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authorDavid Leonard <d@cvs.openbsd.org>1999-12-12 14:55:09 +0000
committerDavid Leonard <d@cvs.openbsd.org>1999-12-12 14:55:09 +0000
commit811fbc2f88ee6e57a2f75061c83e5512849cd212 (patch)
tree826581ce85d0fc2258837a45b486cec3c2e2ad16 /games/hunt
parent00cefc6ae8f1dc06821302e84c3398940f564bf5 (diff)
fix variable name, refer to huntd configs. reviewed by pjanzen@
Diffstat (limited to 'games/hunt')
-rw-r--r--games/hunt/hunt/hunt.69
1 files changed, 6 insertions, 3 deletions
diff --git a/games/hunt/hunt/hunt.6 b/games/hunt/hunt/hunt.6
index a2a539f6b99..59a8d2b613a 100644
--- a/games/hunt/hunt/hunt.6
+++ b/games/hunt/hunt/hunt.6
@@ -1,5 +1,5 @@
.\" $NetBSD: hunt.6,v 1.3 1997/10/10 16:32:30 lukem Exp $
-.\" $OpenBSD: hunt.6,v 1.9 1999/08/30 23:33:50 d Exp $
+.\" $OpenBSD: hunt.6,v 1.10 1999/12/12 14:55:08 d Exp $
.\"
.\" hunt
.\" Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold
@@ -249,7 +249,7 @@ do the most damage in the center.
Slime affects all squares it oozes over.
The number of squares is equal to the number of charges used,
multiplied by
-.Ft conf_slimefactor
+.Va slimefactor
as set by
.Xr huntd 6
(default 3).
@@ -307,7 +307,10 @@ will appear.
It is a wandering bomb which will explode when it hits someone, or
when it is slimed.
.It
-If no one moves, everything stands still.
+If no one moves, everything stands still. But see the
+.Va simstep
+configuration variable in
+.Xr huntd 6
.It
The environment variable
.Ev HUNT