#include "dixstruct.h" #include "xaa.h" #include "xaalocal.h" #ifndef RENDER_GENERIC_HELPER #define RENDER_GENERIC_HELPER static void RadeonInit3DEngineMMIO(ScrnInfoPtr pScrn); #ifdef XF86DRI static void RadeonInit3DEngineCP(ScrnInfoPtr pScrn); #endif struct blendinfo { Bool dst_alpha; Bool src_alpha; CARD32 blend_cntl; }; /* The first part of blend_cntl corresponds to Fa from the render "protocol" * document, and the second part to Fb. */ static const struct blendinfo RadeonBlendOp[] = { /* Clear */ {0, 0, RADEON_SRC_BLEND_GL_ZERO | RADEON_DST_BLEND_GL_ZERO}, /* Src */ {0, 0, RADEON_SRC_BLEND_GL_ONE | RADEON_DST_BLEND_GL_ZERO}, /* Dst */ {0, 0, RADEON_SRC_BLEND_GL_ZERO | RADEON_DST_BLEND_GL_ONE}, /* Over */ {0, 1, RADEON_SRC_BLEND_GL_ONE | RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA}, /* OverReverse */ {1, 0, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA | RADEON_DST_BLEND_GL_ONE}, /* In */ {1, 0, RADEON_SRC_BLEND_GL_DST_ALPHA | RADEON_DST_BLEND_GL_ZERO}, /* InReverse */ {0, 1, RADEON_SRC_BLEND_GL_ZERO | RADEON_DST_BLEND_GL_SRC_ALPHA}, /* Out */ {1, 0, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA | RADEON_DST_BLEND_GL_ZERO}, /* OutReverse */ {0, 1, RADEON_SRC_BLEND_GL_ZERO | RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA}, /* Atop */ {1, 1, RADEON_SRC_BLEND_GL_DST_ALPHA | RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA}, /* AtopReverse */ {1, 1, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA | RADEON_DST_BLEND_GL_SRC_ALPHA}, /* Xor */ {1, 1, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA | RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA}, /* Add */ {0, 0, RADEON_SRC_BLEND_GL_ONE | RADEON_DST_BLEND_GL_ONE}, /* Saturate */ {1, 1, RADEON_SRC_BLEND_GL_SRC_ALPHA_SATURATE | RADEON_DST_BLEND_GL_ONE}, {0, 0, 0}, {0, 0, 0}, /* DisjointClear */ {0, 0, RADEON_SRC_BLEND_GL_ZERO | RADEON_DST_BLEND_GL_ZERO}, /* DisjointSrc */ {0, 0, RADEON_SRC_BLEND_GL_ONE | RADEON_DST_BLEND_GL_ZERO}, /* DisjointDst */ {0, 0, RADEON_SRC_BLEND_GL_ZERO | RADEON_DST_BLEND_GL_ONE}, /* DisjointOver unsupported */ {0, 0, 0}, /* DisjointOverReverse */ {1, 1, RADEON_SRC_BLEND_GL_SRC_ALPHA_SATURATE | RADEON_DST_BLEND_GL_ONE}, /* DisjointIn unsupported */ {0, 0, 0}, /* DisjointInReverse unsupported */ {0, 0, 0}, /* DisjointOut unsupported */ {1, 1, RADEON_SRC_BLEND_GL_SRC_ALPHA_SATURATE | RADEON_DST_BLEND_GL_ZERO}, /* DisjointOutReverse unsupported */ {0, 0, 0}, /* DisjointAtop unsupported */ {0, 0, 0}, /* DisjointAtopReverse unsupported */ {0, 0, 0}, /* DisjointXor unsupported */ {0, 0, 0}, {0, 0, 0}, {0, 0, 0}, {0, 0, 0}, {0, 0, 0}, /* ConjointClear */ {0, 0, RADEON_SRC_BLEND_GL_ZERO | RADEON_DST_BLEND_GL_ZERO}, /* ConjointSrc */ {0, 0, RADEON_SRC_BLEND_GL_ONE | RADEON_DST_BLEND_GL_ZERO}, /* ConjointDst */ {0, 0, RADEON_SRC_BLEND_GL_ZERO | RADEON_DST_BLEND_GL_ONE}, }; #define RadeonOpMax (sizeof(RadeonBlendOp) / sizeof(RadeonBlendOp[0])) /* Note on texture formats: * TXFORMAT_Y8 expands to (Y,Y,Y,1). TXFORMAT_I8 expands to (I,I,I,I) * The RADEON and R200 TXFORMATS we use are the same on r100/r200. */ static CARD32 RADEONTextureFormats[] = { PICT_a8r8g8b8, PICT_a8, PICT_x8r8g8b8, PICT_r5g6b5, PICT_a1r5g5b5, PICT_x1r5g5b5, 0 }; static CARD32 RADEONDstFormats[] = { PICT_a8r8g8b8, PICT_x8r8g8b8, PICT_r5g6b5, PICT_a1r5g5b5, PICT_x1r5g5b5, 0 }; static CARD32 RadeonGetTextureFormat(CARD32 format) { switch (format) { case PICT_a8r8g8b8: return RADEON_TXFORMAT_ARGB8888 | RADEON_TXFORMAT_ALPHA_IN_MAP; case PICT_a8: return RADEON_TXFORMAT_I8 | RADEON_TXFORMAT_ALPHA_IN_MAP; case PICT_x8r8g8b8: return RADEON_TXFORMAT_ARGB8888; case PICT_r5g6b5: return RADEON_TXFORMAT_RGB565; case PICT_a1r5g5b5: return RADEON_TXFORMAT_ARGB1555 | RADEON_TXFORMAT_ALPHA_IN_MAP; case PICT_x1r5g5b5: return RADEON_TXFORMAT_ARGB1555; default: return 0; } } static CARD32 RadeonGetColorFormat(CARD32 format) { switch (format) { case PICT_a8r8g8b8: case PICT_x8r8g8b8: return RADEON_COLOR_FORMAT_ARGB8888; case PICT_r5g6b5: return RADEON_COLOR_FORMAT_RGB565; case PICT_a1r5g5b5: case PICT_x1r5g5b5: return RADEON_COLOR_FORMAT_ARGB1555; default: return 0; } } /* Returns a RADEON_RB3D_BLENDCNTL value, or 0 if the operation is not * supported */ static CARD32 RadeonGetBlendCntl(CARD8 op, CARD32 dstFormat) { CARD32 blend_cntl; if (op >= RadeonOpMax || RadeonBlendOp[op].blend_cntl == 0) return 0; blend_cntl = RadeonBlendOp[op].blend_cntl; if (RadeonBlendOp[op].dst_alpha && !PICT_FORMAT_A(dstFormat)) { CARD32 srcblend = blend_cntl & RADEON_SRC_BLEND_MASK; /* If there's no destination alpha channel, we need to wire the blending * to treat the alpha channel as always 1. */ if (srcblend == RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA || srcblend == RADEON_SRC_BLEND_GL_SRC_ALPHA_SATURATE) blend_cntl = (blend_cntl & ~RADEON_SRC_BLEND_MASK) | RADEON_SRC_BLEND_GL_ZERO; else if (srcblend == RADEON_SRC_BLEND_GL_DST_ALPHA) blend_cntl = (blend_cntl & ~RADEON_SRC_BLEND_MASK) | RADEON_SRC_BLEND_GL_ONE; } return blend_cntl; } static __inline__ CARD32 F_TO_DW(float val) { union { float f; CARD32 l; } tmp; tmp.f = val; return tmp.l; } /* Compute log base 2 of val. */ static __inline__ int ATILog2(int val) { int bits; for (bits = 0; val != 0; val >>= 1, ++bits) ; return bits - 1; } void RADEONInit3DEngineForRender(ScrnInfoPtr pScrn) { #ifdef XF86DRI RADEONInfoPtr info = RADEONPTR (pScrn); if (info->directRenderingEnabled) RadeonInit3DEngineCP(pScrn); else #endif RadeonInit3DEngineMMIO(pScrn); } static void RemoveLinear (FBLinearPtr linear) { RADEONInfoPtr info = (RADEONInfoPtr)(linear->devPrivate.ptr); info->RenderTex = NULL; } static void RenderCallback (ScrnInfoPtr pScrn) { RADEONInfoPtr info = RADEONPTR(pScrn); if ((currentTime.milliseconds > info->RenderTimeout) && info->RenderTex) { xf86FreeOffscreenLinear(info->RenderTex); info->RenderTex = NULL; } if (!info->RenderTex) info->RenderCallback = NULL; } static Bool AllocateLinear ( ScrnInfoPtr pScrn, int sizeNeeded ){ RADEONInfoPtr info = RADEONPTR(pScrn); info->RenderTimeout = currentTime.milliseconds + 30000; info->RenderCallback = RenderCallback; if (info->RenderTex) { if (info->RenderTex->size >= sizeNeeded) return TRUE; else { if (xf86ResizeOffscreenLinear(info->RenderTex, sizeNeeded)) return TRUE; xf86FreeOffscreenLinear(info->RenderTex); info->RenderTex = NULL; } } info->RenderTex = xf86AllocateOffscreenLinear(pScrn->pScreen, sizeNeeded, 32, NULL, RemoveLinear, info); return (info->RenderTex != NULL); } #endif #if defined(ACCEL_MMIO) && defined(ACCEL_CP) #error Cannot define both MMIO and CP acceleration! #endif #if !defined(UNIXCPP) || defined(ANSICPP) #define FUNC_NAME_CAT(prefix,suffix) prefix##suffix #else #define FUNC_NAME_CAT(prefix,suffix) prefix/**/suffix #endif #ifdef ACCEL_MMIO #define FUNC_NAME(prefix) FUNC_NAME_CAT(prefix,MMIO) #else #ifdef ACCEL_CP #define FUNC_NAME(prefix) FUNC_NAME_CAT(prefix,CP) #else #error No accel type defined! #endif #endif static void FUNC_NAME(RadeonInit3DEngine)(ScrnInfoPtr pScrn) { RADEONInfoPtr info = RADEONPTR(pScrn); ACCEL_PREAMBLE(); if (info->ChipFamily >= CHIP_FAMILY_R300) { /* Unimplemented */ } else if ((info->ChipFamily == CHIP_FAMILY_RV250) || (info->ChipFamily == CHIP_FAMILY_RV280) || (info->ChipFamily == CHIP_FAMILY_RS300) || (info->ChipFamily == CHIP_FAMILY_R200)) { BEGIN_ACCEL(7); OUT_ACCEL_REG(R200_SE_VAP_CNTL_STATUS, 0); OUT_ACCEL_REG(R200_PP_CNTL_X, 0); OUT_ACCEL_REG(R200_PP_TXMULTI_CTL_0, 0); OUT_ACCEL_REG(R200_SE_VTX_STATE_CNTL, 0); OUT_ACCEL_REG(R200_RE_CNTL, 0x0); /* XXX: correct? Want it to be like RADEON_VTX_ST?_NONPARAMETRIC */ OUT_ACCEL_REG(R200_SE_VTE_CNTL, R200_VTX_ST_DENORMALIZED); OUT_ACCEL_REG(R200_SE_VAP_CNTL, R200_VAP_FORCE_W_TO_ONE | R200_VAP_VF_MAX_VTX_NUM); FINISH_ACCEL(); } else { BEGIN_ACCEL(2); OUT_ACCEL_REG(RADEON_SE_CNTL_STATUS, RADEON_TCL_BYPASS); OUT_ACCEL_REG(RADEON_SE_COORD_FMT, RADEON_VTX_XY_PRE_MULT_1_OVER_W0 | RADEON_VTX_ST0_NONPARAMETRIC | RADEON_VTX_ST1_NONPARAMETRIC | RADEON_TEX1_W_ROUTING_USE_W0); FINISH_ACCEL(); } BEGIN_ACCEL(3); OUT_ACCEL_REG(RADEON_RE_TOP_LEFT, 0); OUT_ACCEL_REG(RADEON_RE_WIDTH_HEIGHT, 0x07ff07ff); OUT_ACCEL_REG(RADEON_SE_CNTL, RADEON_DIFFUSE_SHADE_GOURAUD | RADEON_BFACE_SOLID | RADEON_FFACE_SOLID | RADEON_VTX_PIX_CENTER_OGL | RADEON_ROUND_MODE_ROUND | RADEON_ROUND_PREC_4TH_PIX); FINISH_ACCEL(); } static Bool FUNC_NAME(R100SetupTexture)( ScrnInfoPtr pScrn, CARD32 format, CARD8 *src, int src_pitch, int width, int height, int flags) { RADEONInfoPtr info = RADEONPTR(pScrn); CARD8 *dst; CARD32 tex_size = 0, txformat; int dst_pitch, offset, size, i, tex_bytepp; #if X_BYTE_ORDER == X_BIG_ENDIAN && defined(ACCEL_CP) unsigned char *RADEONMMIO = info->MMIO; #endif ACCEL_PREAMBLE(); if ((width > 2048) || (height > 2048)) return FALSE; txformat = RadeonGetTextureFormat(format); tex_bytepp = PICT_FORMAT_BPP(format) >> 3; #if X_BYTE_ORDER == X_BIG_ENDIAN /* Set up byte swapping for the framebuffer aperture as needed */ switch (tex_bytepp) { case 1: OUTREG(RADEON_SURFACE_CNTL, info->ModeReg.surface_cntl & ~(RADEON_NONSURF_AP0_SWP_32BPP | RADEON_NONSURF_AP0_SWP_16BPP)); break; case 2: OUTREG(RADEON_SURFACE_CNTL, (info->ModeReg.surface_cntl & ~RADEON_NONSURF_AP0_SWP_32BPP) | RADEON_NONSURF_AP0_SWP_16BPP); break; case 4: OUTREG(RADEON_SURFACE_CNTL, info->ModeReg.surface_cntl | RADEON_NONSURF_AP0_SWP_32BPP | RADEON_NONSURF_AP0_SWP_16BPP); break; default: xf86DrvMsg(pScrn->scrnIndex, X_ERROR, "%s: Don't know what to do for " "tex_bytepp == %d!\n", __func__, tex_bytepp); return FALSE; } #endif dst_pitch = (width * tex_bytepp + 31) & ~31; size = dst_pitch * height; if (!AllocateLinear(pScrn, size)) return FALSE; if (flags & XAA_RENDER_REPEAT) { txformat |= ATILog2(width) << RADEON_TXFORMAT_WIDTH_SHIFT; txformat |= ATILog2(height) << RADEON_TXFORMAT_HEIGHT_SHIFT; } else { tex_size = ((height - 1) << 16) | (width - 1); txformat |= RADEON_TXFORMAT_NON_POWER2; } offset = info->RenderTex->offset * pScrn->bitsPerPixel / 8; /* Upload texture to card. Should use ImageWrite to avoid syncing. */ i = height; dst = (CARD8*)(info->FB + offset); if (info->accel->NeedToSync) info->accel->Sync(pScrn); while(i--) { memcpy(dst, src, width * tex_bytepp); src += src_pitch; dst += dst_pitch; } #if X_BYTE_ORDER == X_BIG_ENDIAN /* restore byte swapping */ OUTREG(RADEON_SURFACE_CNTL, info->ModeReg.surface_cntl); #endif BEGIN_ACCEL(5); OUT_ACCEL_REG(RADEON_PP_TXFORMAT_0, txformat); OUT_ACCEL_REG(RADEON_PP_TEX_SIZE_0, tex_size); OUT_ACCEL_REG(RADEON_PP_TEX_PITCH_0, dst_pitch - 32); OUT_ACCEL_REG(RADEON_PP_TXOFFSET_0, offset + info->fbLocation + pScrn->fbOffset); OUT_ACCEL_REG(RADEON_PP_TXFILTER_0, RADEON_MAG_FILTER_LINEAR | RADEON_MIN_FILTER_LINEAR | RADEON_CLAMP_S_WRAP | RADEON_CLAMP_T_WRAP); FINISH_ACCEL(); return TRUE; } static Bool FUNC_NAME(R100SetupForCPUToScreenAlphaTexture) ( ScrnInfoPtr pScrn, int op, CARD16 red, CARD16 green, CARD16 blue, CARD16 alpha, CARD32 maskFormat, CARD32 dstFormat, CARD8 *alphaPtr, int alphaPitch, int width, int height, int flags ) { RADEONInfoPtr info = RADEONPTR(pScrn); CARD32 colorformat, srccolor, blend_cntl; ACCEL_PREAMBLE(); blend_cntl = RadeonGetBlendCntl(op, dstFormat); if (blend_cntl == 0) return FALSE; if (!FUNC_NAME(R100SetupTexture)(pScrn, maskFormat, alphaPtr, alphaPitch, width, height, flags)) return FALSE; colorformat = RadeonGetColorFormat(dstFormat); srccolor = ((alpha & 0xff00) << 16) | ((red & 0xff00) << 8) | (blue >> 8) | (green & 0xff00); BEGIN_ACCEL(8); OUT_ACCEL_REG(RADEON_RB3D_CNTL, colorformat | RADEON_ALPHA_BLEND_ENABLE); OUT_ACCEL_REG(RADEON_RB3D_COLORPITCH, pScrn->displayWidth); OUT_ACCEL_REG(RADEON_PP_CNTL, RADEON_TEX_0_ENABLE | RADEON_TEX_BLEND_0_ENABLE); OUT_ACCEL_REG(RADEON_PP_TFACTOR_0, srccolor); OUT_ACCEL_REG(RADEON_PP_TXCBLEND_0, RADEON_COLOR_ARG_A_TFACTOR_COLOR | RADEON_COLOR_ARG_B_T0_ALPHA); OUT_ACCEL_REG(RADEON_PP_TXABLEND_0, RADEON_ALPHA_ARG_A_TFACTOR_ALPHA | RADEON_ALPHA_ARG_B_T0_ALPHA); OUT_ACCEL_REG(RADEON_SE_VTX_FMT, RADEON_SE_VTX_FMT_XY | RADEON_SE_VTX_FMT_ST0); OUT_ACCEL_REG(RADEON_RB3D_BLENDCNTL, blend_cntl); FINISH_ACCEL(); return TRUE; } static Bool FUNC_NAME(R100SetupForCPUToScreenTexture) ( ScrnInfoPtr pScrn, int op, CARD32 srcFormat, CARD32 dstFormat, CARD8 *texPtr, int texPitch, int width, int height, int flags ) { RADEONInfoPtr info = RADEONPTR(pScrn); CARD32 colorformat, blend_cntl; ACCEL_PREAMBLE(); blend_cntl = RadeonGetBlendCntl(op, dstFormat); if (blend_cntl == 0) return FALSE; if (!FUNC_NAME(R100SetupTexture)(pScrn, srcFormat, texPtr, texPitch, width, height, flags)) return FALSE; colorformat = RadeonGetColorFormat(dstFormat); BEGIN_ACCEL(7); OUT_ACCEL_REG(RADEON_RB3D_CNTL, colorformat | RADEON_ALPHA_BLEND_ENABLE); OUT_ACCEL_REG(RADEON_RB3D_COLORPITCH, pScrn->displayWidth); OUT_ACCEL_REG(RADEON_PP_CNTL, RADEON_TEX_0_ENABLE | RADEON_TEX_BLEND_0_ENABLE); if (srcFormat != PICT_a8) OUT_ACCEL_REG(RADEON_PP_TXCBLEND_0, RADEON_COLOR_ARG_C_T0_COLOR); else OUT_ACCEL_REG(RADEON_PP_TXCBLEND_0, RADEON_COLOR_ARG_C_ZERO); OUT_ACCEL_REG(RADEON_PP_TXABLEND_0, RADEON_ALPHA_ARG_C_T0_ALPHA); OUT_ACCEL_REG(RADEON_SE_VTX_FMT, RADEON_SE_VTX_FMT_XY | RADEON_SE_VTX_FMT_ST0); OUT_ACCEL_REG(RADEON_RB3D_BLENDCNTL, blend_cntl); FINISH_ACCEL(); return TRUE; } static void FUNC_NAME(R100SubsequentCPUToScreenTexture) ( ScrnInfoPtr pScrn, int dstx, int dsty, int srcx, int srcy, int width, int height ) { RADEONInfoPtr info = RADEONPTR(pScrn); int byteshift; CARD32 fboffset; float l, t, r, b, fl, fr, ft, fb; ACCEL_PREAMBLE(); /* Note: we can't simply set up the 3D surface at the same location as the * front buffer, because the 2048x2048 limit on coordinates may be smaller * than the (MergedFB) screen. */ byteshift = (pScrn->bitsPerPixel >> 4); fboffset = (info->fbLocation + pScrn->fbOffset + ((pScrn->displayWidth * dsty + dstx) << byteshift)) & ~15; l = ((dstx << byteshift) % 16) >> byteshift; t = 0.0; r = width + l; b = height; fl = srcx; fr = srcx + width; ft = srcy; fb = srcy + height; #ifdef ACCEL_CP BEGIN_RING(23); OUT_ACCEL_REG(RADEON_RB3D_COLOROFFSET, fboffset); OUT_RING(CP_PACKET3(RADEON_CP_PACKET3_3D_DRAW_IMMD, 17)); /* RADEON_SE_VTX_FMT */ OUT_RING(RADEON_CP_VC_FRMT_XY | RADEON_CP_VC_FRMT_ST0); /* SE_VF_CNTL */ OUT_RING(RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_FAN | RADEON_CP_VC_CNTL_PRIM_WALK_RING | RADEON_CP_VC_CNTL_MAOS_ENABLE | RADEON_CP_VC_CNTL_VTX_FMT_RADEON_MODE | (4 << RADEON_CP_VC_CNTL_NUM_SHIFT)); OUT_RING(F_TO_DW(l)); OUT_RING(F_TO_DW(t)); OUT_RING(F_TO_DW(fl)); OUT_RING(F_TO_DW(ft)); OUT_RING(F_TO_DW(r)); OUT_RING(F_TO_DW(t)); OUT_RING(F_TO_DW(fr)); OUT_RING(F_TO_DW(ft)); OUT_RING(F_TO_DW(r)); OUT_RING(F_TO_DW(b)); OUT_RING(F_TO_DW(fr)); OUT_RING(F_TO_DW(fb)); OUT_RING(F_TO_DW(l)); OUT_RING(F_TO_DW(b)); OUT_RING(F_TO_DW(fl)); OUT_RING(F_TO_DW(fb)); OUT_ACCEL_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN); ADVANCE_RING(); #else BEGIN_ACCEL(19); OUT_ACCEL_REG(RADEON_RB3D_COLOROFFSET, fboffset); OUT_ACCEL_REG(RADEON_SE_VF_CNTL, RADEON_VF_PRIM_TYPE_TRIANGLE_FAN | RADEON_VF_PRIM_WALK_DATA | RADEON_VF_RADEON_MODE | (4 << RADEON_VF_NUM_VERTICES_SHIFT)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(l)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(t)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fl)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(ft)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(r)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(t)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fr)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(ft)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(r)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(b)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fr)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fb)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(l)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(b)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fl)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fb)); OUT_ACCEL_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN); FINISH_ACCEL(); #endif } static Bool FUNC_NAME(R200SetupTexture)( ScrnInfoPtr pScrn, CARD32 format, CARD8 *src, int src_pitch, int width, int height, int flags) { RADEONInfoPtr info = RADEONPTR(pScrn); CARD8 *dst; CARD32 tex_size = 0, txformat; int dst_pitch, offset, size, i, tex_bytepp; #if X_BYTE_ORDER == X_BIG_ENDIAN && defined(ACCEL_CP) unsigned char *RADEONMMIO = info->MMIO; #endif ACCEL_PREAMBLE(); if ((width > 2048) || (height > 2048)) return FALSE; txformat = RadeonGetTextureFormat(format); tex_bytepp = PICT_FORMAT_BPP(format) >> 3; #if X_BYTE_ORDER == X_BIG_ENDIAN /* Set up byte swapping for the framebuffer aperture as needed */ switch (tex_bytepp) { case 1: OUTREG(RADEON_SURFACE_CNTL, info->ModeReg.surface_cntl & ~(RADEON_NONSURF_AP0_SWP_32BPP | RADEON_NONSURF_AP0_SWP_16BPP)); break; case 2: OUTREG(RADEON_SURFACE_CNTL, (info->ModeReg.surface_cntl & ~RADEON_NONSURF_AP0_SWP_32BPP) | RADEON_NONSURF_AP0_SWP_16BPP); break; case 4: OUTREG(RADEON_SURFACE_CNTL, info->ModeReg.surface_cntl | RADEON_NONSURF_AP0_SWP_32BPP | RADEON_NONSURF_AP0_SWP_16BPP); break; default: xf86DrvMsg(pScrn->scrnIndex, X_ERROR, "%s: Don't know what to do for " "tex_bytepp == %d!\n", __func__, tex_bytepp); return FALSE; } #endif dst_pitch = (width * tex_bytepp + 31) & ~31; size = dst_pitch * height; if (!AllocateLinear(pScrn, size)) return FALSE; if (flags & XAA_RENDER_REPEAT) { txformat |= ATILog2(width) << R200_TXFORMAT_WIDTH_SHIFT; txformat |= ATILog2(height) << R200_TXFORMAT_HEIGHT_SHIFT; } else { tex_size = ((height - 1) << 16) | (width - 1); txformat |= RADEON_TXFORMAT_NON_POWER2; } offset = info->RenderTex->offset * pScrn->bitsPerPixel / 8; /* Upload texture to card. Should use ImageWrite to avoid syncing. */ i = height; dst = (CARD8*)(info->FB + offset); if (info->accel->NeedToSync) info->accel->Sync(pScrn); while(i--) { memcpy(dst, src, width * tex_bytepp); src += src_pitch; dst += dst_pitch; } #if X_BYTE_ORDER == X_BIG_ENDIAN /* restore byte swapping */ OUTREG(RADEON_SURFACE_CNTL, info->ModeReg.surface_cntl); #endif BEGIN_ACCEL(6); OUT_ACCEL_REG(R200_PP_TXFORMAT_0, txformat); OUT_ACCEL_REG(R200_PP_TXFORMAT_X_0, 0); OUT_ACCEL_REG(R200_PP_TXSIZE_0, tex_size); OUT_ACCEL_REG(R200_PP_TXPITCH_0, dst_pitch - 32); OUT_ACCEL_REG(R200_PP_TXOFFSET_0, offset + info->fbLocation + pScrn->fbOffset); OUT_ACCEL_REG(R200_PP_TXFILTER_0, R200_MAG_FILTER_NEAREST | R200_MIN_FILTER_NEAREST | R200_CLAMP_S_WRAP | R200_CLAMP_T_WRAP); FINISH_ACCEL(); return TRUE; } static Bool FUNC_NAME(R200SetupForCPUToScreenAlphaTexture) ( ScrnInfoPtr pScrn, int op, CARD16 red, CARD16 green, CARD16 blue, CARD16 alpha, CARD32 maskFormat, CARD32 dstFormat, CARD8 *alphaPtr, int alphaPitch, int width, int height, int flags ) { RADEONInfoPtr info = RADEONPTR(pScrn); CARD32 colorformat, srccolor, blend_cntl; ACCEL_PREAMBLE(); blend_cntl = RadeonGetBlendCntl(op, dstFormat); if (blend_cntl == 0) return FALSE; if (!FUNC_NAME(R200SetupTexture)(pScrn, maskFormat, alphaPtr, alphaPitch, width, height, flags)) return FALSE; colorformat = RadeonGetColorFormat(dstFormat); srccolor = ((alpha & 0xff00) << 16) | ((red & 0xff00) << 8) | (blue >> 8) | (green & 0xff00); BEGIN_ACCEL(11); OUT_ACCEL_REG(RADEON_RB3D_CNTL, colorformat | RADEON_ALPHA_BLEND_ENABLE); OUT_ACCEL_REG(RADEON_RB3D_COLORPITCH, pScrn->displayWidth); OUT_ACCEL_REG(RADEON_PP_CNTL, RADEON_TEX_0_ENABLE | RADEON_TEX_BLEND_0_ENABLE); OUT_ACCEL_REG(R200_PP_TFACTOR_0, srccolor); OUT_ACCEL_REG(R200_PP_TXCBLEND_0, R200_TXC_ARG_A_TFACTOR_COLOR | R200_TXC_ARG_B_R0_ALPHA); OUT_ACCEL_REG(R200_PP_TXCBLEND2_0, R200_TXC_OUTPUT_REG_R0); OUT_ACCEL_REG(R200_PP_TXABLEND_0, R200_TXA_ARG_A_TFACTOR_ALPHA | R200_TXA_ARG_B_R0_ALPHA); OUT_ACCEL_REG(R200_PP_TXABLEND2_0, R200_TXA_OUTPUT_REG_R0); OUT_ACCEL_REG(R200_SE_VTX_FMT_0, 0); OUT_ACCEL_REG(R200_SE_VTX_FMT_1, (2 << R200_VTX_TEX0_COMP_CNT_SHIFT)); OUT_ACCEL_REG(RADEON_RB3D_BLENDCNTL, blend_cntl); FINISH_ACCEL(); return TRUE; } static Bool FUNC_NAME(R200SetupForCPUToScreenTexture) ( ScrnInfoPtr pScrn, int op, CARD32 srcFormat, CARD32 dstFormat, CARD8 *texPtr, int texPitch, int width, int height, int flags ) { RADEONInfoPtr info = RADEONPTR(pScrn); CARD32 colorformat, blend_cntl; ACCEL_PREAMBLE(); blend_cntl = RadeonGetBlendCntl(op, dstFormat); if (blend_cntl == 0) return FALSE; if (!FUNC_NAME(R200SetupTexture)(pScrn, srcFormat, texPtr, texPitch, width, height, flags)) return FALSE; colorformat = RadeonGetColorFormat(dstFormat); BEGIN_ACCEL(10); OUT_ACCEL_REG(RADEON_RB3D_CNTL, colorformat | RADEON_ALPHA_BLEND_ENABLE); OUT_ACCEL_REG(RADEON_RB3D_COLORPITCH, pScrn->displayWidth); OUT_ACCEL_REG(RADEON_PP_CNTL, RADEON_TEX_0_ENABLE | RADEON_TEX_BLEND_0_ENABLE); if (srcFormat != PICT_a8) OUT_ACCEL_REG(R200_PP_TXCBLEND_0, R200_TXC_ARG_C_R0_COLOR); else OUT_ACCEL_REG(R200_PP_TXCBLEND_0, R200_TXC_ARG_C_ZERO); OUT_ACCEL_REG(R200_PP_TXCBLEND2_0, R200_TXC_OUTPUT_REG_R0); OUT_ACCEL_REG(R200_PP_TXABLEND_0, R200_TXA_ARG_C_R0_ALPHA); OUT_ACCEL_REG(R200_PP_TXABLEND2_0, R200_TXA_OUTPUT_REG_R0); OUT_ACCEL_REG(R200_SE_VTX_FMT_0, 0); OUT_ACCEL_REG(R200_SE_VTX_FMT_1, (2 << R200_VTX_TEX0_COMP_CNT_SHIFT)); OUT_ACCEL_REG(RADEON_RB3D_BLENDCNTL, blend_cntl); FINISH_ACCEL(); return TRUE; } static void FUNC_NAME(R200SubsequentCPUToScreenTexture) ( ScrnInfoPtr pScrn, int dstx, int dsty, int srcx, int srcy, int width, int height ) { RADEONInfoPtr info = RADEONPTR(pScrn); int byteshift; CARD32 fboffset; float l, t, r, b, fl, fr, ft, fb; ACCEL_PREAMBLE(); /* Note: we can't simply set up the 3D surface at the same location as the * front buffer, because the 2048x2048 limit on coordinates may be smaller * than the (MergedFB) screen. */ byteshift = (pScrn->bitsPerPixel >> 4); fboffset = (info->fbLocation + pScrn->fbOffset + ((pScrn->displayWidth * dsty + dstx) << byteshift)) & ~15; l = ((dstx << byteshift) % 16) >> byteshift; t = 0.0; r = width + l; b = height; fl = srcx; fr = srcx + width; ft = srcy; fb = srcy + height; #ifdef ACCEL_CP BEGIN_RING(24); OUT_ACCEL_REG(RADEON_RB3D_COLOROFFSET, fboffset); OUT_RING(CP_PACKET3(R200_CP_PACKET3_3D_DRAW_IMMD_2, 16)); /* RADEON_SE_VF_CNTL */ OUT_RING(RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_FAN | RADEON_CP_VC_CNTL_PRIM_WALK_RING | (4 << RADEON_CP_VC_CNTL_NUM_SHIFT)); OUT_RING(F_TO_DW(l)); OUT_RING(F_TO_DW(t)); OUT_RING(F_TO_DW(fl)); OUT_RING(F_TO_DW(ft)); OUT_RING(F_TO_DW(r)); OUT_RING(F_TO_DW(t)); OUT_RING(F_TO_DW(fr)); OUT_RING(F_TO_DW(ft)); OUT_RING(F_TO_DW(r)); OUT_RING(F_TO_DW(b)); OUT_RING(F_TO_DW(fr)); OUT_RING(F_TO_DW(fb)); OUT_RING(F_TO_DW(l)); OUT_RING(F_TO_DW(b)); OUT_RING(F_TO_DW(fl)); OUT_RING(F_TO_DW(fb)); OUT_ACCEL_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN); ADVANCE_RING(); #else BEGIN_ACCEL(19); /* Note: we can't simply setup 3D surface at the same location as the front buffer, some apps may draw offscreen pictures out of the limitation of radeon 3D surface. */ OUT_ACCEL_REG(RADEON_RB3D_COLOROFFSET, fboffset); OUT_ACCEL_REG(RADEON_SE_VF_CNTL, (RADEON_VF_PRIM_TYPE_QUAD_LIST | RADEON_VF_PRIM_WALK_DATA | 4 << RADEON_VF_NUM_VERTICES_SHIFT)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(l)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(t)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fl)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(ft)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(r)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(t)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fr)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(ft)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(r)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(b)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fr)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fb)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(l)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(b)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fl)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fb)); OUT_ACCEL_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN); FINISH_ACCEL(); #endif } #undef FUNC_NAME