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authorAlex Deucher <agd5f@yahoo.com>2004-09-23 23:28:03 +0000
committerAlex Deucher <agd5f@yahoo.com>2004-09-23 23:28:03 +0000
commitfd33023d5ad0b52271bafcdad1c4819c26f3ab91 (patch)
treef3d96e321072699829c4d3e72be834595b4c1f38
parentc1c94c202bb2e6a39f32056e7bd3fe7477406d9a (diff)
small cleanups and corrections
-rw-r--r--src/savage_accel.c16
-rw-r--r--src/savage_bci.h7
-rw-r--r--src/savage_dri.c96
3 files changed, 49 insertions, 70 deletions
diff --git a/src/savage_accel.c b/src/savage_accel.c
index af86b40..ea79817 100644
--- a/src/savage_accel.c
+++ b/src/savage_accel.c
@@ -478,8 +478,8 @@ void SavageSetGBD_Twister(ScrnInfoPtr pScrn)
if (psav->Chipset == S3_SAVAGE4) {
bci_enable = BCI_ENABLE;
- tile16 = TILE_FORMAT_DESTINATION16;
- tile32 = TILE_FORMAT_DESTINATION32;
+ tile16 = TILE_FORMAT_16BPP;
+ tile32 = TILE_FORMAT_32BPP;
} else {
bci_enable = BCI_ENABLE_TWISTER;
tile16 = TILE_DESTINATION;
@@ -645,8 +645,8 @@ void SavageSetGBD_M7(ScrnInfoPtr pScrn)
int bci_enable, tile16, tile32;
bci_enable = BCI_ENABLE;
- tile16 = TILE_FORMAT_DESTINATION16;
- tile32 = TILE_FORMAT_DESTINATION32;
+ tile16 = TILE_FORMAT_16BPP;
+ tile32 = TILE_FORMAT_32BPP;
/* following is the enable case */
@@ -676,14 +676,6 @@ void SavageSetGBD_M7(ScrnInfoPtr pScrn)
OUTREG16(SEQ_ADDRESS_REG,SELECT_IGA1);
- /*
- * load ps1 active registers as determined by MM81C0/81C4
- * load ps2 active registers as determined by MM81B0/81B4
- */
- OUTREG8(CRT_ADDRESS_REG,0x65);
- byte = INREG8(CRT_DATA_REG) | 0x03;
- OUTREG8(CRT_DATA_REG,byte);
-
#if 0
/* Set primary stream to bank 0 */
OUTREG8(CRT_ADDRESS_REG, MEMORY_CTRL0_REG);/* CRCA */
diff --git a/src/savage_bci.h b/src/savage_bci.h
index 4874be7..9b0fc21 100644
--- a/src/savage_bci.h
+++ b/src/savage_bci.h
@@ -19,14 +19,13 @@
#define TILE_FORMAT_LINEAR 0
#define TILE_TEXTURE 2
#define TILE_DESTINATION 1
-#define TILE_FORMAT_DESTINATION16 2
-#define TILE_FORMAT_DESTINATION32 3
+#define TILE_FORMAT_16BPP 2
+#define TILE_FORMAT_32BPP 3
/* BD - BCI enable */
/* savage4, MX, IX, 3D */
#define BCI_ENABLE 8
-/* twister, prosavage */
-/* not sure which one supersavage fits into */
+/* twister, prosavage, DDR, supersavage, 2000 */
#define BCI_ENABLE_TWISTER 0
#define S3_BIG_ENDIAN 4
diff --git a/src/savage_dri.c b/src/savage_dri.c
index ab874f7..50211f5 100644
--- a/src/savage_dri.c
+++ b/src/savage_dri.c
@@ -1239,6 +1239,7 @@ Bool SAVAGEDRIFinishScreenInit( ScreenPtr pScreen )
SAVAGEDRIPtr pSAVAGEDRI = (SAVAGEDRIPtr)psav->pDRIInfo->devPrivate;
int i;
unsigned int TileStride;
+ unsigned int zTileStride;
if ( !psav->pDRIInfo )
@@ -1296,24 +1297,30 @@ Bool SAVAGEDRIFinishScreenInit( ScreenPtr pScreen )
pSAVAGEDRI->frontPitch = pSAVAGEDRIServer->frontPitch;
pSAVAGEDRI->IsfrontTiled = psav->bTiled; /* AGD: was 0 */
+ if(pSAVAGEDRI->cpp==2)
+ TileStride = (pSAVAGEDRI->width+63)&(~63);
+ else
+ TileStride = (pSAVAGEDRI->width+31)&(~31);
+
+ if(pSAVAGEDRI->zpp==2)
+ zTileStride = (pSAVAGEDRI->width+63)&(~63);
+ else
+ zTileStride = (pSAVAGEDRI->width+31)&(~31);
+
if(pSAVAGEDRI->IsfrontTiled)
{
- if(pSAVAGEDRI->cpp==2)
- TileStride = (pSAVAGEDRI->width+63)&(~63);
- else
- TileStride = (pSAVAGEDRI->width+31)&(~31);
-
if ((psav->Chipset == S3_TWISTER)
|| (psav->Chipset == S3_PROSAVAGE)
|| (psav->Chipset == S3_PROSAVAGEDDR)
|| (psav->Chipset == S3_SUPERSAVAGE))
{
- pSAVAGEDRI->frontBitmapDesc = 0x10000000 | /* block write disabled */
+ pSAVAGEDRI->frontBitmapDesc = BCI_BD_BW_DISABLE | /* block write disabled */
(1<<24) | /* destination tile format */
(pScrn->bitsPerPixel<<16) | /* bpp */
TileStride; /* stride */
+ pSAVAGEDRI->frontPitch = TileStride;
} else {
- pSAVAGEDRI->frontBitmapDesc = 0x10000000 | /* block write disabled */
+ pSAVAGEDRI->frontBitmapDesc = BCI_BD_BW_DISABLE | /* block write disabled */
((pSAVAGEDRI->cpp==2)?
BCI_BD_TILE_16:BCI_BD_TILE_32) | /*16/32 bpp tile format */
(pScrn->bitsPerPixel<<16) | /* bpp */
@@ -1323,70 +1330,51 @@ Bool SAVAGEDRIFinishScreenInit( ScreenPtr pScreen )
}
else
{
- pSAVAGEDRI->frontBitmapDesc = 0x10000000 | /* AGD: block write should be disabled: was 0x00000000 */
+ pSAVAGEDRI->frontBitmapDesc = BCI_BD_BW_DISABLE | /* AGD: block write should be disabled: was 0x00000000 */
pScrn->bitsPerPixel<<16 |
pSAVAGEDRI->width;
}
- pSAVAGEDRI->backOffset = pSAVAGEDRIServer->backOffset;
- pSAVAGEDRI->backbufferSize = pSAVAGEDRIServer->backbufferSize;
- pSAVAGEDRI->backbuffer = psav->FrameBufferBase +
- pSAVAGEDRI->backOffset;
- pSAVAGEDRI->backPitch = pSAVAGEDRIServer->backPitch;
-
{
- if(pSAVAGEDRI->cpp==2)
- TileStride = (pSAVAGEDRI->width+63)&(~63);
- else
- TileStride = (pSAVAGEDRI->width+31)&(~31);
-
if ((psav->Chipset == S3_TWISTER)
|| (psav->Chipset == S3_PROSAVAGE)
|| (psav->Chipset == S3_PROSAVAGEDDR)
- || (psav->Chipset == S3_SUPERSAVAGE)) /* AGD: supersavage may work like savage4/MX/IX, I just don't know. */
- { /* It's here since the 2D driver sets it up like prosavage */
- pSAVAGEDRI->backBitmapDesc = 0x10000000 |
+ || (psav->Chipset == S3_SUPERSAVAGE))
+ {
+ pSAVAGEDRI->backBitmapDesc = BCI_BD_BW_DISABLE |
(1<<24) |
(pScrn->bitsPerPixel<<16) |
TileStride;
+ pSAVAGEDRI->depthBitmapDesc = BCI_BD_BW_DISABLE |
+ (1<<24) |
+ (pScrn->bitsPerPixel<<16) |
+ zTileStride;
} else {
- pSAVAGEDRI->backBitmapDesc = 0x10000000 |
+ pSAVAGEDRI->backBitmapDesc = BCI_BD_BW_DISABLE |
((pSAVAGEDRI->cpp==2)?
BCI_BD_TILE_16:BCI_BD_TILE_32) |
(pScrn->bitsPerPixel<<16) |
TileStride;
+ pSAVAGEDRI->depthBitmapDesc = BCI_BD_BW_DISABLE |
+ ((pSAVAGEDRI->zpp==2)?
+ BCI_BD_TILE_16:BCI_BD_TILE_32) |
+ (pScrn->bitsPerPixel<<16) |
+ zTileStride;
}
}
+ pSAVAGEDRI->backOffset = pSAVAGEDRIServer->backOffset;
+ pSAVAGEDRI->backbufferSize = pSAVAGEDRIServer->backbufferSize;
+ pSAVAGEDRI->backbuffer = psav->FrameBufferBase +
+ pSAVAGEDRI->backOffset;
+ pSAVAGEDRI->backPitch = pSAVAGEDRIServer->backPitch;
+
pSAVAGEDRI->depthOffset = pSAVAGEDRIServer->depthOffset;
pSAVAGEDRI->depthbufferSize = pSAVAGEDRIServer->depthbufferSize;
pSAVAGEDRI->depthbuffer = psav->FrameBufferBase +
pSAVAGEDRI->depthOffset;
pSAVAGEDRI->depthPitch = pSAVAGEDRIServer->depthPitch;
- {
- if(pSAVAGEDRI->zpp==2)
- TileStride = (pSAVAGEDRI->width+63)&(~63);
- else
- TileStride = (pSAVAGEDRI->width+31)&(~31);
-
- if ((psav->Chipset == S3_TWISTER)
- || (psav->Chipset == S3_PROSAVAGE)
- || (psav->Chipset == S3_PROSAVAGEDDR)
- || (psav->Chipset == S3_SUPERSAVAGE))
- {
- pSAVAGEDRI->depthBitmapDesc = 0x10000000 |
- (1<<24) |
- (pScrn->bitsPerPixel<<16) |
- TileStride;
- } else {
- pSAVAGEDRI->depthBitmapDesc = 0x10000000 |
- ((pSAVAGEDRI->zpp==2)?
- BCI_BD_TILE_16:BCI_BD_TILE_32) |
- (pScrn->bitsPerPixel<<16) |
- TileStride;
- }
- }
pSAVAGEDRI->textureOffset = pSAVAGEDRIServer->textureOffset;
pSAVAGEDRI->textures = psav->FrameBufferBase +
@@ -1439,16 +1427,16 @@ Bool SAVAGEDRIFinishScreenInit( ScreenPtr pScreen )
|| (psav->Chipset == S3_SAVAGE3D)) {
if(pSAVAGEDRI->cpp == 2)
{
- value |= ((psav->l3DDelta / 4) >> 5) << 24; /* I assume psav->l3DDelta for 3D */
+ value |= ((psav->l3DDelta / 4) >> 5) << 24;
value |= 2<<30;
} else {
- value |= ((psav->l3DDelta / 4) >> 5) << 24; /* I assume psav->l3DDelta for 3D */
+ value |= ((psav->l3DDelta / 4) >> 5) << 24;
value |= 3<<30;
}
- OUTREG(0x48C40, value|(pSAVAGEDRI->frontOffset) ); /* front */
- OUTREG(0x48C44, value|(pSAVAGEDRI->backOffset) ); /* back */
- OUTREG(0x48C48, value|(pSAVAGEDRI->depthOffset) ); /* depth */
+ OUTREG(TILED_SURFACE_REGISTER_0, value|(pSAVAGEDRI->frontOffset) ); /* front */
+ OUTREG(TILED_SURFACE_REGISTER_1, value|(pSAVAGEDRI->backOffset) ); /* back */
+ OUTREG(TILED_SURFACE_REGISTER_2, value|(pSAVAGEDRI->depthOffset) ); /* depth */
} else {
if(pSAVAGEDRI->cpp == 2)
{
@@ -1459,9 +1447,9 @@ Bool SAVAGEDRIFinishScreenInit( ScreenPtr pScreen )
value |= 3<<30;
}
- OUTREG(0x48C40, value|(pSAVAGEDRI->frontOffset >> 5) ); /* front */
- OUTREG(0x48C44, value|(pSAVAGEDRI->backOffset >> 5) ); /* back */
- OUTREG(0x48C48, value|(pSAVAGEDRI->depthOffset >> 5) ); /* depth */
+ OUTREG(TILED_SURFACE_REGISTER_0, value|(pSAVAGEDRI->frontOffset >> 5) ); /* front */
+ OUTREG(TILED_SURFACE_REGISTER_1, value|(pSAVAGEDRI->backOffset >> 5) ); /* back */
+ OUTREG(TILED_SURFACE_REGISTER_2, value|(pSAVAGEDRI->depthOffset >> 5) ); /* depth */
}
}