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#ifndef SNA_DAMAGE_H
#define SNA_DAMAGE_H

#include <regionstr.h>
#include <list.h>

#include "compiler.h"

struct sna_damage {
	BoxRec extents;
	pixman_region16_t region;
	enum sna_damage_mode {
		DAMAGE_ADD = 0,
		DAMAGE_SUBTRACT,
		DAMAGE_ALL,
	} mode;
	int remain, dirty;
	BoxPtr box;
	struct {
		struct list list;
		int size;
		BoxRec box[8];
	} embedded_box;
};

fastcall struct sna_damage *_sna_damage_add(struct sna_damage *damage,
					    RegionPtr region);
static inline void sna_damage_add(struct sna_damage **damage,
				  RegionPtr region)
{
	*damage = _sna_damage_add(*damage, region);
}

fastcall struct sna_damage *_sna_damage_add_box(struct sna_damage *damage,
						const BoxRec *box);
static inline void sna_damage_add_box(struct sna_damage **damage,
				      const BoxRec *box)
{
	*damage = _sna_damage_add_box(*damage, box);
}

struct sna_damage *_sna_damage_add_boxes(struct sna_damage *damage,
					 const BoxRec *box, int n,
					 int16_t dx, int16_t dy);
static inline void sna_damage_add_boxes(struct sna_damage **damage,
					const BoxRec *box, int n,
					int16_t dx, int16_t dy)
{
	*damage = _sna_damage_add_boxes(*damage, box, n, dx, dy);
}

struct sna_damage *_sna_damage_add_rectangles(struct sna_damage *damage,
					      const xRectangle *r, int n,
					      int16_t dx, int16_t dy);
static inline void sna_damage_add_rectangles(struct sna_damage **damage,
					     const xRectangle *r, int n,
					     int16_t dx, int16_t dy)
{
	if (damage)
		*damage = _sna_damage_add_rectangles(*damage, r, n, dx, dy);
}

struct sna_damage *_sna_damage_add_points(struct sna_damage *damage,
					  const DDXPointRec *p, int n,
					  int16_t dx, int16_t dy);
static inline void sna_damage_add_points(struct sna_damage **damage,
					 const DDXPointRec *p, int n,
					 int16_t dx, int16_t dy)
{
	if (damage)
		*damage = _sna_damage_add_points(*damage, p, n, dx, dy);
}

struct sna_damage *_sna_damage_is_all(struct sna_damage *damage,
				       int width, int height);
static inline bool sna_damage_is_all(struct sna_damage **damage,
				     int width, int height)
{
	if (*damage == NULL)
		return false;

	switch ((*damage)->mode) {
	case DAMAGE_ALL:
		return true;
	case DAMAGE_SUBTRACT:
		return false;
	default:
	case DAMAGE_ADD:
		if ((*damage)->extents.x2 < width  || (*damage)->extents.x1 > 0)
			return false;
		if ((*damage)->extents.y2 < height || (*damage)->extents.y1 > 0)
			return false;
		*damage = _sna_damage_is_all(*damage, width, height);
		return (*damage)->mode == DAMAGE_ALL;
	}
}

struct sna_damage *_sna_damage_all(struct sna_damage *damage,
				   int width, int height);
static inline void sna_damage_all(struct sna_damage **damage,
				  int width, int height)
{
	*damage = _sna_damage_all(*damage, width, height);
}

fastcall struct sna_damage *_sna_damage_subtract(struct sna_damage *damage,
						 RegionPtr region);
static inline void sna_damage_subtract(struct sna_damage **damage,
				       RegionPtr region)
{
	*damage = _sna_damage_subtract(*damage, region);
}

fastcall struct sna_damage *_sna_damage_subtract_box(struct sna_damage *damage,
						     const BoxRec *box);
static inline void sna_damage_subtract_box(struct sna_damage **damage,
					   const BoxRec *box)
{
	*damage = _sna_damage_subtract_box(*damage, box);
}

Bool sna_damage_intersect(struct sna_damage *damage,
			  RegionPtr region, RegionPtr result);

int sna_damage_contains_box(struct sna_damage *damage,
			    const BoxRec *box);
bool sna_damage_contains_box__no_reduce(const struct sna_damage *damage,
					const BoxRec *box);

int sna_damage_get_boxes(struct sna_damage *damage, BoxPtr *boxes);

struct sna_damage *_sna_damage_reduce(struct sna_damage *damage);
static inline void sna_damage_reduce(struct sna_damage **damage)
{
	if (*damage == NULL)
		return;

	if ((*damage)->dirty)
		*damage = _sna_damage_reduce(*damage);
}

static inline void sna_damage_reduce_all(struct sna_damage **damage,
					 int width, int height)
{
	DBG(("%s(width=%d, height=%d)\n", __FUNCTION__, width, height));

	if (*damage == NULL)
		return;

	if ((*damage)->mode == DAMAGE_ADD &&
	    (*damage)->extents.x1 <= 0 &&
	    (*damage)->extents.y1 <= 0 &&
	    (*damage)->extents.x2 >= width &&
	    (*damage)->extents.y2 >= height) {
		if ((*damage)->dirty &&
		    (*damage = _sna_damage_reduce(*damage)) == NULL)
			return;

		if ((*damage)->region.data == NULL)
			*damage = _sna_damage_all(*damage, width, height);
	}
}

void __sna_damage_destroy(struct sna_damage *damage);
static inline void sna_damage_destroy(struct sna_damage **damage)
{
	if (*damage == NULL)
		return;

	__sna_damage_destroy(*damage);
	*damage = NULL;
}

#if DEBUG_DAMAGE && TEST_DAMAGE
void sna_damage_selftest(void);
#else
static inline void sna_damage_selftest(void) {}
#endif

#endif /* SNA_DAMAGE_H */