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authorEric Anholt <anholt@freebsd.org>2004-06-16 09:25:58 +0000
committerEric Anholt <anholt@freebsd.org>2004-06-16 09:25:58 +0000
commit7b588cda922992a8ee2d04853ba1533cf43592a3 (patch)
tree87dc5ed102aec08e80dc2e15f9051358319ef383 /src/mach64_sarea.h
parent6cbb5bbff43d65a762d432659793333868837f0b (diff)
Initial revision
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+/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */
+/*
+ * Copyright 2000 Gareth Hughes
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * GARETH HUGHES BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ * Leif Delgass <ldelgass@retinalburn.net>
+ */
+
+#ifndef __MACH64_SAREA_H__
+#define __MACH64_SAREA_H__ 1
+
+#include "Xmd.h"
+
+/* WARNING: If you change any of these defines, make sure to change the
+ * defines in the kernel file (mach64_drm.h)
+ */
+#ifndef __MACH64_SAREA_DEFINES__
+#define __MACH64_SAREA_DEFINES__ 1
+
+/* What needs to be changed for the current vertex buffer?
+ * GH: We're going to be pedantic about this. We want the card to do as
+ * little as possible, so let's avoid having it fetch a whole bunch of
+ * register values that don't change all that often, if at all.
+ */
+#define MACH64_UPLOAD_DST_OFF_PITCH 0x0001
+#define MACH64_UPLOAD_Z_OFF_PITCH 0x0002
+#define MACH64_UPLOAD_Z_ALPHA_CNTL 0x0004
+#define MACH64_UPLOAD_SCALE_3D_CNTL 0x0008
+#define MACH64_UPLOAD_DP_FOG_CLR 0x0010
+#define MACH64_UPLOAD_DP_WRITE_MASK 0x0020
+#define MACH64_UPLOAD_DP_PIX_WIDTH 0x0040
+#define MACH64_UPLOAD_SETUP_CNTL 0x0080
+#define MACH64_UPLOAD_MISC 0x0100
+#define MACH64_UPLOAD_TEXTURE 0x0200
+#define MACH64_UPLOAD_TEX0IMAGE 0x0400
+#define MACH64_UPLOAD_TEX1IMAGE 0x0800
+#define MACH64_UPLOAD_CLIPRECTS 0x1000 /* handled client-side */
+#define MACH64_UPLOAD_CONTEXT 0x00ff
+#define MACH64_UPLOAD_ALL 0x1fff
+
+/* DMA buffer size
+ */
+#define MACH64_BUFFER_SIZE 16384
+
+/* Max number of swaps allowed on the ring
+ * before the client must wait
+ */
+#define MACH64_MAX_QUEUED_FRAMES 3
+
+/* Byte offsets for host blit buffer data
+ */
+#define MACH64_HOSTDATA_BLIT_OFFSET 104
+
+/* Keep these small for testing.
+ */
+#define MACH64_NR_SAREA_CLIPRECTS 8
+
+
+#define MACH64_CARD_HEAP 0
+#define MACH64_AGP_HEAP 1
+#define MACH64_NR_TEX_HEAPS 2
+#define MACH64_NR_TEX_REGIONS 64
+#define MACH64_LOG_TEX_GRANULARITY 16
+
+#define MACH64_TEX_MAXLEVELS 1
+
+#define MACH64_NR_CONTEXT_REGS 15
+#define MACH64_NR_TEXTURE_REGS 4
+
+#endif /* __MACH64_SAREA_DEFINES__ */
+
+typedef struct {
+ /* Context state */
+ unsigned int dst_off_pitch; /* 0x500 */
+
+ unsigned int z_off_pitch; /* 0x548 */ /* ****** */
+ unsigned int z_cntl; /* 0x54c */
+ unsigned int alpha_tst_cntl; /* 0x550 */
+
+ unsigned int scale_3d_cntl; /* 0x5fc */
+
+ unsigned int sc_left_right; /* 0x6a8 */
+ unsigned int sc_top_bottom; /* 0x6b4 */
+
+ unsigned int dp_fog_clr; /* 0x6c4 */
+ unsigned int dp_write_mask; /* 0x6c8 */
+ unsigned int dp_pix_width; /* 0x6d0 */
+ unsigned int dp_mix; /* 0x6d4 */ /* ****** */
+ unsigned int dp_src; /* 0x6d8 */ /* ****** */
+
+ unsigned int clr_cmp_cntl; /* 0x708 */ /* ****** */
+ unsigned int gui_traj_cntl; /* 0x730 */ /* ****** */
+
+ unsigned int setup_cntl; /* 0x304 */
+
+ /* Texture state */
+ unsigned int tex_size_pitch; /* 0x770 */
+ unsigned int tex_cntl; /* 0x774 */
+ unsigned int secondary_tex_off; /* 0x778 */
+ unsigned int tex_offset; /* 0x5c0 */
+} mach64_context_regs_t;
+
+typedef struct {
+ /* The channel for communication of state information to the kernel
+ * on firing a vertex buffer.
+ */
+ mach64_context_regs_t ContextState;
+ unsigned int dirty;
+ unsigned int vertsize;
+
+#ifdef XF86DRI
+ /* The current cliprects, or a subset thereof.
+ */
+ drm_clip_rect_t boxes[MACH64_NR_SAREA_CLIPRECTS];
+ unsigned int nbox;
+#endif
+ /* Counter for throttling of rendering clients.
+ */
+ unsigned int frames_queued;
+
+ /* Maintain an LRU of contiguous regions of texture space. If you
+ * think you own a region of texture memory, and it has an age
+ * different to the one you set, then you are mistaken and it has
+ * been stolen by another client. If global texAge hasn't changed,
+ * there is no need to walk the list.
+ *
+ * These regions can be used as a proxy for the fine-grained texture
+ * information of other clients - by maintaining them in the same
+ * lru which is used to age their own textures, clients have an
+ * approximate lru for the whole of global texture space, and can
+ * make informed decisions as to which areas to kick out. There is
+ * no need to choose whether to kick out your own texture or someone
+ * else's - simply eject them all in LRU order.
+ */
+ drmTextureRegion texList[MACH64_NR_TEX_HEAPS][MACH64_NR_TEX_REGIONS+1];
+ unsigned int texAge[MACH64_NR_TEX_HEAPS];
+
+ int ctxOwner; /* last context to upload state */
+} ATISAREAPrivRec, *ATISAREAPrivPtr;
+
+#endif /* __MACH64_SAREA_H__ */