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|
/* **********************************************************
* Copyright 1998 VMware, Inc. All rights reserved.
* **********************************************************/
/*
* svga_reg.h --
*
* SVGA hardware definitions
*/
#ifndef _SVGA_REG_H_
#define _SVGA_REG_H_
#define INCLUDE_ALLOW_USERLEVEL
#define INCLUDE_ALLOW_VMMEXT
#define INCLUDE_ALLOW_VMCORE
#include "includeCheck.h"
/*
* Memory and port addresses and fundamental constants
*/
/*
* Note-- MAX_WIDTH and MAX_HEIGHT are largely ignored by the code. This
* isn't such a bad thing for forward compatibility. --Jeremy.
*/
#define SVGA_MAX_WIDTH 2360
#define SVGA_MAX_HEIGHT 1770
#define SVGA_MAX_BITS_PER_PIXEL 32
#define SVGA_MAX_DEPTH 24
#define SVGA_MAX_DISPLAYS 10
/*
* The maximum size of the onscreen framebuffer. The size of the
* changeMap in the monitor is proportional to this number since it's
* the amount of memory we need to trace in VESA mode. Therefore, we'd
* like to keep it as small as possible to reduce monitor overhead (using
* SVGA_VRAM_MAX_SIZE for this increases the size of the shared area
* by over 4k!).
*/
#define SVGA_FB_MAX_SIZE \
((((SVGA_MAX_WIDTH * SVGA_MAX_HEIGHT * \
SVGA_MAX_BITS_PER_PIXEL / 8) >> PAGE_SHIFT) + 1) << PAGE_SHIFT)
#define SVGA_MAX_PSEUDOCOLOR_DEPTH 8
#define SVGA_MAX_PSEUDOCOLORS (1 << SVGA_MAX_PSEUDOCOLOR_DEPTH)
#define SVGA_NUM_PALETTE_REGS (3 * SVGA_MAX_PSEUDOCOLORS)
#define SVGA_MAGIC 0x900000UL
#define SVGA_MAKE_ID(ver) (SVGA_MAGIC << 8 | (ver))
/* Version 2 let the address of the frame buffer be unsigned on Win32 */
#define SVGA_VERSION_2 2
#define SVGA_ID_2 SVGA_MAKE_ID(SVGA_VERSION_2)
/* Version 1 has new registers starting with SVGA_REG_CAPABILITIES so
PALETTE_BASE has moved */
#define SVGA_VERSION_1 1
#define SVGA_ID_1 SVGA_MAKE_ID(SVGA_VERSION_1)
/* Version 0 is the initial version */
#define SVGA_VERSION_0 0
#define SVGA_ID_0 SVGA_MAKE_ID(SVGA_VERSION_0)
/* Invalid SVGA_ID_ */
#define SVGA_ID_INVALID 0xFFFFFFFF
/* More backwards compatibility, old location of color map: */
#define SVGA_OLD_PALETTE_BASE 17
/* Base and Offset gets us headed the right way for PCI Base Addr Registers */
#define SVGA_LEGACY_BASE_PORT 0x4560
#define SVGA_INDEX_PORT 0x0
#define SVGA_VALUE_PORT 0x1
#define SVGA_BIOS_PORT 0x2
#define SVGA_NUM_PORTS 0x3
#define SVGA_IRQSTATUS_PORT 0x8
/*
* Interrupt source flags for IRQSTATUS_PORT and IRQMASK.
*
* Interrupts are only supported when the
* SVGA_CAP_IRQMASK capability is present.
*/
#define SVGA_IRQFLAG_ANY_FENCE 0x1 /* Any fence was passed */
#define SVGA_IRQFLAG_FIFO_PROGRESS 0x2 /* Made forward progress in the FIFO */
#define SVGA_IRQFLAG_FENCE_GOAL 0x4 /* SVGA_FIFO_FENCE_GOAL reached */
/* This port is deprecated, but retained because of old drivers. */
#define SVGA_LEGACY_ACCEL_PORT 0x3
/* Legal values for the SVGA_REG_CURSOR_ON register in cursor bypass mode */
#define SVGA_CURSOR_ON_HIDE 0x0 /* Must be 0 to maintain backward compatibility */
#define SVGA_CURSOR_ON_SHOW 0x1 /* Must be 1 to maintain backward compatibility */
#define SVGA_CURSOR_ON_REMOVE_FROM_FB 0x2 /* Remove the cursor from the framebuffer because we need to see what's under it */
#define SVGA_CURSOR_ON_RESTORE_TO_FB 0x3 /* Put the cursor back in the framebuffer so the user can see it */
/*
* Registers
*/
enum {
SVGA_REG_ID = 0,
SVGA_REG_ENABLE = 1,
SVGA_REG_WIDTH = 2,
SVGA_REG_HEIGHT = 3,
SVGA_REG_MAX_WIDTH = 4,
SVGA_REG_MAX_HEIGHT = 5,
SVGA_REG_DEPTH = 6,
SVGA_REG_BITS_PER_PIXEL = 7, /* Current bpp in the guest */
SVGA_REG_PSEUDOCOLOR = 8,
SVGA_REG_RED_MASK = 9,
SVGA_REG_GREEN_MASK = 10,
SVGA_REG_BLUE_MASK = 11,
SVGA_REG_BYTES_PER_LINE = 12,
SVGA_REG_FB_START = 13,
SVGA_REG_FB_OFFSET = 14,
SVGA_REG_VRAM_SIZE = 15,
SVGA_REG_FB_SIZE = 16,
/* ID 0 implementation only had the above registers, then the palette */
SVGA_REG_CAPABILITIES = 17,
SVGA_REG_MEM_START = 18, /* Memory for command FIFO and bitmaps */
SVGA_REG_MEM_SIZE = 19,
SVGA_REG_CONFIG_DONE = 20, /* Set when memory area configured */
SVGA_REG_SYNC = 21, /* See "FIFO Synchronization Registers" */
SVGA_REG_BUSY = 22, /* See "FIFO Synchronization Registers" */
SVGA_REG_GUEST_ID = 23, /* Set guest OS identifier */
SVGA_REG_CURSOR_ID = 24, /* ID of cursor */
SVGA_REG_CURSOR_X = 25, /* Set cursor X position */
SVGA_REG_CURSOR_Y = 26, /* Set cursor Y position */
SVGA_REG_CURSOR_ON = 27, /* Turn cursor on/off */
SVGA_REG_HOST_BITS_PER_PIXEL = 28, /* Current bpp in the host */
SVGA_REG_SCRATCH_SIZE = 29, /* Number of scratch registers */
SVGA_REG_MEM_REGS = 30, /* Number of FIFO registers */
SVGA_REG_NUM_DISPLAYS = 31, /* Number of guest displays */
SVGA_REG_PITCHLOCK = 32, /* Fixed pitch for all modes */
SVGA_REG_IRQMASK = 33, /* Interrupt mask */
SVGA_REG_NUM_GUEST_DISPLAYS = 34,/* Number of guest displays in X/Y direction */
SVGA_REG_DISPLAY_ID = 35, /* The display ID for the following display attributes */
SVGA_REG_DISPLAY_IS_PRIMARY = 36,/* Whether this is a primary display */
SVGA_REG_DISPLAY_POSITION_X = 37,/* The display position x */
SVGA_REG_DISPLAY_POSITION_Y = 38,/* The display position y */
SVGA_REG_DISPLAY_WIDTH = 39, /* The display's width */
SVGA_REG_DISPLAY_HEIGHT = 40, /* The display's height */
SVGA_REG_TOP = 41, /* Must be 1 more than the last register */
SVGA_PALETTE_BASE = 1024, /* Base of SVGA color map */
/* Next 768 (== 256*3) registers exist for colormap */
SVGA_SCRATCH_BASE = SVGA_PALETTE_BASE + SVGA_NUM_PALETTE_REGS
/* Base of scratch registers */
/* Next reg[SVGA_REG_SCRATCH_SIZE] registers exist for scratch usage:
First 4 are reserved for VESA BIOS Extension; any remaining are for
the use of the current SVGA driver. */
};
/*
* Capabilities
*/
#define SVGA_CAP_NONE 0x00000000
#define SVGA_CAP_RECT_FILL 0x00000001
#define SVGA_CAP_RECT_COPY 0x00000002
#define SVGA_CAP_RECT_PAT_FILL 0x00000004
#define SVGA_CAP_LEGACY_OFFSCREEN 0x00000008
#define SVGA_CAP_RASTER_OP 0x00000010
#define SVGA_CAP_CURSOR 0x00000020
#define SVGA_CAP_CURSOR_BYPASS 0x00000040
#define SVGA_CAP_CURSOR_BYPASS_2 0x00000080
#define SVGA_CAP_8BIT_EMULATION 0x00000100
#define SVGA_CAP_ALPHA_CURSOR 0x00000200
#define SVGA_CAP_GLYPH 0x00000400
#define SVGA_CAP_GLYPH_CLIPPING 0x00000800
#define SVGA_CAP_OFFSCREEN_1 0x00001000
#define SVGA_CAP_ALPHA_BLEND 0x00002000
#define SVGA_CAP_3D 0x00004000
#define SVGA_CAP_EXTENDED_FIFO 0x00008000
#define SVGA_CAP_MULTIMON 0x00010000
#define SVGA_CAP_PITCHLOCK 0x00020000
#define SVGA_CAP_IRQMASK 0x00040000
#define SVGA_CAP_DISPLAY_TOPOLOGY 0x00080000
/*
* Raster op codes (same encoding as X) used by FIFO drivers.
*/
#define SVGA_ROP_CLEAR 0x00 /* 0 */
#define SVGA_ROP_AND 0x01 /* src AND dst */
#define SVGA_ROP_AND_REVERSE 0x02 /* src AND NOT dst */
#define SVGA_ROP_COPY 0x03 /* src */
#define SVGA_ROP_AND_INVERTED 0x04 /* NOT src AND dst */
#define SVGA_ROP_NOOP 0x05 /* dst */
#define SVGA_ROP_XOR 0x06 /* src XOR dst */
#define SVGA_ROP_OR 0x07 /* src OR dst */
#define SVGA_ROP_NOR 0x08 /* NOT src AND NOT dst */
#define SVGA_ROP_EQUIV 0x09 /* NOT src XOR dst */
#define SVGA_ROP_INVERT 0x0a /* NOT dst */
#define SVGA_ROP_OR_REVERSE 0x0b /* src OR NOT dst */
#define SVGA_ROP_COPY_INVERTED 0x0c /* NOT src */
#define SVGA_ROP_OR_INVERTED 0x0d /* NOT src OR dst */
#define SVGA_ROP_NAND 0x0e /* NOT src OR NOT dst */
#define SVGA_ROP_SET 0x0f /* 1 */
#define SVGA_ROP_UNSUPPORTED 0x10
#define SVGA_NUM_SUPPORTED_ROPS 16
#define SVGA_ROP_ALL (MASK(SVGA_NUM_SUPPORTED_ROPS))
#define SVGA_IS_VALID_ROP(rop) (rop < SVGA_NUM_SUPPORTED_ROPS)
#define SVGA_INVALID_DISPLAY_ID ((uint32)-1)
/*
* Ops
* For each pixel, the four channels of the image are computed with:
*
* C = Ca * Fa + Cb * Fb
*
* where C, Ca, Cb are the values of the respective channels and Fa
* and Fb come from the following table:
*
* BlendOp Fa Fb
* ------------------------------------------
* Clear 0 0
* Src 1 0
* Dst 0 1
* Over 1 1-Aa
* OverReverse 1-Ab 1
* In Ab 0
* InReverse 0 Aa
* Out 1-Ab 0
* OutReverse 0 1-Aa
* Atop Ab 1-Aa
* AtopReverse 1-Ab Aa
* Xor 1-Ab 1-Aa
* Add 1 1
* Saturate min(1,(1-Ab)/Aa) 1
*
* Flags
* You can use the following flags to achieve additional affects:
*
* Flag Effect
* ------------------------------------------
* ConstantSourceAlpha Ca = Ca * Param0
* ConstantDestAlpha Cb = Cb * Param1
*
* Flag effects resolve before the op. For example
* BlendOp == Add && Flags == ConstantSourceAlpha |
* ConstantDestAlpha results in:
*
* C = (Ca * Param0) + (Cb * Param1)
*/
#define SVGA_BLENDOP_CLEAR 0
#define SVGA_BLENDOP_SRC 1
#define SVGA_BLENDOP_DST 2
#define SVGA_BLENDOP_OVER 3
#define SVGA_BLENDOP_OVER_REVERSE 4
#define SVGA_BLENDOP_IN 5
#define SVGA_BLENDOP_IN_REVERSE 6
#define SVGA_BLENDOP_OUT 7
#define SVGA_BLENDOP_OUT_REVERSE 8
#define SVGA_BLENDOP_ATOP 9
#define SVGA_BLENDOP_ATOP_REVERSE 10
#define SVGA_BLENDOP_XOR 11
#define SVGA_BLENDOP_ADD 12
#define SVGA_BLENDOP_SATURATE 13
#define SVGA_NUM_BLENDOPS 14
#define SVGA_IS_VALID_BLENDOP(op) (op >= 0 && op < SVGA_NUM_BLENDOPS)
#define SVGA_BLENDFLAG_CONSTANT_SOURCE_ALPHA 0x01
#define SVGA_BLENDFLAG_CONSTANT_DEST_ALPHA 0x02
#define SVGA_NUM_BLENDFLAGS 2
#define SVGA_BLENDFLAG_ALL (MASK(SVGA_NUM_BLENDFLAGS))
#define SVGA_IS_VALID_BLENDFLAG(flag) ((flag & ~SVGA_BLENDFLAG_ALL) == 0)
/*
* FIFO register indices.
*
* The FIFO is a chunk of device memory mapped into guest physmem. It
* is always treated as 32-bit words.
*
* The guest driver gets to decide how to partition it between
* - FIFO registers (there are always at least 4, specifying where the
* following data area is and how much data it contains; there may be
* more registers following these, depending on the FIFO protocol
* version in use)
* - FIFO data, written by the guest and slurped out by the VMX.
* These indices are 32-bit word offsets into the FIFO.
*/
enum {
/*
* Block 1 (basic registers): The originally defined FIFO registers.
* These exist and are valid for all versions of the FIFO protocol.
*/
SVGA_FIFO_MIN = 0,
SVGA_FIFO_MAX, /* The distance from MIN to MAX must be at least 10K */
SVGA_FIFO_NEXT_CMD,
SVGA_FIFO_STOP,
/*
* Block 2 (extended registers): Mandatory registers for the extended
* FIFO. These exist if the SVGA caps register includes
* SVGA_CAP_EXTENDED_FIFO; some of them are valid only if their
* associated capability bit is enabled.
*
* Note that when originally defined, SVGA_CAP_EXTENDED_FIFO implied
* support only for (FIFO registers) CAPABILITIES, FLAGS, and FENCE.
* This means that the guest has to test individually (in most cases
* using FIFO caps) for the presence of registers after this; the VMX
* can define "extended FIFO" to mean whatever it wants, and currently
* won't enable it unless there's room for that set and much more.
*/
SVGA_FIFO_CAPABILITIES = 4,
SVGA_FIFO_FLAGS,
/* Valid with SVGA_FIFO_CAP_FENCE: */
SVGA_FIFO_FENCE,
/*
* Block 3a (optional extended registers): Additional registers for the
* extended FIFO, whose presence isn't actually implied by
* SVGA_CAP_EXTENDED_FIFO; these exist if SVGA_FIFO_MIN is high enough to
* leave room for them.
*
* These in block 3a, the VMX currently considers mandatory for the
* extended FIFO.
*/
/* Valid if exists (i.e. if extended FIFO enabled): */
SVGA_FIFO_3D_HWVERSION, /* See SVGA3dHardwareVersion in svga3d_reg.h */
/* Valid with SVGA_FIFO_CAP_PITCHLOCK: */
SVGA_FIFO_PITCHLOCK,
/* Valid with SVGA_FIFO_CAP_CURSOR_BYPASS_3: */
SVGA_FIFO_CURSOR_ON, /* Cursor bypass 3 show/hide register */
SVGA_FIFO_CURSOR_X, /* Cursor bypass 3 x register */
SVGA_FIFO_CURSOR_Y, /* Cursor bypass 3 y register */
SVGA_FIFO_CURSOR_COUNT, /* Incremented when any of the other 3 change */
SVGA_FIFO_CURSOR_LAST_UPDATED,/* Last time the host updated the cursor */
/* Valid with SVGA_FIFO_CAP_RESERVE: */
SVGA_FIFO_RESERVED, /* Bytes past NEXT_CMD with real contents */
/*
* XXX: The gap here, up until SVGA_FIFO_3D_CAPS, can be used for new
* registers, but this must be done carefully and with judicious use of
* capability bits, since comparisons based on SVGA_FIFO_MIN aren't
* enough to tell you whether the register exists: we've shipped drivers
* and products that used SVGA_FIFO_3D_CAPS but didn't know about some of
* the earlier ones. The actual order of introduction was:
* - PITCHLOCK
* - 3D_CAPS
* - CURSOR_* (cursor bypass 3)
* - RESERVED
* So, code that wants to know whether it can use any of the
* aforementioned registers, or anything else added after PITCHLOCK and
* before 3D_CAPS, needs to reason about something other than
* SVGA_FIFO_MIN.
*/
/*
* 3D caps block space; valid with 3D hardware version >=
* SVGA3D_HWVERSION_WS6_B1.
*/
SVGA_FIFO_3D_CAPS = 32,
SVGA_FIFO_3D_CAPS_LAST = 32 + 255,
/*
* End of VMX's current definition of "extended-FIFO registers".
* Registers before here are always enabled/disabled as a block; either
* the extended FIFO is enabled and includes all preceding registers, or
* it's disabled entirely.
*
* Block 3b (truly optional extended registers): Additional registers for
* the extended FIFO, which the VMX already knows how to enable and
* disable with correct granularity.
*
* Registers after here exist if and only if the guest SVGA driver
* sets SVGA_FIFO_MIN high enough to leave room for them.
*/
/* Valid if register exists: */
SVGA_FIFO_GUEST_3D_HWVERSION, /* Guest driver's 3D version */
SVGA_FIFO_FENCE_GOAL, /* Matching target for SVGA_IRQFLAG_FENCE_GOAL */
SVGA_FIFO_BUSY, /* See "FIFO Synchronization Registers" */
/*
* Always keep this last. This defines the maximum number of
* registers we know about. At power-on, this value is placed in
* the SVGA_REG_MEM_REGS register, and we expect the guest driver
* to allocate this much space in FIFO memory for registers.
*/
SVGA_FIFO_NUM_REGS
};
/*
* Definition of registers included in extended FIFO support.
*
* The guest SVGA driver gets to allocate the FIFO between registers
* and data. It must always allocate at least 4 registers, but old
* drivers stopped there.
*
* The VMX will enable extended FIFO support if and only if the guest
* left enough room for all registers defined as part of the mandatory
* set for the extended FIFO.
*
* Note that the guest drivers typically allocate the FIFO only at
* initialization time, not at mode switches, so it's likely that the
* number of FIFO registers won't change without a reboot.
*
* All registers less than this value are guaranteed to be present if
* svgaUser->fifo.extended is set. Any later registers must be tested
* individually for compatibility at each use (in the VMX).
*
* This value is used only by the VMX, so it can change without
* affecting driver compatibility; keep it that way?
*/
#define SVGA_FIFO_EXTENDED_MANDATORY_REGS (SVGA_FIFO_3D_CAPS_LAST + 1)
/*
* FIFO Synchronization Registers
*
* This explains the relationship between the various FIFO
* sync-related registers in IOSpace and in FIFO space.
*
* SVGA_REG_SYNC --
*
* The SYNC register can be used in two different ways by the guest:
*
* 1. If the guest wishes to fully sync (drain) the FIFO,
* it will write once to SYNC then poll on the BUSY
* register. The FIFO is sync'ed once BUSY is zero.
*
* 2. If the guest wants to asynchronously wake up the host,
* it will write once to SYNC without polling on BUSY.
* Ideally it will do this after some new commands have
* been placed in the FIFO, and after reading a zero
* from SVGA_FIFO_BUSY.
*
* (1) is the original behaviour that SYNC was designed to
* support. Originally, a write to SYNC would implicitly
* trigger a read from BUSY. This causes us to synchronously
* process the FIFO.
*
* This behaviour has since been changed so that writing SYNC
* will *not* implicitly cause a read from BUSY. Instead, it
* makes a channel call which asynchronously wakes up the MKS
* thread.
*
* New guests can use this new behaviour to implement (2)
* efficiently. This lets guests get the host's attention
* without waiting for the MKS to poll, which gives us much
* better CPU utilization on SMP hosts and on UP hosts while
* we're blocked on the host GPU.
*
* Old guests shouldn't notice the behaviour change. SYNC was
* never guaranteed to process the entire FIFO, since it was
* bounded to a particular number of CPU cycles. Old guests will
* still loop on the BUSY register until the FIFO is empty.
*
* Writing to SYNC currently has the following side-effects:
*
* - Sets SVGA_REG_BUSY to TRUE (in the monitor)
* - Asynchronously wakes up the MKS thread for FIFO processing
* - The value written to SYNC is recorded as a "reason", for
* stats purposes.
*
* If SVGA_FIFO_BUSY is available, drivers are advised to only
* write to SYNC if SVGA_FIFO_BUSY is FALSE. Drivers should set
* SVGA_FIFO_BUSY to TRUE after writing to SYNC. The MKS will
* eventually set SVGA_FIFO_BUSY on its own, but this approach
* lets the driver avoid sending multiple asynchronous wakeup
* messages to the MKS thread.
*
* SVGA_REG_BUSY --
*
* This register is set to TRUE when SVGA_REG_SYNC is written,
* and it reads as FALSE when the FIFO has been completely
* drained.
*
* Every read from this register causes us to synchronously
* process FIFO commands. There is no guarantee as to how many
* commands each read will process.
*
* CPU time spent processing FIFO commands will be billed to
* the guest.
*
* New drivers should avoid using this register unless they
* need to guarantee that the FIFO is completely drained. It
* is overkill for performing a sync-to-fence. Older drivers
* will use this register for any type of synchronization.
*
* SVGA_FIFO_BUSY --
*
* This register is a fast way for the guest driver to check
* whether the FIFO is already being processed. It reads and
* writes at normal RAM speeds, with no monitor intervention.
*
* If this register reads as TRUE, the host is guaranteeing that
* any new commands written into the FIFO will be noticed before
* the MKS goes back to sleep.
*
* If this register reads as FALSE, no such guarantee can be
* made.
*
* The guest should use this register to quickly determine
* whether or not it needs to wake up the host. If the guest
* just wrote a command or group of commands that it would like
* the host to begin processing, it should:
*
* 1. Read SVGA_FIFO_BUSY. If it reads as TRUE, no further
* action is necessary.
*
* 2. Write TRUE to SVGA_FIFO_BUSY. This informs future guest
* code that we've already sent a SYNC to the host and we
* don't need to send a duplicate.
*
* 3. Write a reason to SVGA_REG_SYNC. This will send an
* asynchronous wakeup to the MKS thread.
*/
/*
* FIFO Capabilities
*
* Fence -- Fence register and command are supported
* Accel Front -- Front buffer only commands are supported
* Pitch Lock -- Pitch lock register is supported
* Video -- SVGA Video overlay units are supported
* Escape -- Escape command is supported
*/
#define SVGA_FIFO_CAP_NONE 0
#define SVGA_FIFO_CAP_FENCE (1<<0)
#define SVGA_FIFO_CAP_ACCELFRONT (1<<1)
#define SVGA_FIFO_CAP_PITCHLOCK (1<<2)
#define SVGA_FIFO_CAP_VIDEO (1<<3)
#define SVGA_FIFO_CAP_CURSOR_BYPASS_3 (1<<4)
#define SVGA_FIFO_CAP_ESCAPE (1<<5)
#define SVGA_FIFO_CAP_RESERVE (1<<6)
/*
* FIFO Flags
*
* Accel Front -- Driver should use front buffer only commands
*/
#define SVGA_FIFO_FLAG_NONE 0
#define SVGA_FIFO_FLAG_ACCELFRONT (1<<0)
#define SVGA_FIFO_FLAG_RESERVED (1<<31) /* Internal use only */
/*
* FIFO reservation sentinel value
*/
#define SVGA_FIFO_RESERVED_UNKNOWN 0xffffffff
/*
* Video overlay support
*/
#define SVGA_NUM_OVERLAY_UNITS 32
/*
* Video capabilities that the guest is currently using
*/
#define SVGA_VIDEO_FLAG_COLORKEY 0x0001
/*
* Offsets for the video overlay registers
*/
enum {
SVGA_VIDEO_ENABLED = 0,
SVGA_VIDEO_FLAGS,
SVGA_VIDEO_DATA_OFFSET,
SVGA_VIDEO_FORMAT,
SVGA_VIDEO_COLORKEY,
SVGA_VIDEO_SIZE,
SVGA_VIDEO_WIDTH,
SVGA_VIDEO_HEIGHT,
SVGA_VIDEO_SRC_X,
SVGA_VIDEO_SRC_Y,
SVGA_VIDEO_SRC_WIDTH,
SVGA_VIDEO_SRC_HEIGHT,
SVGA_VIDEO_DST_X,
SVGA_VIDEO_DST_Y,
SVGA_VIDEO_DST_WIDTH,
SVGA_VIDEO_DST_HEIGHT,
SVGA_VIDEO_PITCH_1,
SVGA_VIDEO_PITCH_2,
SVGA_VIDEO_PITCH_3,
SVGA_VIDEO_NUM_REGS
};
/*
* SVGA Overlay Units
*
* width and height relate to the entire source video frame.
* srcX, srcY, srcWidth and srcHeight represent subset of the source
* video frame to be displayed.
*/
typedef struct SVGAOverlayUnit {
uint32 enabled;
uint32 flags;
uint32 dataOffset;
uint32 format;
uint32 colorKey;
uint32 size;
uint32 width;
uint32 height;
uint32 srcX;
uint32 srcY;
uint32 srcWidth;
uint32 srcHeight;
uint32 dstX;
uint32 dstY;
uint32 dstWidth;
uint32 dstHeight;
uint32 pitches[3];
} SVGAOverlayUnit;
/*
* Drawing object ID's, in the range 0 to SVGA_MAX_ID
*/
#define SVGA_MAX_ID 499
/*
* Macros to compute variable length items (sizes in 32-bit words, except
* for SVGA_GLYPH_SCANLINE_SIZE, which is in bytes).
*/
#define SVGA_BITMAP_SIZE(w,h) ((((w)+31) >> 5) * (h))
#define SVGA_BITMAP_SCANLINE_SIZE(w) (( (w)+31 ) >> 5)
#define SVGA_PIXMAP_SIZE(w,h,bpp) ((( ((w)*(bpp))+31 ) >> 5) * (h))
#define SVGA_PIXMAP_SCANLINE_SIZE(w,bpp) (( ((w)*(bpp))+31 ) >> 5)
#define SVGA_GLYPH_SIZE(w,h) ((((((w) + 7) >> 3) * (h)) + 3) >> 2)
#define SVGA_GLYPH_SCANLINE_SIZE(w) (((w) + 7) >> 3)
#define SVGA_ESCAPE_SIZE(s) (((s) + 3) >> 2)
/*
* Increment from one scanline to the next of a bitmap or pixmap
*/
#define SVGA_BITMAP_INCREMENT(w) ((( (w)+31 ) >> 5) * sizeof (uint32))
#define SVGA_PIXMAP_INCREMENT(w,bpp) ((( ((w)*(bpp))+31 ) >> 5) * sizeof (uint32))
/*
* Transparent color for DRAW_GLYPH_CLIPPED
*/
#define SVGA_COLOR_TRANSPARENT (~0)
/*
* Commands in the command FIFO
*/
#define SVGA_CMD_INVALID_CMD 0
/* FIFO layout:
<nothing> (well, undefined) */
#define SVGA_CMD_UPDATE 1
/* FIFO layout:
X, Y, Width, Height */
#define SVGA_CMD_RECT_FILL 2
/* FIFO layout:
Color, X, Y, Width, Height */
#define SVGA_CMD_RECT_COPY 3
/* FIFO layout:
Source X, Source Y, Dest X, Dest Y, Width, Height */
#define SVGA_CMD_DEFINE_BITMAP 4
/* FIFO layout:
Pixmap ID, Width, Height, <scanlines> */
#define SVGA_CMD_DEFINE_BITMAP_SCANLINE 5
/* FIFO layout:
Pixmap ID, Width, Height, Line #, scanline */
#define SVGA_CMD_DEFINE_PIXMAP 6
/* FIFO layout:
Pixmap ID, Width, Height, Depth, <scanlines> */
#define SVGA_CMD_DEFINE_PIXMAP_SCANLINE 7
/* FIFO layout:
Pixmap ID, Width, Height, Depth, Line #, scanline */
#define SVGA_CMD_RECT_BITMAP_FILL 8
/* FIFO layout:
Bitmap ID, X, Y, Width, Height, Foreground, Background */
#define SVGA_CMD_RECT_PIXMAP_FILL 9
/* FIFO layout:
Pixmap ID, X, Y, Width, Height */
#define SVGA_CMD_RECT_BITMAP_COPY 10
/* FIFO layout:
Bitmap ID, Source X, Source Y, Dest X, Dest Y,
Width, Height, Foreground, Background */
#define SVGA_CMD_RECT_PIXMAP_COPY 11
/* FIFO layout:
Pixmap ID, Source X, Source Y, Dest X, Dest Y, Width, Height */
#define SVGA_CMD_FREE_OBJECT 12
/* FIFO layout:
Object (pixmap, bitmap, ...) ID */
#define SVGA_CMD_RECT_ROP_FILL 13
/* FIFO layout:
Color, X, Y, Width, Height, ROP */
#define SVGA_CMD_RECT_ROP_COPY 14
/* FIFO layout:
Source X, Source Y, Dest X, Dest Y, Width, Height, ROP */
#define SVGA_CMD_RECT_ROP_BITMAP_FILL 15
/* FIFO layout:
ID, X, Y, Width, Height, Foreground, Background, ROP */
#define SVGA_CMD_RECT_ROP_PIXMAP_FILL 16
/* FIFO layout:
ID, X, Y, Width, Height, ROP */
#define SVGA_CMD_RECT_ROP_BITMAP_COPY 17
/* FIFO layout:
ID, Source X, Source Y,
Dest X, Dest Y, Width, Height, Foreground, Background, ROP */
#define SVGA_CMD_RECT_ROP_PIXMAP_COPY 18
/* FIFO layout:
ID, Source X, Source Y, Dest X, Dest Y, Width, Height, ROP */
#define SVGA_CMD_DEFINE_CURSOR 19
/* FIFO layout:
ID, Hotspot X, Hotspot Y, Width, Height,
Depth for AND mask, Depth for XOR mask,
<scanlines for AND mask>, <scanlines for XOR mask> */
#define SVGA_CMD_DISPLAY_CURSOR 20
/* FIFO layout:
ID, On/Off (1 or 0) */
#define SVGA_CMD_MOVE_CURSOR 21
/* FIFO layout:
X, Y */
#define SVGA_CMD_DEFINE_ALPHA_CURSOR 22
/* FIFO layout:
ID, Hotspot X, Hotspot Y, Width, Height,
<scanlines> */
#define SVGA_CMD_DRAW_GLYPH 23
/* FIFO layout:
X, Y, W, H, FGCOLOR, <stencil buffer> */
#define SVGA_CMD_DRAW_GLYPH_CLIPPED 24
/* FIFO layout:
X, Y, W, H, FGCOLOR, BGCOLOR, <cliprect>, <stencil buffer>
Transparent color expands are done by setting BGCOLOR to ~0 */
#define SVGA_CMD_UPDATE_VERBOSE 25
/* FIFO layout:
X, Y, Width, Height, Reason */
#define SVGA_CMD_SURFACE_FILL 26
/* FIFO layout:
color, dstSurfaceOffset, x, y, w, h, rop */
#define SVGA_CMD_SURFACE_COPY 27
/* FIFO layout:
srcSurfaceOffset, dstSurfaceOffset, srcX, srcY,
destX, destY, w, h, rop */
#define SVGA_CMD_SURFACE_ALPHA_BLEND 28
/* FIFO layout:
srcSurfaceOffset, dstSurfaceOffset, srcX, srcY,
destX, destY, w, h, op (SVGA_BLENDOP*), flags (SVGA_BLENDFLAGS*),
param1, param2 */
#define SVGA_CMD_FRONT_ROP_FILL 29
/* FIFO layout:
Color, X, Y, Width, Height, ROP */
#define SVGA_CMD_FENCE 30
/* FIFO layout:
Fence value */
#define SVGA_CMD_VIDEO_PLAY_OBSOLETE 31
/* Obsolete; do not use. */
#define SVGA_CMD_VIDEO_END_OBSOLETE 32
/* Obsolete; do not use. */
#define SVGA_CMD_ESCAPE 33
/* FIFO layout:
Namespace ID, size(bytes), data */
#define SVGA_CMD_MAX 34
#define SVGA_CMD_MAX_ARGS 64
/*
* Location and size of SVGA frame buffer and the FIFO.
*/
#define SVGA_VRAM_MIN_SIZE (4 * 640 * 480) /* bytes */
#define SVGA_VRAM_MAX_SIZE (128 * 1024 * 1024)
#define SVGA_VRAM_SIZE_WS (16 * 1024 * 1024) /* 16 MB */
#define SVGA_MEM_SIZE_WS (2 * 1024 * 1024) /* 2 MB */
#define SVGA_VRAM_SIZE_SERVER (4 * 1024 * 1024) /* 4 MB */
#define SVGA_MEM_SIZE_SERVER (256 * 1024) /* 256 KB */
#if /* defined(VMX86_WGS) || */ defined(VMX86_SERVER)
#define SVGA_VRAM_SIZE SVGA_VRAM_SIZE_SERVER
#define SVGA_MEM_SIZE SVGA_MEM_SIZE_SERVER
#else
#define SVGA_VRAM_SIZE SVGA_VRAM_SIZE_WS
#define SVGA_MEM_SIZE SVGA_MEM_SIZE_WS
#endif
/*
* SVGA_FB_START is the default starting address of the SVGA frame
* buffer in the guest's physical address space.
* SVGA_FB_START_BIGMEM is the starting address of the SVGA frame
* buffer for VMs that have a large amount of physical memory.
*
* The address of SVGA_FB_START is set to 2GB - (SVGA_FB_MAX_SIZE + SVGA_MEM_SIZE),
* thus the SVGA frame buffer sits at [SVGA_FB_START .. 2GB-1] in the
* physical address space. Our older SVGA drivers for NT treat the
* address of the frame buffer as a signed integer. For backwards
* compatibility, we keep the default location of the frame buffer
* at under 2GB in the address space. This restricts VMs to have "only"
* up to ~2031MB (i.e., up to SVGA_FB_START) of physical memory.
*
* For VMs that want more memory than the ~2031MB, we place the SVGA
* frame buffer at SVGA_FB_START_BIGMEM. This allows VMs to have up
* to 3584MB, at least as far as the SVGA frame buffer is concerned
* (note that there may be other issues that limit the VM memory
* size). PCI devices use high memory addresses, so we have to put
* SVGA_FB_START_BIGMEM low enough so that it doesn't overlap with any
* of these devices. Placing SVGA_FB_START_BIGMEM at 0xE0000000
* should leave plenty of room for the PCI devices.
*
* NOTE: All of that is only true for the 0710 chipset. As of the 0405
* chipset, the framebuffer start is determined solely based on the value
* the guest BIOS or OS programs into the PCI base address registers.
*/
#define SVGA_FB_LEGACY_START 0x7EFC0000
#define SVGA_FB_LEGACY_START_BIGMEM 0xE0000000
#endif
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