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authorAaron Campbell <aaron@cvs.openbsd.org>1999-07-09 13:36:00 +0000
committerAaron Campbell <aaron@cvs.openbsd.org>1999-07-09 13:36:00 +0000
commit078c2448197a826265f74828b3159d758f1f0ceb (patch)
treeef3b0d7b2b6fcf1328ac8953d9e2abf6431093ea /games/gomoku
parent3610cb2f5b1eeb5e599fcca418780b43c2f30b6d (diff)
- remove all trailing whitespace
* except when it is escaped with a `\' at the end of the line - fix remaining .Nm usage as well - this is from a patch I received from kwesterback@home.com, who has been working on some scripts for fixing formatting errors in mdoc'd man pages Ok, so there could be a cost/benefit debate with this commit, but since I have the patch we might as well commit it...
Diffstat (limited to 'games/gomoku')
-rw-r--r--games/gomoku/gomoku.68
1 files changed, 4 insertions, 4 deletions
diff --git a/games/gomoku/gomoku.6 b/games/gomoku/gomoku.6
index 99d1422e1fc..04fc49b2c7e 100644
--- a/games/gomoku/gomoku.6
+++ b/games/gomoku/gomoku.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: gomoku.6,v 1.6 1999/03/20 18:54:46 pjanzen Exp $
+.\" $OpenBSD: gomoku.6,v 1.7 1999/07/09 13:35:56 aaron Exp $
.\"
.\" Copyright (c) 1994
.\" The Regents of the University of California. All rights reserved.
@@ -55,12 +55,12 @@ moves first.
With no arguments,
.Nm
will display a playing board and prompt for moves from the user.
-The interface is visual and straightforward; you move to a spot
+The interface is visual and straightforward; you move to a spot
using the rogue(6) / hack(6) motion keys
.Em hjklyubn
-and select it with either
+and select it with either
.Sq space
-or
+or
.Sq return .
The game will beep if you select a location that is already occupied.
To save the game, type