diff options
author | Thomas Hellstrom <thellstrom@vmware.com> | 2018-11-27 08:29:06 +0100 |
---|---|---|
committer | Thomas Hellstrom <thellstrom@vmware.com> | 2018-11-29 10:18:39 +0100 |
commit | 79d066da48dddcbdfcf41ecbe29cd96aaae2e11c (patch) | |
tree | 0db4a0f5e371929181ebb283ec1c40a7daa82f67 /saa/saa.c | |
parent | 53e87117bbf1cba05a5b5046db9efa961b18fc74 (diff) |
saa: Make sure damage destruction happens at the correct location
Incorrect DestroyPixmap wrapping previously made the destruction of damage
objects typically happen in damageDestroyPixmap(), leaving a dangling
damage pointer in saa_destroy_pixmap() which was only cleared. However in
some cases that caused us to leak damage objects.
Rework saa initialization somewhat to make sure saa_destroy_pixmap happens
before damageDestroyPixmap and destroy the damage object in saa_destroy_pixmap.
Also add a damage object destruction notifier callback that clears the
saa pixmap damage pointer should the damage object destruction accidentally
happen elsewhere.
This makes sure we don't leak damage objects.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
Diffstat (limited to 'saa/saa.c')
-rw-r--r-- | saa/saa.c | 72 |
1 files changed, 63 insertions, 9 deletions
@@ -216,6 +216,27 @@ saa_report_damage(DamagePtr damage, RegionPtr reg, void *closure) DamageEmpty(damage); } +/** + * saa_notify_destroy_damage - Handle destroy damage notification + * + * \param damage[in] damage Pointer to damage about to be destroyed + * \param closure[in] closure Closure. + * + * Makes sure that whatever code destroys a damage object clears the + * saa_pixmap damage pointer. This is extra protection. Typically + * saa_destroy_pixmap should be correct if the various subsystem + * DestroyPixmap functions are called in the right order. + */ +static void +saa_notify_destroy_damage(DamagePtr damage, void *closure) +{ + PixmapPtr pixmap = (PixmapPtr) closure; + struct saa_pixmap *spix = saa_get_saa_pixmap(pixmap); + + if (spix->damage == damage) + spix->damage = NULL; +} + Bool saa_add_damage(PixmapPtr pixmap) { @@ -225,7 +246,7 @@ saa_add_damage(PixmapPtr pixmap) if (spix->damage) return TRUE; - spix->damage = DamageCreate(saa_report_damage, NULL, + spix->damage = DamageCreate(saa_report_damage, saa_notify_destroy_damage, DamageReportRawRegion, TRUE, pScreen, pixmap); if (!spix->damage) return FALSE; @@ -590,14 +611,15 @@ saa_set_fallback_debug(ScreenPtr screen, Bool enable) } /** - * saa_close_screen() unwraps its wrapped screen functions and tears down SAA's - * screen private, before calling down to the next CloseScreen. + * saa_early_close_screen() Makes sure we call saa_destroy_pixmap on the + * miScreenInit() pixmap _before_ damageCloseScreen, after which it will + * generate an invalid memory access. Also unwraps the functions we + * wrapped _after_ DamageSetup(). */ -Bool -saa_close_screen(CLOSE_SCREEN_ARGS_DECL) +static Bool +saa_early_close_screen(CLOSE_SCREEN_ARGS_DECL) { struct saa_screen_priv *sscreen = saa_screen(pScreen); - struct saa_driver *driver = sscreen->driver; if (pScreen->devPrivate) { /* Destroy the pixmap created by miScreenInit() *before* @@ -609,11 +631,26 @@ saa_close_screen(CLOSE_SCREEN_ARGS_DECL) pScreen->devPrivate = NULL; } + saa_unwrap_early(sscreen, pScreen, CloseScreen); + saa_unwrap(sscreen, pScreen, DestroyPixmap); + + return (*pScreen->CloseScreen) (CLOSE_SCREEN_ARGS); +} + +/** + * saa_close_screen() unwraps its wrapped screen functions and tears down SAA's + * screen private, before calling down to the next CloseScreen. + */ +Bool +saa_close_screen(CLOSE_SCREEN_ARGS_DECL) +{ + struct saa_screen_priv *sscreen = saa_screen(pScreen); + struct saa_driver *driver = sscreen->driver; + saa_unwrap(sscreen, pScreen, CloseScreen); saa_unwrap(sscreen, pScreen, CreateGC); saa_unwrap(sscreen, pScreen, ChangeWindowAttributes); saa_unwrap(sscreen, pScreen, CreatePixmap); - saa_unwrap(sscreen, pScreen, DestroyPixmap); saa_unwrap(sscreen, pScreen, ModifyPixmapHeader); saa_unwrap(sscreen, pScreen, BitmapToRegion); #ifdef RENDER @@ -726,15 +763,32 @@ saa_driver_init(ScreenPtr screen, struct saa_driver * saa_driver) saa_wrap(sscreen, screen, ChangeWindowAttributes, saa_change_window_attributes); saa_wrap(sscreen, screen, CreatePixmap, saa_create_pixmap); - saa_wrap(sscreen, screen, DestroyPixmap, saa_destroy_pixmap); saa_wrap(sscreen, screen, ModifyPixmapHeader, saa_modify_pixmap_header); - saa_wrap(sscreen, screen, BitmapToRegion, saa_bitmap_to_region); saa_unaccel_setup(screen); #ifdef RENDER saa_render_setup(screen); #endif + /* + * Correct saa functionality relies on Damage, so set it up now. + * Note that this must happen _after_ wrapping the rendering functionality + * so that damage happens outside of saa. + */ + if (!DamageSetup(screen)) + return FALSE; + + /* + * Wrap DestroyPixmap after DamageSetup, so that saa_destroy_pixmap is + * called _before_ damageDestroyPixmap. This is to make damageDestroyPixmap + * doesn't free objects pointed to by our damage pointers. + * + * Also wrap an early CloseScreen to perform actions needed to be done + * before damageCloseScreen and to unwrap DestroyPixmap correctly. + */ + saa_wrap(sscreen, screen, DestroyPixmap, saa_destroy_pixmap); + saa_wrap_early(sscreen, screen, CloseScreen, saa_early_close_screen); + return TRUE; } |