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authorPaul Janzen <pjanzen@cvs.openbsd.org>1999-09-25 20:30:47 +0000
committerPaul Janzen <pjanzen@cvs.openbsd.org>1999-09-25 20:30:47 +0000
commit707fbeced379c66976d1a780f9d53537d5a553e0 (patch)
tree877cb9d7ad6143f6564fcf73d9296baffe528cf7 /games/battlestar/com2.c
parentc32c077e88142dbeafe3f3158a6100cfb0fb8a36 (diff)
Merge 4.4BSD-Lite2 and NetBSD, including improved save file handling of
jsm28@cam.ac.uk. Rename setbit() family of macros so as not to conflict with <sys/param.h>.
Diffstat (limited to 'games/battlestar/com2.c')
-rw-r--r--games/battlestar/com2.c80
1 files changed, 40 insertions, 40 deletions
diff --git a/games/battlestar/com2.c b/games/battlestar/com2.c
index 3f55fbc9a63..19d91083257 100644
--- a/games/battlestar/com2.c
+++ b/games/battlestar/com2.c
@@ -1,4 +1,4 @@
-/* $OpenBSD: com2.c,v 1.6 1998/09/13 01:30:30 pjanzen Exp $ */
+/* $OpenBSD: com2.c,v 1.7 1999/09/25 20:30:45 pjanzen Exp $ */
/* $NetBSD: com2.c,v 1.3 1995/03/21 15:06:55 cgd Exp $ */
/*
@@ -36,9 +36,9 @@
#ifndef lint
#if 0
-static char sccsid[] = "@(#)com2.c 8.1 (Berkeley) 5/31/93";
+static char sccsid[] = "@(#)com2.c 8.2 (Berkeley) 4/28/95";
#else
-static char rcsid[] = "$OpenBSD: com2.c,v 1.6 1998/09/13 01:30:30 pjanzen Exp $";
+static char rcsid[] = "$OpenBSD: com2.c,v 1.7 1999/09/25 20:30:45 pjanzen Exp $";
#endif
#endif /* not lint */
@@ -84,9 +84,9 @@ wearit()
case BRACELET:
case GRENADE:
- if (testbit(inven, value)) {
- clearbit(inven, value);
- setbit(wear, value);
+ if (TestBit(inven, value)) {
+ ClearBit(inven, value);
+ SetBit(wear, value);
carrying -= objwt[value];
encumber -= objcumber[value];
ourtime++;
@@ -94,7 +94,7 @@ wearit()
(objsht[value][n - 1] == 's' ? "the" : "a"),
objsht[value]);
} else
- if (testbit(wear, value))
+ if (TestBit(wear, value))
printf("You are already wearing the %s.\n",
objsht[value]);
else
@@ -137,10 +137,10 @@ int
use()
{
while (wordtype[++wordnumber] == ADJS && wordnumber < wordcount);
- if (wordvalue[wordnumber] == AMULET && testbit(inven, AMULET) &&
+ if (wordvalue[wordnumber] == AMULET && TestBit(inven, AMULET) &&
position != FINAL) {
puts("The amulet begins to glow.");
- if (testbit(inven, MEDALION)) {
+ if (TestBit(inven, MEDALION)) {
puts("The medallion comes to life too.");
if (position == 114) {
location[position].down = 160;
@@ -162,7 +162,7 @@ use()
}
else if (position == FINAL)
puts("The amulet won't work in here.");
- else if (wordvalue[wordnumber] == COMPASS && testbit(inven, COMPASS))
+ else if (wordvalue[wordnumber] == COMPASS && TestBit(inven, COMPASS))
printf("Your compass points %s.\n", truedirec(NORTH,'-'));
else if (wordvalue[wordnumber] == COMPASS)
puts("You aren't holding the compass.");
@@ -178,7 +178,7 @@ murder()
{
int n;
- for (n = 0; !((n == SWORD || n == KNIFE || n == TWO_HANDED || n == MACE || n == CLEAVER || n == BROAD || n == CHAIN || n == SHOVEL || n == HALBERD) && testbit(inven, n)) && n < NUMOFOBJECTS; n++);
+ for (n = 0; !((n == SWORD || n == KNIFE || n == TWO_HANDED || n == MACE || n == CLEAVER || n == BROAD || n == CHAIN || n == SHOVEL || n == HALBERD) && TestBit(inven, n)) && n < NUMOFOBJECTS; n++);
if (n == NUMOFOBJECTS)
puts("You don't have suitable weapons to kill.");
else {
@@ -187,17 +187,17 @@ murder()
switch (wordvalue[wordnumber]) {
case NORMGOD:
- if (testbit(location[position].objects, BATHGOD)) {
+ if (TestBit(location[position].objects, BATHGOD)) {
puts("The goddess's head slices off. Her corpse floats in the water.");
- clearbit(location[position].objects, BATHGOD);
- setbit(location[position].objects, DEADGOD);
+ ClearBit(location[position].objects, BATHGOD);
+ SetBit(location[position].objects, DEADGOD);
power += 5;
notes[JINXED]++;
} else
- if (testbit(location[position].objects, NORMGOD)) {
+ if (TestBit(location[position].objects, NORMGOD)) {
puts("The goddess pleads but you strike her mercilessly. Her broken body lies in a\npool of blood.");
- clearbit(location[position].objects, NORMGOD);
- setbit(location[position].objects, DEADGOD);
+ ClearBit(location[position].objects, NORMGOD);
+ SetBit(location[position].objects, DEADGOD);
power += 5;
notes[JINXED]++;
if (wintime)
@@ -206,27 +206,27 @@ murder()
puts("I dont see her anywhere.");
break;
case TIMER:
- if (testbit(location[position].objects, TIMER)) {
+ if (TestBit(location[position].objects, TIMER)) {
puts("The old man offers no resistance.");
- clearbit(location[position].objects, TIMER);
- setbit(location[position].objects, DEADTIME);
+ ClearBit(location[position].objects, TIMER);
+ SetBit(location[position].objects, DEADTIME);
power++;
notes[JINXED]++;
} else
puts("Who?");
break;
case NATIVE:
- if (testbit(location[position].objects, NATIVE)) {
+ if (TestBit(location[position].objects, NATIVE)) {
puts("The girl screams as you cut her body to shreds. She is dead.");
- clearbit(location[position].objects, NATIVE);
- setbit(location[position].objects, DEADNATIVE);
+ ClearBit(location[position].objects, NATIVE);
+ SetBit(location[position].objects, DEADNATIVE);
power += 5;
notes[JINXED]++;
} else
puts("What girl?");
break;
case MAN:
- if (testbit(location[position].objects, MAN)) {
+ if (TestBit(location[position].objects, MAN)) {
puts("You strike him to the ground, and he coughs up blood.");
puts("Your fantasy is over.");
die(0);
@@ -249,7 +249,7 @@ void
ravage()
{
while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount);
- if (wordtype[wordnumber] == NOUNS && testbit(location[position].objects, wordvalue[wordnumber])) {
+ if (wordtype[wordnumber] == NOUNS && TestBit(location[position].objects, wordvalue[wordnumber])) {
ourtime++;
switch (wordvalue[wordnumber]) {
case NORMGOD:
@@ -273,18 +273,18 @@ ravage()
murder();
if (rnd(100) < 50) {
puts("Her screams have attracted attention. I think we are surrounded.");
- setbit(location[ahead].objects, WOODSMAN);
- setbit(location[ahead].objects, DEADWOOD);
- setbit(location[ahead].objects, MALLET);
- setbit(location[back].objects, WOODSMAN);
- setbit(location[back].objects, DEADWOOD);
- setbit(location[back].objects, MALLET);
- setbit(location[left].objects, WOODSMAN);
- setbit(location[left].objects, DEADWOOD);
- setbit(location[left].objects, MALLET);
- setbit(location[right].objects, WOODSMAN);
- setbit(location[right].objects, DEADWOOD);
- setbit(location[right].objects, MALLET);
+ SetBit(location[ahead].objects, WOODSMAN);
+ SetBit(location[ahead].objects, DEADWOOD);
+ SetBit(location[ahead].objects, MALLET);
+ SetBit(location[back].objects, WOODSMAN);
+ SetBit(location[back].objects, DEADWOOD);
+ SetBit(location[back].objects, MALLET);
+ SetBit(location[left].objects, WOODSMAN);
+ SetBit(location[left].objects, DEADWOOD);
+ SetBit(location[left].objects, MALLET);
+ SetBit(location[right].objects, WOODSMAN);
+ SetBit(location[right].objects, DEADWOOD);
+ SetBit(location[right].objects, MALLET);
}
break;
default:
@@ -303,15 +303,15 @@ follow()
puts("You have cornered him. His laser sword extends as he steps forward.");
position = FINAL;
fight(DARK, 75);
- setbit(location[position].objects, TALISMAN);
- setbit(location[position].objects, AMULET);
+ SetBit(location[position].objects, TALISMAN);
+ SetBit(location[position].objects, AMULET);
return (0);
} else
if (followgod == ourtime) {
puts("The goddess leads you down a steamy tunnel and into a high, wide chamber.");
puts("She sits down on a throne.");
position = 268;
- setbit(location[position].objects, NORMGOD);
+ SetBit(location[position].objects, NORMGOD);
notes[CANTSEE] = 1;
return (0);
} else