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authorPaul Janzen <pjanzen@cvs.openbsd.org>2001-06-06 20:52:23 +0000
committerPaul Janzen <pjanzen@cvs.openbsd.org>2001-06-06 20:52:23 +0000
commit3359f75ea0f3d38de844edaeca21c3c0a9c0c924 (patch)
tree84533cb861224a5acd098c682a0d82fe32b72752 /games/bs
parent90aaa97ff42b2a03110d514b410aaabf246d16f3 (diff)
reorder sections, minor tidying; mpech@prosoft.org.lv
Diffstat (limited to 'games/bs')
-rw-r--r--games/bs/bs.68
1 files changed, 4 insertions, 4 deletions
diff --git a/games/bs/bs.6 b/games/bs/bs.6
index a29deb8c35c..4cbb671c183 100644
--- a/games/bs/bs.6
+++ b/games/bs/bs.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: bs.6,v 1.6 1999/07/09 13:35:55 aaron Exp $
+.\" $OpenBSD: bs.6,v 1.7 2001/06/06 20:52:17 pjanzen Exp $
.\"
.\" Copyright (c) 1997, Jason Downs. All rights reserved.
.\"
@@ -77,9 +77,6 @@ Permits ships to be placed adjacently. Normally, ships must be separated by
at least one square of open water. This disables that check and allows them
to close-pack.
.El
-.Sh NOTES
-The algorithm the computer uses once it has found a ship to sink is provably
-optimal. The dispersion criterion for the random-fire algorithm may not be.
.Sh AUTHORS
Originally written by one Bruce Holloway in 1986.
Salvo mode added by Chuck A. DeGaul (cbosgd!cad).
@@ -87,3 +84,6 @@ Visual user interface,
.Sq closepack
option, code rewrite
and manual page by Eric S. Raymond <esr@snark.thyrsus.com> August 1989.
+.Sh NOTES
+The algorithm the computer uses once it has found a ship to sink is provably
+optimal. The dispersion criterion for the random-fire algorithm may not be.