diff options
author | Theo de Raadt <deraadt@cvs.openbsd.org> | 1995-10-18 08:53:40 +0000 |
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committer | Theo de Raadt <deraadt@cvs.openbsd.org> | 1995-10-18 08:53:40 +0000 |
commit | d6583bb2a13f329cf0332ef2570eb8bb8fc0e39c (patch) | |
tree | ece253b876159b39c620e62b6c9b1174642e070e /games/larn/diag.c |
initial import of NetBSD tree
Diffstat (limited to 'games/larn/diag.c')
-rw-r--r-- | games/larn/diag.c | 318 |
1 files changed, 318 insertions, 0 deletions
diff --git a/games/larn/diag.c b/games/larn/diag.c new file mode 100644 index 00000000000..e9ca5953220 --- /dev/null +++ b/games/larn/diag.c @@ -0,0 +1,318 @@ +#ifndef lint +static char rcsid[] = "$NetBSD: diag.c,v 1.6 1995/04/24 12:23:49 cgd Exp $"; +#endif /* not lint */ + +/* diag.c Larn is copyrighted 1986 by Noah Morgan. */ +#include <sys/types.h> +#include <sys/times.h> +#include <sys/stat.h> +#include "header.h" +extern long int initialtime; +extern int rmst,maxitm,lasttime; +extern char nosignal; +static struct tms cputime; +/* + *************************** + DIAG -- dungeon diagnostics + *************************** + + subroutine to print out data for debugging + */ +#ifdef EXTRA +static int rndcount[16]; +diag() + { + register int i,j; + int hit,dam; + cursors(); lwclose(); + if (lcreat(diagfile) < 0) /* open the diagnostic file */ + { + lcreat((char*)0); lprcat("\ndiagnostic failure\n"); return(-1); + } + + write(1,"\nDiagnosing . . .\n",18); + lprcat("\n\nBeginning of DIAG diagnostics ----------\n"); + +/* for the character attributes */ + + lprintf("\n\nPlayer attributes:\n\nHit points: %2d(%2d)",(long)c[HP],(long)c[HPMAX]); + lprintf("\ngold: %d Experience: %d Character level: %d Level in caverns: %d", + (long)c[GOLD],(long)c[EXPERIENCE],(long)c[LEVEL],(long)level); + lprintf("\nTotal types of monsters: %d",(long)MAXMONST+8); + + lprcat("\f\nHere's the dungeon:\n\n"); + + i=level; + for (j=0; j<MAXLEVEL+MAXVLEVEL; j++) + { + newcavelevel(j); + lprintf("\nMaze for level %s:\n",levelname[level]); + diagdrawscreen(); + } + newcavelevel(i); + + lprcat("\f\nNow for the monster data:\n\n"); + lprcat(" Monster Name LEV AC DAM ATT DEF GOLD HP EXP \n"); + lprcat("--------------------------------------------------------------------------\n"); + for (i=0; i<=MAXMONST+8; i++) + { + lprintf("%19s %2d %3d ",monster[i].name,(long)monster[i].level,(long)monster[i].armorclass); + lprintf(" %3d %3d %3d ",(long)monster[i].damage,(long)monster[i].attack,(long)monster[i].defense); + lprintf("%6d %3d %6d\n",(long)monster[i].gold,(long)monster[i].hitpoints,(long)monster[i].experience); + } + + lprcat("\n\nHere's a Table for the to hit percentages\n"); + lprcat("\n We will be assuming that players level = 2 * monster level"); + lprcat("\n and that the players dexterity and strength are 16."); + lprcat("\n to hit: if (rnd(22) < (2[monst AC] + your level + dex + WC/8 -1)/2) then hit"); + lprcat("\n damage = rund(8) + WC/2 + STR - c[HARDGAME] - 4"); + lprcat("\n to hit: if rnd(22) < to hit then player hits\n"); + lprcat("\n Each entry is as follows: to hit / damage / number hits to kill\n"); + lprcat("\n monster WC = 4 WC = 20 WC = 40"); + lprcat("\n---------------------------------------------------------------"); + for (i=0; i<=MAXMONST+8; i++) + { + hit = 2*monster[i].armorclass+2*monster[i].level+16; + dam = 16 - c[HARDGAME]; + lprintf("\n%20s %2d/%2d/%2d %2d/%2d/%2d %2d/%2d/%2d", + monster[i].name, + (long)(hit/2),(long)max(0,dam+2),(long)(monster[i].hitpoints/(dam+2)+1), + (long)((hit+2)/2),(long)max(0,dam+10),(long)(monster[i].hitpoints/(dam+10)+1), + (long)((hit+5)/2),(long)max(0,dam+20),(long)(monster[i].hitpoints/(dam+20)+1)); + } + + lprcat("\n\nHere's the list of available potions:\n\n"); + for (i=0; i<MAXPOTION; i++) lprintf("%20s\n",&potionhide[i][1]); + lprcat("\n\nHere's the list of available scrolls:\n\n"); + for (i=0; i<MAXSCROLL; i++) lprintf("%20s\n",&scrollhide[i][1]); + lprcat("\n\nHere's the spell list:\n\n"); + lprcat("spell name description\n"); + lprcat("-------------------------------------------------------------------------------------------\n\n"); + for (j=0; j<SPNUM; j++) + { + lprc(' '); lprcat(spelcode[j]); + lprintf(" %21s %s\n",spelname[j],speldescript[j]); + } + + lprcat("\n\nFor the c[] array:\n"); + for (j=0; j<100; j+=10) + { + lprintf("\nc[%2d] = ",(long)j); for (i=0; i<9; i++) lprintf("%5d ",(long)c[i+j]); + } + + lprcat("\n\nTest of random number generator ----------------"); + lprcat("\n for 25,000 calls divided into 16 slots\n\n"); + + for (i=0; i<16; i++) rndcount[i]=0; + for (i=0; i<25000; i++) rndcount[rund(16)]++; + for (i=0; i<16; i++) { lprintf(" %5d",(long)rndcount[i]); if (i==7) lprc('\n'); } + + lprcat("\n\n"); lwclose(); + lcreat((char*)0); lprcat("Done Diagnosing . . ."); + return(0); + } +/* + subroutine to count the number of occurrences of an object + */ +dcount(l) + int l; + { + register int i,j,p; + int k; + k=0; + for (i=0; i<MAXX; i++) + for (j=0; j<MAXY; j++) + for (p=0; p<MAXLEVEL; p++) + if (cell[p*MAXX*MAXY+i*MAXY+j].item == l) k++; + return(k); + } + +/* + subroutine to draw the whole screen as the player knows it + */ +diagdrawscreen() + { + register int i,j,k; + + for (i=0; i<MAXY; i++) + +/* for the east west walls of this line */ + { + for (j=0; j<MAXX; j++) if (k=mitem[j][i]) lprc(monstnamelist[k]); else + lprc(objnamelist[item[j][i]]); + lprc('\n'); + } + } +#endif + +/* + to save the game in a file + */ +static time_t zzz=0; +savegame(fname) + char *fname; + { + register int i,k; + register struct sphere *sp; + struct stat statbuf; + nosignal=1; lflush(); savelevel(); + ointerest(); + if (lcreat(fname) < 0) + { + lcreat((char*)0); lprintf("\nCan't open file <%s> to save game\n",fname); + nosignal=0; return(-1); + } + + set_score_output(); + lwrite((char*)beenhere,MAXLEVEL+MAXVLEVEL); + for (k=0; k<MAXLEVEL+MAXVLEVEL; k++) + if (beenhere[k]) + lwrite((char*)&cell[k*MAXX*MAXY],sizeof(struct cel)*MAXY*MAXX); + times(&cputime); /* get cpu time */ + c[CPUTIME] += (cputime.tms_utime+cputime.tms_stime)/60; + lwrite((char*)&c[0],100*sizeof(long)); + lprint((long)gtime); lprc(level); + lprc(playerx); lprc(playery); + lwrite((char*)iven,26); lwrite((char*)ivenarg,26*sizeof(short)); + for (k=0; k<MAXSCROLL; k++) lprc(scrollname[k][0]); + for (k=0; k<MAXPOTION; k++) lprc(potionname[k][0]); + lwrite((char*)spelknow,SPNUM); lprc(wizard); + lprc(rmst); /* random monster generation counter */ + for (i=0; i<90; i++) lprc(itm[i].qty); + lwrite((char*)course,25); lprc(cheat); lprc(VERSION); + for (i=0; i<MAXMONST; i++) lprc(monster[i].genocided); /* genocide info */ + for (sp=spheres; sp; sp=sp->p) + lwrite((char*)sp,sizeof(struct sphere)); /* save spheres of annihilation */ + time(&zzz); lprint((long)(zzz-initialtime)); + lwrite((char*)&zzz,sizeof(long)); + if (fstat(lfd,&statbuf)< 0) lprint(0L); + else lprint((long)statbuf.st_ino); /* inode # */ + lwclose(); lastmonst[0] = 0; +#ifndef VT100 + setscroll(); +#endif VT100 + lcreat((char*)0); nosignal=0; + return(0); + } + +restoregame(fname) + char *fname; + { + register int i,k; + register struct sphere *sp,*sp2; + struct stat filetimes; + cursors(); lprcat("\nRestoring . . ."); lflush(); + if (lopen(fname) <= 0) + { + lcreat((char*)0); lprintf("\nCan't open file <%s>to restore game\n",fname); + nap(2000); c[GOLD]=c[BANKACCOUNT]=0; died(-265); return; + } + + lrfill((char*)beenhere,MAXLEVEL+MAXVLEVEL); + for (k=0; k<MAXLEVEL+MAXVLEVEL; k++) + if (beenhere[k]) + lrfill((char*)&cell[k*MAXX*MAXY],sizeof(struct cel)*MAXY*MAXX); + + lrfill((char*)&c[0],100*sizeof(long)); gtime = lrint(); + level = c[CAVELEVEL] = lgetc(); + playerx = lgetc(); playery = lgetc(); + lrfill((char*)iven,26); lrfill((char*)ivenarg,26*sizeof(short)); + for (k=0; k<MAXSCROLL; k++) scrollname[k] = lgetc() ? scrollhide[k] : ""; + for (k=0; k<MAXPOTION; k++) potionname[k] = lgetc() ? potionhide[k] : ""; + lrfill((char*)spelknow,SPNUM); wizard = lgetc(); + rmst = lgetc(); /* random monster creation flag */ + + for (i=0; i<90; i++) itm[i].qty = lgetc(); + lrfill((char*)course,25); cheat = lgetc(); + if (VERSION != lgetc()) /* version number */ + { + cheat=1; + lprcat("Sorry, But your save file is for an older version of larn\n"); + nap(2000); c[GOLD]=c[BANKACCOUNT]=0; died(-266); return; + } + + for (i=0; i<MAXMONST; i++) monster[i].genocided=lgetc(); /* genocide info */ + for (sp=0,i=0; i<c[SPHCAST]; i++) + { + sp2 = sp; + sp = (struct sphere *)malloc(sizeof(struct sphere)); + if (sp==0) { write(2,"Can't malloc() for sphere space\n",32); break; } + lrfill((char*)sp,sizeof(struct sphere)); /* get spheres of annihilation */ + sp->p=0; /* null out pointer */ + if (i==0) spheres=sp; /* beginning of list */ + else sp2->p = sp; + } + + time(&zzz); + initialtime = zzz-lrint(); + fstat(fd,&filetimes); /* get the creation and modification time of file */ + lrfill((char*)&zzz,sizeof(long)); zzz += 6; + if (filetimes.st_ctime > zzz) fsorry(); /* file create time */ + else if (filetimes.st_mtime > zzz) fsorry(); /* file modify time */ + if (c[HP]<0) { died(284); return; } /* died a post mortem death */ + + oldx = oldy = 0; + i = lrint(); /* inode # */ + if (i && (filetimes.st_ino!=i)) fsorry(); + lrclose(); + if (strcmp(fname,ckpfile) == 0) + { + if (lappend(fname) < 0) fcheat(); else { lprc(' '); lwclose(); } + lcreat((char*)0); + } + else if (unlink(fname) < 0) fcheat(); /* can't unlink save file */ +/* for the greedy cheater checker */ + for (k=0; k<6; k++) if (c[k]>99) greedy(); + if (c[HPMAX]>999 || c[SPELLMAX]>125) greedy(); + if (c[LEVEL]==25 && c[EXPERIENCE]>skill[24]) /* if patch up lev 25 player */ + { + long tmp; + tmp = c[EXPERIENCE]-skill[24]; /* amount to go up */ + c[EXPERIENCE] = skill[24]; + raiseexperience((long)tmp); + } + getlevel(); lasttime=gtime; + } + +/* + subroutine to not allow greedy cheaters + */ +greedy() + { +#if WIZID + if (wizard) return; +#endif + + lprcat("\n\nI am so sorry, but your character is a little TOO good! Since this\n"); + lprcat("cannot normally happen from an honest game, I must assume that you cheated.\n"); + lprcat("In that you are GREEDY as well as a CHEATER, I cannot allow this game\n"); + lprcat("to continue.\n"); nap(5000); c[GOLD]=c[BANKACCOUNT]=0; died(-267); return; + } + +/* + subroutine to not allow altered save files and terminate the attempted + restart + */ +fsorry() + { + lprcat("\nSorry, but your savefile has been altered.\n"); + lprcat("However, seeing as I am a good sport, I will let you play.\n"); + lprcat("Be advised though, you won't be placed on the normal scoreboard."); + cheat = 1; nap(4000); + } + +/* + subroutine to not allow game if save file can't be deleted + */ +fcheat() + { +#if WIZID + if (wizard) return; +#endif + + lprcat("\nSorry, but your savefile can't be deleted. This can only mean\n"); + lprcat("that you tried to CHEAT by protecting the directory the savefile\n"); + lprcat("is in. Since this is unfair to the rest of the larn community, I\n"); + lprcat("cannot let you play this game.\n"); + nap(5000); c[GOLD]=c[BANKACCOUNT]=0; died(-268); return; + } |