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/***************************************************************************\
|* *|
|* Copyright 2003 NVIDIA, Corporation. All rights reserved. *|
|* *|
|* NOTICE TO USER: The source code is copyrighted under U.S. and *|
|* international laws. Users and possessors of this source code are *|
|* hereby granted a nonexclusive, royalty-free copyright license to *|
|* use this code in individual and commercial software. *|
|* *|
|* Any use of this source code must include, in the user documenta- *|
|* tion and internal comments to the code, notices to the end user *|
|* as follows: *|
|* *|
|* Copyright 2003 NVIDIA, Corporation. All rights reserved. *|
|* *|
|* NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT THE SUITABILITY *|
|* OF THIS SOURCE CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" *|
|* WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. NVIDIA, CORPOR- *|
|* ATION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOURCE CODE, *|
|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGE- *|
|* MENT, AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL *|
|* NVIDIA, CORPORATION BE LIABLE FOR ANY SPECIAL, INDIRECT, INCI- *|
|* DENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RE- *|
|* SULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION *|
|* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF *|
|* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *|
|* *|
|* U.S. Government End Users. This source code is a "commercial *|
|* item," as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *|
|* consisting of "commercial computer software" and "commercial *|
|* computer software documentation," as such terms are used in *|
|* 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Govern- *|
|* ment only as a commercial end item. Consistent with 48 C.F.R. *|
|* 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *|
|* all U.S. Government End Users acquire the source code with only *|
|* those rights set forth herein. *|
|* *|
\***************************************************************************/
#define SURFACE_FORMAT 0x00000300
#define SURFACE_FORMAT_DEPTH8 0x00000001
#define SURFACE_FORMAT_DEPTH15 0x00000002
#define SURFACE_FORMAT_DEPTH16 0x00000004
#define SURFACE_FORMAT_DEPTH24 0x00000006
#define SURFACE_PITCH 0x00000304
#define SURFACE_PITCH_SRC 15:0
#define SURFACE_PITCH_DST 31:16
#define SURFACE_OFFSET_SRC 0x00000308
#define SURFACE_OFFSET_DST 0x0000030C
#define ROP_SET 0x00002300
#define PATTERN_FORMAT 0x00004300
#define PATTERN_FORMAT_DEPTH8 0x00000003
#define PATTERN_FORMAT_DEPTH16 0x00000001
#define PATTERN_FORMAT_DEPTH24 0x00000003
#define PATTERN_COLOR_0 0x00004310
#define PATTERN_COLOR_1 0x00004314
#define PATTERN_PATTERN_0 0x00004318
#define PATTERN_PATTERN_1 0x0000431C
#define CLIP_POINT 0x00006300
#define CLIP_POINT_X 15:0
#define CLIP_POINT_Y 31:16
#define CLIP_SIZE 0x00006304
#define CLIP_SIZE_WIDTH 15:0
#define CLIP_SIZE_HEIGHT 31:16
#define LINE_FORMAT 0x00008300
#define LINE_FORMAT_DEPTH8 0x00000003
#define LINE_FORMAT_DEPTH16 0x00000001
#define LINE_FORMAT_DEPTH24 0x00000003
#define LINE_COLOR 0x00008304
#define LINE_MAX_LINES 16
#define LINE_LINES(i) 0x00008400\
+(i)*8
#define LINE_LINES_POINT0_X 15:0
#define LINE_LINES_POINT0_Y 31:16
#define LINE_LINES_POINT1_X 47:32
#define LINE_LINES_POINT1_Y 63:48
#define BLIT_POINT_SRC 0x0000A300
#define BLIT_POINT_SRC_X 15:0
#define BLIT_POINT_SRC_Y 31:16
#define BLIT_POINT_DST 0x0000A304
#define BLIT_POINT_DST_X 15:0
#define BLIT_POINT_DST_Y 31:16
#define BLIT_SIZE 0x0000A308
#define BLIT_SIZE_WIDTH 15:0
#define BLIT_SIZE_HEIGHT 31:16
#define RECT_FORMAT 0x0000C300
#define RECT_FORMAT_DEPTH8 0x00000003
#define RECT_FORMAT_DEPTH16 0x00000001
#define RECT_FORMAT_DEPTH24 0x00000003
#define RECT_SOLID_COLOR 0x0000C3FC
#define RECT_SOLID_RECTS_MAX_RECTS 32
#define RECT_SOLID_RECTS(i) 0x0000C400\
+(i)*8
#define RECT_SOLID_RECTS_Y 15:0
#define RECT_SOLID_RECTS_X 31:16
#define RECT_SOLID_RECTS_HEIGHT 47:32
#define RECT_SOLID_RECTS_WIDTH 63:48
#define RECT_EXPAND_ONE_COLOR_CLIP 0x0000C7EC
#define RECT_EXPAND_ONE_COLOR_CLIP_POINT0_X 15:0
#define RECT_EXPAND_ONE_COLOR_CLIP_POINT0_Y 31:16
#define RECT_EXPAND_ONE_COLOR_CLIP_POINT1_X 47:32
#define RECT_EXPAND_ONE_COLOR_CLIP_POINT1_Y 63:48
#define RECT_EXPAND_ONE_COLOR_COLOR 0x0000C7F4
#define RECT_EXPAND_ONE_COLOR_SIZE 0x0000C7F8
#define RECT_EXPAND_ONE_COLOR_SIZE_WIDTH 15:0
#define RECT_EXPAND_ONE_COLOR_SIZE_HEIGHT 31:16
#define RECT_EXPAND_ONE_COLOR_POINT 0x0000C7FC
#define RECT_EXPAND_ONE_COLOR_POINT_X 15:0
#define RECT_EXPAND_ONE_COLOR_POINT_Y 31:16
#define RECT_EXPAND_ONE_COLOR_DATA_MAX_DWORDS 128
#define RECT_EXPAND_ONE_COLOR_DATA(i) 0x0000C800\
+(i)*4
#define RECT_EXPAND_TWO_COLOR_CLIP 0x0000CBE4
#define RECT_EXPAND_TWO_COLOR_CLIP_POINT0_X 15:0
#define RECT_EXPAND_TWO_COLOR_CLIP_POINT0_Y 31:16
#define RECT_EXPAND_TWO_COLOR_CLIP_POINT1_X 47:32
#define RECT_EXPAND_TWO_COLOR_CLIP_POINT1_Y 63:48
#define RECT_EXPAND_TWO_COLOR_COLOR_0 0x0000CBEC
#define RECT_EXPAND_TWO_COLOR_COLOR_1 0x0000CBF0
#define RECT_EXPAND_TWO_COLOR_SIZE_IN 0x0000CBF4
#define RECT_EXPAND_TWO_COLOR_SIZE_IN_WIDTH 15:0
#define RECT_EXPAND_TWO_COLOR_SIZE_IN_HEIGHT 31:16
#define RECT_EXPAND_TWO_COLOR_SIZE_OUT 0x0000CBF8
#define RECT_EXPAND_TWO_COLOR_SIZE_OUT_WIDTH 15:0
#define RECT_EXPAND_TWO_COLOR_SIZE_OUT_HEIGHT 31:16
#define RECT_EXPAND_TWO_COLOR_POINT 0x0000CBFC
#define RECT_EXPAND_TWO_COLOR_POINT_X 15:0
#define RECT_EXPAND_TWO_COLOR_POINT_Y 31:16
#define RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS 128
#define RECT_EXPAND_TWO_COLOR_DATA(i) 0x0000CC00\
+(i)*4
#define STRETCH_BLIT_FORMAT 0x0000E300
#define STRETCH_BLIT_FORMAT_DEPTH8 0x00000004
#define STRETCH_BLIT_FORMAT_DEPTH16 0x00000007
#define STRETCH_BLIT_FORMAT_DEPTH24 0x00000004
#define STRETCH_BLIT_FORMAT_A8R8G8B8 0x00000003
#define STRETCH_BLIT_FORMAT_X8R8G8B8 0x00000004
#define STRETCH_BLIT_FORMAT_YUYV 0x00000005
#define STRETCH_BLIT_FORMAT_UYVY 0x00000006
/* STRETCH_BLIT_OPERATION is only supported on TNT2 and newer */
#define STRETCH_BLIT_OPERATION 0x0000E304
#define STRETCH_BLIT_OPERATION_ROP 0x00000001
#define STRETCH_BLIT_OPERATION_COPY 0x00000003
#define STRETCH_BLIT_OPERATION_BLEND 0x00000002
#define STRETCH_BLIT_CLIP_POINT 0x0000E308
#define STRETCH_BLIT_CLIP_POINT_X 15:0
#define STRETCH_BLIT_CLIP_POINT_Y 31:16
#define STRETCH_BLIT_CLIP_POINT 0x0000E308
#define STRETCH_BLIT_CLIP_SIZE 0x0000E30C
#define STRETCH_BLIT_CLIP_SIZE_WIDTH 15:0
#define STRETCH_BLIT_CLIP_SIZE_HEIGHT 31:16
#define STRETCH_BLIT_DST_POINT 0x0000E310
#define STRETCH_BLIT_DST_POINT_X 15:0
#define STRETCH_BLIT_DST_POINT_Y 31:16
#define STRETCH_BLIT_DST_SIZE 0x0000E314
#define STRETCH_BLIT_DST_SIZE_WIDTH 15:0
#define STRETCH_BLIT_DST_SIZE_HEIGHT 31:16
#define STRETCH_BLIT_DU_DX 0x0000E318
#define STRETCH_BLIT_DV_DY 0x0000E31C
#define STRETCH_BLIT_SRC_SIZE 0x0000E400
#define STRETCH_BLIT_SRC_SIZE_WIDTH 15:0
#define STRETCH_BLIT_SRC_SIZE_HEIGHT 31:16
#define STRETCH_BLIT_SRC_FORMAT 0x0000E404
#define STRETCH_BLIT_SRC_FORMAT_PITCH 15:0
#define STRETCH_BLIT_SRC_FORMAT_ORIGIN 23:16
#define STRETCH_BLIT_SRC_FORMAT_ORIGIN_CENTER 0x00000001
#define STRETCH_BLIT_SRC_FORMAT_ORIGIN_CORNER 0x00000002
#define STRETCH_BLIT_SRC_FORMAT_FILTER 31:24
#define STRETCH_BLIT_SRC_FORMAT_FILTER_POINT_SAMPLE 0x00000000
#define STRETCH_BLIT_SRC_FORMAT_FILTER_BILINEAR 0x00000001
#define STRETCH_BLIT_SRC_OFFSET 0x0000E408
#define STRETCH_BLIT_SRC_POINT 0x0000E40C
#define STRETCH_BLIT_SRC_POINT_U 15:0
#define STRETCH_BLIT_SRC_POINT_V 31:16
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