X Session Management Library
X Consortium Standard
X Version 11, Release 6.4
RalphMor
X Consortium Standard
1993X Consortium
1994X Consortium
Version 1.0
X Consortium
X Version 11, Release 7
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Overview of Session Management
The purpose of the X Session Management Protocol (XSMP) is to provide a uniform mechanism for users to save and restore their sessions. A session is a group of clients, each of which has a particular state. The session is controlled by a network service called the session manager. The session manager issues commands to its clients on behalf of the user. These commands may cause clients to save their state or to terminate. It is expected that the client will save its state in such a way that the client can be restarted at a later time and resume its operation as if it had never been terminated. A client's state might include information about the file currently being edited, the current position of the insertion point within the file, or the start of an uncommitted transaction. The means by which clients are restarted is unspecified by this protocol.
For purposes of this protocol, a client of the session manager is defined as a connection to the session manager. A client is typically, though not necessarily, a process running an application program connected to an X display. However, a client may be connected to more than one X display or not be connected to any X displays at all.
The Session Management Library
The Session Management Library (SMlib) is a low-level "C" language interface to XSMP. It is expected that higher level toolkits, such as Xt, will hide many of the details of session management from clients. Higher level toolkits might also be developed for session managers to use, but no such effort is currently under way.
SMlib has two parts to it:
One set of functions for clients that want to be part of a session
One set of functions for session managers to call
Some applications will use both sets of functions and act as nested session managers. That is, they will be both a session manager and a client of another session. An example is a mail program that could start a text editor for editing the text of a mail message. The mail program is part of a regular session and, at the same time, is also acting as a session manager to the editor.
Clients initialize by connecting to the session manager and obtaining a client-ID that uniquely identifies them in the session. The session manager maintains a list of properties for each client in the session. These properties describe the client's environment and, most importantly, describe how the client can be restarted (via an SmRestartCommand. Clients are expected to save their state in such a way as to allow multiple instantiations of themselves to be managed independently. For example, clients may use their client-ID as part of a filename in which to store the state for a particular instantiation. The client-ID should be saved as part of the SmRestartCommand so that the client will retain the same ID after it is restarted.
Once the client initializes itself with the session manager, it must be ready to respond to messages from the session manager. For example, it might be asked to save its state or to terminate. In the case of a shutdown, the session manager might give each client a chance to interact with the user and cancel the shutdown.
Understanding SMlib's Dependence on ICE
The X Session Management Protocol is layered on top of the Inter-Client Exchange (ICE) Protocol. The ICE protocol is designed to multiplex several protocols over a single connection. As a result, working with SMlib requires a little knowledge of how the ICE library works.
The ICE library utilizes callbacks to process messages. When a client detects that there is data to read on an ICE connection, it should call the IceProcessMessages function. IceProcessMessages will read the message header and look at the major opcode in order to determine which protocol the message was intended for. The appropriate protocol library will then be triggered to unpack the message and hand it off to the client via a callback.
The main point to be aware of is that an application using SMlib must have some code that detects when there is data to read on an ICE connection. This can be done via a select call on the file descriptor for the ICE connection, but more typically, XtAppAddInput will be used to register a callback that will invoke IceProcessMessages each time there is data to read on the ICE connection.
To further complicate things, knowing which file descriptors to call select on requires an understanding of how ICE connections are created. On the client side, a call must be made to SmcOpenConnection in order to open a connection with a session manager. SmcOpenConnection will internally make a call into IceOpenConnection which will, in turn, determine if an ICE connection already exists between the client and session manager. Most likely, a connection will not already exist and a new ICE connection will be created. The main point to be aware of is that, on the client side, it is not obvious when ICE connections get created or destroyed, because connections are shared when possible. To deal with this, the ICE library lets the application register watch procedures that will be invoked each time an ICE connection is opened or closed. These watch procedures could be used to add or remove ICE file descriptors from the list of descriptors to call select on.
On the session manager side, things work a bit differently. The session manager has complete control over the creation of ICE connections. The session manager has to first call IceListenForConnections in order to start listening for connections from clients. Once a connection attempt is detected, IceAcceptConnection must be called, and the session manager can simply add the new ICE file descriptor to the list of descriptors to call select on.
For further information on the library functions related to ICE connections, see the Inter-Client Exchange Library standard.
Header Files and Library Name
Applications (both session managers and clients) should include the header file <X11/SM/SMlib.h>. This header file defines all of the SMlib data structures and function prototypes. SMlib.h includes the header file <X11/SM/SM.h>, which defines all of the SMlib constants.
Because SMlib is dependent on ICE, applications should link against SMlib and ICElib by using -lSM -lICE
Session Management Client (Smc) Functions
This section discusses how Session Management clients:
Connect to the Session Manager
Close the connection
Modify callbacks
Set, delete, and retrieve Session Manager properties
Interact with the user
Request a “Save Yourself”
Request a “Save Yourself Phase 2”
Complete a “Save Yourself”
Use Smc informational functions
Handle Errors
Connecting to the Session Manager
To open a connection with a session manager, use SmcOpenConnection
SmcConn SmcOpenConnection
char *network_ids_list
SmPointer context
int xsmp_major_rev
int xsmp_minor_rev
unsigned long mask
SmcCallbacks *callbacks
char *previous_id
char **client_id_ret
int error_length
char *error_string_ret
Specifies the network ID(s) of the session manager.
context
A pointer to an opaque object or NULL. Used to determine if an ICE connection can be shared (see below).
xsmp_major_rev
The highest major version of the XSMP the application supports.
xsmp_minor_rev
The highest minor version of the XSMP the application supports (for the specified xsmp_major_rev).
mask
A mask indicating which callbacks to register.
callbacks
The callbacks to register. These callbacks are used to respond to messages from the session manager.
previous_id
The client ID from the previous session.
client_id_ret
The client ID for the current session is returned.
error_length
Length of the error_string_ret argument passed in.
error_string_ret
Returns a null-terminated error message, if any. The error_string_ret argument points to user supplied memory. No more than error_length bytes are used.
The network_ids_list argument is a null-terminated string containing a list of network IDs for the session manager, separated by commas. If network_ids_list is NULL, the value of the SESSION_MANAGER environment variable will be used. Each network ID has the following format:
tcp/<hostname>:<portnumber>
or
decnet/<hostname>::<objname>
or
local/<hostname>:<path>
An attempt will be made to use the first network ID. If that fails, an attempt will be made using the second network ID, and so on.
After the connection is established, SmcOpenConnection registers the client with the session manager. If the client is being restarted from a previous session, previous_id should contain a null terminated string representing the client ID from the previous session. If the client is first joining the session, previous_id should be set to NULL. If previous_id is specified but is determined to be invalid by the session manager, SMlib will re-register the client with previous_id set to NULL.
If SmcOpenConnection succeeds, it returns an opaque connection pointer of type SmcConn and the client_id_ret argument contains the client ID to be used for this session. The client_id_ret should be freed with a call to free when no longer needed. On failure, SmcOpenConnection returns NULL, and the reason for failure is returned in error_string_ret.
Note that SMlib uses the ICE protocol to establish a connection with the session manager. If an ICE connection already exists between the client and session manager, it might be possible for the same ICE connection to be used for session management.
The context argument indicates how willing the client is to share the ICE connection with other protocols. If context is NULL, then the caller is always willing to share the connection. If context is not NULL, then the caller is not willing to use a previously opened ICE connection that has a different non-NULL context associated with it.
As previously discussed (section 3, ``Understanding SMlib's Dependence on ICE''), the client will have to keep track of when ICE connections are created or destroyed (using IceAddConnectionWatch and IceRemoveConnectionWatch and will have to call IceProcessMessages each time a select shows that there is data to read on an ICE connection. For further information, see the Inter-Client Exchange Library standard.
The callbacks argument contains a set of callbacks used to respond to session manager events. The mask argument specifies which callbacks are set. All of the callbacks specified in this version of SMlib are mandatory. The mask argument is necessary in order to maintain backwards compatibility in future versions of the library.
The following values may be ORed together to obtain a mask value:
SmcSaveYourselfProcMask
SmcDieProcMask
SmcSaveCompleteProcMask
SmcShutdownCancelledProcMask
For each callback, the client can register a pointer to client data. When SMlib invokes the callback, it will pass the client data pointer.
typedef struct {
struct {
SmcSaveYourselfProc callback;
SmPointer client_data;
} save_yourself;
struct {
SmcDieProc callback;
SmPointer client_data;
} die;
struct {
SmcSaveCompleteProc callback;
SmPointer client_data;
} save_complete;
struct {
SmcShutdownCancelledProc callback;
SmPointer client_data;
} shutdown_cancelled;
} SmcCallbacks;
The Save Yourself Callback
The Save Yourself callback is of type SmcSaveYourselfProc
typedef void (*SaveYourselfProc)
SmcConn smc_conn
SmcConn client_data
int save_type
Bool shutdown
int interact_style
Bool fast
smc_conn
The session management connection object.
client_data
Client data specified when the callback was registered.
save_type
Specifies the type of information that should be saved.
shut_down
Specifies if a shutdown is taking place.
interact_style
The type of interaction allowed with the user.
fast
if True, then client should save its state as quickly as possible.
The session manager sends a “Save Yourself” message to a client either to checkpoint it or just before termination so that it can save its state. The client responds with zero or more calls to SmcSetProperties to update the properties indicating how to restart the client. When all the properties have been set, the client calls SmcSaveYourselfDone
If interact_style is SmInteractStyleNone the client must not interact with the user while saving state. If interact_style is SmInteractStyleErrors the client may interact with the user only if an error condition arises. If interact_style is SmInteractStyleAny then the client may interact with the user for any purpose. Because only one client can interact with the user at a time, the client must call SmcInteractRequest and wait for an “Interact” message from the session manager. When the client is done interacting with the user, it calls SmcInteractDone The client may only call SmcInteractRequest after it receives a “Save Yourself” message and before it calls SmcSaveYourselfDone
If save_type is SmSaveLocal the client must update the properties to reflect its current state. Specifically, it should save enough information to restore the state as seen by the user of this client. It should not affect the state as seen by other users. If save_type is SmSaveGlobal the user wants the client to commit all of its data to permanent, globally accessible storage. If save_type is SmSaveBoth the client should do both of these (it should first commit the data to permanent storage before updating its properties).
Some examples are as follows:
If a word processor were sent a “Save Yourself” with a type of SmSaveLocal it could create a temporary file that included the current contents of the file, the location of the cursor, and other aspects of the current editing session. It would then update its SmRestartCommand property with enough information to find this temporary file.
If a word processor were sent a “Save Yourself” with a type of SmSaveGlobal it would simply save the currently edited file.
If a word processor were sent a “Save Yourself” with a type of SmSaveBoth it would first save the currently edited file. It would then create a temporary file with information such as the current position of the cursor and what file is being edited. Finally, it would update its SmRestartCommand property with enough information to find the temporary file.
The shutdown argument specifies whether the system is being shut down. The interaction is different depending on whether or not shutdown is set. If not shutting down, the client should save its state and wait for a “Save Complete” message. If shutting down, the client must save state and then prevent interaction until it receives either a “Die” or a “Shutdown Cancelled.”
The fast argument specifies that the client should save its state as quickly as possible. For example, if the session manager knows that power is about to fail, it would set fast to True
The Die Callback
The Die callback is of type SmcDieProc
typedef void (*SmcDieProc)
SmcConn smc_conn
SmcConn client_data
smc_conn
The session management connection object.
client_data
Client data specified when the callback was registered.
The session manager sends a “Die” message to a client when it wants it to die. The client should respond by calling SmcCloseConnection A session manager that behaves properly will send a “Save Yourself” message before the “Die” message.
The Save Complete Callback
The Save Complete callback is of type SmcSaveCompleteProc
typedef void (*SmcSaveCompleteProc)
SmcConn smc_conn
SmPointer client_data
smc_conn
The session management connection object.
client_data
Client data specified when the callback was registered.
The Shutdown Cancelled Callback
The Shutdown Cancelled callback is of type SmcShutdownCancelledProc
typedef void (*SmcShutdownCancelledProc)
SmcConn smc_conn
SmPointer client_data
smc_conn
The session management connection object.
client_data
Client data specified when the callback was registered.
The session manager sends a “Shutdown Cancelled” message when the user cancelled the shutdown during an interaction (see section 5.5, “Interacting With the User”). The client can now continue as if the shutdown had never happened. If the client has not called SmcSaveYourselfDone yet, it can either abort the save and then call SmcSaveYourselfDone with the success argument set to False or it can continue with the save and then call SmcSaveYourselfDone with the success argument set to reflect the outcome of the save.
Closing the Connection
To close a connection with a session manager, use SmcCloseConnection
SmcCloseStatus SmcCloseConnection
SmcConn smc_conn
int count
char **reason_msgs
smc_conn
The session management connection object.
count
The number of reasons for closing the connection.
reason_msgs
The reasons for closing the connection.
The reason_msgs argument will most likely be NULL if resignation is expected by the client. Otherwise, it contains a list of null-terminated Compound Text strings representing the reason for termination. The session manager should display these reason messages to the user.
Note that SMlib used the ICE protocol to establish a connection with the session manager, and various protocols other than session management may be active on the ICE connection. When SmcCloseConnection is called, the ICE connection will be closed only if all protocols have been shutdown on the connection. Check the ICElib standard for IceAddConnectionWatch and IceRemoveConnectionWatch to learn how to set up a callback to be invoked each time an ICE connection is opened or closed. Typically this callback adds/removes the ICE file descriptor from the list of active descriptors to call select on (or calls XtAppAddInput or XtRemoveInput
SmcCloseConnection returns one of the following values:
SmcClosedNow - the ICE connection was closed at this time, the watch procedures were invoked, and the connection was freed.
SmcClosedASAP - an IO error had occurred on the connection, but SmcCloseConnection is being called within a nested IceProcessMessages The watch procedures have been invoked at this time, but the connection will be freed as soon as possible (when the nesting level reaches zero and IceProcessMessages returns a status of IceProcessMessagesConnectionClosed
SmcConnectionInUse - the connection was not closed at this time, because it is being used by other active protocols.
Modifying Callbacks
To modify callbacks set up in SmcOpenConnection use SmcModifyCallbacks
void SmcModifyCallbacks
SmcConn smc_conn
unsigned long mask
SmcCallbacks *callbacks
The session management connection object.
smc_conn
The session management connection object.
mask
A mask indicating which callbacks to modify.
callbacks
The new callbacks.
When specifying a value for the mask argument, the following values may be ORed together:
SmcSaveYourselfProcMask
SmcDieProcMask
SmcSaveCompleteProcMask
SmcShutdownCancelledProcMask
Setting, Deleting, and Retrieving Session Management Properties
To set session management properties for this client, use SmcSetProperties
void SmcSetProperties
SmcConn smc_conn
int num_props
SmProp **props
smc_conn
The session management connection object.
num_proprs
The number of properties.
props
The list of properties to set.
The properties are specified as an array of property pointers. Previously set property values may be over-written using the SmcSetProperties function. Note that the session manager is not expected to restore property values when the session is restarted. Because of this, clients should not try to use the session manager as a database for storing application specific state.
For a description of session management properties and the SmProp structure, see section 7, “Session Management Properties.”
To delete properties previously set by the client, use SmcDeleteProperties
void SmcDeleteProperties
SmcConn smc_conn
int num_props
char **prop_names
smc_conn
The session management connection object.
num_proprs
The number of properties.
prop_names
The list of properties to set.
To get properties previously stored by the client, use SmcGetProperties
Status SmcGetProperties
SmcConn smc_conn
SmcPropReplyProc prop_reply_proc
SmPointer client_data
smc_conn
The session management connection object.
prop_reply_proc
The callback to be invoked when the properties reply comes back.
client_data
This pointer to client data will be passed to the SmcPropReplyProc callback.
The return value of SmcGetProperties is zero for failure and a positive value for success.
Note that the library does not block until the properties reply comes back. Rather, a callback of type SmcPropReplyProc is invoked when the data is ready.
typedef void (*SmcPropReplyProc)
SmcConn smc_conn
SmPointer client_data
int num_props
SmProp **props
smc_conn
The session management connection object.
client_data
This pointer to client data will be passed to the SmcPropReplyProc callback.
num_props
The number of properties returned.
props
The list of properties returned.
To free each property, use SmFreeProperty (see section 8, “Freeing Data”). To free the actual array of pointers, use free
Interacting With the User
After receiving a “Save Yourself” message with an interact_style of SmInteractStyleErrors or SmInteractStyleAny the client may choose to interact with the user. Because only one client can interact with the user at a time, the client must call SmcInteractRequest and wait for an “Interact” message from the session manager.
Status SmcInteractRequest
SmcConn smc_conn
int dialog_type
SmcInteractProc interact_proc
SmPointer client_data
smc_conn
The session management connection object.
dialog_type
The type of dialog the client wishes to present to the user.
interact_proc
The callback to be invoked when the “Interact” message arrives from the session manager.
client_data
This pointer to client data will be passed to the SmcInteractProc callback when the “Interact” message arrives.
The return value of SmcInteractRequest is zero for failure and a positive value for success.
The dialog_type argument specifies either SmDialogError indicating that the client wants to start an error dialog, or SmDialogNormal meaning that the client wishes to start a nonerror dialog.
Note that if a shutdown is in progress, the user may have the option of cancelling the shutdown. If the shutdown is cancelled, the clients that have not interacted yet with the user will receive a “Shutdown Cancelled” message instead of the “Interact” message.
The SmcInteractProc callback will be invoked when the “Interact” message arrives from the session manager.
typedef void (*SmcInteractProc)
SmcConn smc_conn
SmPointer client_data
smc_conn
The session management connection object.
client_data
Client data specified when the callback was registered.
After interacting with the user (in response to an “Interact” message), you should call SmcInteractDone
void SmcInteractDone
SmcConn smc_conn
Bool cancel_shutdown
smc_conn
The session management connection object.
cancel_shutdown
If True, indicates that the user requests that the entire shutdown be cancelled.
The cancel_shutdown argument may only be True if the corresponding “Save Yourself” specified True for shutdown and SmInteractStyleErrors or SmInteractStyleAny for the interact_style.
Requesting a Save Yourself
To request a checkpoint from the session manager, use SmcRequestSaveYourself
void SmcRequestSaveYourself
SmcConn smc_conn
int save_type
Bool shutdown
int interact_style
Bool fast
Bool global
smc_conn
The session management connection object.
save_type
Specifies the type of information that should be saved.
shutdown
Specifies if a shutdown is taking place.
interact_style
The type of interaction allowed with the user.
fast
If True the client should save its state as quickly as possible.
global
Controls who gets the “Save Yourself.”
The save_type, shutdown, interact_style, and fast arguments are discussed in more detail in section 5.1.1, “The Save Yourself Callback.”
If global is set to True then the resulting “Save Yourself” should be sent to all clients in the session. For example, a vendor of a Uninterruptible Power Supply (UPS) might include a Session Management client that would monitor the status of the UPS and generate a fast shutdown if the power is about to be lost.
If global is set to False then the “Save Yourself” should only be sent to the client that requested it.
Requesting a Save Yourself Phase 2
In response to a ``Save Yourself, the client may request to be informed when all the other clients are quiescent so that it can save their state. To do so, use SmcRequestSaveYourselfPhase2
Status SmcRequestSaveYourselfPhase2
SmcConn smc_conn
SmcSaveYourselfPhase2Proc save_yourself_phase2_proc
SmPointer client_data
smc_conn
The session management connection object.
save_type_phase2_proc
The callback to be invoked when the “Save Yourself Phase 2” message arrives from the session manager.
client_data
This pointer to client data will be passed to the SmcSaveYourselfPhase2Proc callback when the “Save Yourself Phase 2” message arrives.
The return value of SmcRequestSaveYourselfPhase2 is zero for failure and a positive value for success.
This request is needed by clients that manage other clients (for example, window managers, workspace managers, and so on). The manager must make sure that all of the clients that are being managed are in an idle state so that their state can be saved.
Completing a Save Yourself
After saving state in response to a “Save Yourself” message, you should call SmcSaveYourselfDone
void SmcSaveYourselfDone
SmcConn smc_conn
Bool success
smc_conn
The session management connection object.
success
If True the “Save Yourself” operation was completed successfully.
Before calling SmcSaveYourselfDone the client must have set each required property at least once since the client registered with the session manager.
Using Smc Informational Functions
int SmcProtocolVersion
SmcConn smc_conn
SmcProtocolVersion returns the major version of the session management protocol associated with this session.
int SmcProtocolRevision
SmcConn smc_conn
SmcProtocolRevision returns the minor version of the session management protocol associated with this session.
char *SmcVendor
SmcConn smc_conn
SmcVendor returns a string that provides some identification of the owner of the session manager. The string should be freed with a call to free
char *SmcRelease
SmcConn smc_conn
SmcRelease returns a string that provides the release number of the session manager. The string should be freed with a call to free
char *SmcClientID
SmcConn smc_conn
SmcClientID returns a null-terminated string for the client ID associated with this connection. This information was also returned in SmcOpenConnection (it is provided here for convenience). Call free on this pointer when the client ID is no longer needed.
IceConn SmcGetIceConnection
SmcConn smc_conn
SmcGetIceConnection returns the ICE connection object associated with this session management connection object. The ICE connection object can be used to get some additional information about the connection. Some of the more useful functions which can be used on the IceConn are IceConnectionNumber IceConnectionString IceLastSentSequenceNumber IceLastReceivedSequenceNumber and IcePing For further information, see the Inter-Client Exchange Library standard.
Error Handling
If the client receives an unexpected protocol error from the session manager, an error handler is invoked by SMlib. A default error handler exists that simply prints the error message to stderr and exits if the severity of the error is fatal. The client can change this error handler by calling the SmcSetErrorHandler function.
SmcErrorHandler SmcSetErrorHandler
SmcErrorHandler handler
The error handler. You should pass NULL to restore the default handler.
SmcSetErrorHandler returns the previous error handler.
The SmcErrorHandler has the following type:
typedef void (*SmcErrorHandler)
SmcConn smc_conn
Bool swap
int offending_minor_opcode
unsigned long offending_sequence_num
int error_class
int severity
IcePointer values
smc_conn
The session management connection object.
swap
A flag that indicates if the specified values need byte swapping.
offending_minor_opcode
The minor opcode of the offending message.
offending_sequence_num
The sequence number of the offending message.
error_class
The error class of the offending message.
severity
IceCanContinueIceFatalToProtocol or IceFatalToConnection
values
Any additional error values specific to the minor opcode and class.
Note that this error handler is invoked for protocol related errors. To install an error handler to be invoked when an IO error occurs, use IceSetIOErrorHandler For further information, see the Inter-Client Exchange Library standard.
Session Management Server (Sms) Functions
This section discusses how Session Management servers:
Initialize the library
Register the client
Send a “Save Yourself” message
Send a “Save Yourself Phase 2” message
Send an “Interact” message
Send a “Save Complete” message
Send a “Die” message
Cancel a shutdown
Return properties
Ping a client
Clean up after a client disconnects
Use Sms informational functions
Handle errors
Initializing the Library
SmsInitialize is the first SMlib function that should be called by a session manager. It provides information about the session manager and registers a callback that will be invoked each time a new client connects to the session manager.
Status SmsInitialize
char *vendor
char *release
SmsNewClientProc new_client_proc
SmPointer manager_data
IceHostBasedAuthProc host_based_auth_proc
int error_length
char *error_string_ret
vendor
A string specifying the session manager vendor.
release
A string specifying the session manager release number.
new_client_proc
Callback to be invoked each time a new client connects to the session manager.
manager_data
When the SmsNewClientProc callback is invoked, this pointer to manager data will be passed.
host_based_auth_proc
Host based authentication callback.
error_length
Length of the error_string_ret argument passed in.
error_string_ret
Returns a null-terminated error message, if any. The error_string_ret points to user supplied memory. No more than error_length bytes are used.
After the SmsInitialize function is called, the session manager should call the IceListenForConnections function to listen for new connections. Afterwards, each time a client connects, the session manager should call IceAcceptConnection
See section 9, “Authentication of Clients,” for more details on authentication (including host based authentication). Also see the Inter-Client Exchange Library standard for further details on listening for and accepting ICE connections.
Each time a new client connects to the session manager, the SmsNewClientProc callback is invoked. The session manager obtains a new opaque connection object that it should use for all future interaction with the client. At this time, the session manager must also register a set of callbacks to respond to the different messages that the client might send.
typedef Status (*SmsNewClientProc)
SmsConn sms_conn
SmPointer manager_data
unsigned long *mask_ret
SmsCallbacks *callbacks_ret
char **failure_reason_ret
sms_conn
A new opaque connection object.
manager_data
Manager data specified when the callback was registered.
mask_ret
On return, indicates which callbacks were set by the session manager.
callbacks_ret
On return, contains the callbacks registered by the session manager.
failure_reason_ret
Failure reason returned.
If a failure occurs, the SmsNewClientProc should return a zero status as well as allocate and return a failure reason string in failure_reason_ret. SMlib will be responsible for freeing this memory.
The session manager must register a set of callbacks to respond to client events. The mask_ret argument specifies which callbacks are set. All of the callbacks specified in this version of SMlib are mandatory. The mask_ret argument is necessary in order to maintain backwards compatibility in future versions of the library.
The following values may be ORed together to obtain a mask value:
SmsRegisterClientProcMask
SmsInteractRequestProcMask
SmsInteractDoneProcMask
SmsSaveYourselfRequestProcMask
SmsSaveYourselfP2RequestProcMask
SmsSaveYourselfDoneProcMask
SmsCloseConnectionProcMask
SmsSetPropertiesProcMask
SmsDeletePropertiesProcMask
SmsGetPropertiesProcMask
For each callback, the session manager can register a pointer to manager data specific to that callback. This pointer will be passed to the callback when it is invoked by SMlib.
typedef struct {
struct {
SmsRegisterClientProc callback;
SmPointer manager_data;
} register_client;
struct {
SmsInteractRequestProc callback;
SmPointer manager_data;
} interact_request;
struct {
SmsInteractDoneProc callback;
SmPointer manager_data;
} interact_done;
struct {
SmsSaveYourselfRequestProc callback;
SmPointer manager_data;
} save_yourself_request;
struct {
SmsSaveYourselfPhase2RequestProc callback;
SmPointer manager_data;
} save_yourself_phase2_request;
struct {
SmsSaveYourselfDoneProc callback;
SmPointer manager_data;
} save_yourself_done;
struct {
SmsCloseConnectionProc callback;
SmPointer manager_data;
} close_connection;
struct {
SmsSetPropertiesProc callback;
SmPointer manager_data;
} set_properties;
struct {
SmsDeletePropertiesProc callback;
SmPointer manager_data;
} delete_properties;
struct {
SmsGetPropertiesProc callback;
SmPointer manager_data;
} get_properties;
} SmsCallbacks;
The Register Client Callback
The Register Client callback is the first callback that will be invoked after the client connects to the session manager. Its type is SmsRegisterClientProc
typedef Status (*SmsRegisterClientProc)
SmsConn sms_conn
SmPointer manager_data
char *previous_id
sms_conn
The session management connection object.
manager_data
Manager data specified when the callback was registered.
previous_id
The client ID from the previous session.
Before any further interaction takes place with the client, the client must be registered with the session manager.
If the client is being restarted from a previous session, previous_id will contain a null-terminated string representing the client ID from the previous session. Call free on the previous_id pointer when it is no longer needed.
If the client is first joining the session, previous_id will be NULL.
If previous_id is invalid, the session manager should not register the client at this time. This callback should return a status of zero, which will cause an error message to be sent to the client. The client should re-register with previous_id set to NULL.
Otherwise, the session manager should register the client with a unique client ID by calling the SmsRegisterClientReply function (to be discussed shortly), and the SmsRegisterClientProc callback should return a status of one.
The Interact Request Callback
The Interact Request callback is of type SmsInteractRequestProc
typedef void (*SmsInteractRequestProc)
SmsConn sms_conn
SmPointer manager_data
int dialog_type
sms_conn
The session management connection object.
manager_data
Manager data specified when the callback was registered.
dialog_type
The type of dialog the client wishes to present to the user.
When a client receives a “Save Yourself” message with an interact_style of SmInteractStyleErrors or SmInteractStyleAny the client may choose to interact with the user. Because only one client can interact with the user at a time, the client must request to interact with the user. The session manager should keep a queue of all clients wishing to interact. It should send an “Interact” message to one client at a time and wait for an “Interact Done” message before continuing with the next client.
The dialog_type argument specifies either SmDialogError indicating that the client wants to start an error dialog, or SmDialogNormal meaning that the client wishes to start a nonerror dialog.
If a shutdown is in progress, the user may have the option of cancelling the shutdown. If the shutdown is cancelled (specified in the “Interact Done” message), the session manager should send a “Shutdown Cancelled” message to each client that requested to interact.
The Interact Done Callback
When the client is done interacting with the user, the SmsInteractDoneProc callback will be invoked.
typedef void (*SmsInteractDoneProc)
SmsConn sms_conn
SmPointer manager_data
Bool cancel_shutdown
sms_conn
The session management connection object.
manager_data
Manager data specified when the callback was registered.
cancel_shutdown
Specifies if the user requests that the entire shutdown be cancelled.
Note that the shutdown can be cancelled only if the corresponding “Save Yourself” specified True for shutdown and SmInteractStyleErrors or SmInteractStyleAny for the interact_style.
The Save Yourself Request Callback
The Save Yourself Request callback is of type SmsSaveYourselfRequestProc
typedef void (*SaveYourselfRequestProc)
SmsConn sms_conn
SmPointer manager_data
int save_type
Bool shutdown
int interact_style
Bool fast
Bool global
sms_conn
The session management connection object.
manager_data
Manager data specified when the callback was registered.
save_type
Specifies the type of information that should be saved.
shutdown
Specifies if a shutdown is taking place.
interact_style
The type of interaction allowed with the user.
fast
If True the client should save its state as quickly as possible.
global
Controls who gets the “Save Yourself.”
The Save Yourself Request prompts the session manager to initiate a checkpoint or shutdown. For information on the save_type, shutdown, interact_style, and fast arguments, see section 6.3, “Sending a Save Yourself Message.”
If global is set to True then the resulting “Save Yourself” should be sent to all applications. If global is set to False then the “Save Yourself” should only be sent to the client that requested it.
The Save Yourself Phase 2 Request Callback
The Save Yourself Phase 2 Request callback is of type SmsSaveYourselfPhase2RequestProc
typedef void (*SmsSaveYourselfPhase2RequestProc)
SmsConn sms_conn
SmPointer manager_data
sms_conn
The session management connection object.
manager_data
Manager data specified when the callback was registered.
This request is sent by clients that manage other clients (for example, window managers, workspace managers, and so on). Such managers must make sure that all of the clients that are being managed are in an idle state so that their state can be saved.
The Save Yourself Done Callback
When the client is done saving its state in response to a “Save Yourself” message, the SmsSaveYourselfDoneProc will be invoked.
typedef void (*SaveYourselfDoneProc)
SmsConn sms_conn
SmPointer manager_data
Bool success
sms_conn
The session management connection object.
manager_data
Manager data specified when the callback was registered.
success
If True the Save Yourself operation was completed successfully.
Before the “Save Yourself Done” was sent, the client must have set each required property at least once since it registered with the session manager.
The Connection Closed Callback
If the client properly terminates (that is, it calls SmcCloseConnection the SmsCloseConnectionProc callback is invoked.
typedef void (*SmsCloseConnectionProc)
SmsConn sms_conn
SmPointer manager_data
int count
char **reason_msgs
sms_conn
The session management connection object.
manager_data
Manager data specified when the callback was registered.
count
The number of reason messages.
reason_msgs
The reasons for closing the connection.
The reason_msgs argument will most likely be NULL and the count argument zero (0) if resignation is expected by the user. Otherwise, it contains a list of null-terminated Compound Text strings representing the reason for termination. The session manager should display these reason messages to the user.
Call SmFreeReasons to free the reason messages. For further information, see section 8, “Freeing Data.”
The Set Properties Callback
When the client sets session management properties, the SmsSetPropertiesProc callback will be invoked.
typedef void (*SmsSetPropertiesProc)
SmsConn sms_conn
SmPointer manager_data
int num_props
SmProp **props
sms_conn
The session management connection object.
manager_data
Manager data specified when the callback was registered.
num_props
The number of properties.
props
The list of properties to set.
The properties are specified as an array of property pointers. For a description of session management properties and the SmProp structure, see section 7, “Session Management Properties.”
Previously set property values may be over-written. Some properties have predefined semantics. The session manager is required to store nonpredefined properties.
To free each property, use SmFreeProperty For further information, see section 8, “Freeing Data.” You should free the actual array of pointers with a call to free
The Delete Properties Callback
When the client deletes session management properties, the SmsDeletePropertiesProc callback will be invoked.
typedef void (*SmsDeletePropertiesProc)
SmsConn sms_conn
SmPointer manager_data
int num_props
char **prop_names
sms_conn
The session management connection object.
manager_data
Manager data specified when the callback was registered.
num_props
The number of properties.
prop_names
The list of properties to delete.
The properties are specified as an array of strings. For a description of session management properties and the SmProp structure, see section 7, “Session Management Properties.”
The Get Properties Callback
The SmsGetPropertiesProc callback is invoked when the client wants to retrieve properties it set.
typedef void (*SmsGetPropertiesProc)
SmsConn sms_conn
SmPointer manager_data
sms_conn
The session management connection object.
manager_data
Manager data specified when the callback was registered.
The session manager should respond by calling SmsReturnProperties All of the properties set for this client should be returned.
Registering the Client
To register a client (in response to a SmsRegisterClientProc callback), use SmsRegisterClientReply
Status SmsRegisterClientReply
SmsConn sms_conn
char *client_id
sms_conn
The session management connection object.
client_id
A null-terminated string representing a unique client ID.
The return value of SmsRegisterClientReply is zero for failure and a positive value for success. Failure will occur if SMlib can not allocate memory to hold a copy of the client ID for it's own internal needs.
If a non-NULL previous_id was specified when the client registered itself, client_id should be identical to previous_id.
Otherwise, client_id should be a unique ID freshly generated by the session manager. In addition, the session manager should send a “Save Yourself” message with type = Local, shutdown = False, interact-style = None, and fast = False immediately after registering the client.
Note that once a client ID has been assigned to the client, the client keeps this ID indefinitely. If the client is terminated and restarted, it will be reassigned the same ID. It is desirable to be able to pass client IDs around from machine to machine, from user to user, and from session manager to session manager, while retaining the identity of the client. This, combined with the indefinite persistence of client IDs, means that client IDs need to be globally unique.
You should call the SmsGenerateClientID function to generate a globally unique client ID.
char *SmsGenerateClientID
SmsConn sms_conn
sms_conn
The session management connection object.
NULL will be returned if the ID could not be generated. Otherwise, the return value of the function is the client ID. It should be freed with a call to free when no longer needed.
Sending a Save Yourself Message
To send a “Save Yourself” to a client, use SmsSaveYourself
void SmsSaveYourself
SmsConn sms_conn
int save_type
Bool shutdown
int interact_style
Bool fast
sms_conn
The session management connection object.
save_type
Specifies the type of information that should be saved.
shutdown
Specifies if a shutdown is taking place.
interact_style
The type of interaction allowed with the user.
fast
If True the client should save its state as quickly as possible.
The session manager sends a “Save Yourself” message to a client either to checkpoint it or just before termination so that it can save its state. The client responds with zero or more “Set Properties” messages to update the properties indicating how to restart the client. When all the properties have been set, the client sends a “Save Yourself Done” message.
If interact_style is SmInteractStyleNone the client must not interact with the user while saving state. If interact_style is SmInteractStyleErrors the client may interact with the user only if an error condition arises. If interact_style is SmInteractStyleAny then the client may interact with the user for any purpose. The client must send an “Interact Request” message and wait for an “Interact” message from the session manager before it can interact with the user. When the client is done interacting with the user, it should send an “Interact Done” message. The “Interact Request” message can be sent any time after a “Save Yourself” and before a “Save Yourself Done.”
If save_type is SmSaveLocal the client must update the properties to reflect its current state. Specifically, it should save enough information to restore the state as seen by the user of this client. It should not affect the state as seen by other users. If save_type is SmSaveGlobal the user wants the client to commit all of its data to permanent, globally accessible storage. If save_type is SmSaveBoth the client should do both of these (it should first commit the data to permanent storage before updating its properties).
The shutdown argument specifies whether the session is being shut down. The interaction is different depending on whether or not shutdown is set. If not shutting down, then the client can save and resume normal operation. If shutting down, the client must save and then must prevent interaction until it receives either a “Die” or a “Shutdown Cancelled,” because anything the user does after the save will be lost.
The fast argument specifies that the client should save its state as quickly as possible. For example, if the session manager knows that power is about to fail, it should set fast to True
Sending a Save Yourself Phase 2 Message
In order to send a “Save Yourself Phase 2” message to a client, use SmsSaveYourselfPhase2
void SmsSaveYourselfPhase2
SmsConn sms_conn
sms_conn
The session management connection object.
The session manager sends this message to a client that has previously sent a “Save Yourself Phase 2 Request” message. This message informs the client that all other clients are in a fixed state and this client can save state that is associated with other clients.
Sending an Interact Message
To send an “Interact” message to a client, use SmsInteract
void SmsInteract
SmsConn sms_conn
sms_conn
The session management connection object.
The “Interact” message grants the client the privilege of interacting with the user. When the client is done interacting with the user, it must send an “Interact Done” message to the session manager.
Sending a Save Complete Message
To send a “Save Complete” message to a client, use SmsSaveComplete
void SmsSaveComplete
SmsConn sms_conn
sms_conn
The session management connection object.
The session manager sends this message when it is done with a checkpoint. The client is then free to change its state.
Sending a Die Message
To send a “Die” message to a client, use SmsDie
void SmsDie
SmsConn sms_conn
sms_conn
The session management connection object.
Before the session manager terminates, it should wait for a “Connection Closed” message from each client that it sent a “Die” message to, timing out appropriately.
Cancelling a Shutdown
To cancel a shutdown, use SmsShutdownCancelled
void SmsShutdownCancelled
SmsConn sms_conn
sms_conn
The session management connection object.
The client can now continue as if the shutdown had never happened. If the client has not sent a “Save Yourself Done” message yet, it can either abort the save and send a “Save Yourself Done” with the success argument set to False or it can continue with the save and send a “Save Yourself Done” with the success argument set to reflect the outcome of the save.
Returning Properties
In response to a “Get Properties” message, the session manager should call SmsReturnProperties
void SmsReturnProperties
SmsConn sms_conn
int num_props
SmProp **props
sms_conn
The session management connection object.
num_props
The number of properties.
props
The list of properties to return to the client.
The properties are returned as an array of property pointers. For a description of session management properties and the SmProp structure, see section 7, “Session Management Properties.”
Pinging a Client
To check that a client is still alive, you should use the IcePing function provided by the ICE library. To do so, the ICE connection must be obtained using the SmsGetIceConnection (see section 6.12, “Using Sms Informational Functions”).
void IcePing
IceConn ice_conn
IcePingReplyProc ping_reply_proc
IcePointer client_data
ice_conn
A valid ICE connection object.
ping_reply_proc
The callback to invoke when the Ping reply arrives.
client_data
This pointer will be passed to the IcePingReplyProc callback.
When the Ping reply is ready (if ever), the IcePingReplyProc callback will be invoked. A session manager should have some sort of timeout period, after which it assumes the client has unexpectedly died.
typedef void (*IcePingReplyProc)
IceConn ice_conn
IcePointer client_data
ice_conn
A valid ICE connection object.
client_data
The client data specified in the call to IcePing
Cleaning Up After a Client Disconnects
When the session manager receives a “Connection Closed” message or otherwise detects that the client aborted the connection, it should call the SmsCleanUp function in order to free up the connection object.
void SmsCleanUp
SmsConn sms_conn
sms_conn
The session management connection object.
Using Sms Informational Functions
int SmsProtocolVersion
SmsConn sms_conn
SmsProtocolVersion returns the major version of the session management protocol associated with this session.
int SmsProtocolRevision
SmsConn sms_conn
SmsProtocolRevision returns the minor version of the session management protocol associated with this session.
char *SmsClientID
SmsConn sms_conn
SmsClientID returns a null-terminated string for the client ID associated with this connection. You should call free on this pointer when the client ID is no longer needed.
To obtain the host name of a client, use SmsClientHostName This host name will be needed to restart the client.
char *SmsClientHostName
SmsConn sms_conn
The string returned is of the form protocol/hostname, where protocol is one of {tcp, decnet, local}. You should call free on the string returned when it is no longer needed.
IceConn SmsGetIceConnection
SmsConn sms_conn
SmsGetIceConnection returns the ICE connection object associated with this session management connection object. The ICE connection object can be used to get some additional information about the connection. Some of the more useful functions which can be used on the IceConn are IceConnectionNumber and IceLastSequenceNumber For further information, see the Inter-Client Exchange Library standard.
Error Handling
If the session manager receives an unexpected protocol error from a client, an error handler is invoked by SMlib. A default error handler exists which simply prints the error message (it does not exit). The session manager can change this error handler by calling SmsSetErrorHandler
SmsErrorHandler SmsSetErrorHandler
SmsErrorHandler handler
The error handler. You should pass NULL to restore the default handler.
SmsSetErrorHandler returns the previous error handler. The SmsErrorHandler has the following type:
typedef void (*SmsErrorHandler)
SmsConn sms_conn
Bool swap
int offending_minor_opcode
unsigned long offending_sequence_num
int error_class
int severity
IcePointer values
sms_conn
The session management connection object.
swap
A flag which indicates if the specified values need byte swapping.
offending_minor_opcode
The minor opcode of the offending message.
offending_sequence_num
The sequence number of the offending message.
error_class
The error class of the offending message.
severity
IceCanContinueIceFatalToProtocol or IceFatalToConnection
values
Any additional error values specific to the minor opcode and class.
Note that this error handler is invoked for protocol related errors. To install an error handler to be invoked when an IO error occurs, use IceSetIOErrorHandler For further information, see the Inter-Client Exchange Library standard.
Session Management Properties
Each property is defined by the SmProc structure:
typedef struct {
char *name; /* name of property */
char *type; /* type of property */
int num_vals; /* number of values */
SmPropValue *vals; /* the list of values */
} SmProp;
typedef struct {
int length; /* the length of the value */
SmPointer value; /* the value */
} SmPropValue;
The X Session Management Protocol defines a list of predefined properties, several of which are required to be set by the client. The following table specifies the predefined properties and indicates which ones are required. Each property has a type associated with it.
A type of SmCARD8 indicates that there is a single 1-byte value. A type of SmARRAY8 indicates that there is a single array of bytes. A type of SmLISTofARRAY8 indicates that there is a list of array of bytes.
Name
Type
POSIX Type
Required
SmCloneCommand
OS-specific
SmLISTofARRAY8
Yes
SmCurrentDirectory
OS-specific
SmARRAY8
No
SmDiscardCommand
OS-specific
SmLISTofARRAY8
No*
SmEnvironment
OS-specific
SmLISTofARRAY8
No
SmProcessID
OS-specific
SmARRAY8
No
SmProgram
OS-specific
SmARRAY8
Yes
SmRestartCommand
OS-specific
SmLISTofARRAY8
Yes
SmResignCommand
OS-specific
SmLISTofARRAY8
No
SmRestartStyleHint
SmCARD8
SmCARD8
No
SmShutdownCommand
OS-specific
SmLISTofARRAY8
No
SmUserID
SmARRAY8
SmARRAY8
Yes
* Required if any state is stored in an external repository (for example, state file).
SmCloneCommandThis is like the SmRestartCommand, except it restarts a copy of the application. The only difference is that the application does not supply its client ID at register time. On POSIX systems, this should be of type SmLISTofARRAY8.
SmCurrentDirectoryOn POSIX-based systems, this specifies the value of the current directory that needs to be set up prior to starting the SmProgram and should of type SmARRAY8.
SmDiscardCommandThe discard command contains a command that when delivered to the host that the client is running on (determined from the connection), will cause it to discard any information about the current state. If this command is not specified, the Session Manager will assume that all of the client's state is encoded in the SmRestartCommand. On POSIX systems, the type should be SmLISTofARRAY8.
SmEnvironment On POSIX based systems, this will be of type SmLISTofARRAY8, where the ARRAY8s alternate between environment variable name and environment variable value.
SmProcessIDThis specifies an OS-specific identifier for the process. On POSIX systems, this should contain the return value of getpid turned into a Latin-1 (decimal) string.
SmProgramThis is the name of the program that is running. On POSIX systems, this should be first parameter passed to execve and should be of type SmARRAY8.
SmRestartCommandThe restart command contains a command that, when delivered to the host that the client is running on (determined from the connection), will cause the client to restart in its current state. On POSIX-based systems, this is of type SmLISTofARRAY8, and each of the elements in the array represents an element in the argv array. This restart command should ensure that the client restarts with the specified client-ID.
SmResignCommandA client that sets the SmRestartStyleHint to SmRestartAnway uses this property to specify a command that undoes the effect of the client and removes any saved state. As an example, consider a user that runs xmodmap which registers with the Session Manager, sets SmRestartStyleHint to SmRestartAnyway, and then terminates. To allow the Session Manager (at the user's request) to undo this, xmodmap would register a SmResignCommand that undoes the effects of the xmodmap
SmRestartStyleHintIf the RestartStyleHint property is present, it will contain the style of restarting the client prefers. If this style is not specified, SmRestartIfRunning is assumed. The possible values are as follows:
Name
Value
SmRestartIfRunning
0
SmRestartAnyway
1
SmRestartImmediately
2
SmRestartNever
3
The SmRestartIfRunning style is used in the usual case. The client should be restarted in the next session if it was running at the end of the current session.
The SmRestartAnyway style is used to tell the Session Manager that the application should be restarted in the next session even if it exits before the current session is terminated. It should be noted that this is only a hint and the Session Manager will follow the policies specified by its users in determining what applications to restart.
A client that uses SmRestartAnyway should also set the SmResignCommand and SmShutdownCommand properties to commands that undo the state of the client after it exits.
The SmRestartImmediately style is like SmRestartAnyway, but, in addition, the client is meant to run continuously. If the client exits, the Session Manager should try to restart it in the current session.
SmRestartNever style specifies that the client does not wish to be restarted in the next session.
SmShutdownCommandThis command is executed at shutdown time to clean up after a client that is no longer running but retained its state by setting SmRestartStyleHint to SmRestartAnyway. The client must not remove any saved state as the client is still part of the session. As an example, consider a client that turns on a camera at start up time. This client then exits. At session shutdown, the user wants the camera turned off. This client would set the SmRestartStyleHint to SmRestartAnyway and would register a SmShutdownCommand that would turn off the camera.
SmUserIDSpecifies the user ID. On POSIX-based systems, this will contain the user's name (the pw_name member of struct passwd
Freeing Data
To free an individual property, use SmFreeProperty
void SmFreeProperty
SmProp *prop
prop
The property to free.
To free the reason strings from the SmsCloseConnectionProc callback, use SmFreeReasons
void SmFreeReasons
int count
char **reasons
count
The number of reason strings.
reasons
The list of reason strings to free.
Authentication of Clients
As stated earlier, the session management protocol is layered on top of ICE. Authentication occurs at two levels in the ICE protocol:
The first is when an ICE connection is opened.
The second is when a Protocol Setup occurs on an ICE connection.
The authentication methods that are available are implementation-dependent
(that is., dependent on the ICElib and SMlib implementations in use). For further information, see the Inter-Client Exchange Library standard.
Working in a Multi-Threaded Environment
To declare that multiple threads in an application will be using SMlib (or any other library layered on top of ICElib), you should call IceInitThreads For further information, see the Inter-Client Exchange Library standard.
Acknowledgements
Thanks to the following people for their participation in the X Session Management design: Jordan Brown, Ellis Cohen, Donna Converse, Stephen Gildea, Vania Joloboff, Stuart Marks, Bob Scheifler, Ralph Swick, and Mike Wexler.