/***************************************************************************\ |* *| |* Copyright 1993-2003 NVIDIA, Corporation. All rights reserved. *| |* *| |* NOTICE TO USER: The source code is copyrighted under U.S. and *| |* international laws. Users and possessors of this source code are *| |* hereby granted a nonexclusive, royalty-free copyright license to *| |* use this code in individual and commercial software. *| |* *| |* Any use of this source code must include, in the user documenta- *| |* tion and internal comments to the code, notices to the end user *| |* as follows: *| |* *| |* Copyright 1993-1999 NVIDIA, Corporation. All rights reserved. *| |* *| |* NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT THE SUITABILITY *| |* OF THIS SOURCE CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" *| |* WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. NVIDIA, CORPOR- *| |* ATION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOURCE CODE, *| |* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGE- *| |* MENT, AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL *| |* NVIDIA, CORPORATION BE LIABLE FOR ANY SPECIAL, INDIRECT, INCI- *| |* DENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RE- *| |* SULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION *| |* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF *| |* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *| |* *| |* U.S. Government End Users. This source code is a "commercial *| |* item," as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *| |* consisting of "commercial computer software" and "commercial *| |* computer software documentation," as such terms are used in *| |* 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Govern- *| |* ment only as a commercial end item. Consistent with 48 C.F.R. *| |* 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *| |* all U.S. Government End Users acquire the source code with only *| |* those rights set forth herein. *| |* *| \***************************************************************************/ /* $XFree86$ */ #ifndef __NV_LOCAL_H__ #define __NV_LOCAL_H__ /* * This file includes any environment or machine specific values to access the * HW. Put all affected includes, typdefs, etc. here so the riva_hw.* files * can stay generic in nature. */ #include "xf86_ansic.h" #include "compiler.h" #include "xf86_OSproc.h" /* * Typedefs to force certain sized values. */ typedef unsigned char U008; typedef unsigned short U016; typedef unsigned int U032; /* * HW access macros. These assume memory-mapped I/O, and not normal I/O space. */ #define NV_WR08(p,i,d) MMIO_OUT8((pointer)(p), (i), (d)) #define NV_RD08(p,i) MMIO_IN8((pointer)(p), (i)) #define NV_WR16(p,i,d) MMIO_OUT16((pointer)(p), (i), (d)) #define NV_RD16(p,i) MMIO_IN16((pointer)(p), (i)) #define NV_WR32(p,i,d) MMIO_OUT32((pointer)(p), (i), (d)) #define NV_RD32(p,i) MMIO_IN32((pointer)(p), (i)) /* VGA I/O is now always done through MMIO */ #define VGA_WR08(p,i,d) NV_WR08(p,i,d) #define VGA_RD08(p,i) NV_RD08(p,i) #define NVDmaNext(pNv, data) \ (pNv)->dmaBase[(pNv)->dmaCurrent++] = (data) #define NVDmaStart(pNv, tag, size) { \ if((pNv)->dmaFree <= (size)) \ NVDmaWait(pNv, size); \ NVDmaNext(pNv, ((size) << 18) | (tag)); \ (pNv)->dmaFree -= ((size) + 1); \ } #if defined(__i386__) #define _NV_FENCE() outb(0x3D0, 0); #else #define _NV_FENCE() mem_barrier(); #endif #define WRITE_PUT(pNv, data) { \ volatile CARD8 scratch; \ _NV_FENCE() \ scratch = (pNv)->FbStart[0]; \ (pNv)->FIFO[0x0010] = (data) << 2; \ mem_barrier(); \ } #define READ_GET(pNv) ((pNv)->FIFO[0x0011] >> 2) #endif /* __NV_LOCAL_H__ */