAT_BC4_SNORM 0x199
#define SURFACEFORMAT_BC5_SNORM 0x19A
#define SURFACEFORMAT_R16G16B16_UNORM 0x19C
#define SURFACEFORMAT_R16G16B16_SNORM 0x19D
#define SURFACEFORMAT_R16G16B16_SSCALED 0x19E
#define SURFACEFORMAT_R16G16B16_USCALED 0x19F
#define SURFACE_1D 0
#define SURFACE_2D 1
#define SURFACE_3D 2
#define SURFACE_CUBE 3
#define SURFACE_BUFFER 4
#define SURFACE_NULL 7
#define TEXCOORDMODE_WRAP 0
#define TEXCOORDMODE_MIRROR 1
#define TEXCOORDMODE_CLAMP 2
#define TEXCOORDMODE_CUBE 3
#define TEXCOORDMODE_CLAMP_BORDER 4
#define TEXCOORDMODE_MIRROR_ONCE 5
#define THREAD_PRIORITY_NORMAL 0
#define THREAD_PRIORITY_HIGH 1
#define VERTEX_SUBPIXEL_PRECISION_8BITS 0
#define VERTEX_SUBPIXEL_PRECISION_4BITS 1
#define COMPONENT_NOSTORE 0
#define COMPONENT_STORE_SRC 1
#define COMPONENT_STORE_0 2
#define COMPONENT_STORE_1_FLT 3
#define COMPONENT_STORE_1_INT 4
#define COMPONENT_STORE_VID 5
#define COMPONENT_STORE_IID 6
#define COMPONENT_STORE_PID 7
/* Execution Unit (EU) defines
*/
#define GEN8_ALIGN_1 0
#define GEN8_ALIGN_16 1
#define GEN8_ADDRESS_DIRECT 0
#define GEN8_ADDRESS_REGISTER_INDIRECT_REGISTER 1
#define GEN8_CHANNEL_X 0
#define GEN8_CHANNEL_Y 1
#define GEN8_CHANNEL_Z 2
#define GEN8_CHANNEL_W 3
#define GEN8_COMPRESSION_NONE 0
#define GEN8_COMPRESSION_2NDHALF 1
#define GEN8_COMPRESSION_COMPRESSED 2
#define GEN8_CONDITIONAL_NONE 0
#define GEN8_CONDITIONAL_Z 1
#define GEN8_CONDITIONAL_NZ 2
#define GEN8_CONDITIONAL_EQ 1 /* Z */
#define GEN8_CONDITIONAL_NEQ 2 /* NZ */
#define GEN8_CONDITIONAL_G 3
#define GEN8_CONDITIONAL_GE 4
#define GEN8_CONDITIONAL_L 5
#define GEN8_CONDITIONAL_LE 6
#define GEN8_CONDITIONAL_C 7
#define GEN8_CONDITIONAL_O 8
#define GEN8_DEBUG_NONE 0
#define GEN8_DEBUG_BREAKPOINT 1
#define GEN8_DEPENDENCY_NORMAL 0
#define GEN8_DEPENDENCY_NOTCLEARED 1
#define GEN8_DEPENDENCY_NOTCHECKED 2
#define GEN8_DEPENDENCY_DISABLE 3
#define GEN8_EXECUTE_1 0
#define GEN8_EXECUTE_2 1
#define GEN8_EXECUTE_4 2
#define GEN8_EXECUTE_8 3
#define GEN8_EXECUTE_16 4
#define GEN8_EXECUTE_32 5
#define GEN8_HORIZONTAL_STRIDE_0 0
#define GEN8_HORIZONTAL_STRIDE_1 1
#define GEN8_HORIZONTAL_STRIDE_2 2
#define GEN8_HORIZONTAL_STRIDE_4 3
#define GEN8_INSTRUCTION_NORMAL 0
#define GEN8_INSTRUCTION_SATURATE 1
#define GEN8_OPCODE_MOV 1
#define GEN8_OPCODE_SEL 2
#define GEN8_OPCODE_NOT 4
#define GEN8_OPCODE_AND 5
#define GEN8_OPCODE_OR 6
#define GEN8_OPCODE_XOR 7
#define GEN8_OPCODE_SHR 8
#define GEN8_OPCODE_SHL 9
#define GEN8_OPCODE_RSR 10
#define GEN8_OPCODE_RSL 11
#define GEN8_OPCODE_ASR 12
#define GEN8_OPCODE_CMP 16
#define GEN8_OPCODE_JMPI 32
#define GEN8_OPCODE_IF 34
#define GEN8_OPCODE_IFF 35
#define GEN8_OPCODE_ELSE 36
#define GEN8_OPCODE_ENDIF 37
#define GEN8_OPCODE_DO 38
#define GEN8_OPCODE_WHILE 39
#define GEN8_OPCODE_BREAK 40
#define GEN8_OPCODE_CONTINUE 41
#define GEN8_OPCODE_HALT 42
#define GEN8_OPCODE_MSAVE 44
#define GEN8_OPCODE_MRESTORE 45
#define GEN8_OPCODE_PUSH 46
#define GEN8_OPCODE_POP 47
#define GEN8_OPCODE_WAIT 48
#define GEN8_OPCODE_SEND 49
#define GEN8_OPCODE_ADD 64
#define GEN8_OPCODE_MUL 65
#define GEN8_OPCODE_AVG 66
#define GEN8_OPCODE_FRC 67
#define GEN8_OPCODE_RNDU 68
#define GEN8_OPCODE_RNDD 69
#define GEN8_OPCODE_RNDE 70
#define GEN8_OPCODE_RNDZ 71
#define GEN8_OPCODE_MAC 72
#define GEN8_OPCODE_MACH 73
#define GEN8_OPCODE_LZD 74
#define GEN8_OPCODE_SAD2 80
#define GEN8_OPCODE_SADA2 81
#define GEN8_OPCODE_DP4 84
#define GEN8_OPCODE_DPH 85
#define GEN8_OPCODE_DP3 86
#define GEN8_OPCODE_DP2 87
#define GEN8_OPCODE_DPA2 88
#define GEN8_OPCODE_LINE 89
#define GEN8_OPCODE_NOP 126
#define GEN8_PREDICATE_NONE 0
#define GEN8_PREDICATE_NORMAL 1
#define GEN8_PREDICATE_ALIGN1_ANYV 2
#define GEN8_PREDICATE_ALIGN1_ALLV 3
#define GEN8_PREDICATE_ALIGN1_ANY2H 4
#define GEN8_PREDICATE_ALIGN1_ALL2H 5
#define GEN8_PREDICATE_ALIGN1_ANY4H 6
#define GEN8_PREDICATE_ALIGN1_ALL4H 7
#define GEN8_PREDICATE_ALIGN1_ANY8H 8
#define GEN8_PREDICATE_ALIGN1_ALL8H 9
#define GEN8_PREDICATE_ALIGN1_ANY16H 10
#define GEN8_PREDICATE_ALIGN1_ALL16H 11
#define GEN8_PREDICATE_ALIGN16_REPLICATE_X 2
#define GEN8_PREDICATE_ALIGN16_REPLICATE_Y 3
#define GEN8_PREDICATE_ALIGN16_REPLICATE_Z 4
#define GEN8_PREDICATE_ALIGN16_REPLICATE_W 5
#define GEN8_PREDICATE_ALIGN16_ANY4H 6
#define GEN8_PREDICATE_ALIGN16_ALL4H 7
#define GEN8_ARCHITECTURE_REGISTER_FILE 0
#define GEN8_GENERAL_REGISTER_FILE 1
#define GEN8_MESSAGE_REGISTER_FILE 2
#define GEN8_IMMEDIATE_VALUE 3
#define GEN8_REGISTER_TYPE_UD 0
#define GEN8_REGISTER_TYPE_D 1
#define GEN8_REGISTER_TYPE_UW 2
#define GEN8_REGISTER_TYPE_W 3
#define GEN8_REGISTER_TYPE_UB 4
#define GEN8_REGISTER_TYPE_B 5
#define GEN8_REGISTER_TYPE_VF 5 /* packed float vector, immediates only? */
#define GEN8_REGISTER_TYPE_HF 6
#define GEN8_REGISTER_TYPE_V 6 /* packed int vector, immediates only, uword dest only */
#define GEN8_REGISTER_TYPE_F 7
#define GEN8_ARF_NULL 0x00
#define GEN8_ARF_ADDRESS 0x10
#define GEN8_ARF_ACCUMULATOR 0x20
#define GEN8_ARF_FLAG 0x30
#define GEN8_ARF_MASK 0x40
#define GEN8_ARF_MASK_STACK 0x50
#define GEN8_ARF_MASK_STACK_DEPTH 0x60
#define GEN8_ARF_STATE 0x70
#define GEN8_ARF_CONTROL 0x80
#define GEN8_ARF_NOTIFICATION_COUNT 0x90
#define GEN8_ARF_IP 0xA0
#define GEN8_AMASK 0
#define GEN8_IMASK 1
#define GEN8_LMASK 2
#define GEN8_CMASK 3
#define GEN8_THREAD_NORMAL 0
#define GEN8_THREAD_ATOMIC 1
#define GEN8_THREAD_SWITCH 2
#define GEN8_VERTICAL_STRIDE_0 0
#define GEN8_VERTICAL_STRIDE_1 1
#define GEN8_VERTICAL_STRIDE_2 2
#define GEN8_VERTICAL_STRIDE_4 3
#define GEN8_VERTICAL_STRIDE_8 4
#define GEN8_VERTICAL_STRIDE_16 5
#define GEN8_VERTICAL_STRIDE_32 6
#define GEN8_VERTICAL_STRIDE_64 7
#define GEN8_VERTICAL_STRIDE_128 8
#define GEN8_VERTICAL_STRIDE_256 9
#define GEN8_VERTICAL_STRIDE_ONE_DIMENSIONAL 0xF
#define GEN8_WIDTH_1 0
#define GEN8_WIDTH_2 1
#define GEN8_WIDTH_4 2
#define GEN8_WIDTH_8 3
#define GEN8_WIDTH_16 4
#define GEN8_STATELESS_BUFFER_BOUNDARY_1K 0
#define GEN8_STATELESS_BUFFER_BOUNDARY_2K 1
#define GEN8_STATELESS_BUFFER_BOUNDARY_4K 2
#define GEN8_STATELESS_BUFFER_BOUNDARY_8K 3
#define GEN8_STATELESS_BUFFER_BOUNDARY_16K 4
#define GEN8_STATELESS_BUFFER_BOUNDARY_32K 5
#define GEN8_STATELESS_BUFFER_BOUNDARY_64K 6
#define GEN8_STATELESS_BUFFER_BOUNDARY_128K 7
#define GEN8_STATELESS_BUFFER_BOUNDARY_256K 8
#define GEN8_STATELESS_BUFFER_BOUNDARY_512K 9
#define GEN8_STATELESS_BUFFER_BOUNDARY_1M 10
#define GEN8_STATELESS_BUFFER_BOUNDARY_2M 11
#define GEN8_POLYGON_FACING_FRONT 0
#define GEN8_POLYGON_FACING_BACK 1
#define GEN8_MESSAGE_TARGET_NULL 0
#define GEN8_MESSAGE_TARGET_MATH 1
#define GEN8_MESSAGE_TARGET_SAMPLER 2
#define GEN8_MESSAGE_TARGET_GATEWAY 3
#define GEN8_MESSAGE_TARGET_DATAPORT_READ 4
#define GEN8_MESSAGE_TARGET_DATAPORT_WRITE 5
#define GEN8_MESSAGE_TARGET_URB 6
#define GEN8_MESSAGE_TARGET_THREAD_SPAWNER 7
#define GEN8_SAMPLER_RETURN_FORMAT_FLOAT32 0
#define GEN8_SAMPLER_RETURN_FORMAT_UINT32 2
#define GEN8_SAMPLER_RETURN_FORMAT_SINT32 3
#define GEN8_SAMPLER_MESSAGE_SIMD8_SAMPLE 0
#define GEN8_SAMPLER_MESSAGE_SIMD16_SAMPLE 0
#define GEN8_SAMPLER_MESSAGE_SIMD16_SAMPLE_BIAS 0
#define GEN8_SAMPLER_MESSAGE_SIMD8_KILLPIX 1
#define GEN8_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_LOD 1
#define GEN8_SAMPLER_MESSAGE_SIMD16_SAMPLE_LOD 1
#define GEN8_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_GRADIENTS 2
#define GEN8_SAMPLER_MESSAGE_SIMD8_SAMPLE_GRADIENTS 2
#define GEN8_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_COMPARE 0
#define GEN8_SAMPLER_MESSAGE_SIMD16_SAMPLE_COMPARE 2
#define GEN8_SAMPLER_MESSAGE_SIMD4X2_RESINFO 2
#define GEN8_SAMPLER_MESSAGE_SIMD8_RESINFO 2
#define GEN8_SAMPLER_MESSAGE_SIMD16_RESINFO 2
#define GEN8_SAMPLER_MESSAGE_SIMD4X2_LD 3
#define GEN8_SAMPLER_MESSAGE_SIMD8_LD 3
#define GEN8_SAMPLER_MESSAGE_SIMD16_LD 3
#define GEN8_DATAPORT_OWORD_BLOCK_1_OWORDLOW 0
#define GEN8_DATAPORT_OWORD_BLOCK_1_OWORDHIGH 1
#define GEN8_DATAPORT_OWORD_BLOCK_2_OWORDS 2
#define GEN8_DATAPORT_OWORD_BLOCK_4_OWORDS 3
#define GEN8_DATAPORT_OWORD_BLOCK_8_OWORDS 4
#define GEN8_DATAPORT_OWORD_DUAL_BLOCK_1OWORD 0
#define GEN8_DATAPORT_OWORD_DUAL_BLOCK_4OWORDS 2
#define GEN8_DATAPORT_DWORD_SCATTERED_BLOCK_8DWORDS 2
#define GEN8_DATAPORT_DWORD_SCATTERED_BLOCK_16DWORDS 3
#define GEN8_DATAPORT_READ_MESSAGE_OWORD_BLOCK_READ 0
#define GEN8_DATAPORT_READ_MESSAGE_OWORD_DUAL_BLOCK_READ 1
#define GEN8_DATAPORT_READ_MESSAGE_DWORD_BLOCK_READ 2
#define GEN8_DATAPORT_READ_MESSAGE_DWORD_SCATTERED_READ 3
#define GEN8_DATAPORT_READ_TARGET_DATA_CACHE 0
#define GEN8_DATAPORT_READ_TARGET_RENDER_CACHE 1
#define GEN8_DATAPORT_READ_TARGET_SAMPLER_CACHE 2
#define GEN8_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE 0
#define GEN8_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE_REPLICATED 1
#define GEN8_DATAPORT_RENDER_TARGET_WRITE_SIMD8_DUAL_SOURCE_SUBSPAN01 2
#define GEN8_DATAPORT_RENDER_TARGET_WRITE_SIMD8_DUAL_SOURCE_SUBSPAN23 3
#define GEN8_DATAPORT_RENDER_TARGET_WRITE_SIMD8_SINGLE_SOURCE_SUBSPAN01 4
#define GEN8_DATAPORT_WRITE_MESSAGE_OWORD_BLOCK_WRITE 0
#define GEN8_DATAPORT_WRITE_MESSAGE_OWORD_DUAL_BLOCK_WRITE 1
#define GEN8_DATAPORT_WRITE_MESSAGE_DWORD_BLOCK_WRITE 2
#define GEN8_DATAPORT_WRITE_MESSAGE_DWORD_SCATTERED_WRITE 3
#define GEN8_DATAPORT_WRITE_MESSAGE_RENDER_TARGET_WRITE 4
#define GEN8_DATAPORT_WRITE_MESSAGE_STREAMED_VERTEX_BUFFER_WRITE 5
#define GEN8_DATAPORT_WRITE_MESSAGE_FLUSH_RENDER_CACHE 7
#define GEN8_MATH_FUNCTION_INV 1
#define GEN8_MATH_FUNCTION_LOG 2
#define GEN8_MATH_FUNCTION_EXP 3
#define GEN8_MATH_FUNCTION_SQRT 4
#define GEN8_MATH_FUNCTION_RSQ 5
#define GEN8_MATH_FUNCTION_SIN 6 /* was 7 */
#define GEN8_MATH_FUNCTION_COS 7 /* was 8 */
#define GEN8_MATH_FUNCTION_SINCOS 8 /* was 6 */
#define GEN8_MATH_FUNCTION_TAN 9
#define GEN8_MATH_FUNCTION_POW 10
#define GEN8_MATH_FUNCTION_INT_DIV_QUOTIENT_AND_REMAINDER 11
#define GEN8_MATH_FUNCTION_INT_DIV_QUOTIENT 12
#define GEN8_MATH_FUNCTION_INT_DIV_REMAINDER 13
#define GEN8_MATH_INTEGER_UNSIGNED 0
#define GEN8_MATH_INTEGER_SIGNED 1
#define GEN8_MATH_PRECISION_FULL 0
#define GEN8_MATH_PRECISION_PARTIAL 1
#define GEN8_MATH_SATURATE_NONE 0
#define GEN8_MATH_SATURATE_SATURATE 1
#define GEN8_MATH_DATA_VECTOR 0
#define GEN8_MATH_DATA_SCALAR 1
#define GEN8_URB_OPCODE_WRITE 0
#define GEN8_URB_SWIZZLE_NONE 0
#define GEN8_URB_SWIZZLE_INTERLEAVE 1
#define GEN8_URB_SWIZZLE_TRANSPOSE 2
#define GEN8_SCRATCH_SPACE_SIZE_1K 0
#define GEN8_SCRATCH_SPACE_SIZE_2K 1
#define GEN8_SCRATCH_SPACE_SIZE_4K 2
#define GEN8_SCRATCH_SPACE_SIZE_8K 3
#define GEN8_SCRATCH_SPACE_SIZE_16K 4
#define GEN8_SCRATCH_SPACE_SIZE_32K 5
#define GEN8_SCRATCH_SPACE_SIZE_64K 6
#define GEN8_SCRATCH_SPACE_SIZE_128K 7
#define GEN8_SCRATCH_SPACE_SIZE_256K 8
#define GEN8_SCRATCH_SPACE_SIZE_512K 9
#define GEN8_SCRATCH_SPACE_SIZE_1M 10
#define GEN8_SCRATCH_SPACE_SIZE_2M 11
struct gen8_blend_state {
struct {
/* 00 */ uint32_t pad:19;
/* 19 */ uint32_t y_dither_offset:2;
/* 21 */ uint32_t x_dither_offset:2;
/* 23 */ uint32_t color_dither_enable:1;
/* 24 */ uint32_t alpha_test_function:3;
/* 27 */ uint32_t alpha_test:1;
/* 28 */ uint32_t alpha_to_coverage_dither:1;
/* 29 */ uint32_t alpha_to_one:1;
/* 30 */ uint32_t ia_blend:1;
/* 31 */ uint32_t alpha_to_coverage:1;
} common;
struct {
/* 00 */ uint32_t write_disable_blue:1;
/* 01 */ uint32_t write_disable_green:1;
/* 02 */ uint32_t write_disable_red:1;
/* 03 */ uint32_t write_disable_alpha:1;
/* 04 */ uint32_t pad0:1;
/* 05 */ uint32_t alpha_blend_function:3;
/* 08 */ uint32_t dest_alpha_blend_factor:5;
/* 13 */ uint32_t source_alpha_blend_factor:5;
/* 18 */ uint32_t color_blend_function:3;
/* 21 */ uint32_t dest_blend_factor:5;
/* 26 */ uint32_t source_blend_factor:5;
/* 31 */ uint32_t color_blend:1;
/* 32 */ uint32_t post_blend_clamp:1;
/* 33 */ uint32_t pre_blend_clamp:1;
/* 34 */ uint32_t color_clamp_range:2;
/* 36 */ uint32_t pre_blend_source_only_clamp:1;
/* 37 */ uint32_t pad1:22;
/* 59 */ uint32_t logic_op_function:4;
/* 63 */ uint32_t logic_op:1;
} rt;
};
struct gen8_color_calc_state {
struct {
/* 00 */ uint32_t alpha_test_format:1;
/* 01 */ uint32_t pad0:14;
/* 15 */ uint32_t round_disable:1;
/* 16 */ uint32_t bf_stencil_ref:8;
/* 24 */ uint32_t stencil_ref:8;
} cc0;
union {
float alpha_ref_f;
struct {
uint32_t ui:8;
uint32_t pad0:24;
} alpha_ref_fi;
} cc1;
float constant_r;
float constant_g;
float constant_b;
float constant_a;
};
struct gen8_sampler_state {
struct {
/* 00 */ unsigned int aniso_algorithm:1;
/* 01 */ unsigned int lod_bias:13;
/* 14 */ unsigned int min_filter:3;
/* 17 */ unsigned int mag_filter:3;
/* 20 */ unsigned int mip_filter:2;
/* 22 */ unsigned int base_level:5;
/* 27 */ unsigned int lod_preclamp:2;
/* 29 */ unsigned int default_color_mode:1;
/* 30 */ unsigned int flexible_filter_clamp:1;
/* 31 */ unsigned int disable:1;
} ss0;
struct {
/* 00 */ unsigned int cube_control_mode:1;
/* 01 */ unsigned int shadow_function:3;
/* 04 */ unsigned int chroma_key_mode:1;
/* 05 */ unsigned int chroma_key_index:2;
/* 07 */ unsigned int chroma_key_enable:1;
/* 08 */ unsigned int max_lod:12;
/* 20 */ unsigned int min_lod:12;
} ss1;
struct {
unsigned int pad:6;
unsigned int default_color_pointer:26;
} ss2;
struct {
/* 00 */ unsigned int r_wrap_mode:3;
/* 03 */ unsigned int t_wrap_mode:3;
/* 06 */ unsigned int s_wrap_mode:3;
/* 09 */ unsigned int pad:1;
/* 10 */ unsigned int non_normalized_coord:1;
/* 11 */ unsigned int trilinear_quality:2;
/* 13 */ unsigned int address_round:6;
/* 19 */ unsigned int max_aniso:3;
/* 22 */ unsigned int pad0:2;
/* 24 */ unsigned int non_separable_filter:8;
} ss3;
};
/* Surface state DW0 */
#define SURFACE_RC_READ_WRITE (1 << 8)
#define SURFACE_TILED (1 << 13)
#define SURFACE_TILED_Y (1 << 12)
#define SURFACE_FORMAT_SHIFT 18
#define SURFACE_VALIGN_1 (0 << 16) /* reserved! */
#define SURFACE_VALIGN_4 (1 << 16)
#define SURFACE_VALIGN_8 (2 << 16)
#define SURFACE_VALIGN_16 (3 << 16)
#define SURFACE_HALIGN_1 (0 << 14) /* reserved! */
#define SURFACE_HALIGN_4 (1 << 14)
#define SURFACE_HALIGN_8 (2 << 14)
#define SURFACE_HALIGN_16 (3 << 14)
#define SURFACE_TYPE_SHIFT 29
/* Surface state DW2 */
#define SURFACE_HEIGHT_SHIFT 16
#define SURFACE_WIDTH_SHIFT 0
/* Surface state DW3 */
#define SURFACE_DEPTH_SHIFT 21
#define SURFACE_PITCH_SHIFT 0
#define SWIZZLE_ZERO 0
#define SWIZZLE_ONE 1
#define SWIZZLE_RED 4
#define SWIZZLE_GREEN 5
#define SWIZZLE_BLUE 6
#define SWIZZLE_ALPHA 7
#define __SURFACE_SWIZZLE(r,g,b,a) \
((a) << 16 | (b) << 19 | (g) << 22 | (r) << 25)
#define SURFACE_SWIZZLE(r,g,b,a) \
__SURFACE_SWIZZLE(SWIZZLE_##r, SWIZZLE_##g, SWIZZLE_##b, SWIZZLE_##a)
typedef enum {
SAMPLER_FILTER_NEAREST = 0,
SAMPLER_FILTER_BILINEAR,
FILTER_COUNT
} sampler_filter_t;
typedef enum {
SAMPLER_EXTEND_NONE = 0,
SAMPLER_EXTEND_REPEAT,
SAMPLER_EXTEND_PAD,
SAMPLER_EXTEND_REFLECT,
EXTEND_COUNT
} sampler_extend_t;
#endif
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