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authorEric Anholt <anholt@freebsd.org>2004-06-20 07:34:55 +0000
committerEric Anholt <anholt@freebsd.org>2004-06-20 07:34:55 +0000
commit6bdf3d36ea3086432af5157540fde4e0aa0c44dc (patch)
treebbdc2cd67a5c535a9ce7007fa4cb72aa57a8ab66
parent8c1b37420ea890f76edb97aed61ee427a871cd3f (diff)
Add file missed in last commit: Bug #748:
- Add Render acceleration for Radeon 100 and 200-series cards, enabled by default. Notable performance gains include 27fps in cairogears instead of 6fps (compared to 50 with glitz), and my disks are now the bottleneck in an ls -lR in gnome-terminal. Only supported in DRI mode because the MMIO submission hangs the card so far, but the code is left in because it may be supportable soon. - Add xorg.conf options to disable Render acceleration and to force the subpixel order in the server (Hui Yu). Many thanks to Hui Yu at ATI for the code this was based off of, Michel Daenzer for bugfixes and suggestions, and LinuxFund for sponsoring the work.
-rw-r--r--src/radeon_render.c854
1 files changed, 854 insertions, 0 deletions
diff --git a/src/radeon_render.c b/src/radeon_render.c
new file mode 100644
index 0000000..fe19299
--- /dev/null
+++ b/src/radeon_render.c
@@ -0,0 +1,854 @@
+
+#include "dixstruct.h"
+
+#include "xaa.h"
+#include "xaalocal.h"
+
+#ifndef RENDER_GENERIC_HELPER
+#define RENDER_GENERIC_HELPER
+
+static void RadeonInit3DEngineMMIO(ScrnInfoPtr pScrn);
+#ifdef XF86DRI
+static void RadeonInit3DEngineCP(ScrnInfoPtr pScrn);
+#endif
+
+struct blendinfo {
+ Bool dst_alpha;
+ Bool src_alpha;
+ CARD32 blend_cntl;
+};
+
+/* The first part of blend_cntl corresponds to Fa from the render "protocol"
+ * document, and the second part to Fb.
+ */
+static const struct blendinfo RadeonBlendOp[] = {
+ /* Clear */
+ {0, 0, RADEON_SRC_BLEND_GL_ZERO |
+ RADEON_DST_BLEND_GL_ZERO},
+ /* Src */
+ {0, 0, RADEON_SRC_BLEND_GL_ONE |
+ RADEON_DST_BLEND_GL_ZERO},
+ /* Dst */
+ {0, 0, RADEON_SRC_BLEND_GL_ZERO |
+ RADEON_DST_BLEND_GL_ONE},
+ /* Over */
+ {0, 1, RADEON_SRC_BLEND_GL_ONE |
+ RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA},
+ /* OverReverse */
+ {1, 0, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA |
+ RADEON_DST_BLEND_GL_ONE},
+ /* In */
+ {1, 0, RADEON_SRC_BLEND_GL_DST_ALPHA |
+ RADEON_DST_BLEND_GL_ZERO},
+ /* InReverse */
+ {0, 1, RADEON_SRC_BLEND_GL_ZERO |
+ RADEON_DST_BLEND_GL_SRC_ALPHA},
+ /* Out */
+ {1, 0, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA |
+ RADEON_DST_BLEND_GL_ZERO},
+ /* OutReverse */
+ {0, 1, RADEON_SRC_BLEND_GL_ZERO |
+ RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA},
+ /* Atop */
+ {1, 1, RADEON_SRC_BLEND_GL_DST_ALPHA |
+ RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA},
+ /* AtopReverse */
+ {1, 1, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA |
+ RADEON_DST_BLEND_GL_SRC_ALPHA},
+ /* Xor */
+ {1, 1, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA |
+ RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA},
+ /* Add */
+ {0, 0, RADEON_SRC_BLEND_GL_ONE |
+ RADEON_DST_BLEND_GL_ONE},
+ /* Saturate */
+ {0, 1, RADEON_SRC_BLEND_GL_SRC_ALPHA_SATURATE |
+ RADEON_DST_BLEND_GL_ONE},
+ {0, 0, 0},
+ {0, 0, 0},
+ /* DisjointClear */
+ {0, 0, RADEON_SRC_BLEND_GL_ZERO |
+ RADEON_DST_BLEND_GL_ZERO},
+ /* DisjointSrc */
+ {0, 0, RADEON_SRC_BLEND_GL_ONE |
+ RADEON_DST_BLEND_GL_ZERO},
+ /* DisjointDst */
+ {0, 0, RADEON_SRC_BLEND_GL_ZERO |
+ RADEON_DST_BLEND_GL_ONE},
+ /* DisjointOver unsupported */
+ {0, 0, 0},
+ /* DisjointOverReverse */
+ {1, 1, RADEON_SRC_BLEND_GL_SRC_ALPHA_SATURATE |
+ RADEON_DST_BLEND_GL_ONE},
+ /* DisjointIn unsupported */
+ {0, 0, 0},
+ /* DisjointInReverse unsupported */
+ {0, 0, 0},
+ /* DisjointOut unsupported */
+ {1, 1, RADEON_SRC_BLEND_GL_SRC_ALPHA_SATURATE |
+ RADEON_DST_BLEND_GL_ZERO},
+ /* DisjointOutReverse unsupported */
+ {0, 0, 0},
+ /* DisjointAtop unsupported */
+ {0, 0, 0},
+ /* DisjointAtopReverse unsupported */
+ {0, 0, 0},
+ /* DisjointXor unsupported */
+ {0, 0, 0},
+ {0, 0, 0},
+ {0, 0, 0},
+ {0, 0, 0},
+ {0, 0, 0},
+ /* ConjointClear */
+ {0, 0, RADEON_SRC_BLEND_GL_ZERO |
+ RADEON_DST_BLEND_GL_ZERO},
+ /* ConjointSrc */
+ {0, 0, RADEON_SRC_BLEND_GL_ONE |
+ RADEON_DST_BLEND_GL_ZERO},
+ /* ConjointDst */
+ {0, 0, RADEON_SRC_BLEND_GL_ZERO |
+ RADEON_DST_BLEND_GL_ONE},
+};
+#define RadeonOpMax (sizeof(RadeonBlendOp) / sizeof(RadeonBlendOp[0]))
+
+/* Note on texture formats:
+ * TXFORMAT_Y8 expands to (Y,Y,Y,1). TXFORMAT_I8 expands to (I,I,I,I)
+ * The RADEON and R200 TXFORMATS we use are the same on r100/r200.
+ */
+
+static CARD32 RADEONTextureFormats[] = {
+ PICT_a8r8g8b8,
+ PICT_a8,
+ PICT_x8r8g8b8,
+ PICT_r5g6b5,
+ PICT_x1r5g5b5,
+};
+
+static void RadeonGetTextureFormat(CARD32 format, CARD32 *txformat, int *bytepp)
+{
+ switch (format) {
+ case PICT_a8r8g8b8:
+ *txformat = RADEON_TXFORMAT_ARGB8888 | RADEON_TXFORMAT_ALPHA_IN_MAP;
+ *bytepp = 4;
+ break;
+ case PICT_a8:
+ *txformat = RADEON_TXFORMAT_I8 | RADEON_TXFORMAT_ALPHA_IN_MAP;
+ *bytepp = 1;
+ break;
+ case PICT_x8r8g8b8:
+ *txformat = RADEON_TXFORMAT_ARGB8888;
+ *bytepp = 4;
+ break;
+ case PICT_r5g6b5:
+ *txformat = RADEON_TXFORMAT_RGB565;
+ *bytepp = 2;
+ break;
+ case PICT_a1r5g5b5:
+ *txformat = RADEON_TXFORMAT_ARGB1555 | RADEON_TXFORMAT_ALPHA_IN_MAP;
+ *bytepp = 2;
+ break;
+ case PICT_x1r5g5b5:
+ *txformat = RADEON_TXFORMAT_ARGB1555;
+ *bytepp = 2;
+ break;
+ }
+}
+
+static __inline__ CARD32 F_TO_DW(float val)
+{
+ union {
+ float f;
+ CARD32 l;
+ } tmp;
+ tmp.f = val;
+ return tmp.l;
+}
+
+/* Compute log base 2 of val. */
+static __inline__ int
+ATILog2(int val)
+{
+ int bits;
+
+ for (bits = 0; val != 0; val >>= 1, ++bits)
+ ;
+ return bits - 1;
+}
+
+void RADEONInit3DEngineForRender(ScrnInfoPtr pScrn)
+{
+ RADEONInfoPtr info = RADEONPTR (pScrn);
+
+#ifdef XF86DRI
+ if (info->directRenderingEnabled)
+ RadeonInit3DEngineCP(pScrn);
+ else
+#endif
+ RadeonInit3DEngineMMIO(pScrn);
+}
+
+static void
+RemoveLinear (FBLinearPtr linear)
+{
+ RADEONInfoPtr info = (RADEONInfoPtr)(linear->devPrivate.ptr);
+
+ info->RenderTex = NULL;
+}
+
+static void
+RenderCallback (ScrnInfoPtr pScrn)
+{
+ RADEONInfoPtr info = RADEONPTR(pScrn);
+
+ if ((currentTime.milliseconds > info->RenderTimeout) && info->RenderTex) {
+ xf86FreeOffscreenLinear(info->RenderTex);
+ info->RenderTex = NULL;
+ }
+
+ if (!info->RenderTex)
+ info->RenderCallback = NULL;
+}
+
+static Bool
+AllocateLinear (
+ ScrnInfoPtr pScrn,
+ int sizeNeeded
+){
+ RADEONInfoPtr info = RADEONPTR(pScrn);
+
+ info->RenderTimeout = currentTime.milliseconds + 30000;
+ info->RenderCallback = RenderCallback;
+
+ if (info->RenderTex) {
+ if (info->RenderTex->size >= sizeNeeded)
+ return TRUE;
+ else {
+ if (xf86ResizeOffscreenLinear(info->RenderTex, sizeNeeded))
+ return TRUE;
+
+ xf86FreeOffscreenLinear(info->RenderTex);
+ info->RenderTex = NULL;
+ }
+ }
+
+ info->RenderTex = xf86AllocateOffscreenLinear(pScrn->pScreen, sizeNeeded, 32,
+ NULL, RemoveLinear, info);
+
+ return (info->RenderTex != NULL);
+}
+
+#endif
+
+#if defined(ACCEL_MMIO) && defined(ACCEL_CP)
+#error Cannot define both MMIO and CP acceleration!
+#endif
+
+#if !defined(UNIXCPP) || defined(ANSICPP)
+#define FUNC_NAME_CAT(prefix,suffix) prefix##suffix
+#else
+#define FUNC_NAME_CAT(prefix,suffix) prefix/**/suffix
+#endif
+
+#ifdef ACCEL_MMIO
+#define FUNC_NAME(prefix) FUNC_NAME_CAT(prefix,MMIO)
+#else
+#ifdef ACCEL_CP
+#define FUNC_NAME(prefix) FUNC_NAME_CAT(prefix,CP)
+#else
+#error No accel type defined!
+#endif
+#endif
+
+
+static void FUNC_NAME(RadeonInit3DEngine)(ScrnInfoPtr pScrn)
+{
+ RADEONInfoPtr info = RADEONPTR(pScrn);
+ ACCEL_PREAMBLE();
+
+ if (info->ChipFamily >= CHIP_FAMILY_R300) {
+ /* Unimplemented */
+ } else if ((info->ChipFamily == CHIP_FAMILY_RV250) ||
+ (info->ChipFamily == CHIP_FAMILY_RV280) ||
+ (info->ChipFamily == CHIP_FAMILY_RS300) ||
+ (info->ChipFamily == CHIP_FAMILY_R200)) {
+ BEGIN_ACCEL(7);
+ OUT_ACCEL_REG(R200_SE_VAP_CNTL_STATUS, 0);
+ OUT_ACCEL_REG(R200_PP_CNTL_X, 0);
+ OUT_ACCEL_REG(R200_PP_TXMULTI_CTL_0, 0);
+ OUT_ACCEL_REG(R200_SE_VTX_STATE_CNTL, 0);
+ OUT_ACCEL_REG(R200_RE_CNTL, 0x0);
+ /* XXX: correct? Want it to be like RADEON_VTX_ST?_NONPARAMETRIC */
+ OUT_ACCEL_REG(R200_SE_VTE_CNTL, R200_VTX_ST_DENORMALIZED);
+ OUT_ACCEL_REG(R200_SE_VAP_CNTL, R200_VAP_FORCE_W_TO_ONE |
+ R200_VAP_VF_MAX_VTX_NUM);
+ FINISH_ACCEL();
+ } else {
+ BEGIN_ACCEL(2);
+ OUT_ACCEL_REG(RADEON_SE_CNTL_STATUS, RADEON_TCL_BYPASS);
+ OUT_ACCEL_REG(RADEON_SE_COORD_FMT,
+ RADEON_VTX_XY_PRE_MULT_1_OVER_W0 |
+ RADEON_VTX_ST0_NONPARAMETRIC |
+ RADEON_VTX_ST1_NONPARAMETRIC |
+ RADEON_TEX1_W_ROUTING_USE_W0);
+ FINISH_ACCEL();
+ }
+
+ BEGIN_ACCEL(3);
+ OUT_ACCEL_REG(RADEON_RE_TOP_LEFT, 0);
+ OUT_ACCEL_REG(RADEON_RE_WIDTH_HEIGHT, 0x07ff07ff);
+ OUT_ACCEL_REG(RADEON_SE_CNTL, RADEON_DIFFUSE_SHADE_GOURAUD |
+ RADEON_BFACE_SOLID |
+ RADEON_FFACE_SOLID |
+ RADEON_VTX_PIX_CENTER_OGL |
+ RADEON_ROUND_MODE_ROUND |
+ RADEON_ROUND_PREC_4TH_PIX);
+ FINISH_ACCEL();
+}
+
+static Bool FUNC_NAME(R100SetupTexture)(ScrnInfoPtr pScrn,
+ int format,
+ CARD8 *src,
+ int src_pitch,
+ int width,
+ int height,
+ int flags)
+{
+ RADEONInfoPtr info = RADEONPTR(pScrn);
+ CARD8 *dst;
+ CARD32 tex_size = 0, txformat;
+ int dst_pitch, offset, size, i, tex_bytepp;
+ ACCEL_PREAMBLE();
+
+ if ((width > 2048) || (height > 2048))
+ return FALSE;
+
+ RadeonGetTextureFormat(format, &txformat, &tex_bytepp);
+
+ dst_pitch = (width * tex_bytepp + 31) & ~31;
+ size = dst_pitch * height;
+
+ if (!AllocateLinear(pScrn, size))
+ return FALSE;
+
+ if (flags & XAA_RENDER_REPEAT) {
+ txformat |= ATILog2(width) << RADEON_TXFORMAT_WIDTH_SHIFT;
+ txformat |= ATILog2(height) << RADEON_TXFORMAT_HEIGHT_SHIFT;
+ } else {
+ tex_size = ((height - 1) << 16) | (width - 1);
+ txformat |= RADEON_TXFORMAT_NON_POWER2;
+ }
+
+ offset = info->RenderTex->offset * pScrn->bitsPerPixel / 8;
+
+ /* Upload texture to card. Should use ImageWrite to avoid syncing. */
+ i = height;
+ dst = (CARD8*)(info->FB + offset);
+ if (info->accel->NeedToSync)
+ info->accel->Sync(pScrn);
+ while(i--) {
+ memcpy(dst, src, width * tex_bytepp);
+ src += src_pitch;
+ dst += dst_pitch;
+ }
+
+ BEGIN_ACCEL(5);
+ OUT_ACCEL_REG(RADEON_PP_TXFORMAT_0, txformat);
+ OUT_ACCEL_REG(RADEON_PP_TEX_SIZE_0, tex_size);
+ OUT_ACCEL_REG(RADEON_PP_TEX_PITCH_0, dst_pitch - 32);
+ OUT_ACCEL_REG(RADEON_PP_TXOFFSET_0, offset + info->fbLocation +
+ pScrn->fbOffset);
+ OUT_ACCEL_REG(RADEON_PP_TXFILTER_0, RADEON_MAG_FILTER_LINEAR |
+ RADEON_MIN_FILTER_LINEAR |
+ RADEON_CLAMP_S_WRAP |
+ RADEON_CLAMP_T_WRAP);
+ FINISH_ACCEL();
+
+ return TRUE;
+}
+
+static Bool
+FUNC_NAME(R100SetupForCPUToScreenAlphaTexture) (
+ ScrnInfoPtr pScrn,
+ int op,
+ CARD16 red,
+ CARD16 green,
+ CARD16 blue,
+ CARD16 alpha,
+ int alphaFormat,
+ CARD8 *alphaPtr,
+ int alphaPitch,
+ int width,
+ int height,
+ int flags
+)
+{
+ RADEONInfoPtr info = RADEONPTR(pScrn);
+ CARD32 format, srccolor;
+ ACCEL_PREAMBLE();
+
+ if (op >= RadeonOpMax || RadeonBlendOp[op].blend_cntl == 0)
+ return FALSE;
+
+ if (!FUNC_NAME(R100SetupTexture)(pScrn, alphaFormat, alphaPtr, alphaPitch,
+ width, height, flags))
+ return FALSE;
+
+ if (pScrn->bitsPerPixel == 32)
+ format = RADEON_COLOR_FORMAT_ARGB8888;
+ else
+ format = RADEON_COLOR_FORMAT_RGB565;
+
+ srccolor = ((alpha & 0xff00) << 16) | ((red & 0xff00) << 8) | (blue >> 8) |
+ (green & 0xff00);
+
+ BEGIN_ACCEL(8);
+ OUT_ACCEL_REG(RADEON_RB3D_CNTL, format | RADEON_ALPHA_BLEND_ENABLE);
+ OUT_ACCEL_REG(RADEON_RB3D_COLORPITCH, pScrn->displayWidth);
+ OUT_ACCEL_REG(RADEON_PP_CNTL, RADEON_TEX_0_ENABLE |
+ RADEON_TEX_BLEND_0_ENABLE);
+ OUT_ACCEL_REG(RADEON_PP_TFACTOR_0, srccolor);
+ OUT_ACCEL_REG(RADEON_PP_TXCBLEND_0, RADEON_COLOR_ARG_A_TFACTOR_COLOR |
+ RADEON_COLOR_ARG_B_T0_ALPHA);
+ OUT_ACCEL_REG(RADEON_PP_TXABLEND_0, RADEON_ALPHA_ARG_A_TFACTOR_ALPHA |
+ RADEON_ALPHA_ARG_B_T0_ALPHA);
+ OUT_ACCEL_REG(RADEON_SE_VTX_FMT, RADEON_SE_VTX_FMT_XY |
+ RADEON_SE_VTX_FMT_ST0);
+ OUT_ACCEL_REG(RADEON_RB3D_BLENDCNTL,
+ RadeonBlendOp[op].blend_cntl);
+ FINISH_ACCEL();
+
+ return TRUE;
+}
+
+
+static Bool
+FUNC_NAME(R100SetupForCPUToScreenTexture) (
+ ScrnInfoPtr pScrn,
+ int op,
+ int texFormat,
+ CARD8 *texPtr,
+ int texPitch,
+ int width,
+ int height,
+ int flags
+)
+{
+ RADEONInfoPtr info = RADEONPTR(pScrn);
+ CARD32 format;
+ ACCEL_PREAMBLE();
+
+ if (op >= RadeonOpMax || RadeonBlendOp[op].blend_cntl == 0)
+ return FALSE;
+
+ if (!FUNC_NAME(R100SetupTexture)(pScrn, texFormat, texPtr, texPitch, width,
+ height, flags))
+ return FALSE;
+
+ if (pScrn->bitsPerPixel == 32)
+ format = RADEON_COLOR_FORMAT_ARGB8888;
+ else
+ format = RADEON_COLOR_FORMAT_RGB565;
+
+ BEGIN_ACCEL(7);
+ OUT_ACCEL_REG(RADEON_RB3D_CNTL, format | RADEON_ALPHA_BLEND_ENABLE);
+ OUT_ACCEL_REG(RADEON_RB3D_COLORPITCH, pScrn->displayWidth);
+ OUT_ACCEL_REG(RADEON_PP_CNTL, RADEON_TEX_0_ENABLE |
+ RADEON_TEX_BLEND_0_ENABLE);
+ if (texFormat != PICT_a8)
+ OUT_ACCEL_REG(RADEON_PP_TXCBLEND_0, RADEON_COLOR_ARG_C_T0_COLOR);
+ else
+ OUT_ACCEL_REG(RADEON_PP_TXCBLEND_0, RADEON_COLOR_ARG_C_ZERO);
+ OUT_ACCEL_REG(RADEON_PP_TXABLEND_0, RADEON_ALPHA_ARG_C_T0_ALPHA);
+ OUT_ACCEL_REG(RADEON_SE_VTX_FMT, RADEON_SE_VTX_FMT_XY |
+ RADEON_SE_VTX_FMT_ST0);
+ OUT_ACCEL_REG(RADEON_RB3D_BLENDCNTL,
+ RadeonBlendOp[op].blend_cntl);
+ FINISH_ACCEL();
+
+ return TRUE;
+}
+
+
+static void
+FUNC_NAME(R100SubsequentCPUToScreenTexture) (
+ ScrnInfoPtr pScrn,
+ int dstx,
+ int dsty,
+ int srcx,
+ int srcy,
+ int width,
+ int height
+)
+{
+ RADEONInfoPtr info = RADEONPTR(pScrn);
+ int byteshift;
+ CARD32 fboffset;
+ float l, t, r, b, fl, fr, ft, fb;
+
+ ACCEL_PREAMBLE();
+
+ /* Note: we can't simply set up the 3D surface at the same location as the
+ * front buffer, because the 2048x2048 limit on coordinates may be smaller
+ * than the (MergedFB) screen.
+ */
+ byteshift = (pScrn->bitsPerPixel >> 4);
+ fboffset = (info->fbLocation + pScrn->fbOffset +
+ ((pScrn->displayWidth * dsty + dstx) << byteshift)) & ~15;
+ l = ((dstx << byteshift) % 16) >> byteshift;
+ t = 0.0;
+ r = width + l;
+ b = height;
+ fl = srcx;
+ fr = srcx + width;
+ ft = srcy;
+ fb = srcy + height;
+
+#ifdef ACCEL_CP
+ BEGIN_RING(23);
+
+ OUT_ACCEL_REG(RADEON_RB3D_COLOROFFSET, fboffset);
+
+ OUT_RING(CP_PACKET3(RADEON_CP_PACKET3_3D_DRAW_IMMD, 17));
+ /* RADEON_SE_VTX_FMT */
+ OUT_RING(RADEON_CP_VC_FRMT_XY |
+ RADEON_CP_VC_FRMT_ST0);
+ /* SE_VF_CNTL */
+ OUT_RING(RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_FAN |
+ RADEON_CP_VC_CNTL_PRIM_WALK_RING |
+ RADEON_CP_VC_CNTL_MAOS_ENABLE |
+ RADEON_CP_VC_CNTL_VTX_FMT_RADEON_MODE |
+ (4 << RADEON_CP_VC_CNTL_NUM_SHIFT));
+
+ OUT_RING(F_TO_DW(l));
+ OUT_RING(F_TO_DW(t));
+ OUT_RING(F_TO_DW(fl));
+ OUT_RING(F_TO_DW(ft));
+
+ OUT_RING(F_TO_DW(r));
+ OUT_RING(F_TO_DW(t));
+ OUT_RING(F_TO_DW(fr));
+ OUT_RING(F_TO_DW(ft));
+
+ OUT_RING(F_TO_DW(r));
+ OUT_RING(F_TO_DW(b));
+ OUT_RING(F_TO_DW(fr));
+ OUT_RING(F_TO_DW(fb));
+
+ OUT_RING(F_TO_DW(l));
+ OUT_RING(F_TO_DW(b));
+ OUT_RING(F_TO_DW(fl));
+ OUT_RING(F_TO_DW(fb));
+
+ OUT_ACCEL_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN);
+
+ ADVANCE_RING();
+#else
+ BEGIN_ACCEL(19);
+
+ OUT_ACCEL_REG(RADEON_RB3D_COLOROFFSET, fboffset);
+
+ OUT_ACCEL_REG(RADEON_SE_VF_CNTL, RADEON_VF_PRIM_TYPE_TRIANGLE_FAN |
+ RADEON_VF_PRIM_WALK_DATA |
+ RADEON_VF_RADEON_MODE |
+ (4 << RADEON_VF_NUM_VERTICES_SHIFT));
+
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(l));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(t));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fl));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(ft));
+
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(r));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(t));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fr));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(ft));
+
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(r));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(b));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fr));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fb));
+
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(l));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(b));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fl));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fb));
+
+ OUT_ACCEL_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN);
+ FINISH_ACCEL();
+#endif
+
+}
+
+static Bool FUNC_NAME(R200SetupTexture)(ScrnInfoPtr pScrn,
+ int format,
+ CARD8 *src,
+ int src_pitch,
+ int width,
+ int height,
+ int flags)
+{
+ RADEONInfoPtr info = RADEONPTR(pScrn);
+ CARD8 *dst;
+ CARD32 tex_size = 0, txformat;
+ int dst_pitch, offset, size, i, tex_bytepp;
+ ACCEL_PREAMBLE();
+
+ if ((width > 2048) || (height > 2048))
+ return FALSE;
+
+ RadeonGetTextureFormat(format, &txformat, &tex_bytepp);
+
+ dst_pitch = (width * tex_bytepp + 31) & ~31;
+ size = dst_pitch * height;
+
+ if (!AllocateLinear(pScrn, size))
+ return FALSE;
+
+ if (flags & XAA_RENDER_REPEAT) {
+ txformat |= ATILog2(width) << R200_TXFORMAT_WIDTH_SHIFT;
+ txformat |= ATILog2(height) << R200_TXFORMAT_HEIGHT_SHIFT;
+ } else {
+ tex_size = ((height - 1) << 16) | (width - 1);
+ txformat |= RADEON_TXFORMAT_NON_POWER2;
+ }
+
+ offset = info->RenderTex->offset * pScrn->bitsPerPixel / 8;
+
+ /* Upload texture to card. Should use ImageWrite to avoid syncing. */
+ i = height;
+ dst = (CARD8*)(info->FB + offset);
+ if (info->accel->NeedToSync)
+ info->accel->Sync(pScrn);
+ while(i--) {
+ memcpy(dst, src, width * tex_bytepp);
+ src += src_pitch;
+ dst += dst_pitch;
+ }
+
+ BEGIN_ACCEL(6);
+ OUT_ACCEL_REG(R200_PP_TXFORMAT_0, txformat);
+ OUT_ACCEL_REG(R200_PP_TXFORMAT_X_0, 0);
+ OUT_ACCEL_REG(R200_PP_TXSIZE_0, tex_size);
+ OUT_ACCEL_REG(R200_PP_TXPITCH_0, dst_pitch - 32);
+ OUT_ACCEL_REG(R200_PP_TXOFFSET_0, offset + info->fbLocation +
+ pScrn->fbOffset);
+ OUT_ACCEL_REG(R200_PP_TXFILTER_0, R200_MAG_FILTER_NEAREST |
+ R200_MIN_FILTER_NEAREST |
+ R200_CLAMP_S_WRAP |
+ R200_CLAMP_T_WRAP);
+ FINISH_ACCEL();
+
+ return TRUE;
+}
+
+static Bool
+FUNC_NAME(R200SetupForCPUToScreenAlphaTexture) (
+ ScrnInfoPtr pScrn,
+ int op,
+ CARD16 red,
+ CARD16 green,
+ CARD16 blue,
+ CARD16 alpha,
+ int alphaFormat,
+ CARD8 *alphaPtr,
+ int alphaPitch,
+ int width,
+ int height,
+ int flags
+)
+{
+ RADEONInfoPtr info = RADEONPTR(pScrn);
+ CARD32 format, srccolor;
+ ACCEL_PREAMBLE();
+
+ if (op >= RadeonOpMax || RadeonBlendOp[op].blend_cntl == 0)
+ return FALSE;
+
+ if (!FUNC_NAME(R200SetupTexture)(pScrn, alphaFormat, alphaPtr, alphaPitch,
+ width, height, flags))
+ return FALSE;
+
+ if (pScrn->bitsPerPixel == 32)
+ format = RADEON_COLOR_FORMAT_ARGB8888;
+ else
+ format = RADEON_COLOR_FORMAT_RGB565;
+
+ srccolor = ((alpha & 0xff00) << 16) | ((red & 0xff00) << 8) | (blue >> 8) |
+ (green & 0xff00);
+
+ BEGIN_ACCEL(11);
+ OUT_ACCEL_REG(RADEON_RB3D_CNTL, format | RADEON_ALPHA_BLEND_ENABLE);
+ OUT_ACCEL_REG(RADEON_RB3D_COLORPITCH, pScrn->displayWidth);
+ OUT_ACCEL_REG(RADEON_PP_CNTL, RADEON_TEX_0_ENABLE |
+ RADEON_TEX_BLEND_0_ENABLE);
+ OUT_ACCEL_REG(R200_PP_TFACTOR_0, srccolor);
+ OUT_ACCEL_REG(R200_PP_TXCBLEND_0, R200_TXC_ARG_A_TFACTOR_COLOR |
+ R200_TXC_ARG_B_R0_ALPHA);
+ OUT_ACCEL_REG(R200_PP_TXCBLEND2_0, R200_TXC_OUTPUT_REG_R0);
+ OUT_ACCEL_REG(R200_PP_TXABLEND_0, R200_TXA_ARG_A_TFACTOR_ALPHA |
+ R200_TXA_ARG_B_R0_ALPHA);
+ OUT_ACCEL_REG(R200_PP_TXABLEND2_0, R200_TXA_OUTPUT_REG_R0);
+ OUT_ACCEL_REG(R200_SE_VTX_FMT_0, 0);
+ OUT_ACCEL_REG(R200_SE_VTX_FMT_1, (2 << R200_VTX_TEX0_COMP_CNT_SHIFT));
+ OUT_ACCEL_REG(RADEON_RB3D_BLENDCNTL,
+ RadeonBlendOp[op].blend_cntl);
+ FINISH_ACCEL();
+
+ return TRUE;
+}
+
+static Bool
+FUNC_NAME(R200SetupForCPUToScreenTexture) (
+ ScrnInfoPtr pScrn,
+ int op,
+ int texFormat,
+ CARD8 *texPtr,
+ int texPitch,
+ int width,
+ int height,
+ int flags
+)
+{
+ RADEONInfoPtr info = RADEONPTR(pScrn);
+ CARD32 format;
+ ACCEL_PREAMBLE();
+
+ if (op >= RadeonOpMax || RadeonBlendOp[op].blend_cntl == 0)
+ return FALSE;
+
+ if (!FUNC_NAME(R200SetupTexture)(pScrn, texFormat, texPtr, texPitch, width,
+ height, flags))
+ return FALSE;
+
+ if (pScrn->bitsPerPixel == 32)
+ format = RADEON_COLOR_FORMAT_ARGB8888;
+ else
+ format = RADEON_COLOR_FORMAT_RGB565;
+
+ BEGIN_ACCEL(10);
+ OUT_ACCEL_REG(RADEON_RB3D_CNTL, format | RADEON_ALPHA_BLEND_ENABLE);
+ OUT_ACCEL_REG(RADEON_RB3D_COLORPITCH, pScrn->displayWidth);
+ OUT_ACCEL_REG(RADEON_PP_CNTL, RADEON_TEX_0_ENABLE |
+ RADEON_TEX_BLEND_0_ENABLE);
+ if (texFormat != PICT_a8)
+ OUT_ACCEL_REG(R200_PP_TXCBLEND_0, R200_TXC_ARG_C_R0_COLOR);
+ else
+ OUT_ACCEL_REG(R200_PP_TXCBLEND_0, R200_TXC_ARG_C_ZERO);
+ OUT_ACCEL_REG(R200_PP_TXCBLEND2_0, R200_TXC_OUTPUT_REG_R0);
+ OUT_ACCEL_REG(R200_PP_TXABLEND_0, R200_TXA_ARG_C_R0_ALPHA);
+ OUT_ACCEL_REG(R200_PP_TXABLEND2_0, R200_TXA_OUTPUT_REG_R0);
+ OUT_ACCEL_REG(R200_SE_VTX_FMT_0, 0);
+ OUT_ACCEL_REG(R200_SE_VTX_FMT_1, (2 << R200_VTX_TEX0_COMP_CNT_SHIFT));
+ OUT_ACCEL_REG(RADEON_RB3D_BLENDCNTL,
+ RadeonBlendOp[op].blend_cntl);
+ FINISH_ACCEL();
+
+ return TRUE;
+}
+
+static void
+FUNC_NAME(R200SubsequentCPUToScreenTexture) (
+ ScrnInfoPtr pScrn,
+ int dstx,
+ int dsty,
+ int srcx,
+ int srcy,
+ int width,
+ int height
+)
+{
+ RADEONInfoPtr info = RADEONPTR(pScrn);
+ int byteshift;
+ CARD32 fboffset;
+ float l, t, r, b, fl, fr, ft, fb;
+ ACCEL_PREAMBLE();
+
+ /* Note: we can't simply set up the 3D surface at the same location as the
+ * front buffer, because the 2048x2048 limit on coordinates may be smaller
+ * than the (MergedFB) screen.
+ */
+ byteshift = (pScrn->bitsPerPixel >> 4);
+ fboffset = (info->fbLocation + pScrn->fbOffset + ((pScrn->displayWidth *
+ dsty + dstx) << byteshift)) & ~15;
+ l = ((dstx << byteshift) % 16) >> byteshift;
+ t = 0.0;
+ r = width + l;
+ b = height;
+ fl = srcx;
+ fr = srcx + width;
+ ft = srcy;
+ fb = srcy + height;
+
+#ifdef ACCEL_CP
+ BEGIN_RING(24);
+
+ OUT_ACCEL_REG(RADEON_RB3D_COLOROFFSET, fboffset);
+
+ OUT_RING(CP_PACKET3(R200_CP_PACKET3_3D_DRAW_IMMD_2, 16));
+ /* RADEON_SE_VF_CNTL */
+ OUT_RING(RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_FAN |
+ RADEON_CP_VC_CNTL_PRIM_WALK_RING |
+ (4 << RADEON_CP_VC_CNTL_NUM_SHIFT));
+
+ OUT_RING(F_TO_DW(l));
+ OUT_RING(F_TO_DW(t));
+ OUT_RING(F_TO_DW(fl));
+ OUT_RING(F_TO_DW(ft));
+
+ OUT_RING(F_TO_DW(r));
+ OUT_RING(F_TO_DW(t));
+ OUT_RING(F_TO_DW(fr));
+ OUT_RING(F_TO_DW(ft));
+
+ OUT_RING(F_TO_DW(r));
+ OUT_RING(F_TO_DW(b));
+ OUT_RING(F_TO_DW(fr));
+ OUT_RING(F_TO_DW(fb));
+
+ OUT_RING(F_TO_DW(l));
+ OUT_RING(F_TO_DW(b));
+ OUT_RING(F_TO_DW(fl));
+ OUT_RING(F_TO_DW(fb));
+
+ OUT_ACCEL_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN);
+
+ ADVANCE_RING();
+#else
+ BEGIN_ACCEL(19);
+
+ /* Note: we can't simply setup 3D surface at the same location as the front buffer,
+ some apps may draw offscreen pictures out of the limitation of radeon 3D surface.
+ */
+ OUT_ACCEL_REG(RADEON_RB3D_COLOROFFSET, fboffset);
+
+ OUT_ACCEL_REG(RADEON_SE_VF_CNTL, (RADEON_VF_PRIM_TYPE_QUAD_LIST |
+ RADEON_VF_PRIM_WALK_DATA |
+ 4 << RADEON_VF_NUM_VERTICES_SHIFT));
+
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(l));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(t));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fl));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(ft));
+
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(r));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(t));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fr));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(ft));
+
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(r));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(b));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fr));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fb));
+
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(l));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(b));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fl));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fb));
+
+ OUT_ACCEL_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN);
+
+ FINISH_ACCEL();
+#endif
+}
+
+#undef FUNC_NAME
+