X Session Management Protocol
X Consortium Standard
X Version 11, Release 7
MikeWexler
Kubota Pacific Computer, Inc
1992199319942002
The Open Group
Version 1.0
X Consortium
X Version 11, Release 7
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X Window System is a trademark of The Open Group.
This document specifies a protocol that facilitates the management of
groups of client applications by a session manager. The session
manager can cause clients to save their state, to shut down, and to be
restarted into a previously saved state. This protocol is layered on
top of the X.Org ICE protocol.
Acknowledgments
First I would like to thank the entire ICCCM and Intrinsics
working groups for the comments and suggestions. I would like to make special
thanks to the following people (in alphabetical order), Jordan Brown,
Ellis Cohen, Donna Converse, Vania Joloboff, Stuart Marks, Ralph Mor
and Bob Scheifler.
Definitions and Goals
The purpose of the X Session Management Protocol (XSMP) is
to provide a uniform mechanism for users to save and restore their sessions.
A session is a group of clients, each
of which has a particular state. The session is controlled by a
network service called the session manager.
The session manager issues commands to its
clients on behalf of the user. These commands may cause clients to
save their state or to terminate. It is expected that the client will
save its state in such a way that the client can be restarted at a
later time and resume its operation as if it had never been
terminated. A client's state might include information about the file
currently being edited, the current position of the insertion point
within the file, or the start of an uncommitted transaction. The
means by which clients are restarted is unspecified by this
protocol.
For purposes of this protocol, a client
of the session manager is defined as a connection to the session
manager. A client is typically, though not necessarily, a process
running an application program connected to an X Window System
display. However, a client may be connected to more than one X
display or not be connected to any X displays at all.
This protocol is layered on top of the X Consortium's ICE protocol and
relies on the ICE protocol to handle connection management and authentication.
Overview of the Protocol
Clients use XSMP to register themselves with the session manager (SM).
When a client starts up, it should connect to the SM. The client
should remain connected for as long as it runs. A client may resign
from the session by issuing the proper protocol messages before
disconnecting. Termination of the connection without notice will be
taken as an indication that the client died unexpectedly.
Clients are expected to save their state in such a way as to allow
multiple instantiations of themselves to be managed independently. A
unique value called a client-ID is
provided by the protocol for the purpose of disambiguating multiple
instantiations of clients. Clients may use this ID, for example, as
part of a filename in which to store the state for a particular
instantiation. The client-ID should be saved as part of the command
used to restart this client
(the RestartCommand) so that the client
will retain the same ID after it is restarted. Certain small pieces
of state might also be stored in the RestartCommand. For example, an
X11 client might place a '-twoWindow' option in its RestartCommand to
indicate that it should start up in two window mode when it is
restarted.
The client finds the network address of the SM in a system-dependent
way. On POSIX systems an environment
variable called SESSION_MANAGER
will contain a list of network IDs. Each id will contain the
transport name followed by a slash and the (transport-specific)
address. A TCP/IP address would look like this:
tcp/hostname:portnumber
where the hostname is a fully qualified domain name.
A Unix Domain address looks like this:
local/hostname:path
A DECnet address would look like this:
decnet/nodename::objname
If multiple network IDs are specified, they should be separated by commas.
Rationale
There was much discussion over whether the XSMP protocol should use X
as the transport protocol or whether it should use its own independent
transport. It was decided that it would use an independent protocol
for several reasons. First, the Session Manager should be able to
manage programs that do not maintain an X connection. Second, the X
protocol is not appropriate to use as a general-purpose transport
protocol. Third, a session might span multiple displays.
The protocol is connection based, because there is no other way for
the SM to determine reliably when clients terminate.
It should be noted that this protocol introduces another single point
of failure into the system. Although it is possible for clients to
continue running after the SM has exited, this will probably not be
the case in normal practice. Normally the program that starts the SM
will consider the session to be terminated when the SM exits (either
normally or abnormally).
To get around this would require some sort of rendezvous server that
would also introduce a single point of failure. In the absence of a
generally available rendezvous server, XSMP is kept simple in the
hopes of making simple reliable SMs.
Some clients may wish to manage the programs they start. For example,
a mail program could start a text editor for editing the text of a
mail message. A client that does this is a session manager itself; it
should supply the clients it starts with the appropriate connection
information (i.e., the SESSION_MANAGER environment variable)
that specifies a connection to itself instead of to the top level session
manager.
Each client has associated with it a list of properties. A property
set by one client is not visible to any other client. These
properties are used for the client to inform the SM of the client's
current state. When a client initially connects to the SM, there are
no properties set.
Data Types
XSMP messages contain several types of data. Both the SM and the
client always send messages in their native byte order. Thus, both
sides may need to byte-swap the messages received. The need to do
byte-swapping is determined at run-time by the ICE protocol.
If an invalid value is specified for a field of any of the enumerated
types, a BadValue error message must be sent by
the receiver of the message to the sender of the message.
Type Name
Description
BOOL
False or True
INTERACT_STYLE
None Errors or Any
DIALOG_TYPE
Error or Normal
SAVE_TYPE
Global Local or Both
CARD8
a one-byte unsigned integer
CARD16
a two-byte unsigned integer
CARD32
a four-byte unsigned integer
ARRAY8
a sequence of CARD8s
LISTofARRAY8
a sequence of ARRAY8s
PROPERTY
a property name (an ARRAY8), a type name, and a value of that type
LISTofPROPERTY
a counted collection of PROPERTYs.
Protocol Setup and Message Format
To start the XSMP protocol, the client sends the server an
ICE ProtocolSetup message. All XSMP messages are
in the standard ICE message format. The message's major opcode is
assigned to XSMP by ICE at run-time. The different parties (client
and SM) may be assigned different major opcodes for XSMP. Once
assigned, all XSMP messages issued by this party will use the same
major opcode. The message's minor opcode specifies which protocol
message this message contains.
Client Identification String
A client ID is a string of XPCS characters encoded in ISO Latin 1 (ISO
8859-1). No null characters are allowed in this string. The client
ID string is used in the RegisterClient
and RegisterClientReply messages.
Client IDs consist of the pieces described below. The ID is formed by
concatenating the pieces in sequence, without separator characters.
All pieces are padded on the left with '0'
characters so as to fill the specified length. Decimal numbers are
encoded using the characters '0' through
'9', and hexadecimal numbers using the characters
'0' through '9' and
'A' through 'F'.
Version. This is currently the character '1'.
Address type and address. The address type will be one of
'1' a 4-byte IPv4 address encoded as 8 hexadecimal digits
'2' a 6-byte DECNET address encoded as 12 hexadecimal digits
'6' a 16-byte IPv6 address encoded as 32 hexadecimal digits
The address is the one of the network addresses of the machine where
the session manager (not the client) is running. For example, the IP
address 198.112.45.11 would be encoded as the string
"QC6702D0B".
Time stamp. A 13-digit decimal number specifying
the number of milliseconds since 00:00:00 UTC, January 1, 1970.
Process-ID type and process-ID. The process-ID type will be one of
'1' a POSIX process-ID encoded as a 10-digit decimal number.
The process-ID is the process-ID of the session manager, not of a client.
Sequence number. This is a four-digit decimal number. It is
incremented every time the session manager creates an ID. After
reaching "Q9999" it wraps to "Q0000".
Rationale
Once a client ID has been assigned to the client, the client keeps
this ID indefinitely. If the client is terminated and restarted, it
will be reassigned the same ID. It is desirable to be able to pass
client IDs around from machine to machine, from user to user, and from
session manager to session manager, while retaining the identity of
the client. This, combined with the indefinite persistence of client
IDs, means that client IDs need to be globally unique. The
construction specified above will ensure that any client ID created by
any user, session manager, and machine will be different from any other.
Protocol
The protocol consists of a sequence of messages as described below.
Each message type is specified by an ICE minor opcode. A given
message type is sent either from a client to the session manager or
from the session manager to a client; the appropriate direction is
listed with each message's description. For each message type, the
set of valid responses and possible error messages are listed. The
ICE severity is given in parentheses following each error class.
RegisterClient [Client → SM]
previous-ID: ARRAY8
Valid Responses: RegisterClientReply
Possible Errors: BadValue (CanContinue)
The client must send this message to the SM to register the client's
existence. If a client is being restarted from a previous session,
the previous-ID field must contain the client ID from the previous
session. For new clients, previous-ID should be of zero length.
If previous-ID is not valid, the SM will send a BadValue
error message to the client. At this point the SM reverts to the
register state and waits for another RegisterClient
The client should then send a RegisterClient with a
null previous-ID field.
RegisterClientReply [Client ← SM]
client-ID: ARRAY8
The client-ID specifies a unique identification for this client. If
the client had specified an ID in the previous-ID field of
the RegisterClient message, client-ID will be
identical to the previously specified ID. If previous-ID was null,
client-ID will be a unique ID freshly generated by the SM. The
client-ID format is specified in section 6.
If the client didn't supply a previous-ID field to
the RegisterClient message, the SM must send
a SaveYourself message with type = Local,
shutdown = False, interact-style = None, and fast = False immediately
after the RegisterClientReply The client should
respond to this like any other SaveYourself
message.
SaveYourself [Client ← SM]
type: SAVE_TYPE
shutdown: BOOL
interact-style: INTERACT_STYLE
fast: BOOL
Valid Responses:
SetProperties
DeleteProperties
GetProperties
SaveYourselfDone
SaveYourselfPhase2Request
InteractRequest
The SM sends this message to a client to ask it to save its state.
The client writes a state file, if necessary, and, if necessary,
uses SetProperties to inform the SM of how to
restart it and how to discard the saved state. During this process it
can, if allowed by interact-style, request permission to interact with
the user by sending an InteractRequest message.
After the state has been saved, or if it cannot be successfully saved,
and the properties are appropriately set, the client sends
a SaveYourselfDone message. If the client wants
to save additional information after all the other clients have
finished changing their own state, the client should
send SaveYourselfPhase2Request instead
of SaveYourselfDone The client must then freeze
interaction with the user and wait until it receives
a SaveComplete Die or
a ShutdownCancelled message.
If interact-style is None the client must not
interact with the user while saving state. If the interact-style
is Errors the client may interact with the user
only if an error condition arises. If interact-style
is Any then the client may interact with the user
for any purpose. This is done by sending
an InteractRequest message. The SM will
send an Interact message to each client that sent
an InteractRequest The client must postpone
all interaction until it gets the Interact
message. When the client is done interacting it should send the SM
an InteractDone message.
The InteractRequest message can be sent any
time after a SaveYourself and before
a SaveYourselfDone
Unusual circumstances may dictate multiple interactions. The client
may initiate as many InteractRequest
- Interact - InteractDone
sequences as it needs before it sends SaveYourselfDone
When a client receives SaveYourself and has
not yet responded SaveYourselfDone to a
previous SaveYourself it must send
a SaveYourselfDone and may then begin
responding as appropriate to the newly received
SaveYourself
The type field specifies the type of information that should be
saved: Global Local
or Both The Local type
indicates that the application must update the properties to reflect
its current state, send
a SaveYourselfDone and continue.
Specifically it should save enough information to restore the state as
seen by the user of this client. It should not affect the state as
seen by other users. The Global type indicates
that the user wants the client to commit all of its data to permanent,
globally-accessible storage. Both indicates that
the client should do both of these. If Both is
specified, the client should first commit the data to permanent
storage before updating its SM properties.
Examples
If a word processor was sent a SaveYourself with
a type of Local it could create a temporary file
that included the current contents of the file, the location of the
cursor, and other aspects of the current editing session. It would
then update its RestartCommand property with
enough information to find the temporary file, and
its DiscardCommand with enough information
to remove it.
If a word processor was sent a SaveYourself with
a type of Global it would simply save the
currently edited file.
If a word processor was sent a SaveYourself with
a type of Both it would first save the currently
edited file. It would then create a temporary file with information
such as the current position of the cursor and what file is being
edited. It would then update
its RestartCommand property with enough
information to find the temporary file, and
its DiscardCommand with enough information
to remove it.
Once the SM has send SaveYourself to a client, it can't send another SaveYourself to that client until the client either responds with a SaveYourselfDone or the SM sends a ShutdownCancelled
Advice to Implementors
If the client stores local any state in a file or similar "Qexternal"
storage, it must create a distinct copy in response to
each SaveYourself message.
It must not simply refer to a previous
copy, because the SM may discard that previous saved state using
a DiscardCommand without knowing that it is
needed for the new checkpoint.
The shutdown field specifies whether the system is being shut down.
Rationale
The interaction may be different depending on whether or not shutdown is set.
The client must save and then must prevent interaction until it
receives a SaveComplete Die
or a ShutdownCancelled because anything the
user does after the save will be lost.
The fast field specifies whether or not the client should save its
state as quickly as possible. For example, if the SM knows that power
is about to fail, it should set the fast field to True
SaveYourselfPhase2 [Client → SM]
Valid Responses:
SetProperties
DeleteProperties
GetProperties
SaveYourselfDone
InteractRequest
The SM sends this message to a client that has previously sent
a SaveYourselfPhase2Request message. This
message informs the client that all other clients are in a fixed state
and this client can save state that is associated with other clients.
Rationale
Clients that manager other clients (window managers, workspace
managers, etc) need to know when all clients they are managing are
idle, so that the manager can save state related to each of the
clients without being concerned with that state changing.
The client writes a state file, if necessary, and, if necessary,
uses SetProperties to inform the SM of how to
restart it and how to discard the saved state. During this process it
can request permission to interact with the user by sending
an InteractRequest message. This should only be
done if an error occurs that requires user interaction to resolve.
After the state has been saved, or if it cannot be successfully saved,
and the properties are appropriately set, the client sends
a SaveYourselfDone message.
SaveYourselfRequest [Client → SM]
type: SAVE_TYPE
shutdown: BOOL
interact-style: INTERACT_STYLE
fast: BOOL
global: BOOL
Valid Responses: SaveYourself
An application sends this to the SM to request a checkpoint. When the
SM receives this request it may generate a SaveYourself
message in response and it may leave the fields intact.
Example
A vendor of a UPS (Uninterruptible Power Supply)
might include an SM client that would monitor the status of
the UPS and generate a fast shutdown if the power
is about to be lost.
If global is set to True then the
resulting SaveYourself should be sent to all
applications. If global is set to False then the
resulting SaveYourself should be sent to the
application that sent the SaveYourselfRequest
InteractRequest [Client → SM]
dialog-type: DIALOG_TYPE
Valid Responses: Interact ShutdownCancelled
Possible Errors: BadState (CanContinue)
During a checkpoint or session-save operation, only one client at a
time might be granted the privilege of interacting with the user.
The InteractRequest message causes the SM to emit
an Interact message at some later time if the
shutdown is not cancelled by another client first.
The dialog-type field specifies either Errors
indicating that the client wants to start an error dialog
or Normal meaning the client wishes to start a
non-error dialog.
Interact [Client ← SM]
Valid Responses: InteractDone
This message grants the client the privilege of interacting with the
user. When the client is done interacting with the user it must send
an InteractDone message to the SM unless a
shutdown cancel is received.
Advice to Implementors
If a client receives a ShutdownCancelled
after receiving an Interact message, but before
sending a InteractDone the client should abort
the interaction and send a SaveYourselfDone
InteractDone [Client → SM]
cancel-shutdown: BOOL
Valid Responses: ShutdownCancelled
This message is used by a client to notify the SM that it is done interacting.
Setting the cancel-shutdown field to True
indicates that the user has requested that the entire shutdown be
cancelled. Cancel-shutdown may only be True if
the corresponding SaveYourself message
specified True for the shutdown field
and Any or Errors for the
interact-style field. Otherwise, cancel-shutdown must
be False
SaveYourselfDone [Client → SM]
success: BOOL
Valid Responses:
SaveComplete
Die
ShutdownCancelled
This message is sent by a client to indicate that all of the
properties representing its state have been updated. After
sending SaveYourselfDone the client must wait for
a SaveComplete ShutdownCancelled
or Die message before changing its state. If
the SaveYourself operation was successful, then
the client should set the success field to True
otherwise the client should set it to False
Example
If a client tries to save its state and runs out of disk space, it
should return False in the success field of
the SaveYourselfDone message.
SaveYourselfPhase2Request [Client → SM]
Valid Responses:
ShutdownCancelled
SaveYourselfPhase2
This message is sent by a client to indicate that it needs to be informed
when all the other clients are quiescent, so it can continue its state.
Die [Client ← SM]
Valid Responses: ConnectionClosed
When the SM wants a client to die it sends a Die
message. Before the client dies it responds by sending
a ConnectionClosed message and may then close its
connection to the SM at any time.
SaveComplete [Client → SM]
Valid Responses:
When the SM is done with a checkpoint, it will send each of the
clients a SaveComplete message. The client is
then free to change its state.
ShutdownCancelled [Client ← SM]
The shutdown currently in process has been aborted. The client can
now continue as if the shutdown had never happened. If the client has
not sent SaveYourselfDone yet, the client can
either abort the save and send SaveYourselfDone
with the success field set to False or it can
continue with the save and send a SaveYourselfDone
with the success field set to reflect the outcome of the save.
ConnectionClosed [Client → SM]
reason: LISTofARRAY8
Specifies that the client has decided to terminate. It should be
immediately followed by closing the connection.
The reason field specifies why the client is resigning from the
session. It is encoded as an array of Compound Text strings. If the
resignation is expected by the user, there will typically be zero
ARRAY8s here. But if the client encountered an unexpected fatal
error, the error message (which might otherwise be printed on stderr
on a POSIX system) should be forwarded to the SM here, one ARRAY8 per
line of the message. It is the responsibility of the SM to display
this reason to the user.
After sending this message, the client must not send any additional
XSMP messages to the SM.
Advice to Implementors
If additional messages are received, they should be discarded.
Rationale
The reason for sending the ConnectionClosed
message before actually closing the connections is that some transport
protocols will not provide immediate notification of connection
closure.
SetProperties [Client → SM]
properties: LISTofPROPERTY
Sets the specified properties to the specified values. Existing
properties not specified in the SetProperties
message are unaffected. Some properties have predefined semantics.
See section 11, "Predefined Properties."
The protocol specification recommends that property names used for
properties not defined by the standard should begin with an
underscore. To prevent conflicts among organizations, additional
prefixes should be chosen (for example, _KPC_FAST_SAVE_OPTION). The
organizational prefixes should be registered with the X Registry. The
XSMP reserves all property names not beginning with an underscore for
future use.
DeleteProperties [Client → SM]
property-names: LISTofARRAY8
Removes the named properties.
GetProperties [Client → SM]
Valid Responses: GetPropertiesReply
Requests that the SM respond with the values of all the properties for
this client.
GetPropertiesReply [Client ← SM]
values: LISTofPROPERTY
This message is sent in reply to a GetProperties
message and includes the values of all the properties.
Errors
When the receiver of a message detects an error condition, the
receiver sends an ICE error message to the sender. There are only two
types of errors that are used by the XSMP:
BadValue and BadState
These are both defined in the ICE protocol.
Any message received out-of-sequence will generate
a BadState error message.
State Diagrams
These state diagrams are designed to cover all actions of both the
client and the SM.
Client State Diagram
start:
ICE protocol setup complete → register
register:
send RegisterClient → collect-id
collect-id:
receive RegisterClientReply → idle
shutdown-cancelled:
send SaveYourselfDone → idle
idle: [Undoes any freeze of interaction with user.]
receive Die → die
receive SaveYourself → freeze-interaction
send GetProperties → idle
receive GetPropertiesReply → idle
send SetProperties → idle
send DeleteProperties → idle
send ConnectionClosed → connection-closed
send SaveYourselfRequest → idle
die:
send ConnectionClosed → connection-closed
freeze-interaction:
freeze interaction with user → save-yourself
save-yourself:
receive ShutdownCancelled → shutdown-cancelled
send SetProperties → save-yourself
send DeleteProperties → save-yourself
send GetProperties → save-yourself
receive GetPropertiesReply → save-yourself
send InteractRequest → interact-request
send SaveYourselfPhase2Request → waiting-for-phase2
save-yourself:
if shutdown mode:
send SaveYourselfDone → save-yourself-done
otherwise:
send SaveYourselfDone → idle
waiting-for-phase2:
receive ShutdownCancelled → shutdown-cancelled
receive SaveYourselfPhase2 → phase2
phase2:
receive ShutdownCancelled → shutdown-cancelled
send SetProperties → save-yourself
send DeleteProperties → save-yourself
send GetProperties → save-yourself
receive GetPropertiesReply → save-yourself
send InteractRequest → interact-request (errors only)
if shutdown mode:
send SaveYourselfDone → save-yourself-done
otherwise:
send SaveYourselfDone → idle
interact-request:
receive Interact → interact
receive ShutdownCancelled → shutdown-cancelled
interact:
send InteractDone → save-yourself
receive ShutdownCancelled → shutdown-cancelled
save-yourself-done: (changing state is forbidden)
receive SaveComplete → idle
receive Die → die
receive ShutdownCancelled → idle
connection-closed:
client stops participating in session
Session Manager State Diagram
start:
receive ProtocolSetup → protocol-setup
protocol-setup:
send ProtocolSetupReply → register
register:
receive RegisterClient → acknowledge-register
acknowledge-register:
send RegisterClientReply → idle
idle:
receive SetProperties → idle
receive DeleteProperties → idle
receive ConnectionClosed → start
receive GetProperties → get-properties
receive SaveYourselfRequest → save-yourself
send SaveYourself → saving-yourself
save-yourself:
send SaveYourself → saving-yourself
get-properties:
send GetPropertiesReply → idle
saving-get-properties:
send GetPropertiesReply → saving-yourself
saving-yourself:
receive InteractRequest → saving-yourself
send Interact → saving-yourself
send ShutdownCancelled → idle
receive InteractDone → saving-yourself
receive SetProperties → saving-yourself
receive DeleteProperties → saving-yourself
receive GetProperties → saving-get-properties
receive SaveYourselfPhase2Request → start-phase2
receive SaveYourselfDone → save-yourself-done
start-phase2:
If all clients have sent either SaveYourselfPhase2Request or SaveYourselfDone:
send SaveYourselfPhase2 → phase2
else
→ saving-yourself
phase2:
receive InteractRequest → saving-yourself
send Interact → saving-yourself
send ShutdownCancelled → idle
receive InteractDone → saving-yourself
receive SetProperties → saving-yourself
receive DeleteProperties → saving-yourself
receive GetProperties → saving-get-properties
receive SaveYourselfDone → save-yourself-done
save-yourself-done:
If all clients are saved:
If shutting down:
send Die → die
otherwise
send SaveComplete → idle
If some clients are not saved:
→ saving-yourself
die:
SM stops accepting connections
Protocol Encoding
Types
BOOL
0
False
1
True
INTERACT_STYLE
0
None
1
Errors
2
Any
DIALOG_TYPE
0
Error
1
Normal
SAVE_TYPE
0
Global
1
Local
2
Both
ARRAY8
4
CARD32
length
n
ListofCARD8, the array
p = pad (4 + n, 8)
2
Both
LISTofARRAY8
4
CARD32
count
4
unused
a
ARRAY8
first array
b
ARRAY8
second array
.
.
.
q
ARRAY8
last array
PROPERTY
a
ARRAY8
name
b
ARRAY8
type (XPCS encoded in Latin-1, case sensitive)
c
LISTofARRAY8
values
LISTofPROPERTY
4
CARD32
count
4
unused
a
PROPERTY
first property
b
PROPERTY
second property
.
.
.
q
PROPERTY
last property
Messages
XSMP is a sub-protocol of ICE. The major opcode is
assigned at run-time by ICE and is represented here
by '?'.
To start the XSMP protocol, the client sends the server an
ICE ProtocolSetup message.
The protocol-name field should be specified as "XSMP",
the major version of the protocol is 1, the minor version is 0. These
values may change if the protocol is revised. The minor version
number will be incremented if the change is compatible, otherwise the
major version number will be incremented.
In ProtocolReply message sent by the session
manager, the XSMP protocol defines the vendor parameter as product
identification of the session manager, and defines the release
parameter as the software release identification of the session
manager. The session manager should supply this information in the
ICE ProtocolReply message.
RegisterClient
1
?
XSMP
1
1
opcode
2
unused
4
a/8
length of remaining data in 8-byte units
a
ARRAY8
previous-ID
RegisterClientReply
1
?
XSMP
1
2
opcode
2
unused
4
a/8
length of remaining data in 8-byte units
a
ARRAY8
client-ID
SaveYourself
1
?
XSMP
1
3
opcode
2
unused
4
1
length of remaining data in 8-byte units
1
SAVE_TYPE
type
1
BOOL
shutdown
1
INTERACT_STYLE
interact-style
1
BOOL
fast
4
unused
SaveYourselfRequest
1
?
XSMP
1
4
opcode
2
unused
4
1
length of remainning data in 8-byte units
1
SAVE_TYPE
type
1
BOOL
shutdown
1
INTERACT_STYLE
interact-style
1
BOOL
fast
3
unused
InteractRequest
1
?
XSMP
1
5
opcode
1
DIALOG_TYPE
dialog type
1
unused
4
0
length of remaining data in 8-byte units
Interact
1
?
XSMP
1
6
opcode
2
unused
4
0
length of remaining data in 8-byte units
InteractDone
1
?
XSMP
1
7
opcode
1
BOOL
cancel-shutdown
1
unused
InteractDone
1
?
XSMP
1
7
opcode
1
BOOL
cancel-shutdown
1
unused
4
0
length of remaining data in 8-byte units
SaveYourselfDone
1
?
XSMP
1
8
opcode
1
BOOL
success
1
unused
4
0
length of remaining data in 8-byte units
Die
1
?
XSMP
1
9
opcode
1
unused
4
0
length of remaining data in 8-byte units
ShutdownCancelled
1
?
XSMP
1
10
opcode
2
unused
4
0
length of remaining data in 8-byte units
ConnectionClosed
1
?
XSMP
1
11
opcode
2
unused
4
a/8
length of remaining data in 8-byte units
a
LISTofARRAY8
reason
SetProperties
1
?
XSMP
1
12
opcode
2
unused
4
a/8
length of remaining data in 8-byte units
a
LISTofPROPERTY
properties
DeleteProperties
1
?
XSMP
1
13
opcode
2
unused
4
a/8
length of remaining data in 8-byte units
a
LISTofPROPERTY
properties
GetProperties
1
?
XSMP
1
14
opcode
2
unused
4
0
length of remaining data in 8-byte units
GetPropertiesReply
1
?
XSMP
1
15
opcode
2
unused
4
a/8
length of remaining data in 8-byte units
a
LISTofPROPERTY
properties
SaveYourselfPhase2Request
1
?
XSMP
1
16
opcode
2
unused
4
0
length of remaining data in 8-byte units
SaveYourselfPhase2
1
?
XSMP
1
17
opcode
2
unused
4
0
length of remaining data in 8-byte units
SaveComplete
1
?
XSMP
1
18
opcode
2
unused
4
0
length of remaining data in 8-byte units
Predefined Properties
All property values are stored in a LISTofARRAY8. If the type of the
property is CARD8, the value is stored as a LISTofARRAY8 with one
ARRAY8 that is one byte long. That single byte contains the CARD8.
If the type of the property is ARRAY8, the value is stored in the
first element of a single element LISTofARRAY8.
The required properties must be set each time a client connects with
the SM. The properties must be set after the client
sends RegisterClient and before the client
sends SaveYourselfDone Otherwise, the behavior of
the session manager is not defined.
Clients may set, get, and delete nonstandard properties. The lifetime
of stored properties does not extend into subsequent sessions.
Name
Type
Posix Type
Required?
CloneCommand
OS-specific
LISTofARRAY8
Yes
CurrentDirectory
OS-specific
ARRAY8
No
DiscardCommand
OS-specific
LISTofARRAY8
No*
Environment
OS-specific
LISTofARRAY8
No
ProcessID
OS-specific
ARRAY8
No
Program
OS-specific
ARRAY8
Yes
RestartCommand
OS-specific
LISTofARRAY8
Yes
ResignCommand
OS-specific
LISTofARRAY8
No
RestartStyleHint
CARD8
CARD8
No
ShutdownCommand
OS-specific
LISTofARRAY8
No
UserID
ARRAY8
ARRAY8
Yes
* Required if any state is stored in an external repository (e.g., state file).
CloneCommand
This is like the RestartCommand except it
restarts a copy of the application. The only difference is that the
application doesn't supply its client id at register time. On POSIX
systems the type should be a LISTofARRAY8.
CurrentDirectory
On POSIX-based systems specifies the value of the current directory that
needs to be set up prior to starting the program and should be of type ARRAY8.
DiscardCommand
The discard command contains a command that when delivered to the host
that the client is running on (determined from the connection), will
cause it to discard any information about the current state. If this
command is not specified, the SM will assume that all of the client's
state is encoded in the RestartCommand On
POSIX systems the type should be LISTofARRAY8.
Environment
On POSIX based systems, this will be of type LISTofARRAY8 where the
ARRAY8s alternate between environment variable name and environment
variable value.
ProcessID
This specifies an OS-specific identifier for the process. On POSIX
systems this should of type ARRAY8 and contain the return value of
getpid() turned into a Latin-1 (decimal) string.
Program
The name of the program that is running. On POSIX systems this should
be the first parameter passed to execve and should be of type ARRAY8.
RestartCommand
The restart command contains a command that when delivered to the host
that the client is running on (determined from the connection), will
cause the client to restart in its current state. On POSIX-based
systems this is of type LISTofARRAY8 and each of the elements in the
array represents an element in the argv array. This restart command
should ensure that the client restarts with the specified
client-ID.
ResignCommand
A client that sets the RestartStyleHint
to RestartAnyway uses this property to specify a
command that undoes the effect of the client and removes any saved
state.
Example
A user runs xmodmap. xmodmap registers with the SM,
sets RestartStyleHint
to RestartAnyway and then terminates. In
order to allow the SM (at the user's request) to undo this, xmodmap
would register a ResignCommand that undoes
the effects of the xmodmap.
RestartStyleHint
If the RestartStyleHint property is present, it will contain the style
of restarting the client prefers. If this flag isn't
specified, RestartIfRunning is assumed. The
possible values are as follows:
Name
Value
RestartIfRunning
0
RestartAnyway
1
RestartImmediately
2
RestartNever
3
The RestartIfRunning style is used in the usual
case. The client should be restarted in the next session if it is
connected to the session manager at the end of the current session.
The RestartAnyway style is used to tell the SM
that the application should be restarted in the next session even if
it exits before the current session is terminated. It should be noted
that this is only a hint and the SM will follow the policies specified
by its users in determining what applications to restart.
Rationale
This can be specified by a client which supports (as MS-Windows
clients do) a means for the user to indicate while exiting that
restarting is desired. It can also be used for clients that spawn
other clients and then go away, but which want to be restarted.
A client that uses RestartAnyway should also set
the ResignCommand and ShutdownCommand
properties to commands that undo the state of the client after it exits.
The RestartImmediately style is
like RestartAnyway but in addition, the client is
meant to run continuously. If the client exits, the SM should try to
restart it in the current session.
Advice to Implementors
It would be wise to sanity-check the frequency which
which RestartImmediately clients are restarted,
to avoid a sick client being restarted continuously.
The RestartNever style specifies that the client
does not wish to be restarted in the next session.
Advice to Implementors
This should be used rarely, if at all. It will cause the client to be
silently left out of sessions when they are restarted and will
probably be confusing to users.
ShutdownCommand
This command is executed at shutdown time to clean up after a client
that is no longer running but retained its state by
setting RestartStyleHint
to RestartAnyway The command must not remove any
saved state as the client is still part of the session.
Example
A client is run at start up time that turns on a camera. This client
then exits. At session shutdown, the user wants the camera turned
off. This client would set the RestartStyleHint
to RestartAnyway and would register a
ShutdownCommand that would turn off the camera.
UserID
Specifies the user's ID. On POSIX-based systems
this will contain the the user's name (the pw_name
field of struct passwd).