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authorDavid Leonard <d@cvs.openbsd.org>1999-08-30 23:33:51 +0000
committerDavid Leonard <d@cvs.openbsd.org>1999-08-30 23:33:51 +0000
commit22eb81ec4ef3b8df043d499ba75160d0b24416d9 (patch)
treebb74fbe107779b66496e743c5a03476549c66244 /games/hunt
parentc7b11bab39ceae5f5e9eab303c4e7428af03421c (diff)
Kill comment about driving up the load average.
Captilize statistics names to match program output. Mention that hunt historically started huntd, but that this is no longer the case.
Diffstat (limited to 'games/hunt')
-rw-r--r--games/hunt/hunt/hunt.659
1 files changed, 39 insertions, 20 deletions
diff --git a/games/hunt/hunt/hunt.6 b/games/hunt/hunt/hunt.6
index 91a5e850439..a2a539f6b99 100644
--- a/games/hunt/hunt/hunt.6
+++ b/games/hunt/hunt/hunt.6
@@ -1,5 +1,5 @@
.\" $NetBSD: hunt.6,v 1.3 1997/10/10 16:32:30 lukem Exp $
-.\" $OpenBSD: hunt.6,v 1.8 1999/07/09 13:35:58 aaron Exp $
+.\" $OpenBSD: hunt.6,v 1.9 1999/08/30 23:33:50 d Exp $
.\"
.\" hunt
.\" Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold
@@ -350,45 +350,58 @@ Your score is the decayed average of the ratio of number of kills to number
of times you entered the game and is only kept for the duration
of a single session of
.Nm hunt .
-.Pp
-.Nm
-normally drives up the load average to be approximately
-(number_of_players + 0.5) greater than it would be without a
-.Nm
-game executing.
+.\" .Pp
+.\" .Nm
+.\" normally drives up the load average to be approximately
+.\" (number_of_players + 0.5) greater than it would be without a
+.\" .Nm
+.\" game executing.
.Sh STATISTICS
The
.Fl S
option fetches the current game statistics.
+.Pp
+Two groups of statistics are presented: the first group of statistics is
+that of the clients currently connected to the game, and is reset each
+time the client rejoins, while the second group of statistics is on all
+players (dead or alive) by name, and collected over the lifetime of the
+game daemon.
+.Pp
The meaning of the column headings are as follows:
.Bl -tag -width No -compact -offset
-.It score
+.It Score
the player's last score
-.It ducked
+.It Ducked
how many shots a player ducked
-.It absorb
+.It Absorb
how many shots a player absorbed
-.It faced
+.It Faced
how many shots were fired at player's face
-.It shot
+.It Shot
how many shots were fired at player
-.It robbed
+.It Robbed
how many of player's shots were absorbed
-.It missed
+.It Missed
how many of player's shots were ducked
-.It slimeK
+.It SlimeK
how many slime kills player had
-.It enemy
+.It Enemy
how many enemies were killed
-.It friend
+.It Friend
how many friends were killed (self and same team)
-.It deaths
+.It Deaths
how many times player died
-.It still
+.It Still
how many times player died without typing in any commands
-.It saved
+.It Saved
how many times a shot/bomb would have killed player if he hadn't
ducked or absorbed it
+.It Connect
+current connection state(s) of player:
+.Sq p
+for playing,
+.Sq m
+for monitoring
.El
.Sh FILES
.Bl -tag -width Pa -compact
@@ -410,3 +423,9 @@ We hope their significant others will forgive them;
we certainly don't.
.Sh BUGS
To keep up the pace, not everything is as realistic as possible.
+.Pp
+The historic behaviour of
+.Nm
+automatically starting
+.Xr huntd 6
+is no longer supported.