diff options
author | Ted Unangst <tedu@cvs.openbsd.org> | 2017-05-26 19:48:29 +0000 |
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committer | Ted Unangst <tedu@cvs.openbsd.org> | 2017-05-26 19:48:29 +0000 |
commit | eb58143bd01a532e1d3c861a068041dfff4174cd (patch) | |
tree | e0592d2ef00546b22923b744a41658a44912bbde | |
parent | 911c72a3da20a97703ad0165401f64fe30f4dbe8 (diff) |
forgot to remove mention of deleted dump/restart.
also delete ancient todo file:
Frankly,
I am getting pretty sick of playing this game.
Hence,
the version which you get may have several bugs
-rw-r--r-- | games/trek/DOC/read_me.nr | 154 | ||||
-rw-r--r-- | games/trek/DOC/things | 10 | ||||
-rw-r--r-- | games/trek/USD.doc/trek.me | 15 | ||||
-rw-r--r-- | games/trek/trek.6 | 10 |
4 files changed, 4 insertions, 185 deletions
diff --git a/games/trek/DOC/read_me.nr b/games/trek/DOC/read_me.nr deleted file mode 100644 index 8a3564862b2..00000000000 --- a/games/trek/DOC/read_me.nr +++ /dev/null @@ -1,154 +0,0 @@ -.\" $OpenBSD: read_me.nr,v 1.4 2001/01/08 05:08:43 pjanzen Exp $ -.\" $NetBSD: read_me.nr,v 1.2 1995/04/22 10:59:44 cgd Exp $ -.de @h -'sp 4 -'tl 'TREK SETUP INSTRUCTIONS''%' -'sp 2 -.ns -.. -.de @f -'bp -.. -.wh 0 @h -.wh -6 @f -.de pp -.sp -.ne 2 -.ti +5 -.. -.de s1 -.sp 2 -.nr S1 +1 -.nr S2 0 -.ne 5 -.in 4 -.ti 0 -\\n(S1.\ \ \c -.. -.de s2 -.sp 1 -.nr S2 +1 -.ne 3 -.in 8 -.ti 4 -\\n(S2.\ \ \c -.. -.br -.ce -TREK SETUP INSTRUCTIONS -.sp 2 -.pp -This document describes all sorts of nifty things -you should know -before you start to muck around -with the trek source code. -Please read them carefully. -.s1 -MAINTENANCE -.pp -There is a compilation option xTRACE which must be set for any -trace information to be generated -(the -t option must also be set on the command line). -It is no longer defined by default. -.s1 -DISCLAIMERS -.s2 -Frankly, -I am getting pretty sick of playing this game. -Hence, -the version which you get may have several bugs -in it; -I freely admit -that it is probably buggier -than some previous versions. -Sorry about that. -.s2 -Along with being buggy, -the game never had quite everything implemented -that was originally intended. -If you see things that look weird, -that may be why. -There are even some features which I have taken out -(like ghost starsystems) -upon deciding that I didn't have the energy -to implement them correctly. -.s1 -REQUESTS -.pp -There are several things that I would like to ask of anyone -who does work on the source code. -.s2 -Please let me know of any bugs which you find -in the code, -and any fixes which you may have. -Other copies will probably be going out to other people later, -and it would be nice if those copies where less buggy. -Also, -I would be interested in hearing about any -enhancements of the game which you might install. -.s2 -Please note that I have a distinct coding style. -I feel that it is cleaner -and easier to read than a more -casual style. -If possible, -please stick to it, -especially if you end up sending tapes back to me. -This goes along with my whole belief in clean code: -I ask you to please avoid obscure code -whenever possible. -If you throw some in, -please don't let me see it. -It just depresses me. -.s2 -Unfortunately, -the game is huge. -There are many neat things -which could go in, -if there were only enough space. -However, -I have specifically not gone to separated I/D -space. -The main reason is that I would like future versions -of the game -to be 11/40 compatible. -.s1 -SUGGESTIONS FOR THE FUTURE -.pp -If you happen to have more energy than I do, -you may want to examine the following areas. -These are things that I may get to, -but don't hold your breath. -.s2 -The routine "capture" is quite unclean. -First, it should have a manner of selecting Klingons -other than random, -either selecting the most likely -or asking the captain (probably best). -It should either be fully implemented, -which includes adding a "board" routine -(half written, -on some tapes as board.x) -which sends a boarding party to forcefully -take over the Klingon, -or it should go out completely, -which is probably what I will end up doing. -When this happens, -the transporter will go completely. -It seems that the space may be better used -for something which more directly enhances the game. -.sp 3 -.in 0 -Well, that's about it. -To get hold of me, -write to: -.nf -.sp -Eric P Allman -Electronics Research Laboratory -University of California -Berkeley, California 94720 -.fi - -Happy trekking!! -.pp diff --git a/games/trek/DOC/things b/games/trek/DOC/things deleted file mode 100644 index 535a0c97459..00000000000 --- a/games/trek/DOC/things +++ /dev/null @@ -1,10 +0,0 @@ -* tractor beams -* power distribution -* Romulans: -- plasma bolts -- neutral zone -- cloaking device -* the thing -* ion storms -* torpedoes with time delays -* Put removal from event list into killk diff --git a/games/trek/USD.doc/trek.me b/games/trek/USD.doc/trek.me index 5b63071cb1e..74a116b049f 100644 --- a/games/trek/USD.doc/trek.me +++ b/games/trek/USD.doc/trek.me @@ -1,4 +1,4 @@ -.\" $OpenBSD: trek.me,v 1.6 2004/08/21 23:09:12 jmc Exp $ +.\" $OpenBSD: trek.me,v 1.7 2017/05/26 19:48:28 tedu Exp $ .\" $NetBSD: trek.me,v 1.2 1995/04/22 10:59:49 cgd Exp $ .\" .\" Copyright (c) 1980, 1993 @@ -160,9 +160,7 @@ from the shell. The game will ask you what length game you would like. Valid responses are "short", "medium", and "long". -You may also type "restart", -which restarts a previously saved game, \*f./trek.dump\fR, if -it exists. Ideally, +Ideally, the length of the game does not affect the difficulty, but currently the shorter games tend to be harder than the longer ones. .pp @@ -867,14 +865,6 @@ any Klingons (and stars, and starbases) left in your quadrant. -.bl "Save the Game" -Mnemonic: dump -Shortest Abbreviation: dump -.FF -.pp -Saves the current game in \*f./trek.dump\fR -if possible. Game play continues after -the dump. .bl "Terminate the Game" Mnemonic: terminate Shortest Abbreviation: terminate @@ -929,7 +919,6 @@ Command Requires Consumes \*fda\fRmages - - \*fdestruct\fR computer - \*fdo\fRck - - -\*fdump\fR - - \*fhelp\fR subspace radio - \*fi\fRmpulse course distance impulse engines time, energy computer, SINS diff --git a/games/trek/trek.6 b/games/trek/trek.6 index 4aeab237cb8..bc3b333c690 100644 --- a/games/trek/trek.6 +++ b/games/trek/trek.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: trek.6,v 1.15 2011/12/28 22:06:36 schwarze Exp $ +.\" $OpenBSD: trek.6,v 1.16 2017/05/26 19:48:28 tedu Exp $ .\" $NetBSD: trek.6,v 1.4 1995/04/22 10:59:35 cgd Exp $ .\" .\" Copyright (c) 1980, 1993 @@ -30,7 +30,7 @@ .\" .\" @(#)trek.6 8.2 (Berkeley) 12/30/93 .\" -.Dd $Mdocdate: December 28 2011 $ +.Dd $Mdocdate: May 26 2017 $ .Dt TREK 6 .Os .Sh NAME @@ -52,9 +52,6 @@ Valid responses are .Dq medium , and .Dq long . -You may also type -.Dq restart , -which restarts a previously saved game. You will then be prompted for the skill, to which you must respond .Dq novice , .Dq fair , @@ -85,9 +82,6 @@ the game will tell you what it expects if you just type in a question mark. .It .Ic do Ns ck .It -.Ic dump No (save game to -.Pa ./trek.dump ) -.It .Ic help .It .Ic i Ns mpulse course distance |