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authorTheo de Raadt <deraadt@cvs.openbsd.org>1995-10-18 08:53:40 +0000
committerTheo de Raadt <deraadt@cvs.openbsd.org>1995-10-18 08:53:40 +0000
commitd6583bb2a13f329cf0332ef2570eb8bb8fc0e39c (patch)
treeece253b876159b39c620e62b6c9b1174642e070e /games/hack/hack.trap.c
initial import of NetBSD tree
Diffstat (limited to 'games/hack/hack.trap.c')
-rw-r--r--games/hack/hack.trap.c452
1 files changed, 452 insertions, 0 deletions
diff --git a/games/hack/hack.trap.c b/games/hack/hack.trap.c
new file mode 100644
index 00000000000..dbcb12140a4
--- /dev/null
+++ b/games/hack/hack.trap.c
@@ -0,0 +1,452 @@
+/*
+ * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
+ */
+
+#ifndef lint
+static char rcsid[] = "$NetBSD: hack.trap.c,v 1.3 1995/03/23 08:31:44 cgd Exp $";
+#endif /* not lint */
+
+#include "hack.h"
+
+extern struct monst *makemon();
+
+char vowels[] = "aeiou";
+
+char *traps[] = {
+ " bear trap",
+ "n arrow trap",
+ " dart trap",
+ " trapdoor",
+ " teleportation trap",
+ " pit",
+ " sleeping gas trap",
+ " piercer",
+ " mimic"
+};
+
+struct trap *
+maketrap(x,y,typ)
+register x,y,typ;
+{
+ register struct trap *ttmp;
+
+ ttmp = newtrap();
+ ttmp->ttyp = typ;
+ ttmp->tseen = 0;
+ ttmp->once = 0;
+ ttmp->tx = x;
+ ttmp->ty = y;
+ ttmp->ntrap = ftrap;
+ ftrap = ttmp;
+ return(ttmp);
+}
+
+dotrap(trap) register struct trap *trap; {
+ register int ttype = trap->ttyp;
+
+ nomul(0);
+ if(trap->tseen && !rn2(5) && ttype != PIT)
+ pline("You escape a%s.", traps[ttype]);
+ else {
+ trap->tseen = 1;
+ switch(ttype) {
+ case SLP_GAS_TRAP:
+ pline("A cloud of gas puts you to sleep!");
+ nomul(-rnd(25));
+ break;
+ case BEAR_TRAP:
+ if(Levitation) {
+ pline("You float over a bear trap.");
+ break;
+ }
+ u.utrap = 4 + rn2(4);
+ u.utraptype = TT_BEARTRAP;
+ pline("A bear trap closes on your foot!");
+ break;
+ case PIERC:
+ deltrap(trap);
+ if(makemon(PM_PIERCER,u.ux,u.uy)) {
+ pline("A piercer suddenly drops from the ceiling!");
+ if(uarmh)
+ pline("Its blow glances off your helmet.");
+ else
+ (void) thitu(3,d(4,6),"falling piercer");
+ }
+ break;
+ case ARROW_TRAP:
+ pline("An arrow shoots out at you!");
+ if(!thitu(8,rnd(6),"arrow")){
+ mksobj_at(ARROW, u.ux, u.uy);
+ fobj->quan = 1;
+ }
+ break;
+ case TRAPDOOR:
+ if(!xdnstair) {
+pline("A trap door in the ceiling opens and a rock falls on your head!");
+if(uarmh) pline("Fortunately, you are wearing a helmet!");
+ losehp(uarmh ? 2 : d(2,10),"falling rock");
+ mksobj_at(ROCK, u.ux, u.uy);
+ fobj->quan = 1;
+ stackobj(fobj);
+ if(Invisible) newsym(u.ux, u.uy);
+ } else {
+ register int newlevel = dlevel + 1;
+ while(!rn2(4) && newlevel < 29)
+ newlevel++;
+ pline("A trap door opens up under you!");
+ if(Levitation || u.ustuck) {
+ pline("For some reason you don't fall in.");
+ break;
+ }
+
+ goto_level(newlevel, FALSE);
+ }
+ break;
+ case DART_TRAP:
+ pline("A little dart shoots out at you!");
+ if(thitu(7,rnd(3),"little dart")) {
+ if(!rn2(6))
+ poisoned("dart","poison dart");
+ } else {
+ mksobj_at(DART, u.ux, u.uy);
+ fobj->quan = 1;
+ }
+ break;
+ case TELEP_TRAP:
+ if(trap->once) {
+ deltrap(trap);
+ newsym(u.ux,u.uy);
+ vtele();
+ } else {
+ newsym(u.ux,u.uy);
+ tele();
+ }
+ break;
+ case PIT:
+ if(Levitation) {
+ pline("A pit opens up under you!");
+ pline("You don't fall in!");
+ break;
+ }
+ pline("You fall into a pit!");
+ u.utrap = rn1(6,2);
+ u.utraptype = TT_PIT;
+ losehp(rnd(6),"fall into a pit");
+ selftouch("Falling, you");
+ break;
+ default:
+ impossible("You hit a trap of type %u", trap->ttyp);
+ }
+ }
+}
+
+mintrap(mtmp) register struct monst *mtmp; {
+ register struct trap *trap = t_at(mtmp->mx, mtmp->my);
+ register int wasintrap = mtmp->mtrapped;
+
+ if(!trap) {
+ mtmp->mtrapped = 0; /* perhaps teleported? */
+ } else if(wasintrap) {
+ if(!rn2(40)) mtmp->mtrapped = 0;
+ } else {
+ register int tt = trap->ttyp;
+ int in_sight = cansee(mtmp->mx,mtmp->my);
+ extern char mlarge[];
+
+ if(mtmp->mtrapseen & (1 << tt)) {
+ /* he has been in such a trap - perhaps he escapes */
+ if(rn2(4)) return(0);
+ }
+ mtmp->mtrapseen |= (1 << tt);
+ switch (tt) {
+ case BEAR_TRAP:
+ if(index(mlarge, mtmp->data->mlet)) {
+ if(in_sight)
+ pline("%s is caught in a bear trap!",
+ Monnam(mtmp));
+ else
+ if(mtmp->data->mlet == 'o')
+ pline("You hear the roaring of an angry bear!");
+ mtmp->mtrapped = 1;
+ }
+ break;
+ case PIT:
+ /* there should be a mtmp/data -> floating */
+ if(!index("EywBfk'& ", mtmp->data->mlet)) { /* ab */
+ mtmp->mtrapped = 1;
+ if(in_sight)
+ pline("%s falls in a pit!", Monnam(mtmp));
+ }
+ break;
+ case SLP_GAS_TRAP:
+ if(!mtmp->msleep && !mtmp->mfroz) {
+ mtmp->msleep = 1;
+ if(in_sight)
+ pline("%s suddenly falls asleep!",
+ Monnam(mtmp));
+ }
+ break;
+ case TELEP_TRAP:
+ rloc(mtmp);
+ if(in_sight && !cansee(mtmp->mx,mtmp->my))
+ pline("%s suddenly disappears!",
+ Monnam(mtmp));
+ break;
+ case ARROW_TRAP:
+ if(in_sight) {
+ pline("%s is hit by an arrow!",
+ Monnam(mtmp));
+ }
+ mtmp->mhp -= 3;
+ break;
+ case DART_TRAP:
+ if(in_sight) {
+ pline("%s is hit by a dart!",
+ Monnam(mtmp));
+ }
+ mtmp->mhp -= 2;
+ /* not mondied here !! */
+ break;
+ case TRAPDOOR:
+ if(!xdnstair) {
+ mtmp->mhp -= 10;
+ if(in_sight)
+pline("A trap door in the ceiling opens and a rock hits %s!", monnam(mtmp));
+ break;
+ }
+ if(mtmp->data->mlet != 'w'){
+ fall_down(mtmp);
+ if(in_sight)
+ pline("Suddenly, %s disappears out of sight.", monnam(mtmp));
+ return(2); /* no longer on this level */
+ }
+ break;
+ case PIERC:
+ break;
+ default:
+ impossible("Some monster encountered a strange trap.");
+ }
+ }
+ return(mtmp->mtrapped);
+}
+
+selftouch(arg) char *arg; {
+ if(uwep && uwep->otyp == DEAD_COCKATRICE){
+ pline("%s touch the dead cockatrice.", arg);
+ pline("You turn to stone.");
+ killer = objects[uwep->otyp].oc_name;
+ done("died");
+ }
+}
+
+float_up(){
+ if(u.utrap) {
+ if(u.utraptype == TT_PIT) {
+ u.utrap = 0;
+ pline("You float up, out of the pit!");
+ } else {
+ pline("You float up, only your leg is still stuck.");
+ }
+ } else
+ pline("You start to float in the air!");
+}
+
+float_down(){
+ register struct trap *trap;
+ pline("You float gently to the ground.");
+ if(trap = t_at(u.ux,u.uy))
+ switch(trap->ttyp) {
+ case PIERC:
+ break;
+ case TRAPDOOR:
+ if(!xdnstair || u.ustuck) break;
+ /* fall into next case */
+ default:
+ dotrap(trap);
+ }
+ pickup(1);
+}
+
+vtele() {
+#include "def.mkroom.h"
+ register struct mkroom *croom;
+ for(croom = &rooms[0]; croom->hx >= 0; croom++)
+ if(croom->rtype == VAULT) {
+ register x,y;
+
+ x = rn2(2) ? croom->lx : croom->hx;
+ y = rn2(2) ? croom->ly : croom->hy;
+ if(teleok(x,y)) {
+ teleds(x,y);
+ return;
+ }
+ }
+ tele();
+}
+
+tele() {
+ extern coord getpos();
+ coord cc;
+ register int nux,nuy;
+
+ if(Teleport_control) {
+ pline("To what position do you want to be teleported?");
+ cc = getpos(1, "the desired position"); /* 1: force valid */
+ /* possible extensions: introduce a small error if
+ magic power is low; allow transfer to solid rock */
+ if(teleok(cc.x, cc.y)){
+ teleds(cc.x, cc.y);
+ return;
+ }
+ pline("Sorry ...");
+ }
+ do {
+ nux = rnd(COLNO-1);
+ nuy = rn2(ROWNO);
+ } while(!teleok(nux, nuy));
+ teleds(nux, nuy);
+}
+
+teleds(nux, nuy)
+register int nux,nuy;
+{
+ if(Punished) unplacebc();
+ unsee();
+ u.utrap = 0;
+ u.ustuck = 0;
+ u.ux = nux;
+ u.uy = nuy;
+ setsee();
+ if(Punished) placebc(1);
+ if(u.uswallow){
+ u.uswldtim = u.uswallow = 0;
+ docrt();
+ }
+ nomul(0);
+ if(levl[nux][nuy].typ == POOL && !Levitation)
+ drown();
+ (void) inshop();
+ pickup(1);
+ if(!Blind) read_engr_at(u.ux,u.uy);
+}
+
+teleok(x,y) register int x,y; { /* might throw him into a POOL */
+ return( isok(x,y) && !IS_ROCK(levl[x][y].typ) && !m_at(x,y) &&
+ !sobj_at(ENORMOUS_ROCK,x,y) && !t_at(x,y)
+ );
+ /* Note: gold is permitted (because of vaults) */
+}
+
+dotele() {
+ extern char pl_character[];
+
+ if(
+#ifdef WIZARD
+ !wizard &&
+#endif WIZARD
+ (!Teleportation || u.ulevel < 6 ||
+ (pl_character[0] != 'W' && u.ulevel < 10))) {
+ pline("You are not able to teleport at will.");
+ return(0);
+ }
+ if(u.uhunger <= 100 || u.ustr < 6) {
+ pline("You miss the strength for a teleport spell.");
+ return(1);
+ }
+ tele();
+ morehungry(100);
+ return(1);
+}
+
+placebc(attach) int attach; {
+ if(!uchain || !uball){
+ impossible("Where are your chain and ball??");
+ return;
+ }
+ uball->ox = uchain->ox = u.ux;
+ uball->oy = uchain->oy = u.uy;
+ if(attach){
+ uchain->nobj = fobj;
+ fobj = uchain;
+ if(!carried(uball)){
+ uball->nobj = fobj;
+ fobj = uball;
+ }
+ }
+}
+
+unplacebc(){
+ if(!carried(uball)){
+ freeobj(uball);
+ unpobj(uball);
+ }
+ freeobj(uchain);
+ unpobj(uchain);
+}
+
+level_tele() {
+register int newlevel;
+ if(Teleport_control) {
+ char buf[BUFSZ];
+
+ do {
+ pline("To what level do you want to teleport? [type a number] ");
+ getlin(buf);
+ } while(!digit(buf[0]) && (buf[0] != '-' || !digit(buf[1])));
+ newlevel = atoi(buf);
+ } else {
+ newlevel = 5 + rn2(20); /* 5 - 24 */
+ if(dlevel == newlevel)
+ if(!xdnstair) newlevel--; else newlevel++;
+ }
+ if(newlevel >= 30) {
+ if(newlevel > MAXLEVEL) newlevel = MAXLEVEL;
+ pline("You arrive at the center of the earth ...");
+ pline("Unfortunately it is here that hell is located.");
+ if(Fire_resistance) {
+ pline("But the fire doesn't seem to harm you.");
+ } else {
+ pline("You burn to a crisp.");
+ dlevel = maxdlevel = newlevel;
+ killer = "visit to the hell";
+ done("burned");
+ }
+ }
+ if(newlevel < 0) {
+ newlevel = 0;
+ pline("You are now high above the clouds ...");
+ if(Levitation) {
+ pline("You float gently down to earth.");
+ done("escaped");
+ }
+ pline("Unfortunately, you don't know how to fly.");
+ pline("You fall down a few thousand feet and break your neck.");
+ dlevel = 0;
+ killer = "fall";
+ done("died");
+ }
+
+ goto_level(newlevel, FALSE); /* calls done("escaped") if newlevel==0 */
+}
+
+drown()
+{
+ pline("You fall into a pool!");
+ pline("You can't swim!");
+ if(rn2(3) < u.uluck+2) {
+ /* most scrolls become unreadable */
+ register struct obj *obj;
+
+ for(obj = invent; obj; obj = obj->nobj)
+ if(obj->olet == SCROLL_SYM && rn2(12) > u.uluck)
+ obj->otyp = SCR_BLANK_PAPER;
+ /* we should perhaps merge these scrolls ? */
+
+ pline("You attempt a teleport spell."); /* utcsri!carroll */
+ (void) dotele();
+ if(levl[u.ux][u.uy].typ != POOL) return;
+ }
+ pline("You drown ...");
+ killer = "pool of water";
+ done("drowned");
+}