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authorJason McIntyre <jmc@cvs.openbsd.org>2003-04-23 07:48:51 +0000
committerJason McIntyre <jmc@cvs.openbsd.org>2003-04-23 07:48:51 +0000
commit293dbed45969c4ed5c8772c1a060bb1d81b79787 (patch)
treeba98ff9e874727bf78c98297601ce2d80c691e65
parent25f5c5008232bdddfb8bc49f4556494483560686 (diff)
some typos, and clarification of game rules;
help, suggestions and ok pjanzen@
-rw-r--r--games/arithmetic/arithmetic.69
-rw-r--r--games/atc/atc.618
-rw-r--r--games/backgammon/backgammon/backgammon.610
-rw-r--r--games/battlestar/battlestar.66
-rw-r--r--games/hack/hack.610
-rw-r--r--games/mille/mille.6116
-rw-r--r--games/monop/monop.620
-rw-r--r--games/rogue/rogue.64
-rw-r--r--share/man/man6/intro.64
9 files changed, 104 insertions, 93 deletions
diff --git a/games/arithmetic/arithmetic.6 b/games/arithmetic/arithmetic.6
index 273aecff35c..e68e7ff2816 100644
--- a/games/arithmetic/arithmetic.6
+++ b/games/arithmetic/arithmetic.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: arithmetic.6,v 1.6 1999/07/09 13:35:54 aaron Exp $
+.\" $OpenBSD: arithmetic.6,v 1.7 2003/04/23 07:48:50 jmc Exp $
.\"
.\" Copyright (c) 1989, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -81,7 +81,8 @@ divide by or subtract will be between 0 and
.Ar range .
(Of course,
.Nm
-will not ask you to divide by 0.) The default
+will not ask you to divide by 0.)
+The default
.I range
is 10.
.El
@@ -101,7 +102,9 @@ if you get a question wrong.
.Dq Right!
if you get it right.
.Dq Please type a number.
-if arithmetic doesn't understand what you typed.
+if
+.Nm
+doesn't understand what you typed.
.Sh SEE ALSO
.Xr bc 1 ,
.Xr dc 1
diff --git a/games/atc/atc.6 b/games/atc/atc.6
index 41f9e5c159a..01228917cc7 100644
--- a/games/atc/atc.6
+++ b/games/atc/atc.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: atc.6,v 1.10 2002/12/06 21:48:50 millert Exp $
+.\" $OpenBSD: atc.6,v 1.11 2003/04/23 07:48:50 jmc Exp $
.\"
.\" Copyright (c) 1990, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -137,7 +137,7 @@ Depending on the terminal used, the
screen will be divided into 4 areas.
It should be stressed that the terminal driver portion of the
game was designed to be reconfigurable, so the display format can vary
-depending the version you are playing.
+depending on the version you are playing.
The descriptions here are based on the ASCII version of the game.
The game rules and input format, however, should remain consistent.
Control-L redraws the screen, should it become muddled.
@@ -179,7 +179,7 @@ The planes will also take off in this direction.
Beacons are represented as circles or asterisks and a number.
Their purpose is to offer a place of easy reference to the plane pilots.
See
-.Dq The Delay Command
+.Sx The Delay Command
under the input section of this manual.
.Pp
Entry/exit points are displayed as numbers along the border of the
@@ -237,7 +237,9 @@ It is just now executing a turn to 225 degrees
.Ss "INPUT AREA"
The third area of the display is the input area.
It is here that your input is reflected.
-See the INPUT heading of this manual for more details.
+See the
+.Sx INPUT
+heading of this manual for more details.
.Ss "AUTHOR AREA"
This area is used simply to give credit where credit is due. :-)
.Sh INPUT
@@ -315,7 +317,7 @@ Climb:
Relative altitude change
.Pq thousands of feet .
.It Sy d [0\-9]
-Descend
+Descend:
Relative altitude change
.Pq thousands of feet .
.El
@@ -473,7 +475,7 @@ Plane X: ignore
.It
Jets move every update; prop planes move every other update.
.It
-All planes turn a most 90 degrees per movement.
+All planes turn at most 90 degrees per movement.
.It
Planes enter at 7000 feet and leave at 9000 feet.
.It
@@ -532,7 +534,7 @@ Airports and exits require a third value, a direction, which is one
of
.Dq wedcxzaq .
For airports, this is the direction that planes must be going to take
-off and land, and for exits, this is the direction that planes will going
+off and land, and for exits, this is the direction that planes will be going
when they enter
the arena.
This may not seem intuitive, but as there is no restriction on
@@ -588,7 +590,7 @@ flag.
.Pp
.Bl -tag -width "/usr/share/games/atc/Game_List" -compact
.It Pa /var/games/atc_score
-Score file
+Score file.
.It Pa /usr/share/games/atc/Game_List
The list of playable games.
.El
diff --git a/games/backgammon/backgammon/backgammon.6 b/games/backgammon/backgammon/backgammon.6
index 7390e6e94e7..91661cc1b22 100644
--- a/games/backgammon/backgammon/backgammon.6
+++ b/games/backgammon/backgammon/backgammon.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: backgammon.6,v 1.10 2002/07/30 18:11:52 pjanzen Exp $
+.\" $OpenBSD: backgammon.6,v 1.11 2003/04/23 07:48:50 jmc Exp $
.\"
.\" Copyright (c) 1980, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -48,17 +48,17 @@
This program lets you play backgammon against the computer
or against a
.Sq friend .
-All commands only are one letter,
+All commands are only one letter,
so you don't need to type a carriage return,
except at the end of a move.
-The program is mostly self documenting:
+The program is mostly self-explanatory:
a question mark (?) will usually get some help.
If you answer
.Sq y
when the program asks if you want the rules,
you will get text explaining the rules of the game,
some hints on strategy,
-instruction on how to use the program,
+instructions on how to use the program,
and a tutorial consisting of a practice game against the computer.
A description of how to use the program can be
obtained by answering
@@ -79,7 +79,7 @@ player is white (implies n)
two players, red and white (implies n)
.It Fl s Ar file
recover previously saved game from
-.Ar file .
+.Ar file
.El
.Pp
.\"
diff --git a/games/battlestar/battlestar.6 b/games/battlestar/battlestar.6
index be589d8faa9..e66fae825aa 100644
--- a/games/battlestar/battlestar.6
+++ b/games/battlestar/battlestar.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: battlestar.6,v 1.10 2001/11/17 05:27:09 pjanzen Exp $
+.\" $OpenBSD: battlestar.6,v 1.11 2003/04/23 07:48:50 jmc Exp $
.\" $NetBSD: battlestar.6,v 1.4 1995/03/21 15:06:42 cgd Exp $
.\"
.\" Copyright (c) 1983, 1993
@@ -67,7 +67,7 @@ They could take any object from thin air, and, uttering the word
.Sq su
could disappear.
.Pp
-In those times men were known for their lust of gold and desire to
+In those times men were known for their lust for gold and desire to
wear fine weapons.
Swords and coats of mail were fashioned that could withstand a laser blast.
.Pp
@@ -82,7 +82,7 @@ drop --- drop an object
wear --- wear an object you are holding
draw --- carry an object you are wearing
-puton --- take an object and wear it
+put on --- take an object and wear it
take off -- draw an object and drop it
throw <object> <direction>
diff --git a/games/hack/hack.6 b/games/hack/hack.6
index 9b95208035f..dc2cccf827e 100644
--- a/games/hack/hack.6
+++ b/games/hack/hack.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: hack.6,v 1.8 2003/03/16 21:22:35 camield Exp $ -*- nroff -*-
+.\" $OpenBSD: hack.6,v 1.9 2003/04/23 07:48:50 jmc Exp $ -*- nroff -*-
.\" $NetBSD: hack.6,v 1.5 1995/07/03 19:44:30 jtc Exp $ -*- nroff -*-
.\"
.\" Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
@@ -91,9 +91,9 @@ will identify the things you see on the screen.
.Pp
To win the game (as opposed to merely playing to beat other people high
scores) you must locate the Amulet of Yendor which is somewhere below
-the 20th level of the dungeon and get it out. Nobody has achieved this
-yet and if somebody does, he will probably go down in history as a hero
-among heroes.
+the 20th level of the dungeon and get it out.
+Nobody has achieved this yet and if somebody does,
+he will probably go down in history as a hero among heroes.
.Pp
When the game ends, either by your death, when you quit, or if you escape
from the caves,
@@ -136,7 +136,7 @@ has as suffix one of
.Em -F ,
.Em -C ,
or
-.Em -W,
+.Em -W ,
then this supplies the answer to the question "What kind of character ... ?".
.Pp
The
diff --git a/games/mille/mille.6 b/games/mille/mille.6
index 036e3c35e49..bdf748613b4 100644
--- a/games/mille/mille.6
+++ b/games/mille/mille.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: mille.6,v 1.8 2003/03/06 19:45:24 jmc Exp $
+.\" $OpenBSD: mille.6,v 1.9 2003/04/23 07:48:50 jmc Exp $
.\"
.\" Copyright (c) 1983, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -67,12 +67,21 @@ or
.Dq P
for the just-picked card
.Pc
-followed by a <RETURN> or <SPACE>.
-The <RETURN or <SPACE> is required to allow recovery from typos
-which can be very expensive, like discarding safeties.
+followed by a
+.Aq RETURN
+or
+.Aq SPACE .
+The
+.Aq RETURN
+or
+.Aq SPACE
+is required to allow recovery from typos, which can be very expensive.
.It U
Use a card.
-The card is again indicated by its number, followed by a <RETURN> or <SPACE>.
+The card is again indicated by its number, followed by a
+.Aq RETURN
+or
+.Aq SPACE .
.It O
Toggle ordering the hand.
By default off, if turned on it will sort the cards in your hand appropriately.
@@ -83,11 +92,12 @@ This will ask for confirmation.
.It S
Save the game in a file.
If the game was started from a file,
-you will be given an opportunity to save it on the same file.
+you will be given an opportunity to save it to the same file.
If you don't wish to, or you did not start from a file,
you will be asked for the file name.
-If you type a <RETURN> without a name,
-the save will be terminated and the game resumed.
+If you type a
+.Aq RETURN
+without a name, the save will be terminated and the game resumed.
.It R
Redraw the screen from scratch.
The command ^L
@@ -115,42 +125,29 @@ play will be resumed as if you had said you wanted to play another hand/game.
This allows you to use the
.Dq S
command to reattempt the save.
-.Sh AUTHORS
-Ken Arnold
-.Pp
-.Po
-The game itself is a product of Parker Brothers, Inc.
-.Pc
-.Sh SEE ALSO
-.Xr curses 3
.Sh CARDS
Here is some useful information.
The number in parentheses after the card name
is the number of that card in the deck:
-.sp
-.nf
-.ne 10
-.ta \w'Speed Limit (3)'u+3n \w'Speed Limit (3)'u+\w'End of Limit (6)'u+6n
-Hazard Repair Safety
-.sp
-Out of Gas (2) Gasoline (6) Extra Tank (1)
-Flat Tire (2) Spare Tire (6) Puncture Proof (1)
-Accident (2) Repairs (6) Driving Ace (1)
-Stop (4) Go (14) Right of Way (1)
-Speed Limit (3) End of Limit (6)
-.sp
-.ce
+.Bl -column "Speed Limit (3)" "End of Limit (6)" "Puncture Proof (1)"
+.It Hazard Ta Repair Ta Safety
+.It "Out of Gas (2)" Ta "Gasoline (6)" Ta "Extra Tank (1)"
+.It "Flat Tire (2)" Ta "Spare Tire (6)" Ta "Puncture Proof (1)"
+.It "Accident (2)" Ta "Repairs (6)" Ta "Driving Ace (1)"
+.It "Stop (4)" Ta "Go (14)" Ta "Right of Way (1)"
+.It "Speed Limit (3)" Ta "End of Limit (6)"
+.El
+.Pp
+Mileage
+.br
25 \- (10), 50 \- (10), 75 \- (10), 100 \- (12), 200 \- (4)
-.sp
-.fi
-.DT
.Sh RULES
-.Ss Object :
+.Ss Object
The point of this game is to get a total of 5000 points in several hands.
Each hand is a race to put down exactly 700 miles before your opponent does.
Beyond the points gained by putting down milestones,
there are several other ways of making points.
-.Ss Overview :
+.Ss Overview
The game is played with a deck of 101 cards.
.Em Distance
cards represent a number of miles traveled.
@@ -188,15 +185,16 @@ They are
and
.Em Right of Way ,
and there is only one of each in the deck.
-.Ss Board Layout :
+.Ss Board Layout
The board is split into several areas.
From top to bottom, they are:
-.Bl -hang -offset indent -compact
-.It Sy SAFETY AREA :
+.Pp
+.Bl -hang -offset indent -compact -width "SAFETY AREA "
+.It Sy SAFETY AREA
(unlabeled): This is where the safeties will be placed as they are played.
-.It Sy HAND :
+.It Sy HAND
These are the cards in your hand.
-.It Sy BATTLE :
+.It Sy BATTLE
This is the Battle pile.
All the Hazard and Remedy Cards are played here, except the
.Em Speed Limit
@@ -212,11 +210,11 @@ and
.Em End of Limit
cards are played here
to control the speed at which the player is allowed to put down miles.
-.It Sy MILEAGE :
+.It Sy MILEAGE
Miles are placed here.
The total of the numbers shown here is the distance traveled so far.
.El
-.Ss Play :
+.Ss Play
The first pick alternates between the two players.
Each turn usually starts with a pick from the deck.
The player then plays a card, or if this is not possible or desirable,
@@ -229,10 +227,11 @@ This repeats until one of the players reaches 700 miles or the deck runs out.
If someone reaches 700, they have the option of going for an
.Sy Extension ,
which means that the play continues until someone reaches 1000 miles.
-.Ss Hazard and Remedy Cards :
+.Ss Hazard and Remedy Cards
Hazard Cards are played on your opponent's Battle and Speed piles.
Remedy Cards are used for undoing the effects of your opponent's nastiness.
-.Bl -hang -offset indent -compact
+.Pp
+.Bl -hang -offset indent -compact -width "End of Limit "
.It Sy Go
(Green Light)
must be the top card on your Battle pile for you to play any mileage,
@@ -285,14 +284,15 @@ card, and then a
.Em Go
card before they can play any more mileage.
.El
-.Ss Safety Cards :
+.Ss Safety Cards
Safety cards prevent your opponent
from playing the corresponding Hazard cards on you for the rest of the hand.
It cancels an attack in progress, and
.Em always entitles the player to an extra turn .
-.Bl -hang -offset indent -compact
+.Pp
+.Bl -hang -offset indent -compact -width "Puncture Proof "
.It Sy Right of Way
-prevents your opponent from playing both
+Prevents your opponent from playing both
.Em Stop
and
.Em Speed Limit
@@ -316,7 +316,7 @@ When played, your opponent cannot play an
.Em Accident
on your Battle Pile.
.El
-.Ss Distance Cards :
+.Ss Distance Cards
Distance cards are played when you have a
.Em Go
card on your Battle pile,
@@ -325,16 +325,16 @@ or a
in your Safety area and are not stopped by a Hazard Card.
They can be played in any combination that totals exactly 700 miles,
except that
-.IR "you cannot play more than two 200 mile cards in one hand" .
+.Em "you cannot play more than two 200 mile cards in one hand" .
A hand ends whenever one player gets exactly 700 miles or the deck runs out.
In that case, play continues until either someone reaches 700,
or neither player can use any cards in his hand.
If the trip is completed after the deck runs out, this is called
.Em Delayed Action .
-.Ss Coup Fourre :
+.Ss Coup Fourre
This is a French fencing term for a counter-thrust move as part of a parry
to an opponent's attack.
-In current French colloquial language it means a sneaky, underhanded blow.
+In current French colloquial language it means a sneaky, underhand blow.
In Mille Bornes, it is used as follows:
If an opponent plays a Hazard card,
and you have the corresponding Safety in your hand,
@@ -345,11 +345,11 @@ This immediately removes the Hazard card from your Battle pile,
and protects you from that card for the rest of the game.
This gives you more points
.Pq see Scoring below .
-.Ss Scoring :
-Scores are totaled at the end of each hand,
+.Ss Scoring
+Scores are totalled at the end of each hand,
whether or not anyone completed the trip.
The terms used in the Score window have the following meanings:
-.Bl -hang -offset indent -compact
+.Bl -hang -offset indent -compact -width "Milestones Played :"
.It Sy Milestones Played :
Each player scores as many miles as they played before the trip ended.
.It Sy Each Safety :
@@ -359,8 +359,9 @@ Each player scores as many miles as they played before the trip ended.
.It Sy Each Coup Fourre :
300 points for each Coup Fourre accomplished.
.El
+.Pp
The following bonus scores can apply only to the winning player:
-.Bl -hang -offset indent -compact
+.Bl -hang -offset indent -compact -width "Trip Completed :"
.It Sy Trip Completed :
400 points bonus for completing the trip to 700 or 1000.
.It Sy Safe Trip :
@@ -373,6 +374,7 @@ The following bonus scores can apply only to the winning player:
500 points bonus for completing the trip
before your opponent played any mileage cards.
.El
+.Pp
Running totals are also kept for the current score for each player
for the hand
.Sy ( Hand Total ) ,
@@ -380,3 +382,9 @@ the game
.Sy ( Overall Total ) ,
and number of games won
.Sy ( Games ) .
+.Sh AUTHORS
+Ken Arnold
+.Pp
+.Po
+The game itself is a product of Parker Brothers, Inc.
+.Pc
diff --git a/games/monop/monop.6 b/games/monop/monop.6
index 755bdc74431..909db6379cb 100644
--- a/games/monop/monop.6
+++ b/games/monop/monop.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: monop.6,v 1.9 2002/07/28 08:44:14 pjanzen Exp $
+.\" $OpenBSD: monop.6,v 1.10 2003/04/23 07:48:50 jmc Exp $
.\"
.\" Copyright (c) 1980 The Regents of the University of California.
.\" All rights reserved.
@@ -56,8 +56,7 @@ so it is possible to buy something which you cannot afford.
However, as soon as a person goes into debt,
he must
.Dq fix the problem ,
-.Em i.e. ,
-make himself solvent, before play can continue.
+i.e., make himself solvent, before play can continue.
If this is not possible, the player's property reverts to his debtee,
either a player or the bank.
A player can resign at any time to any person or the bank,
@@ -79,24 +78,24 @@ It asks you if you're sure.
print current board.
The columns have the following meanings (column headings are the same for the
.Ic where ,
-.Ic own holdings ,
+.Ic own holdings ,
and
.Ic holdings
commands):
.Pp
.Bl -tag -width indent -compact
.It Name
-The first ten characters of the name of the square
+The first ten characters of the name of the square.
.It Own
The
.Em number
of the owner of the property.
.It Price
-The cost of the property (if any)
+The cost of the property (if any).
.It Mg
This field has a
.Sq *
-in it if the property is mortgaged
+in it if the property is mortgaged.
.It \&#
If the property is a Utility or Railroad, this is the number
of such owned by the owner.
@@ -110,8 +109,7 @@ tell where players are.
A `*' indicates the current player.
.It Ic own holdings
list your own holdings,
-.Em i.e. ,
-money, get-out-of-jail-free cards, and property.
+i.e., money, get-out-of-jail-free cards, and property.
.It Ic holdings
show holdings list: look at anyone's holdings.
It will ask you whose holdings you wish to look at.
@@ -136,7 +134,7 @@ it asks you to re-input.
sell houses:
sets up a list of monopolies from which you can sell houses.
It operates in an analogous manner to
-.Ic buy.
+.Ic buy .
.It Ic card
use a get-out-of-jail-free card to get out of jail.
If you're not in jail, or you don't have one, it tells you so.
@@ -152,7 +150,7 @@ it asks for confirmation of the trade before doing it.
.It Ic resign
resign to another player or the bank.
If you resign to the bank, all property reverts to its virgin state,
-and get-out-of-jail free cards revert to the deck.
+and get-out-of-jail-free cards revert to the deck.
.It Ic save
save the current game in a file for later play.
You can continue play after saving,
diff --git a/games/rogue/rogue.6 b/games/rogue/rogue.6
index 6fe8b84c70e..b684313eaab 100644
--- a/games/rogue/rogue.6
+++ b/games/rogue/rogue.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: rogue.6,v 1.8 2001/08/18 03:27:17 pjanzen Exp $
+.\" $OpenBSD: rogue.6,v 1.9 2003/04/23 07:48:50 jmc Exp $
.\"
.\" Copyright (c) 1988, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -90,7 +90,7 @@ option will print out the list of scores.
For more detailed directions, read the document
.Rs
.%T A Guide to the Dungeons of Doom
-.Re .
+.Re
.Sh FILES
.Bl -tag -width /var/games/rogue.scores -compact
.It Pa /var/games/rogue.scores
diff --git a/share/man/man6/intro.6 b/share/man/man6/intro.6
index df04a47378f..751857af1b6 100644
--- a/share/man/man6/intro.6
+++ b/share/man/man6/intro.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: intro.6,v 1.3 2002/09/22 21:25:25 millert Exp $
+.\" $OpenBSD: intro.6,v 1.4 2003/04/23 07:48:50 jmc Exp $
.\"
.\" Copyright (c) 1999 Hugh Graham
.\"
@@ -36,7 +36,7 @@
.Nm intro
.Nd "introduction to the games"
.Sh DESCRIPTION
-The manual pages in section 6 contain information about the
+The manual pages in section 6 contain information about the
various games and diversions optionally installed in
.Pa /usr/games .
A listing of the section's entries can be displayed with the command: