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Diffstat (limited to 'src/atimach64render.c')
-rw-r--r-- | src/atimach64render.c | 891 |
1 files changed, 891 insertions, 0 deletions
diff --git a/src/atimach64render.c b/src/atimach64render.c new file mode 100644 index 0000000..8a6ebbc --- /dev/null +++ b/src/atimach64render.c @@ -0,0 +1,891 @@ +/* + * Copyright 2006 George Sapountzis + * All Rights Reserved. + * + * Based on the mach64 DRI and DRM drivers: + * Copyright 2000 Gareth Hughes + * Copyright 2002-2003 Leif Delgass + * All Rights Reserved. + * + * Based on the ati hw/kdrive driver: + * Copyright 2003 Eric Anholt, Anders Carlsson + * + * Based on the via hw/xfree86 driver: + * Copyright 2006 Thomas Hellstrom. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: + * George Sapountzis <gsap7@yahoo.gr> + */ + +/* + * Interesting cases for RENDER acceleration: + * + * cursor : ARGB8888 (24x24) Over + * RGB565 + * + * glyph : A8 (9x10) Add + * A8 (420x13) + * glyph set : ARGB8888 (1x1 R) In + * A8 (420x13) Over + * RGB565 + * + * shadow : ARGB8888 (1x1 R) In + * A8 (670x362) Over + * RGB565 + * translucent : RGB565 (652x344) In + * A8 (1x1 R) Over + * RGB565 + * + * In all interesting cases one of src/mask is "1x1 R". + */ + +/* + * Assumptions and limitations of mach64 RENDER acceleration: + * + * RENDER acceleration is supported for GTPRO and later chips using the 3D + * triangle setup, i.e. the VERTEX_? registers (see the dri driver). According + * to atiregs.h, SCALE_3D_CNTL and TEX_?_OFF appear in GT, thus chips as old + * as GT should be capable of RENDER acceleration, using the S_?_INC, T_?_INC + * registers for texture mapping (see the directfb driver). + * + * GTPRO added a triangle setup engine and multitexturing. However, it seems + * that none of the 8bpp mach64 formats expands the 8bit value to the alpha + * channel in texture mapping, RGB8 appears to expand to (I,I,I,0). This makes + * GTPRO multitexturing unsuitable for emulating the IN operation. Moreover, + * it seems that GT/GTPRO has a muxltiplexer instead of a blender for computing + * the final alpha channel which forbids destinations with an alpha channel and + * generic two-pass compositing. + * + * A texture unit combines the fragment color (VERTEX_?_ARGB) coming in from + * triangle rasterization with the texel from the texture according to the + * texture environment (TEX_LIGHT_FCN_). "1x1 R" textures may come in as frag- + * ment colors, eliminating the need for multitexturing in all interesting + * cases (via also uses this optimization). + * + * Texture registers are saved/restored and cached (see atimach64.c). TEX_CNTL + * cannot be cached because it flushes the texture cache. TEX_?_OFF are also + * not cached because I am not sure whether writing at some offset register + * affects the value at another offset. + * + * Vertex registers are not saved/restored. This shouldn't be a problem though + * either for DRI or VT switch because vertex registers are set and used within + * a signle acceleration hook. Synchronization between the DDX and DRI is based + * on calling ATIDRISync() at the beginning of each DDX acceleration hook, + * which suggests the assumption that individual acceleration hooks are not + * interrupted. + */ + +#include <string.h> +#include <stdio.h> + +/* + * Helper functions copied from exa and via. + */ + +#if 0 +static void +Mach64ExaCompositePictDesc(PicturePtr pict, char *string, int n) +{ + char format[20]; + char size[20]; + + if (!pict) { + snprintf(string, n, "None"); + return; + } + + switch (pict->format) { + case PICT_x8r8g8b8: + snprintf(format, 20, "RGB8888 "); + break; + case PICT_x8b8g8r8: + snprintf(format, 20, "BGR8888 "); + break; + case PICT_a8r8g8b8: + snprintf(format, 20, "ARGB8888"); + break; + case PICT_a8b8g8r8: + snprintf(format, 20, "ABGR8888"); + break; + case PICT_r5g6b5: + snprintf(format, 20, "RGB565 "); + break; + case PICT_x1r5g5b5: + snprintf(format, 20, "RGB555 "); + break; + case PICT_a8: + snprintf(format, 20, "A8 "); + break; + case PICT_a1: + snprintf(format, 20, "A1 "); + break; + default: + snprintf(format, 20, "0x%x", (int)pict->format); + break; + } + + snprintf(size, 20, "%dx%d%s%s", + pict->pDrawable->width, + pict->pDrawable->height, + pict->repeat ? " R" : "", + pict->componentAlpha ? " C" : "" + ); + + snprintf(string, n, "%-10p: fmt %s (%s)", (void *)pict->pDrawable, format, size); +} + +static void +Mach64ExaPrintComposite(CARD8 op, + PicturePtr pSrc, PicturePtr pMask, PicturePtr pDst, char *string) +{ + char sop[20]; + char srcdesc[40], maskdesc[40], dstdesc[40]; + + switch (op) { + case PictOpSrc: + sprintf(sop, "Src"); + break; + case PictOpOver: + sprintf(sop, "Over"); + break; + case PictOpInReverse: + sprintf(sop, "InR"); + break; + case PictOpOutReverse: + sprintf(sop, "OutR"); + break; + case PictOpAdd: + sprintf(sop, "Add"); + break; + default: + sprintf(sop, "0x%x", (int)op); + break; + } + + Mach64ExaCompositePictDesc(pSrc, srcdesc, 40); + Mach64ExaCompositePictDesc(pMask, maskdesc, 40); + Mach64ExaCompositePictDesc(pDst, dstdesc, 40); + + sprintf(string, "op %s, \n" + " src %s\n" + " mask %s\n" + " dst %s\n", sop, srcdesc, maskdesc, dstdesc); +} +#endif + +static __inline__ CARD32 +viaBitExpandHelper(CARD32 component, CARD32 bits) +{ + CARD32 tmp, mask; + + mask = (1 << (8 - bits)) - 1; + tmp = component << (8 - bits); + return ((component & 1) ? tmp | mask : tmp); +} + +static __inline__ void +Mach64PixelARGB(PixmapPtr pPixmap, CARD32 format, CARD32 *argb) +{ + CARD32 pixel; + CARD8 comp; + int bits, shift; + + /* Ensure that texture drawing has completed. */ + exaWaitSync(pPixmap->drawable.pScreen); + + /* exaGetPixmapFirstPixel() */ + + switch (pPixmap->drawable.bitsPerPixel) { + case 32: + pixel = *(CARD32 *)(pPixmap->devPrivate.ptr); + break; + case 16: + pixel = *(CARD16 *)(pPixmap->devPrivate.ptr); + break; + default: + pixel = *(CARD8 *)(pPixmap->devPrivate.ptr); + break; + } + + /* exaGetRGBAFromPixel()/viaPixelARGB8888() */ + + switch (PICT_FORMAT_TYPE(format)) { + case PICT_TYPE_A: + shift = 0; + bits = PICT_FORMAT_A(format); + comp = (pixel >> shift) & ((1 << bits) - 1); + comp = viaBitExpandHelper(comp, bits); + *argb = comp << 24; + break; + case PICT_TYPE_ARGB: + shift = 0; + bits = PICT_FORMAT_B(format); + comp = (pixel >> shift) & ((1 << bits) - 1); + comp = viaBitExpandHelper(comp, bits); + *argb = comp; + + shift += bits; + bits = PICT_FORMAT_G(format); + comp = (pixel >> shift) & ((1 << bits) - 1); + comp = viaBitExpandHelper(comp, bits); + *argb |= comp << 8; + + shift += bits; + bits = PICT_FORMAT_R(format); + comp = (pixel >> shift) & ((1 << bits) - 1); + comp = viaBitExpandHelper(comp, bits); + *argb |= comp << 16; + + shift += bits; + bits = PICT_FORMAT_A(format); + if (bits) { + comp = (pixel >> shift) & ((1 << bits) - 1); + comp = viaBitExpandHelper(comp, bits); + } else { + comp = 0xff; + } + *argb |= comp << 24; + break; + case PICT_TYPE_ABGR: + break; + default: + break; + } +} + +/* + * RENDER acceleration for mach64 + */ + +typedef struct { + Bool supported; + CARD32 scale_3d_cntl; +} Mach64BlendOp; + +static Mach64BlendOp Mach64BlendOps[] = { + /* Clear */ + {1, MACH64_ALPHA_BLEND_SRC_ZERO | MACH64_ALPHA_BLEND_DST_ZERO}, + /* Src */ + {1, MACH64_ALPHA_BLEND_SRC_ONE | MACH64_ALPHA_BLEND_DST_ZERO}, + /* Dst */ + {1, MACH64_ALPHA_BLEND_SRC_ZERO | MACH64_ALPHA_BLEND_DST_ONE}, + /* Over */ + {1, MACH64_ALPHA_BLEND_SRC_ONE | MACH64_ALPHA_BLEND_DST_INVSRCALPHA}, + /* OverReverse */ + {1, MACH64_ALPHA_BLEND_SRC_INVDSTALPHA | MACH64_ALPHA_BLEND_DST_ONE}, + /* In */ + {1, MACH64_ALPHA_BLEND_SRC_DSTALPHA | MACH64_ALPHA_BLEND_DST_ZERO}, + /* InReverse */ + {1, MACH64_ALPHA_BLEND_SRC_ZERO | MACH64_ALPHA_BLEND_DST_SRCALPHA}, + /* Out */ + {1, MACH64_ALPHA_BLEND_SRC_INVDSTALPHA | MACH64_ALPHA_BLEND_DST_ZERO}, + /* OutReverse */ + {1, MACH64_ALPHA_BLEND_SRC_ZERO | MACH64_ALPHA_BLEND_DST_INVSRCALPHA}, + /* Atop */ + {0, MACH64_ALPHA_BLEND_SRC_DSTALPHA | MACH64_ALPHA_BLEND_DST_INVSRCALPHA}, + /* AtopReverse */ + {0, MACH64_ALPHA_BLEND_SRC_INVDSTALPHA | MACH64_ALPHA_BLEND_DST_SRCALPHA}, + /* Xor */ + {1, MACH64_ALPHA_BLEND_SRC_INVDSTALPHA | MACH64_ALPHA_BLEND_DST_INVSRCALPHA}, + /* Add */ + {1, MACH64_ALPHA_BLEND_SRC_ONE | MACH64_ALPHA_BLEND_DST_ONE} +}; + +#define MACH64_NR_BLEND_OPS \ + (sizeof(Mach64BlendOps) / sizeof(Mach64BlendOps[0])) + +typedef struct { + CARD32 pictFormat; + CARD32 dstFormat; + CARD32 texFormat; +} Mach64TexFormat; + +static Mach64TexFormat Mach64TexFormats[] = { + {PICT_a8r8g8b8, -1, MACH64_DATATYPE_ARGB8888}, + {PICT_x8r8g8b8, MACH64_DATATYPE_ARGB8888, MACH64_DATATYPE_ARGB8888}, + {PICT_a1r5g5b5, -1, MACH64_DATATYPE_ARGB1555}, + {PICT_x1r5g5b5, MACH64_DATATYPE_ARGB1555, MACH64_DATATYPE_ARGB1555}, + {PICT_r5g6b5, MACH64_DATATYPE_RGB565, MACH64_DATATYPE_RGB565 }, + {PICT_a8, MACH64_DATATYPE_RGB8, MACH64_DATATYPE_RGB8 } +}; + +#define MACH64_NR_TEX_FORMATS \ + (sizeof(Mach64TexFormats) / sizeof(Mach64TexFormats[0])) + +#define MACH64_PICT_IS_1x1R(_pPict) \ + ((_pPict) && \ + (_pPict)->pDrawable->width == 1 && \ + (_pPict)->pDrawable->height == 1 && \ + (_pPict)->repeat) + +/* + * CheckComposite hook helper functions. + */ +static __inline__ Bool +Mach64GetOrder(int val, int *shift) +{ + *shift = 0; + + while (val > (1 << *shift)) + (*shift)++; + + return (val == (1 << *shift)); +} + +static Bool +Mach64CheckTexture(PicturePtr pPict) +{ + int w = pPict->pDrawable->width; + int h = pPict->pDrawable->height; + int l2w, l2h, level, i; + + for (i = 0; i < MACH64_NR_TEX_FORMATS; i++) { + if (Mach64TexFormats[i].pictFormat == pPict->format) + break; + } + + if (i == MACH64_NR_TEX_FORMATS) + MACH64_FALLBACK(("Unsupported picture format 0x%x\n", + (int)pPict->format)); + + /* l2w equals l2p (pitch) for all interesting cases (w >= 64) */ + Mach64GetOrder(w, &l2w); + Mach64GetOrder(h, &l2h); + + level = (l2w > l2h) ? l2w : l2h; + + if (level > 10) + MACH64_FALLBACK(("Picture w/h too large (%dx%d)\n", w, h)); + + return TRUE; +} + +/* + * CheckComposite acceleration hook. + */ +Bool +Mach64CheckComposite +( + int op, + PicturePtr pSrcPicture, + PicturePtr pMaskPicture, + PicturePtr pDstPicture +) +{ + Bool src_solid, mask_solid, mask_comp, op_comp; + int i; + + if (op >= MACH64_NR_BLEND_OPS || !Mach64BlendOps[op].supported) + return FALSE; + + if (!Mach64CheckTexture(pSrcPicture)) + return FALSE; + + if (pMaskPicture && !Mach64CheckTexture(pMaskPicture)) + return FALSE; + + /* Check destination format */ + + for (i = 0; i < MACH64_NR_TEX_FORMATS; i++) { + if (Mach64TexFormats[i].pictFormat == pDstPicture->format) + break; + } + + if (i == MACH64_NR_TEX_FORMATS || Mach64TexFormats[i].dstFormat == -1) + MACH64_FALLBACK(("Unsupported dst format 0x%x\n", + (int)pDstPicture->format)); + + /* Check that A8 src/dst appears only as "A8 ADD A8" */ + + if (pDstPicture->format == PICT_a8) { + if (pMaskPicture || pSrcPicture->format != PICT_a8 || op != PictOpAdd) + MACH64_FALLBACK(("A8 dst with mask or non-A8 src.\n")); + } + + if (pDstPicture->format != PICT_a8) { + if (pSrcPicture->format == PICT_a8) + MACH64_FALLBACK(("A8 src with non-A8 dst.\n")); + } + + /* Check that one of src/mask can come in as the fragment color. */ + + src_solid = MACH64_PICT_IS_1x1R(pSrcPicture); + + mask_solid = MACH64_PICT_IS_1x1R(pMaskPicture); + + mask_comp = pMaskPicture && pMaskPicture->componentAlpha; + + op_comp = op == PictOpAdd || + op == PictOpInReverse || + op == PictOpOutReverse; + + if (mask_solid && src_solid) + MACH64_FALLBACK(("Bad one-pixel IN composite operation.\n")); + + if (pMaskPicture) { + if (!mask_solid && !src_solid) + MACH64_FALLBACK(("Multitexturing required.\n")); + + if (!mask_solid && !op_comp) + MACH64_FALLBACK(("Non-solid mask.\n")); + + if (mask_comp && !src_solid) + MACH64_FALLBACK(("Component-alpha mask.\n")); + + if (!mask_comp && pMaskPicture->format != PICT_a8) + MACH64_FALLBACK(("Non-A8 mask.\n")); + + if (mask_comp && pMaskPicture->format != PICT_a8r8g8b8) + MACH64_FALLBACK(("Non-ARGB mask.\n")); + } + + return TRUE; +} + +/* + * This function setups the fragment color from a solid pixmap in the presence + * of a mask. + */ +static __inline__ Bool +Mach64PrepareMask +( + Mach64ContextRegs3D *m3d, + int op, + PicturePtr pSrcPicture, + PicturePtr pMaskPicture, + PixmapPtr pSrc, + PixmapPtr pMask +) +{ + Bool mask_solid, src_solid; + CARD32 argb = 0; + + mask_solid = MACH64_PICT_IS_1x1R(pMaskPicture); + + src_solid = MACH64_PICT_IS_1x1R(pSrcPicture); + + if (mask_solid) { + Mach64PixelARGB(pMask, pMaskPicture->format, &argb); + argb >>= 24; + argb &= 0xff; + + m3d->frag_mask = TRUE; + m3d->frag_color = (argb << 24) | (argb << 16) | (argb << 8) | argb; + return TRUE; + } + + if (src_solid) { + /* We can only handle cases where either the src color (e.g. ADD) or + * the src alpha (e.g. IN_REV, OUT_REV) is used but not both. + * + * (ARGB8888 IN A8) OVER RGB565 is implemented as: + * (ARGB8888 IN A8) ADD ((ARGB8888 IN A8) OUT_REV RGB565). + */ + if (op == PictOpInReverse || op == PictOpOutReverse) { + Mach64PixelARGB(pSrc, pSrcPicture->format, &argb); + argb >>= 24; + argb &= 0xff; + + m3d->frag_src = TRUE; + m3d->frag_color = (argb << 24) | (argb << 16) | (argb << 8) | argb; + m3d->color_alpha = TRUE; + return TRUE; + } + + if (op == PictOpAdd) { + Mach64PixelARGB(pSrc, pSrcPicture->format, &argb); + + m3d->frag_src = TRUE; + m3d->frag_color = argb; + return TRUE; + } + } + + return FALSE; +} + +/* + * This function setups the texturing and blending environments. It also + * manipulates blend control for non-solid masks. + */ +static void __inline__ +Mach64BlendCntl(Mach64ContextRegs3D *m3d, int op) +{ + m3d->scale_3d_cntl |= MACH64_SCALE_PIX_EXPAND_DYNAMIC_RANGE | + MACH64_SCALE_DITHER_2D_TABLE | + MACH64_DITHER_INIT_RESET; + + m3d->scale_3d_cntl |= Mach64BlendOps[op].scale_3d_cntl; + + if (m3d->color_alpha) { + /* A8 uses RGB8 which expands to (I,I,I,0). Thus, we use the color + * channels instead of the alpha channel as the alpha factor. We also + * use the color channels for ARGB8888 masks with component-alpha. + */ + CARD32 Ad = m3d->scale_3d_cntl & MACH64_ALPHA_BLEND_DST_MASK; + + /* InReverse */ + if (Ad == MACH64_ALPHA_BLEND_DST_SRCALPHA) { + m3d->scale_3d_cntl &= ~MACH64_ALPHA_BLEND_DST_MASK; + m3d->scale_3d_cntl |= MACH64_ALPHA_BLEND_DST_SRCCOLOR; + } + + /* OutReverse */ + if (Ad == MACH64_ALPHA_BLEND_DST_INVSRCALPHA) { + m3d->scale_3d_cntl &= ~MACH64_ALPHA_BLEND_DST_MASK; + m3d->scale_3d_cntl |= MACH64_ALPHA_BLEND_DST_INVSRCCOLOR; + } + } + + /* Can't color mask and blend at the same time */ + m3d->dp_write_mask = 0xffffffff; + + /* Can't fog and blend at the same time */ + m3d->scale_3d_cntl |= MACH64_ALPHA_FOG_EN_ALPHA; + + /* Enable texture mapping mode */ + m3d->scale_3d_cntl |= MACH64_SCALE_3D_FCN_TEXTURE; + m3d->scale_3d_cntl |= MACH64_MIP_MAP_DISABLE; + + /* Setup the texture environment */ + m3d->scale_3d_cntl |= MACH64_TEX_LIGHT_FCN_MODULATE; + + /* Initialize texture unit */ + m3d->tex_cntl |= MACH64_TEX_ST_DIRECT | + MACH64_TEX_SRC_LOCAL | + MACH64_TEX_UNCOMPRESSED | + MACH64_TEX_CACHE_FLUSH | + MACH64_TEX_CACHE_SIZE_4K; +} + +/* + * This function setups the texture unit. + */ +static Bool +Mach64PrepareTexture(PicturePtr pPict, PixmapPtr pPix) +{ + ScrnInfoPtr pScreenInfo = xf86Screens[pPix->drawable.pScreen->myNum]; + ATIPtr pATI = ATIPTR(pScreenInfo); + Mach64ContextRegs3D *m3d = &pATI->m3d; + + CARD32 texFormat; + + int w = pPict->pDrawable->width; + int h = pPict->pDrawable->height; + int l2w, l2h, l2p, level, pitch, cpp, i; + + /* Prepare picture format */ + for (i = 0; i < MACH64_NR_TEX_FORMATS; i++) { + if (Mach64TexFormats[i].pictFormat == pPict->format) + break; + } + texFormat = Mach64TexFormats[i].texFormat; + + /* Prepare picture size */ + cpp = PICT_FORMAT_BPP(pPict->format) / 8; + pitch = exaGetPixmapPitch(pPix) / cpp; + + Mach64GetOrder(w, &l2w); + Mach64GetOrder(h, &l2h); + Mach64GetOrder(pitch, &l2p); + + if (pPict->repeat && w == 1 && h == 1) + l2p = 0; + else if (pPict->repeat) + MACH64_FALLBACK(("Repeat not supported for w,h != 1,1\n")); + + l2w = l2p; + + level = (l2w > l2h) ? l2w : l2h; + + m3d->tex_width = (1 << l2w); + m3d->tex_height = (1 << l2h); + + /* Update hw state */ + m3d->dp_pix_width |= SetBits(texFormat, DP_SCALE_PIX_WIDTH); + + m3d->tex_size_pitch = (l2w << 0) | + (level << 4) | + (l2h << 8); + + m3d->tex_offset = exaGetPixmapOffset(pPix); + + if (PICT_FORMAT_A(pPict->format)) + m3d->scale_3d_cntl |= MACH64_TEX_MAP_AEN; + + switch (pPict->filter) { + case PictFilterNearest: + m3d->scale_3d_cntl |= MACH64_TEX_BLEND_FCN_NEAREST; + break; + case PictFilterBilinear: + /* FIXME */ +#if 0 + m3d->scale_3d_cntl |= MACH64_TEX_BLEND_FCN_LINEAR; + m3d->scale_3d_cntl |= MACH64_BILINEAR_TEX_EN; +#endif + MACH64_FALLBACK(("Bilinear filter 0x%x\n", pPict->filter)); + break; + default: + MACH64_FALLBACK(("Bad filter 0x%x\n", pPict->filter)); + } + + m3d->transform = pPict->transform; + + return TRUE; +} + +/* + * PrepareComposite acceleration hook. + */ +Bool +Mach64PrepareComposite +( + int op, + PicturePtr pSrcPicture, + PicturePtr pMaskPicture, + PicturePtr pDstPicture, + PixmapPtr pSrc, + PixmapPtr pMask, + PixmapPtr pDst +) +{ + ScrnInfoPtr pScreenInfo = xf86Screens[pDst->drawable.pScreen->myNum]; + ATIPtr pATI = ATIPTR(pScreenInfo); + Mach64ContextRegs3D *m3d = &pATI->m3d; + + CARD32 dstFormat; + int offset, i; + + ATIDRISync(pScreenInfo); + + /* Initialize state */ + m3d->dp_mix = SetBits(MIX_SRC, DP_BKGD_MIX) | + SetBits(MIX_SRC, DP_FRGD_MIX); + + m3d->dp_src = SetBits(SRC_SCALER_3D, DP_BKGD_SRC) | + SetBits(SRC_SCALER_3D, DP_FRGD_SRC) | + DP_MONO_SRC_ALLONES; + + Mach64GetPixmapOffsetPitch(pDst, &m3d->dst_pitch_offset); + + m3d->scale_3d_cntl = 0; + m3d->tex_cntl = 0; + + m3d->frag_src = FALSE; + m3d->frag_mask = FALSE; + m3d->frag_color = 0xffffffff; + + m3d->color_alpha = FALSE; + + m3d->transform = NULL; + + /* Compute state */ + if (pMaskPicture && !Mach64PrepareMask(m3d, op, pSrcPicture, pMaskPicture, + pSrc, pMask)) + return FALSE; + + Mach64BlendCntl(m3d, op); + + for (i = 0; i < MACH64_NR_TEX_FORMATS; i++) { + if (Mach64TexFormats[i].pictFormat == pDstPicture->format) + break; + } + dstFormat = Mach64TexFormats[i].dstFormat; + + m3d->dp_pix_width = SetBits(dstFormat, DP_DST_PIX_WIDTH) | + SetBits(dstFormat, DP_SRC_PIX_WIDTH) | + SetBits(dstFormat, DP_HOST_PIX_WIDTH); + + if (!m3d->frag_src) { + if (!Mach64PrepareTexture(pSrcPicture, pSrc)) + return FALSE; + } + + if (pMaskPicture && !m3d->frag_mask) { + if (!Mach64PrepareTexture(pMaskPicture, pMask)) + return FALSE; + } + + offset = TEX_LEVEL(m3d->tex_size_pitch); + + /* Emit state */ + ATIMach64WaitForFIFO(pATI, 12); + outf(DP_SRC, m3d->dp_src); + outf(DP_MIX, m3d->dp_mix); + + outf(CLR_CMP_CNTL, CLR_CMP_FN_FALSE); + outf(DST_CNTL, DST_X_DIR | DST_Y_DIR); + outf(DST_OFF_PITCH, m3d->dst_pitch_offset); + + outf(SCALE_3D_CNTL, m3d->scale_3d_cntl); + outf(DP_WRITE_MASK, m3d->dp_write_mask); + outf(DP_PIX_WIDTH, m3d->dp_pix_width); + + outf(SETUP_CNTL, 0); + + outf(TEX_SIZE_PITCH, m3d->tex_size_pitch); + outf(TEX_CNTL, m3d->tex_cntl); + outf(TEX_0_OFF + offset, m3d->tex_offset); + + return TRUE; +} + +/* + * Vertex format, setup and emission. + */ +typedef struct { + float s0; /* normalized texture coords */ + float t0; + float x; /* quarter-pixels */ + float y; + CARD32 argb; /* fragment color */ +} Mach64Vertex; + +#define VTX_SET(_v, _col, _dstX, _dstY, _srcX, _dx, _srcY, _dy) \ +do { \ + _v.s0 = ((float)(_srcX) + _dx) / m3d->tex_width; \ + _v.t0 = ((float)(_srcY) + _dy) / m3d->tex_height; \ + _v.x = ((float)(_dstX) * 4.0); \ + _v.y = ((float)(_dstY) * 4.0); \ + _v.argb = _col; \ +} while (0) + +#define FVAL(_fval) (*(CARD32 *)&(_fval)) + +#define VTX_OUT(_v, n) \ +do { \ + float w = 1.0; \ + CARD32 z = 0xffff << 15; \ + CARD32 x_y = ((CARD16)_v.x << 16) | \ + ((CARD16)_v.y & 0xffff); \ + \ + ATIMach64WaitForFIFO(pATI, 6); \ + outf(VERTEX_##n##_S, FVAL(_v.s0)); \ + outf(VERTEX_##n##_T, FVAL(_v.t0)); \ + outf(VERTEX_##n##_W, FVAL(w)); \ + \ + outf(VERTEX_##n##_Z, z); \ + outf(VERTEX_##n##_ARGB, _v.argb); \ + outf(VERTEX_##n##_X_Y, x_y); \ +} while (0) + +/* + * Composite acceleration hook. + */ +void +Mach64Composite +( + PixmapPtr pDst, + int srcX, + int srcY, + int maskX, + int maskY, + int dstX, + int dstY, + int w, + int h +) +{ + ScrnInfoPtr pScreenInfo = xf86Screens[pDst->drawable.pScreen->myNum]; + ATIPtr pATI = ATIPTR(pScreenInfo); + Mach64ContextRegs3D *m3d = &pATI->m3d; + + Mach64Vertex v0, v1, v2, v3; + float ooa; + CARD32 col; + PictVector v; + int srcXend, srcYend; + float dxy = 0.0, dwh = 0.0; + + ATIDRISync(pScreenInfo); + + /* Disable clipping if it gets in the way */ + ATIMach64ValidateClip(pATI, dstX, dstX + w - 1, dstY, dstY + h - 1); + + /* Handle solid textures which come in as fragment color */ + col = m3d->frag_color; + if (m3d->frag_src) { + srcX = maskX; + srcY = maskY; + } + + /* Handle transform */ + srcXend = srcX + w; + srcYend = srcY + h; + if (m3d->transform) { + v.vector[0] = IntToxFixed(srcX); + v.vector[1] = IntToxFixed(srcY); + v.vector[2] = xFixed1; + PictureTransformPoint(m3d->transform, &v); + srcX = xFixedToInt(v.vector[0]); + srcY = xFixedToInt(v.vector[1]); + + v.vector[0] = IntToxFixed(srcXend); + v.vector[1] = IntToxFixed(srcYend); + v.vector[2] = xFixed1; + PictureTransformPoint(m3d->transform, &v); + srcXend = xFixedToInt(v.vector[0]); + srcYend = xFixedToInt(v.vector[1]); + +#if 0 + /* Bilinear needs manipulation of texture coordinates */ + if (m3d->scale_3d_cntl & MACH64_BILINEAR_TEX_EN) { + dxy = 0.5; + dwh = -1.0; + } +#endif + } + + /* Create vertices in clock-wise order */ + VTX_SET(v0, col, dstX, dstY, srcX, dxy, srcY, dxy); + VTX_SET(v1, col, dstX + w, dstY, srcXend, dwh, srcY, dxy); + VTX_SET(v2, col, dstX + w, dstY + h, srcXend, dwh, srcYend, dwh); + VTX_SET(v3, col, dstX, dstY + h, srcX, dxy, srcYend, dwh); + + /* Setup upper triangle (v0, v1, v3) */ + VTX_OUT(v0, 1); + VTX_OUT(v1, 2); + VTX_OUT(v3, 3); + + ooa = 1.0 / (w * h); + outf(ONE_OVER_AREA, FVAL(ooa)); + + /* Setup lower triangle (v2, v1, v3) */ + VTX_OUT(v2, 1); + + ooa = -ooa; + outf(ONE_OVER_AREA, FVAL(ooa)); +} + +/* + * DoneComposite acceleration hook. + */ +void +Mach64DoneComposite(PixmapPtr pDst) +{ + ScrnInfoPtr pScreenInfo = xf86Screens[pDst->drawable.pScreen->myNum]; + ATIPtr pATI = ATIPTR(pScreenInfo); + + ATIDRISync(pScreenInfo); + + outf(SCALE_3D_CNTL, 0); +} |