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@@ -518,6 +518,14 @@ reserved for textures to the amount specified roughly.
Default:
.B 50.
.TP
+.BI "Option \*qDepthBits\*q \*q" integer \*q
+Precision in bits per pixel of the shared depth buffer used for 3D acceleration.
+Valid values are 16 and 24. When this is 24, there will also be a hardware
+accelerated stencil buffer, but the combined depth/stencil buffer will take up
+twice as much video RAM as when it's 16.
+Default:
+.B The same as the screen depth.
+.TP
.BI "Option \*qDMAForXv\*q \*q" boolean \*q
Try or don't try to use DMA for Xv image transfers. This will reduce CPU
usage when playing big videos like DVDs, but may cause instabilities.