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authorKaleb Keithley <kaleb@freedesktop.org>2003-11-14 16:48:55 +0000
committerKaleb Keithley <kaleb@freedesktop.org>2003-11-14 16:48:55 +0000
commitd09f463a5d1ce73e0b65d5276fbcca393fa2da46 (patch)
treebb664ee5f34db07975530b32c7915074aa9515fe /src/radeon_sarea.h
parentd9af6dc32652502d84ea8da5d57a5ab45429c4ad (diff)
Initial revision
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+/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/ati/radeon_sarea.h,v 1.5 2002/10/30 12:52:14 alanh Exp $ */
+/*
+ * Copyright 2000 ATI Technologies Inc., Markham, Ontario,
+ * VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation on the rights to use, copy, modify, merge,
+ * publish, distribute, sublicense, and/or sell copies of the Software,
+ * and to permit persons to whom the Software is furnished to do so,
+ * subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NON-INFRINGEMENT. IN NO EVENT SHALL ATI, VA LINUX SYSTEMS AND/OR
+ * THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Authors:
+ * Kevin E. Martin <martin@xfree86.org>
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#ifndef _RADEON_SAREA_H_
+#define _RADEON_SAREA_H_
+
+/* WARNING: If you change any of these defines, make sure to change the
+ * defines in the kernel file (radeon_drm.h)
+ */
+#ifndef __RADEON_SAREA_DEFINES__
+#define __RADEON_SAREA_DEFINES__
+
+/* What needs to be changed for the current vertex buffer? */
+#define RADEON_UPLOAD_CONTEXT 0x00000001
+#define RADEON_UPLOAD_VERTFMT 0x00000002
+#define RADEON_UPLOAD_LINE 0x00000004
+#define RADEON_UPLOAD_BUMPMAP 0x00000008
+#define RADEON_UPLOAD_MASKS 0x00000010
+#define RADEON_UPLOAD_VIEWPORT 0x00000020
+#define RADEON_UPLOAD_SETUP 0x00000040
+#define RADEON_UPLOAD_TCL 0x00000080
+#define RADEON_UPLOAD_MISC 0x00000100
+#define RADEON_UPLOAD_TEX0 0x00000200
+#define RADEON_UPLOAD_TEX1 0x00000400
+#define RADEON_UPLOAD_TEX2 0x00000800
+#define RADEON_UPLOAD_TEX0IMAGES 0x00001000
+#define RADEON_UPLOAD_TEX1IMAGES 0x00002000
+#define RADEON_UPLOAD_TEX2IMAGES 0x00004000
+#define RADEON_UPLOAD_CLIPRECTS 0x00008000 /* handled client-side */
+#define RADEON_REQUIRE_QUIESCENCE 0x00010000
+#define RADEON_UPLOAD_ZBIAS 0x00020000
+#define RADEON_UPLOAD_ALL 0x0002ffff
+#define RADEON_UPLOAD_CONTEXT_ALL 0x000201ff
+
+#define RADEON_FRONT 0x1
+#define RADEON_BACK 0x2
+#define RADEON_DEPTH 0x4
+#define RADEON_STENCIL 0x8
+
+/* Primitive types */
+#define RADEON_POINTS 0x1
+#define RADEON_LINES 0x2
+#define RADEON_LINE_STRIP 0x3
+#define RADEON_TRIANGLES 0x4
+#define RADEON_TRIANGLE_FAN 0x5
+#define RADEON_TRIANGLE_STRIP 0x6
+#define RADEON_3VTX_POINTS 0x9
+#define RADEON_3VTX_LINES 0xa
+
+/* Vertex/indirect buffer size */
+#define RADEON_BUFFER_SIZE 65536
+
+/* Byte offsets for indirect buffer data */
+#define RADEON_INDEX_PRIM_OFFSET 20
+#define RADEON_HOSTDATA_BLIT_OFFSET 32
+
+#define RADEON_SCRATCH_REG_OFFSET 32
+
+/* Keep these small for testing */
+#define RADEON_NR_SAREA_CLIPRECTS 12
+
+/* There are 2 heaps (local/AGP). Each region within a heap is a
+ * minimum of 64k, and there are at most 64 of them per heap.
+ */
+#define RADEON_CARD_HEAP 0
+#define RADEON_AGP_HEAP 1
+#define RADEON_NR_TEX_HEAPS 2
+#define RADEON_NR_TEX_REGIONS 64
+#define RADEON_LOG_TEX_GRANULARITY 16
+
+#define RADEON_MAX_TEXTURE_LEVELS 12
+#define RADEON_MAX_TEXTURE_UNITS 3
+
+/* Blits have strict offset rules. All blit offset must be aligned on
+ * a 1K-byte boundary.
+ */
+#define RADEON_OFFSET_SHIFT 10
+#define RADEON_OFFSET_ALIGN (1 << RADEON_OFFSET_SHIFT)
+#define RADEON_OFFSET_MASK (RADEON_OFFSET_ALIGN - 1)
+
+#endif /* __RADEON_SAREA_DEFINES__ */
+
+typedef struct {
+ unsigned int red;
+ unsigned int green;
+ unsigned int blue;
+ unsigned int alpha;
+} radeon_color_regs_t;
+
+typedef struct {
+ /* Context state */
+ unsigned int pp_misc;
+ unsigned int pp_fog_color;
+ unsigned int re_solid_color;
+ unsigned int rb3d_blendcntl;
+ unsigned int rb3d_depthoffset;
+ unsigned int rb3d_depthpitch;
+ unsigned int rb3d_zstencilcntl;
+
+ unsigned int pp_cntl;
+ unsigned int rb3d_cntl;
+ unsigned int rb3d_coloroffset;
+ unsigned int re_width_height;
+ unsigned int rb3d_colorpitch;
+ unsigned int se_cntl;
+
+ /* Vertex format state */
+ unsigned int se_coord_fmt;
+
+ /* Line state */
+ unsigned int re_line_pattern;
+ unsigned int re_line_state;
+
+ unsigned int se_line_width;
+
+ /* Bumpmap state */
+ unsigned int pp_lum_matrix;
+
+ unsigned int pp_rot_matrix_0;
+ unsigned int pp_rot_matrix_1;
+
+ /* Mask state */
+ unsigned int rb3d_stencilrefmask;
+ unsigned int rb3d_ropcntl;
+ unsigned int rb3d_planemask;
+
+ /* Viewport state */
+ unsigned int se_vport_xscale;
+ unsigned int se_vport_xoffset;
+ unsigned int se_vport_yscale;
+ unsigned int se_vport_yoffset;
+ unsigned int se_vport_zscale;
+ unsigned int se_vport_zoffset;
+
+ /* Setup state */
+ unsigned int se_cntl_status;
+
+ /* Misc state */
+ unsigned int re_top_left;
+ unsigned int re_misc;
+} radeon_context_regs_t;
+
+/* Setup registers for each texture unit */
+typedef struct {
+ unsigned int pp_txfilter;
+ unsigned int pp_txformat;
+ unsigned int pp_txoffset;
+ unsigned int pp_txcblend;
+ unsigned int pp_txablend;
+ unsigned int pp_tfactor;
+ unsigned int pp_border_color;
+} radeon_texture_regs_t;
+
+typedef struct {
+ unsigned char next, prev; /* indices to form a circular LRU */
+ unsigned char in_use; /* owned by a client, or free? */
+ int age; /* tracked by clients to update local LRU's */
+} radeon_tex_region_t;
+
+typedef struct {
+ /* The channel for communication of state information to the kernel
+ * on firing a vertex buffer.
+ */
+ radeon_context_regs_t ContextState;
+ radeon_texture_regs_t TexState[RADEON_MAX_TEXTURE_UNITS];
+ unsigned int dirty;
+ unsigned int vertsize;
+ unsigned int vc_format;
+
+ /* The current cliprects, or a subset thereof */
+ XF86DRIClipRectRec boxes[RADEON_NR_SAREA_CLIPRECTS];
+ unsigned int nbox;
+
+ /* Counters for throttling of rendering clients */
+ unsigned int last_frame;
+ unsigned int last_dispatch;
+ unsigned int last_clear;
+
+ /* Maintain an LRU of contiguous regions of texture space. If you
+ * think you own a region of texture memory, and it has an age
+ * different to the one you set, then you are mistaken and it has
+ * been stolen by another client. If global texAge hasn't changed,
+ * there is no need to walk the list.
+ *
+ * These regions can be used as a proxy for the fine-grained texture
+ * information of other clients - by maintaining them in the same
+ * lru which is used to age their own textures, clients have an
+ * approximate lru for the whole of global texture space, and can
+ * make informed decisions as to which areas to kick out. There is
+ * no need to choose whether to kick out your own texture or someone
+ * else's - simply eject them all in LRU order.
+ */
+ /* Last elt is sentinal */
+ radeon_tex_region_t texList[RADEON_NR_TEX_HEAPS][RADEON_NR_TEX_REGIONS+1];
+ /* last time texture was uploaded */
+ int texAge[RADEON_NR_TEX_HEAPS];
+
+ int ctxOwner; /* last context to upload state */
+ int pfAllowPageFlip; /* set by the 2d driver, read by the client */
+ int pfCurrentPage; /* set by kernel, read by others */
+ int crtc2_base; /* for pageflipping with CloneMode */
+} RADEONSAREAPriv, *RADEONSAREAPrivPtr;
+
+#endif