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/*
* Copyright (c) 1993-1999 NVIDIA, Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef __RIVA_HW_H__
#define __RIVA_HW_H__
/*
* Define supported architectures.
*/
/***************************************************************************\
* *
* FIFO registers. *
* *
\***************************************************************************/
/*
* Raster OPeration. Windows style ROP3.
*/
typedef volatile struct
{
U032 reserved00[4];
U016 FifoFree;
U016 Nop;
U032 reserved01[0x0BB];
U032 Rop3;
} RivaRop;
/*
* 8X8 Monochrome pattern.
*/
typedef volatile struct
{
U032 reserved00[4];
U016 FifoFree;
U016 Nop;
U032 reserved01[0x0BD];
U032 Shape;
U032 reserved03[0x001];
U032 Color0;
U032 Color1;
U032 Monochrome[2];
} RivaPattern;
/*
* Scissor clip rectangle.
*/
typedef volatile struct
{
U032 reserved00[4];
U016 FifoFree;
U016 Nop;
U032 reserved01[0x0BB];
U032 TopLeft;
U032 WidthHeight;
} RivaClip;
/*
* 2D filled rectangle.
*/
typedef volatile struct
{
U032 reserved00[4];
U016 FifoFree;
U016 Nop[1];
U032 reserved01[0x0BC];
U032 Color;
U032 reserved03[0x03E];
U032 TopLeft;
U032 WidthHeight;
} RivaRectangle;
/*
* 2D screen-screen BLT.
*/
typedef volatile struct
{
U032 reserved00[4];
U016 FifoFree;
U016 Nop;
U032 reserved01[0x0BB];
U032 TopLeftSrc;
U032 TopLeftDst;
U032 WidthHeight;
} RivaScreenBlt;
/*
* 2D pixel BLT.
*/
typedef volatile struct
{
U032 reserved00[4];
U016 FifoFree;
U016 Nop[1];
U032 reserved01[0x0BC];
U032 TopLeft;
U032 WidthHeight;
U032 WidthHeightIn;
U032 reserved02[0x03C];
U032 Pixels;
} RivaPixmap;
/*
* Filled rectangle combined with monochrome expand. Useful for glyphs.
*/
typedef volatile struct
{
U032 reserved00[4];
U016 FifoFree;
U016 Nop;
U032 reserved01[0x0BB];
U032 reserved03[(0x040)-1];
U032 Color1A;
struct
{
U032 TopLeft;
U032 WidthHeight;
} UnclippedRectangle[64];
U032 reserved04[(0x080)-3];
struct
{
U032 TopLeft;
U032 BottomRight;
} ClipB;
U032 Color1B;
struct
{
U032 TopLeft;
U032 BottomRight;
} ClippedRectangle[64];
U032 reserved05[(0x080)-5];
struct
{
U032 TopLeft;
U032 BottomRight;
} ClipC;
U032 Color1C;
U032 WidthHeightC;
U032 PointC;
U032 MonochromeData1C;
U032 reserved06[(0x080)+121];
struct
{
U032 TopLeft;
U032 BottomRight;
} ClipD;
U032 Color1D;
U032 WidthHeightInD;
U032 WidthHeightOutD;
U032 PointD;
U032 MonochromeData1D;
U032 reserved07[(0x080)+120];
struct
{
U032 TopLeft;
U032 BottomRight;
} ClipE;
U032 Color0E;
U032 Color1E;
U032 WidthHeightInE;
U032 WidthHeightOutE;
U032 PointE;
U032 MonochromeData01E;
} RivaBitmap;
/*
* 2D line.
*/
typedef volatile struct
{
U032 reserved00[4];
U016 FifoFree;
U016 Nop[1];
U032 reserved01[0x0BC];
U032 Color; /* source color 0304-0307*/
U032 Reserved02[0x03e];
struct { /* start aliased methods in array 0400- */
U032 point0; /* y_x S16_S16 in pixels 0- 3*/
U032 point1; /* y_x S16_S16 in pixels 4- 7*/
} Lin[16]; /* end of aliased methods in array -047f*/
struct { /* start aliased methods in array 0480- */
U032 point0X; /* in pixels, 0 at left 0- 3*/
U032 point0Y; /* in pixels, 0 at top 4- 7*/
U032 point1X; /* in pixels, 0 at left 8- b*/
U032 point1Y; /* in pixels, 0 at top c- f*/
} Lin32[8]; /* end of aliased methods in array -04ff*/
U032 PolyLin[32]; /* y_x S16_S16 in pixels 0500-057f*/
struct { /* start aliased methods in array 0580- */
U032 x; /* in pixels, 0 at left 0- 3*/
U032 y; /* in pixels, 0 at top 4- 7*/
} PolyLin32[16]; /* end of aliased methods in array -05ff*/
struct { /* start aliased methods in array 0600- */
U032 color; /* source color 0- 3*/
U032 point; /* y_x S16_S16 in pixels 4- 7*/
} ColorPolyLin[16]; /* end of aliased methods in array -067f*/
} RivaLine;
/*
* 2D/3D surfaces
*/
typedef volatile struct
{
U032 reserved00[4];
U016 FifoFree;
U016 Nop;
U032 reserved01[0x0BE];
U032 Offset;
} RivaSurface;
typedef volatile struct
{
U032 reserved00[4];
U016 FifoFree;
U016 Nop;
U032 reserved01[0x0BD];
U032 Pitch;
U032 RenderBufferOffset;
U032 ZBufferOffset;
} RivaSurface3D;
/***************************************************************************\
* *
* Virtualized RIVA H/W interface. *
* *
\***************************************************************************/
#define FP_ENABLE 1
#define FP_DITHER 2
struct _riva_hw_inst;
struct _riva_hw_state;
/*
* Virtialized chip interface. Makes RIVA 128 and TNT look alike.
*/
typedef struct _riva_hw_inst
{
/*
* Chip specific settings.
*/
U032 CrystalFreqKHz;
U032 RamAmountKBytes;
U032 MaxVClockFreqKHz;
U032 RamBandwidthKBytesPerSec;
U032 EnableIRQ;
U032 IO;
U032 VBlankBit;
U032 FifoFreeCount;
U032 FifoEmptyCount;
U032 CursorStart;
/*
* Non-FIFO registers.
*/
volatile U032 *PCRTC;
volatile U032 *PFB;
volatile U032 *PFIFO;
volatile U032 *PGRAPH;
volatile U032 *PEXTDEV;
volatile U032 *PTIMER;
volatile U032 *PMC;
volatile U032 *PRAMIN;
volatile U032 *FIFO;
volatile U032 *CURSOR;
volatile U008 *PCIO;
volatile U008 *PVIO;
volatile U008 *PDIO;
volatile U032 *PRAMDAC;
/*
* Common chip functions.
*/
int (*Busy)(struct _riva_hw_inst *);
void (*CalcStateExt)(struct _riva_hw_inst *,struct _riva_hw_state *,int,int,int,int,int,int);
void (*LoadStateExt)(struct _riva_hw_inst *,struct _riva_hw_state *);
void (*UnloadStateExt)(struct _riva_hw_inst *,struct _riva_hw_state *);
void (*SetStartAddress)(struct _riva_hw_inst *,U032);
int (*ShowHideCursor)(struct _riva_hw_inst *,int);
void (*LockUnlock)(struct _riva_hw_inst *, int);
/*
* Current extended mode settings.
*/
struct _riva_hw_state *CurrentState;
/*
* FIFO registers.
*/
RivaRop *Rop;
RivaPattern *Patt;
RivaClip *Clip;
RivaPixmap *Pixmap;
RivaScreenBlt *Blt;
RivaBitmap *Bitmap;
RivaLine *Line;
} RIVA_HW_INST;
/*
* Extended mode state information.
*/
typedef struct _riva_hw_state
{
U032 bpp;
U032 width;
U032 height;
U032 interlace;
U032 repaint0;
U032 repaint1;
U032 screen;
U032 extra;
U032 pixel;
U032 horiz;
U032 arbitration0;
U032 arbitration1;
U032 vpll;
U032 pllsel;
U032 general;
U032 config;
U032 cursorConfig;
U032 cursor0;
U032 cursor1;
U032 cursor2;
U032 offset;
U032 pitch;
} RIVA_HW_STATE;
/*
* FIFO Free Count. Should attempt to yield processor if RIVA is busy.
*/
#define RIVA_FIFO_FREE(hwinst,hwptr,cnt) \
{ \
while ((hwinst).FifoFreeCount < (cnt)) { \
mem_barrier(); \
mem_barrier(); \
(hwinst).FifoFreeCount = (hwinst).hwptr->FifoFree >> 2; \
} \
(hwinst).FifoFreeCount -= (cnt); \
}
#define RIVA_BUSY(hwinst) \
{ \
mem_barrier(); \
while ((hwinst).Busy(&(hwinst))); \
}
#endif /* __RIVA_HW_H__ */
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