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authorTed Unangst <tedu@cvs.openbsd.org>2017-05-26 19:48:29 +0000
committerTed Unangst <tedu@cvs.openbsd.org>2017-05-26 19:48:29 +0000
commiteb58143bd01a532e1d3c861a068041dfff4174cd (patch)
treee0592d2ef00546b22923b744a41658a44912bbde
parent911c72a3da20a97703ad0165401f64fe30f4dbe8 (diff)
forgot to remove mention of deleted dump/restart.
also delete ancient todo file: Frankly, I am getting pretty sick of playing this game. Hence, the version which you get may have several bugs
-rw-r--r--games/trek/DOC/read_me.nr154
-rw-r--r--games/trek/DOC/things10
-rw-r--r--games/trek/USD.doc/trek.me15
-rw-r--r--games/trek/trek.610
4 files changed, 4 insertions, 185 deletions
diff --git a/games/trek/DOC/read_me.nr b/games/trek/DOC/read_me.nr
deleted file mode 100644
index 8a3564862b2..00000000000
--- a/games/trek/DOC/read_me.nr
+++ /dev/null
@@ -1,154 +0,0 @@
-.\" $OpenBSD: read_me.nr,v 1.4 2001/01/08 05:08:43 pjanzen Exp $
-.\" $NetBSD: read_me.nr,v 1.2 1995/04/22 10:59:44 cgd Exp $
-.de @h
-'sp 4
-'tl 'TREK SETUP INSTRUCTIONS''%'
-'sp 2
-.ns
-..
-.de @f
-'bp
-..
-.wh 0 @h
-.wh -6 @f
-.de pp
-.sp
-.ne 2
-.ti +5
-..
-.de s1
-.sp 2
-.nr S1 +1
-.nr S2 0
-.ne 5
-.in 4
-.ti 0
-\\n(S1.\ \ \c
-..
-.de s2
-.sp 1
-.nr S2 +1
-.ne 3
-.in 8
-.ti 4
-\\n(S2.\ \ \c
-..
-.br
-.ce
-TREK SETUP INSTRUCTIONS
-.sp 2
-.pp
-This document describes all sorts of nifty things
-you should know
-before you start to muck around
-with the trek source code.
-Please read them carefully.
-.s1
-MAINTENANCE
-.pp
-There is a compilation option xTRACE which must be set for any
-trace information to be generated
-(the -t option must also be set on the command line).
-It is no longer defined by default.
-.s1
-DISCLAIMERS
-.s2
-Frankly,
-I am getting pretty sick of playing this game.
-Hence,
-the version which you get may have several bugs
-in it;
-I freely admit
-that it is probably buggier
-than some previous versions.
-Sorry about that.
-.s2
-Along with being buggy,
-the game never had quite everything implemented
-that was originally intended.
-If you see things that look weird,
-that may be why.
-There are even some features which I have taken out
-(like ghost starsystems)
-upon deciding that I didn't have the energy
-to implement them correctly.
-.s1
-REQUESTS
-.pp
-There are several things that I would like to ask of anyone
-who does work on the source code.
-.s2
-Please let me know of any bugs which you find
-in the code,
-and any fixes which you may have.
-Other copies will probably be going out to other people later,
-and it would be nice if those copies where less buggy.
-Also,
-I would be interested in hearing about any
-enhancements of the game which you might install.
-.s2
-Please note that I have a distinct coding style.
-I feel that it is cleaner
-and easier to read than a more
-casual style.
-If possible,
-please stick to it,
-especially if you end up sending tapes back to me.
-This goes along with my whole belief in clean code:
-I ask you to please avoid obscure code
-whenever possible.
-If you throw some in,
-please don't let me see it.
-It just depresses me.
-.s2
-Unfortunately,
-the game is huge.
-There are many neat things
-which could go in,
-if there were only enough space.
-However,
-I have specifically not gone to separated I/D
-space.
-The main reason is that I would like future versions
-of the game
-to be 11/40 compatible.
-.s1
-SUGGESTIONS FOR THE FUTURE
-.pp
-If you happen to have more energy than I do,
-you may want to examine the following areas.
-These are things that I may get to,
-but don't hold your breath.
-.s2
-The routine "capture" is quite unclean.
-First, it should have a manner of selecting Klingons
-other than random,
-either selecting the most likely
-or asking the captain (probably best).
-It should either be fully implemented,
-which includes adding a "board" routine
-(half written,
-on some tapes as board.x)
-which sends a boarding party to forcefully
-take over the Klingon,
-or it should go out completely,
-which is probably what I will end up doing.
-When this happens,
-the transporter will go completely.
-It seems that the space may be better used
-for something which more directly enhances the game.
-.sp 3
-.in 0
-Well, that's about it.
-To get hold of me,
-write to:
-.nf
-.sp
-Eric P Allman
-Electronics Research Laboratory
-University of California
-Berkeley, California 94720
-.fi
-
-Happy trekking!!
-.pp
diff --git a/games/trek/DOC/things b/games/trek/DOC/things
deleted file mode 100644
index 535a0c97459..00000000000
--- a/games/trek/DOC/things
+++ /dev/null
@@ -1,10 +0,0 @@
-* tractor beams
-* power distribution
-* Romulans:
-- plasma bolts
-- neutral zone
-- cloaking device
-* the thing
-* ion storms
-* torpedoes with time delays
-* Put removal from event list into killk
diff --git a/games/trek/USD.doc/trek.me b/games/trek/USD.doc/trek.me
index 5b63071cb1e..74a116b049f 100644
--- a/games/trek/USD.doc/trek.me
+++ b/games/trek/USD.doc/trek.me
@@ -1,4 +1,4 @@
-.\" $OpenBSD: trek.me,v 1.6 2004/08/21 23:09:12 jmc Exp $
+.\" $OpenBSD: trek.me,v 1.7 2017/05/26 19:48:28 tedu Exp $
.\" $NetBSD: trek.me,v 1.2 1995/04/22 10:59:49 cgd Exp $
.\"
.\" Copyright (c) 1980, 1993
@@ -160,9 +160,7 @@ from the shell.
The game will ask you what length game
you would like.
Valid responses are "short", "medium", and "long".
-You may also type "restart",
-which restarts a previously saved game, \*f./trek.dump\fR, if
-it exists. Ideally,
+Ideally,
the length of the game does not affect the difficulty,
but currently the shorter games tend to be harder than the longer ones.
.pp
@@ -867,14 +865,6 @@ any Klingons
(and stars,
and starbases)
left in your quadrant.
-.bl "Save the Game"
-Mnemonic: dump
-Shortest Abbreviation: dump
-.FF
-.pp
-Saves the current game in \*f./trek.dump\fR
-if possible. Game play continues after
-the dump.
.bl "Terminate the Game"
Mnemonic: terminate
Shortest Abbreviation: terminate
@@ -929,7 +919,6 @@ Command Requires Consumes
\*fda\fRmages - -
\*fdestruct\fR computer -
\*fdo\fRck - -
-\*fdump\fR - -
\*fhelp\fR subspace radio -
\*fi\fRmpulse course distance impulse engines time, energy
computer, SINS
diff --git a/games/trek/trek.6 b/games/trek/trek.6
index 4aeab237cb8..bc3b333c690 100644
--- a/games/trek/trek.6
+++ b/games/trek/trek.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: trek.6,v 1.15 2011/12/28 22:06:36 schwarze Exp $
+.\" $OpenBSD: trek.6,v 1.16 2017/05/26 19:48:28 tedu Exp $
.\" $NetBSD: trek.6,v 1.4 1995/04/22 10:59:35 cgd Exp $
.\"
.\" Copyright (c) 1980, 1993
@@ -30,7 +30,7 @@
.\"
.\" @(#)trek.6 8.2 (Berkeley) 12/30/93
.\"
-.Dd $Mdocdate: December 28 2011 $
+.Dd $Mdocdate: May 26 2017 $
.Dt TREK 6
.Os
.Sh NAME
@@ -52,9 +52,6 @@ Valid responses are
.Dq medium ,
and
.Dq long .
-You may also type
-.Dq restart ,
-which restarts a previously saved game.
You will then be prompted for the skill, to which you must respond
.Dq novice ,
.Dq fair ,
@@ -85,9 +82,6 @@ the game will tell you what it expects if you just type in a question mark.
.It
.Ic do Ns ck
.It
-.Ic dump No (save game to
-.Pa ./trek.dump )
-.It
.Ic help
.It
.Ic i Ns mpulse course distance