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authorPaul Janzen <pjanzen@cvs.openbsd.org>2001-06-06 20:52:23 +0000
committerPaul Janzen <pjanzen@cvs.openbsd.org>2001-06-06 20:52:23 +0000
commit3359f75ea0f3d38de844edaeca21c3c0a9c0c924 (patch)
tree84533cb861224a5acd098c682a0d82fe32b72752 /games/battlestar/battlestar.6
parent90aaa97ff42b2a03110d514b410aaabf246d16f3 (diff)
reorder sections, minor tidying; mpech@prosoft.org.lv
Diffstat (limited to 'games/battlestar/battlestar.6')
-rw-r--r--games/battlestar/battlestar.614
1 files changed, 7 insertions, 7 deletions
diff --git a/games/battlestar/battlestar.6 b/games/battlestar/battlestar.6
index 788cce97379..3fb7283e86a 100644
--- a/games/battlestar/battlestar.6
+++ b/games/battlestar/battlestar.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: battlestar.6,v 1.7 2000/09/26 04:39:14 pjanzen Exp $
+.\" $OpenBSD: battlestar.6,v 1.8 2001/06/06 20:52:11 pjanzen Exp $
.\" $NetBSD: battlestar.6,v 1.4 1995/03/21 15:06:42 cgd Exp $
.\"
.\" Copyright (c) 1983, 1993
@@ -151,12 +151,6 @@ If you don't have a compass, you'll have to say R, L, A, or B, which
stand for Right, Left, Ahead, and Back.
Directions printed in room descriptions are
always printed in R, L, A, & B relative directions.
-.Sh HISTORY
-I wrote Battlestar in 1979 in order to experiment with the niceties of
-the C Language.
-Most interesting things that happen in the game are hardwired into the
-code, so don't send me any hate mail about it!
-Instead, enjoy art for art's sake!
.Sh AUTHOR
David Riggle (riggle.pa@xerox.arpa)
.Sh INSPIRATION & ASSISTANCE
@@ -172,5 +166,11 @@ Edward Wang (edward%ucbarpa@berkeley.arpa)
.It
Ken Arnold & Company
.El
+.Sh HISTORY
+I wrote Battlestar in 1979 in order to experiment with the niceties of
+the C Language.
+Most interesting things that happen in the game are hardwired into the
+code, so don't send me any hate mail about it!
+Instead, enjoy art for art's sake!
.Sh BUGS
Finite.