diff options
author | David Leonard <d@cvs.openbsd.org> | 1999-08-30 23:33:51 +0000 |
---|---|---|
committer | David Leonard <d@cvs.openbsd.org> | 1999-08-30 23:33:51 +0000 |
commit | 22eb81ec4ef3b8df043d499ba75160d0b24416d9 (patch) | |
tree | bb74fbe107779b66496e743c5a03476549c66244 /games/hunt | |
parent | c7b11bab39ceae5f5e9eab303c4e7428af03421c (diff) |
Kill comment about driving up the load average.
Captilize statistics names to match program output.
Mention that hunt historically started huntd, but that this is no longer
the case.
Diffstat (limited to 'games/hunt')
-rw-r--r-- | games/hunt/hunt/hunt.6 | 59 |
1 files changed, 39 insertions, 20 deletions
diff --git a/games/hunt/hunt/hunt.6 b/games/hunt/hunt/hunt.6 index 91a5e850439..a2a539f6b99 100644 --- a/games/hunt/hunt/hunt.6 +++ b/games/hunt/hunt/hunt.6 @@ -1,5 +1,5 @@ .\" $NetBSD: hunt.6,v 1.3 1997/10/10 16:32:30 lukem Exp $ -.\" $OpenBSD: hunt.6,v 1.8 1999/07/09 13:35:58 aaron Exp $ +.\" $OpenBSD: hunt.6,v 1.9 1999/08/30 23:33:50 d Exp $ .\" .\" hunt .\" Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold @@ -350,45 +350,58 @@ Your score is the decayed average of the ratio of number of kills to number of times you entered the game and is only kept for the duration of a single session of .Nm hunt . -.Pp -.Nm -normally drives up the load average to be approximately -(number_of_players + 0.5) greater than it would be without a -.Nm -game executing. +.\" .Pp +.\" .Nm +.\" normally drives up the load average to be approximately +.\" (number_of_players + 0.5) greater than it would be without a +.\" .Nm +.\" game executing. .Sh STATISTICS The .Fl S option fetches the current game statistics. +.Pp +Two groups of statistics are presented: the first group of statistics is +that of the clients currently connected to the game, and is reset each +time the client rejoins, while the second group of statistics is on all +players (dead or alive) by name, and collected over the lifetime of the +game daemon. +.Pp The meaning of the column headings are as follows: .Bl -tag -width No -compact -offset -.It score +.It Score the player's last score -.It ducked +.It Ducked how many shots a player ducked -.It absorb +.It Absorb how many shots a player absorbed -.It faced +.It Faced how many shots were fired at player's face -.It shot +.It Shot how many shots were fired at player -.It robbed +.It Robbed how many of player's shots were absorbed -.It missed +.It Missed how many of player's shots were ducked -.It slimeK +.It SlimeK how many slime kills player had -.It enemy +.It Enemy how many enemies were killed -.It friend +.It Friend how many friends were killed (self and same team) -.It deaths +.It Deaths how many times player died -.It still +.It Still how many times player died without typing in any commands -.It saved +.It Saved how many times a shot/bomb would have killed player if he hadn't ducked or absorbed it +.It Connect +current connection state(s) of player: +.Sq p +for playing, +.Sq m +for monitoring .El .Sh FILES .Bl -tag -width Pa -compact @@ -410,3 +423,9 @@ We hope their significant others will forgive them; we certainly don't. .Sh BUGS To keep up the pace, not everything is as realistic as possible. +.Pp +The historic behaviour of +.Nm +automatically starting +.Xr huntd 6 +is no longer supported. |