diff options
author | Paul Janzen <pjanzen@cvs.openbsd.org> | 2001-06-06 21:02:27 +0000 |
---|---|---|
committer | Paul Janzen <pjanzen@cvs.openbsd.org> | 2001-06-06 21:02:27 +0000 |
commit | 1780442d7c9937463fd4011d5d5f88fd14347014 (patch) | |
tree | 1ea53a8066112d630656f346561af78c3fceef25 /games/bs | |
parent | 67b795c9e48a0ba0646a798ea9db01c1f691b93c (diff) |
Better formatting; removed extraneous right parenthesis.
Diffstat (limited to 'games/bs')
-rw-r--r-- | games/bs/bs.6 | 45 |
1 files changed, 28 insertions, 17 deletions
diff --git a/games/bs/bs.6 b/games/bs/bs.6 index 4cbb671c183..613ea3b8520 100644 --- a/games/bs/bs.6 +++ b/games/bs/bs.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: bs.6,v 1.7 2001/06/06 20:52:17 pjanzen Exp $ +.\" $OpenBSD: bs.6,v 1.8 2001/06/06 21:02:26 pjanzen Exp $ .\" .\" Copyright (c) 1997, Jason Downs. All rights reserved. .\" @@ -42,40 +42,50 @@ .Op Fl c .Sh DESCRIPTION This program allows you to play the familiar Battleships game against the -computer on a 10x10 board. The interface is visual and largely -self-explanatory; you place your ships and pick your shots by moving the -cursor around the +computer on a 10x10 board. +The interface is visual and largely self-explanatory; +you place your ships and pick your shots by moving the cursor around the .Sq sea -with the rogue/hack motion keys +with the +.Xr rogue 6 +/ +.Xr hack 6 +motion keys .Em hjklyubn . .Pp Note that when selecting a ship to place, you must type the capital letter -(these are, after all, capital ships). During ship placement, the +(these are, after all, capital ships). +During ship placement, the .Sq r command may be used to ignore the current position and randomly place your -currently selected ship. The +currently selected ship. +The .Sq R -command will place all remaining ships randomly. The ^L -command (form feed, ASCII 12) will force a screen redraw). +command will place all remaining ships randomly. +The ^L command +.Pq form feed, ASCII 12 +will force a screen redraw. .Sh OPTIONS The command-line arguments control game modes. .Bl -tag -width XxXXX .It Fl b Selects a .Sq blitz -variant. This allows a side to shoot for as long as it continues to score -hits. +variant. +This allows a side to shoot for as long as it continues to score hits. .It Fl s Selects a .Sq salvo -variant. This allows a player one shot per turn for each of his/her -ships still afloat. This puts a premium on scoring hits early and knocking out +variant. +This allows a player one shot per turn for each of his/her +ships still afloat. +This puts a premium on scoring hits early and knocking out some ships and also makes it much harder, for example, when you face a superior force with only your PT-boat. .It Fl c -Permits ships to be placed adjacently. Normally, ships must be separated by -at least one square of open water. This disables that check and allows them -to close-pack. +Permits ships to be placed adjacently. +Normally, ships must be separated by at least one square of open water. +This disables that check and allows them to close-pack. .El .Sh AUTHORS Originally written by one Bruce Holloway in 1986. @@ -86,4 +96,5 @@ option, code rewrite and manual page by Eric S. Raymond <esr@snark.thyrsus.com> August 1989. .Sh NOTES The algorithm the computer uses once it has found a ship to sink is provably -optimal. The dispersion criterion for the random-fire algorithm may not be. +optimal. +The dispersion criterion for the random-fire algorithm may not be. |