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+
+ /***************************************************************************\
+|* *|
+|* Copyright 2003 NVIDIA, Corporation. All rights reserved. *|
+|* *|
+|* NOTICE TO USER: The source code is copyrighted under U.S. and *|
+|* international laws. Users and possessors of this source code are *|
+|* hereby granted a nonexclusive, royalty-free copyright license to *|
+|* use this code in individual and commercial software. *|
+|* *|
+|* Any use of this source code must include, in the user documenta- *|
+|* tion and internal comments to the code, notices to the end user *|
+|* as follows: *|
+|* *|
+|* Copyright 2003 NVIDIA, Corporation. All rights reserved. *|
+|* *|
+|* NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT THE SUITABILITY *|
+|* OF THIS SOURCE CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" *|
+|* WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. NVIDIA, CORPOR- *|
+|* ATION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOURCE CODE, *|
+|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGE- *|
+|* MENT, AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL *|
+|* NVIDIA, CORPORATION BE LIABLE FOR ANY SPECIAL, INDIRECT, INCI- *|
+|* DENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RE- *|
+|* SULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION *|
+|* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF *|
+|* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *|
+|* *|
+|* U.S. Government End Users. This source code is a "commercial *|
+|* item," as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *|
+|* consisting of "commercial computer software" and "commercial *|
+|* computer software documentation," as such terms are used in *|
+|* 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Govern- *|
+|* ment only as a commercial end item. Consistent with 48 C.F.R. *|
+|* 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *|
+|* all U.S. Government End Users acquire the source code with only *|
+|* those rights set forth herein. *|
+|* *|
+ \***************************************************************************/
+
+/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/nv/nv_dma.h,v 1.2 2003/07/31 21:41:26 mvojkovi Exp $ */
+
+#define SURFACE_FORMAT 0x00000300
+#define SURFACE_FORMAT_DEPTH8 0x00000001
+#define SURFACE_FORMAT_DEPTH15 0x00000002
+#define SURFACE_FORMAT_DEPTH16 0x00000004
+#define SURFACE_FORMAT_DEPTH24 0x00000006
+#define SURFACE_PITCH 0x00000304
+#define SURFACE_PITCH_SRC 15:0
+#define SURFACE_PITCH_DST 31:16
+#define SURFACE_OFFSET_SRC 0x00000308
+#define SURFACE_OFFSET_DST 0x0000030C
+
+#define ROP_SET 0x00002300
+
+#define PATTERN_FORMAT 0x00004300
+#define PATTERN_FORMAT_DEPTH8 0x00000003
+#define PATTERN_FORMAT_DEPTH16 0x00000001
+#define PATTERN_FORMAT_DEPTH24 0x00000003
+#define PATTERN_COLOR_0 0x00004310
+#define PATTERN_COLOR_1 0x00004314
+#define PATTERN_PATTERN_0 0x00004318
+#define PATTERN_PATTERN_1 0x0000431C
+
+#define CLIP_POINT 0x00006300
+#define CLIP_POINT_X 15:0
+#define CLIP_POINT_Y 31:16
+#define CLIP_SIZE 0x00006304
+#define CLIP_SIZE_WIDTH 15:0
+#define CLIP_SIZE_HEIGHT 31:16
+
+#define LINE_FORMAT 0x00008300
+#define LINE_FORMAT_DEPTH8 0x00000003
+#define LINE_FORMAT_DEPTH16 0x00000001
+#define LINE_FORMAT_DEPTH24 0x00000003
+#define LINE_COLOR 0x00008304
+#define LINE_MAX_LINES 16
+#define LINE_LINES(i) 0x00008400\
+ +(i)*8
+#define LINE_LINES_POINT0_X 15:0
+#define LINE_LINES_POINT0_Y 31:16
+#define LINE_LINES_POINT1_X 47:32
+#define LINE_LINES_POINT1_Y 63:48
+
+#define BLIT_POINT_SRC 0x0000A300
+#define BLIT_POINT_SRC_X 15:0
+#define BLIT_POINT_SRC_Y 31:16
+#define BLIT_POINT_DST 0x0000A304
+#define BLIT_POINT_DST_X 15:0
+#define BLIT_POINT_DST_Y 31:16
+#define BLIT_SIZE 0x0000A308
+#define BLIT_SIZE_WIDTH 15:0
+#define BLIT_SIZE_HEIGHT 31:16
+
+#define RECT_FORMAT 0x0000C300
+#define RECT_FORMAT_DEPTH8 0x00000003
+#define RECT_FORMAT_DEPTH16 0x00000001
+#define RECT_FORMAT_DEPTH24 0x00000003
+#define RECT_SOLID_COLOR 0x0000C3FC
+#define RECT_SOLID_RECTS_MAX_RECTS 32
+#define RECT_SOLID_RECTS(i) 0x0000C400\
+ +(i)*8
+#define RECT_SOLID_RECTS_Y 15:0
+#define RECT_SOLID_RECTS_X 31:16
+#define RECT_SOLID_RECTS_HEIGHT 47:32
+#define RECT_SOLID_RECTS_WIDTH 63:48
+
+#define RECT_EXPAND_ONE_COLOR_CLIP 0x0000C7EC
+#define RECT_EXPAND_ONE_COLOR_CLIP_POINT0_X 15:0
+#define RECT_EXPAND_ONE_COLOR_CLIP_POINT0_Y 31:16
+#define RECT_EXPAND_ONE_COLOR_CLIP_POINT1_X 47:32
+#define RECT_EXPAND_ONE_COLOR_CLIP_POINT1_Y 63:48
+#define RECT_EXPAND_ONE_COLOR_COLOR 0x0000C7F4
+#define RECT_EXPAND_ONE_COLOR_SIZE 0x0000C7F8
+#define RECT_EXPAND_ONE_COLOR_SIZE_WIDTH 15:0
+#define RECT_EXPAND_ONE_COLOR_SIZE_HEIGHT 31:16
+#define RECT_EXPAND_ONE_COLOR_POINT 0x0000C7FC
+#define RECT_EXPAND_ONE_COLOR_POINT_X 15:0
+#define RECT_EXPAND_ONE_COLOR_POINT_Y 31:16
+#define RECT_EXPAND_ONE_COLOR_DATA_MAX_DWORDS 128
+#define RECT_EXPAND_ONE_COLOR_DATA(i) 0x0000C800\
+ +(i)*4
+
+#define RECT_EXPAND_TWO_COLOR_CLIP 0x0000CBE4
+#define RECT_EXPAND_TWO_COLOR_CLIP_POINT0_X 15:0
+#define RECT_EXPAND_TWO_COLOR_CLIP_POINT0_Y 31:16
+#define RECT_EXPAND_TWO_COLOR_CLIP_POINT1_X 47:32
+#define RECT_EXPAND_TWO_COLOR_CLIP_POINT1_Y 63:48
+#define RECT_EXPAND_TWO_COLOR_COLOR_0 0x0000CBEC
+#define RECT_EXPAND_TWO_COLOR_COLOR_1 0x0000CBF0
+#define RECT_EXPAND_TWO_COLOR_SIZE_IN 0x0000CBF4
+#define RECT_EXPAND_TWO_COLOR_SIZE_IN_WIDTH 15:0
+#define RECT_EXPAND_TWO_COLOR_SIZE_IN_HEIGHT 31:16
+#define RECT_EXPAND_TWO_COLOR_SIZE_OUT 0x0000CBF8
+#define RECT_EXPAND_TWO_COLOR_SIZE_OUT_WIDTH 15:0
+#define RECT_EXPAND_TWO_COLOR_SIZE_OUT_HEIGHT 31:16
+#define RECT_EXPAND_TWO_COLOR_POINT 0x0000CBFC
+#define RECT_EXPAND_TWO_COLOR_POINT_X 15:0
+#define RECT_EXPAND_TWO_COLOR_POINT_Y 31:16
+#define RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS 128
+#define RECT_EXPAND_TWO_COLOR_DATA(i) 0x0000CC00\
+ +(i)*4
+
+#define STRETCH_BLIT_FORMAT 0x0000E300
+#define STRETCH_BLIT_FORMAT_DEPTH8 0x00000004
+#define STRETCH_BLIT_FORMAT_DEPTH16 0x00000007
+#define STRETCH_BLIT_FORMAT_DEPTH24 0x00000004
+#define STRETCH_BLIT_FORMAT_X8R8G8B8 0x00000004
+#define STRETCH_BLIT_FORMAT_YUYV 0x00000005
+#define STRETCH_BLIT_FORMAT_UYVY 0x00000006
+#define STRETCH_BLIT_CLIP_POINT 0x0000E308
+#define STRETCH_BLIT_CLIP_POINT_X 15:0
+#define STRETCH_BLIT_CLIP_POINT_Y 31:16
+#define STRETCH_BLIT_CLIP_POINT 0x0000E308
+#define STRETCH_BLIT_CLIP_SIZE 0x0000E30C
+#define STRETCH_BLIT_CLIP_SIZE_WIDTH 15:0
+#define STRETCH_BLIT_CLIP_SIZE_HEIGHT 31:16
+#define STRETCH_BLIT_DST_POINT 0x0000E310
+#define STRETCH_BLIT_DST_POINT_X 15:0
+#define STRETCH_BLIT_DST_POINT_Y 31:16
+#define STRETCH_BLIT_DST_SIZE 0x0000E314
+#define STRETCH_BLIT_DST_SIZE_WIDTH 15:0
+#define STRETCH_BLIT_DST_SIZE_HEIGHT 31:16
+#define STRETCH_BLIT_DU_DX 0x0000E318
+#define STRETCH_BLIT_DV_DY 0x0000E31C
+#define STRETCH_BLIT_SRC_SIZE 0x0000E400
+#define STRETCH_BLIT_SRC_SIZE_WIDTH 15:0
+#define STRETCH_BLIT_SRC_SIZE_HEIGHT 31:16
+#define STRETCH_BLIT_SRC_FORMAT 0x0000E404
+#define STRETCH_BLIT_SRC_FORMAT_PITCH 15:0
+#define STRETCH_BLIT_SRC_FORMAT_ORIGIN 23:16
+#define STRETCH_BLIT_SRC_FORMAT_ORIGIN_CENTER 0x00000001
+#define STRETCH_BLIT_SRC_FORMAT_ORIGIN_CORNER 0x00000002
+#define STRETCH_BLIT_SRC_FORMAT_FILTER 31:24
+#define STRETCH_BLIT_SRC_FORMAT_FILTER_POINT_SAMPLE 0x00000000
+#define STRETCH_BLIT_SRC_FORMAT_FILTER_BILINEAR 0x00000001
+#define STRETCH_BLIT_SRC_OFFSET 0x0000E408
+#define STRETCH_BLIT_SRC_POINT 0x0000E40C
+#define STRETCH_BLIT_SRC_POINT_U 15:0
+#define STRETCH_BLIT_SRC_POINT_V 31:16