diff options
author | Paul Janzen <pjanzen@cvs.openbsd.org> | 1998-09-15 05:12:34 +0000 |
---|---|---|
committer | Paul Janzen <pjanzen@cvs.openbsd.org> | 1998-09-15 05:12:34 +0000 |
commit | 382e5fc06b0d163465f52340367ebd0ad2290953 (patch) | |
tree | 70f97b75511270d6bcf539458bed34e47f29d492 /games/larn/object.c | |
parent | a191b615b33316ed26f562fc953609f4076439a4 (diff) |
NetBSD merge; also renamed some functions so as not to conflict with curses
Diffstat (limited to 'games/larn/object.c')
-rw-r--r-- | games/larn/object.c | 1934 |
1 files changed, 1242 insertions, 692 deletions
diff --git a/games/larn/object.c b/games/larn/object.c index 57af4a98204..754cae70ce7 100644 --- a/games/larn/object.c +++ b/games/larn/object.c @@ -1,812 +1,1362 @@ -#ifndef lint -static char rcsid[] = "$NetBSD: object.c,v 1.6 1995/04/22 07:34:09 cgd Exp $"; -#endif /* not lint */ +/* $OpenBSD: object.c,v 1.3 1998/09/15 05:12:32 pjanzen Exp $ */ +/* $NetBSD: object.c,v 1.8 1997/10/18 20:03:38 christos Exp $ */ + +/* object.c Larn is copyrighted 1986 by Noah Morgan. */ -/* object.c Larn is copyrighted 1986 by Noah Morgan. */ +#include <sys/cdefs.h> +#ifndef lint +static char rcsid[] = "$OpenBSD: object.c,v 1.3 1998/09/15 05:12:32 pjanzen Exp $"; +#endif /* not lint */ #include "header.h" +#include "extern.h" /* - *************** - LOOK_FOR_OBJECT - *************** - - subroutine to look for an object and give the player his options - if an object was found. + * *************** + * LOOK_FOR_OBJECT + * *************** + * + * subroutine to look for an object and give the player his options + * if an object was found. */ +void lookforobject() { -register int i,j; -if (c[TIMESTOP]) return; /* can't find objects is time is stopped */ -i=item[playerx][playery]; if (i==0) return; -showcell(playerx,playery); cursors(); yrepcount=0; -switch(i) - { - case OGOLDPILE: case OMAXGOLD: - case OKGOLD: case ODGOLD: lprcat("\n\nYou have found some gold!"); ogold(i); break; - - case OPOTION: lprcat("\n\nYou have found a magic potion"); - i = iarg[playerx][playery]; - if (potionname[i][0]!=0) lprintf(" of%s", potionname[i]); - opotion(i); break; - - case OSCROLL: lprcat("\n\nYou have found a magic scroll"); - i = iarg[playerx][playery]; - if (scrollname[i][0]!=0) lprintf(" of%s", scrollname[i]); - oscroll(i); break; - - case OALTAR: if (nearbymonst()) return; - lprcat("\n\nThere is a Holy Altar here!"); oaltar(); break; - - case OBOOK: lprcat("\n\nYou have found a book."); obook(); break; - - case OCOOKIE: lprcat("\n\nYou have found a fortune cookie."); ocookie(); break; - - case OTHRONE: if (nearbymonst()) return; - lprintf("\n\nThere is %s here!",objectname[i]); othrone(0); break; - - case OTHRONE2: if (nearbymonst()) return; - lprintf("\n\nThere is %s here!",objectname[i]); othrone(1); break; - - case ODEADTHRONE: lprintf("\n\nThere is %s here!",objectname[i]); odeadthrone(); break; - - case OORB: lprcat("\n\nYou have found the Orb!!!!!"); oorb(); break; - - case OPIT: lprcat("\n\nYou're standing at the top of a pit."); opit(); break; - - case OSTAIRSUP: lprcat("\n\nThere is a circular staircase here"); ostairs(1); /* up */ break; - - case OELEVATORUP: lprcat("\n\nYou feel heavy for a moment, but the feeling disappears"); - oelevator(1); /* up */ break; - - case OFOUNTAIN: if (nearbymonst()) return; - lprcat("\n\nThere is a fountain here"); ofountain(); break; - - case OSTATUE: if (nearbymonst()) return; - lprcat("\n\nYou are standing in front of a statue"); ostatue(); break; - - case OCHEST: lprcat("\n\nThere is a chest here"); ochest(); break; - - case OIVTELETRAP: if (rnd(11)<6) return; - item[playerx][playery] = OTELEPORTER; - know[playerx][playery] = 1; - - case OTELEPORTER: lprcat("\nZaaaappp! You've been teleported!\n"); - beep(); nap(3000); oteleport(0); - break; - - case OSCHOOL: if (nearbymonst()) return; - lprcat("\n\nYou have found the College of Larn."); - lprcat("\nDo you (g) go inside, or (i) stay here? "); - i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar(); - if (i == 'g') { oschool(); /* the college of larn */ } - else lprcat(" stay here"); - break; - - case OMIRROR: if (nearbymonst()) return; - lprcat("\n\nThere is a mirror here"); omirror(); break; + int i, j; + + if (c[TIMESTOP]) + return; /* can't find objects if time is stopped */ + i = item[playerx][playery]; + if (i == 0) + return; + showcell(playerx, playery); + cursors(); + yrepcount = 0; + switch (i) { + case OGOLDPILE: + case OMAXGOLD: + case OKGOLD: + case ODGOLD: + lprcat("\n\nYou have found some gold!"); + ogold(i); + break; + + case OPOTION: + lprcat("\n\nYou have found a magic potion"); + i = iarg[playerx][playery]; + if (potionname[i][0] != 0) + lprintf(" of%s", potionname[i]); + opotion(i); + break; + + case OSCROLL: + lprcat("\n\nYou have found a magic scroll"); + i = iarg[playerx][playery]; + if (scrollname[i][0] != 0) + lprintf(" of%s", scrollname[i]); + oscroll(i); + break; + + case OALTAR: + if (nearbymonst()) + return; + lprcat("\n\nThere is a Holy Altar here!"); + oaltar(); + break; + + case OBOOK: + lprcat("\n\nYou have found a book."); + obook(); + break; + + case OCOOKIE: + lprcat("\n\nYou have found a fortune cookie."); + ocookie(); + break; + + case OTHRONE: + if (nearbymonst()) + return; + lprintf("\n\nThere is %s here!", objectname[i]); + othrone(0); + break; + + case OTHRONE2: + if (nearbymonst()) + return; + lprintf("\n\nThere is %s here!", objectname[i]); + othrone(1); + break; + + case ODEADTHRONE: + lprintf("\n\nThere is %s here!", objectname[i]); + odeadthrone(); + break; + + case OORB: + lprcat("\n\nYou have found the Orb!!!!!"); + oorb(); + break; + + case OPIT: + lprcat("\n\nYou're standing at the top of a pit."); + opit(); + break; + + case OSTAIRSUP: + lprcat("\n\nThere is a circular staircase here"); + ostairs(1); /* up */ + break; + + case OELEVATORUP: + lprcat("\n\nYou feel heavy for a moment, but the feeling disappears"); + oelevator(1); /* up */ + break; + + case OFOUNTAIN: + if (nearbymonst()) + return; + lprcat("\n\nThere is a fountain here"); + ofountain(); + break; + + case OSTATUE: + if (nearbymonst()) + return; + lprcat("\n\nYou are standing in front of a statue"); + ostatue(); + break; + + case OCHEST: + lprcat("\n\nThere is a chest here"); + ochest(); + break; + + case OIVTELETRAP: + if (rnd(11) < 6) + return; + item[playerx][playery] = OTELEPORTER; + know[playerx][playery] = 1; + + case OTELEPORTER: + lprcat("\nZaaaappp! You've been teleported!\n"); + lbeep(); + nap(3000); + oteleport(0); + break; + + case OSCHOOL: + if (nearbymonst()) + return; + lprcat("\n\nYou have found the College of Larn."); + lprcat("\nDo you (g) go inside, or (i) stay here? "); + i = 0; + while ((i != 'g') && (i != 'i') && (i != '\33')) + i = lgetchar(); + if (i == 'g') { + oschool(); /* the college of larn */ + } else + lprcat(" stay here"); + break; + + case OMIRROR: + if (nearbymonst()) + return; + lprcat("\n\nThere is a mirror here"); + omirror(); + break; case OBANK2: - case OBANK: if (nearbymonst()) return; - if (i==OBANK) lprcat("\n\nYou have found the bank of Larn."); - else lprcat("\n\nYou have found a branch office of the bank of Larn."); - lprcat("\nDo you (g) go inside, or (i) stay here? "); - j=0; while ((j!='g') && (j!='i') && (j!='\33')) j=getchar(); - if (j == 'g') { if (i==OBANK) obank(); else obank2(); /* the bank of larn */ } - else lprcat(" stay here"); - break; - - case ODEADFOUNTAIN: if (nearbymonst()) return; - lprcat("\n\nThere is a dead fountain here"); break; - - case ODNDSTORE: if (nearbymonst()) return; - lprcat("\n\nThere is a DND store here."); - lprcat("\nDo you (g) go inside, or (i) stay here? "); - i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar(); - if (i == 'g') - dndstore(); /* the dnd adventurers store */ - else lprcat(" stay here"); + case OBANK: + if (nearbymonst()) + return; + if (i == OBANK) + lprcat("\n\nYou have found the bank of Larn."); + else + lprcat("\n\nYou have found a branch office of the bank of Larn."); + lprcat("\nDo you (g) go inside, or (i) stay here? "); + j = 0; + while ((j != 'g') && (j != 'i') && (j != '\33')) + j = lgetchar(); + if (j == 'g') { + if (i == OBANK) + obank(); + else + obank2(); /* the bank of larn */ + } else + lprcat(" stay here"); + break; + + case ODEADFOUNTAIN: + if (nearbymonst()) + return; + lprcat("\n\nThere is a dead fountain here"); + break; + + case ODNDSTORE: + if (nearbymonst()) + return; + lprcat("\n\nThere is a DND store here."); + lprcat("\nDo you (g) go inside, or (i) stay here? "); + i = 0; + while ((i != 'g') && (i != 'i') && (i != '\33')) + i = lgetchar(); + if (i == 'g') + dndstore(); /* the dnd adventurers store */ + else + lprcat(" stay here"); + break; + + case OSTAIRSDOWN: + lprcat("\n\nThere is a circular staircase here"); + ostairs(-1); /* down */ + break; + + case OELEVATORDOWN: + lprcat("\n\nYou feel light for a moment, but the feeling disappears"); + oelevator(-1); /* down */ + break; + + case OOPENDOOR: + lprintf("\n\nYou have found %s", objectname[i]); + lprcat("\nDo you (c) close it"); + iopts(); + i = 0; + while ((i != 'c') && (i != 'i') && (i != '\33')) + i = lgetchar(); + if ((i == '\33') || (i == 'i')) { + ignore(); + break; + } + lprcat("close"); + forget(); + item[playerx][playery] = OCLOSEDDOOR; + iarg[playerx][playery] = 0; + playerx = lastpx; + playery = lastpy; + break; + + case OCLOSEDDOOR: + lprintf("\n\nYou have found %s", objectname[i]); + lprcat("\nDo you (o) try to open it"); + iopts(); + i = 0; + while ((i != 'o') && (i != 'i') && (i != '\33')) + i = lgetchar(); + if ((i == '\33') || (i == 'i')) { + ignore(); + playerx = lastpx; + playery = lastpy; + break; + } else { + lprcat("open"); + if (rnd(11) < 7) { + switch (iarg[playerx][playery]) { + case 6: + c[AGGRAVATE] += rnd(400); break; - case OSTAIRSDOWN: lprcat("\n\nThere is a circular staircase here"); ostairs(-1); /* down */ break; - - case OELEVATORDOWN: lprcat("\n\nYou feel light for a moment, but the feeling disappears"); - oelevator(-1); /* down */ - break; - - case OOPENDOOR: lprintf("\n\nYou have found %s",objectname[i]); - lprcat("\nDo you (c) close it"); iopts(); - i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar(); - if ((i=='\33') || (i=='i')) { ignore(); break; } - lprcat("close"); forget(); - item[playerx][playery]=OCLOSEDDOOR; - iarg[playerx][playery]=0; - playerx = lastpx; playery = lastpy; - break; - - case OCLOSEDDOOR: lprintf("\n\nYou have found %s",objectname[i]); - lprcat("\nDo you (o) try to open it"); iopts(); - i=0; while ((i!='o') && (i!='i') && (i!='\33')) i=getchar(); - if ((i=='\33') || (i=='i')) - { ignore(); playerx = lastpx; - playery = lastpy; break; } - else - { - lprcat("open"); - if (rnd(11)<7) - { - switch(iarg[playerx][playery]) - { - case 6: c[AGGRAVATE] += rnd(400); break; - - case 7: lprcat("\nYou are jolted by an electric shock "); - lastnum=274; losehp(rnd(20)); bottomline(); break; - - case 8: loselevel(); break; - - case 9: lprcat("\nYou suddenly feel weaker "); - if (c[STRENGTH]>3) c[STRENGTH]--; - bottomline(); break; - - default: break; - } - playerx = lastpx; playery = lastpy; - } - else - { - forget(); item[playerx][playery]=OOPENDOOR; - } - } - break; - - case OENTRANCE: lprcat("\nYou have found "); lprcat(objectname[OENTRANCE]); - lprcat("\nDo you (g) go inside"); iopts(); - i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar(); - if (i == 'g') - { - newcavelevel(1); playerx=33; playery=MAXY-2; - item[33][MAXY-1]=know[33][MAXY-1]=mitem[33][MAXY-1]=0; - draws(0,MAXX,0,MAXY); bot_linex(); return; - } - else ignore(); + case 7: + lprcat("\nYou are jolted by an electric shock "); + lastnum = 274; + losehp(rnd(20)); + bottomline(); break; - case OVOLDOWN: lprcat("\nYou have found "); lprcat(objectname[OVOLDOWN]); - lprcat("\nDo you (c) climb down"); iopts(); - i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar(); - if ((i=='\33') || (i=='i')) { ignore(); break; } - if (level!=0) { lprcat("\nThe shaft only extends 5 feet downward!"); return; } - if (packweight() > 45+3*(c[STRENGTH]+c[STREXTRA])) { lprcat("\nYou slip and fall down the shaft"); beep(); - lastnum=275; losehp(30+rnd(20)); bottomhp(); } - - else lprcat("climb down"); nap(3000); newcavelevel(MAXLEVEL); - for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++) /* put player near volcano shaft */ - if (item[j][i]==OVOLUP) { playerx=j; playery=i; j=MAXX; i=MAXY; positionplayer(); } - draws(0,MAXX,0,MAXY); bot_linex(); return; - - case OVOLUP: lprcat("\nYou have found "); lprcat(objectname[OVOLUP]); - lprcat("\nDo you (c) climb up"); iopts(); - i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar(); - if ((i=='\33') || (i=='i')) { ignore(); break; } - if (level!=11) { lprcat("\nThe shaft only extends 8 feet upwards before you find a blockage!"); return; } - if (packweight() > 45+5*(c[STRENGTH]+c[STREXTRA])) { lprcat("\nYou slip and fall down the shaft"); beep(); - lastnum=275; losehp(15+rnd(20)); bottomhp(); return; } - lprcat("climb up"); lflush(); nap(3000); newcavelevel(0); - for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++) /* put player near volcano shaft */ - if (item[j][i]==OVOLDOWN) { playerx=j; playery=i; j=MAXX; i=MAXY; positionplayer(); } - draws(0,MAXX,0,MAXY); bot_linex(); return; - - case OTRAPARROWIV: if (rnd(17)<13) return; /* for an arrow trap */ - item[playerx][playery] = OTRAPARROW; - know[playerx][playery] = 0; - - case OTRAPARROW: lprcat("\nYou are hit by an arrow"); beep(); /* for an arrow trap */ - lastnum=259; losehp(rnd(10)+level); - bottomhp(); return; - - case OIVDARTRAP: if (rnd(17)<13) return; /* for a dart trap */ - item[playerx][playery] = ODARTRAP; - know[playerx][playery] = 0; - - case ODARTRAP: lprcat("\nYou are hit by a dart"); beep(); /* for a dart trap */ - lastnum=260; losehp(rnd(5)); - if ((--c[STRENGTH]) < 3) c[STRENGTH] = 3; - bottomline(); return; - - case OIVTRAPDOOR: if (rnd(17)<13) return; /* for a trap door */ - item[playerx][playery] = OTRAPDOOR; - know[playerx][playery] = 1; - - case OTRAPDOOR: lastnum = 272; /* a trap door */ - if ((level==MAXLEVEL-1) || (level==MAXLEVEL+MAXVLEVEL-1)) - { lprcat("\nYou fell through a bottomless trap door!"); beep(); nap(3000); died(271); } - lprcat("\nYou fall through a trap door!"); beep(); /* for a trap door */ - losehp(rnd(5+level)); - nap(2000); newcavelevel(level+1); draws(0,MAXX,0,MAXY); bot_linex(); - return; - - - case OTRADEPOST: if (nearbymonst()) return; - lprcat("\nYou have found the Larn trading Post."); - lprcat("\nDo you (g) go inside, or (i) stay here? "); - i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar(); - if (i == 'g') otradepost(); else lprcat("stay here"); - return; - - case OHOME: if (nearbymonst()) return; - lprcat("\nYou have found your way home."); - lprcat("\nDo you (g) go inside, or (i) stay here? "); - i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar(); - if (i == 'g') ohome(); else lprcat("stay here"); - return; - - case OWALL: break; + case 8: + loselevel(); + break; - case OANNIHILATION: died(283); return; /* annihilated by sphere of annihilation */ + case 9: + lprcat("\nYou suddenly feel weaker "); + if (c[STRENGTH] > 3) + c[STRENGTH]--; + bottomline(); + break; - case OLRS: if (nearbymonst()) return; - lprcat("\n\nThere is an LRS office here."); - lprcat("\nDo you (g) go inside, or (i) stay here? "); - i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar(); - if (i == 'g') - olrs(); /* the larn revenue service */ - else lprcat(" stay here"); - break; + default: + break; + } + playerx = lastpx; + playery = lastpy; + } else { + forget(); + item[playerx][playery] = OOPENDOOR; + } + } + break; + + case OENTRANCE: + lprcat("\nYou have found "); + lprcat(objectname[OENTRANCE]); + lprcat("\nDo you (g) go inside"); + iopts(); + i = 0; + while ((i != 'g') && (i != 'i') && (i != '\33')) + i = lgetchar(); + if (i == 'g') { + newcavelevel(1); + playerx = 33; + playery = MAXY - 2; + item[33][MAXY - 1] = know[33][MAXY - 1] = mitem[33][MAXY - 1] = 0; + draws(0, MAXX, 0, MAXY); + bot_linex(); + return; + } else + ignore(); + break; + + case OVOLDOWN: + lprcat("\nYou have found "); + lprcat(objectname[OVOLDOWN]); + lprcat("\nDo you (c) climb down"); + iopts(); + i = 0; + while ((i != 'c') && (i != 'i') && (i != '\33')) + i = lgetchar(); + if ((i == '\33') || (i == 'i')) { + ignore(); + break; + } + if (level != 0) { + lprcat("\nThe shaft only extends 5 feet downward!"); + return; + } + if (packweight() > 45 + 3 * (c[STRENGTH] + c[STREXTRA])) { + lprcat("\nYou slip and fall down the shaft"); + lbeep(); + lastnum = 275; + losehp(30 + rnd(20)); + bottomhp(); + } else + lprcat("climb down"); + nap(3000); + newcavelevel(MAXLEVEL); + for (i = 0; i < MAXY; i++) + for (j = 0; j < MAXX; j++) /* put player near + * volcano shaft */ + if (item[j][i] == OVOLUP) { + playerx = j; + playery = i; + j = MAXX; + i = MAXY; + positionplayer(); + } + draws(0, MAXX, 0, MAXY); + bot_linex(); + return; + + case OVOLUP: + lprcat("\nYou have found "); + lprcat(objectname[OVOLUP]); + lprcat("\nDo you (c) climb up"); + iopts(); + i = 0; + while ((i != 'c') && (i != 'i') && (i != '\33')) + i = lgetchar(); + if ((i == '\33') || (i == 'i')) { + ignore(); + break; + } + if (level != 11) { + lprcat("\nThe shaft only extends 8 feet upwards before you find a blockage!"); + return; + } + if (packweight() > 45 + 5 * (c[STRENGTH] + c[STREXTRA])) { + lprcat("\nYou slip and fall down the shaft"); + lbeep(); + lastnum = 275; + losehp(15 + rnd(20)); + bottomhp(); + return; + } + lprcat("climb up"); + lflush(); + nap(3000); + newcavelevel(0); + for (i = 0; i < MAXY; i++) + for (j = 0; j < MAXX; j++) /* put player near + * volcano shaft */ + if (item[j][i] == OVOLDOWN) { + playerx = j; + playery = i; + j = MAXX; + i = MAXY; + positionplayer(); + } + draws(0, MAXX, 0, MAXY); + bot_linex(); + return; + + case OTRAPARROWIV: + if (rnd(17) < 13) + return; /* for an arrow trap */ + item[playerx][playery] = OTRAPARROW; + know[playerx][playery] = 0; + + case OTRAPARROW: + lprcat("\nYou are hit by an arrow"); + lbeep(); /* for an arrow trap */ + lastnum = 259; + losehp(rnd(10) + level); + bottomhp(); + return; + + case OIVDARTRAP: + if (rnd(17) < 13) + return; /* for a dart trap */ + item[playerx][playery] = ODARTRAP; + know[playerx][playery] = 0; + + case ODARTRAP: + lprcat("\nYou are hit by a dart"); + lbeep(); /* for a dart trap */ + lastnum = 260; + losehp(rnd(5)); + if ((--c[STRENGTH]) < 3) + c[STRENGTH] = 3; + bottomline(); + return; + + case OIVTRAPDOOR: + if (rnd(17) < 13) + return; /* for a trap door */ + item[playerx][playery] = OTRAPDOOR; + know[playerx][playery] = 1; + + case OTRAPDOOR: + lastnum = 272; /* a trap door */ + if ((level == MAXLEVEL - 1) || (level == MAXLEVEL + MAXVLEVEL - 1)) { + lprcat("\nYou fell through a bottomless trap door!"); + lbeep(); + nap(3000); + died(271); + } + lprcat("\nYou fall through a trap door!"); + lbeep(); /* for a trap door */ + losehp(rnd(5 + level)); + nap(2000); + newcavelevel(level + 1); + draws(0, MAXX, 0, MAXY); + bot_linex(); + return; + + + case OTRADEPOST: + if (nearbymonst()) + return; + lprcat("\nYou have found the Larn trading Post."); + lprcat("\nDo you (g) go inside, or (i) stay here? "); + i = 0; + while ((i != 'g') && (i != 'i') && (i != '\33')) + i = lgetchar(); + if (i == 'g') + otradepost(); + else + lprcat("stay here"); + return; + + case OHOME: + if (nearbymonst()) + return; + lprcat("\nYou have found your way home."); + lprcat("\nDo you (g) go inside, or (i) stay here? "); + i = 0; + while ((i != 'g') && (i != 'i') && (i != '\33')) + i = lgetchar(); + if (i == 'g') + ohome(); + else + lprcat("stay here"); + return; + + case OWALL: + break; + + case OANNIHILATION: + died(283); + return; /* annihilated by sphere of annihilation */ + + case OLRS: + if (nearbymonst()) + return; + lprcat("\n\nThere is an LRS office here."); + lprcat("\nDo you (g) go inside, or (i) stay here? "); + i = 0; + while ((i != 'g') && (i != 'i') && (i != '\33')) + i = lgetchar(); + if (i == 'g') + olrs(); /* the larn revenue service */ + else + lprcat(" stay here"); + break; - default: finditem(i); break; + default: + finditem(i); + break; }; } /* - function to say what object we found and ask if player wants to take it + * function to say what object we found and ask if player wants to take it */ +void finditem(itm) - int itm; - { - int tmp,i; - lprintf("\n\nYou have found %s ",objectname[itm]); - tmp=iarg[playerx][playery]; - switch(itm) - { - case ODIAMOND: case ORUBY: case OEMERALD: - case OSAPPHIRE: case OSPIRITSCARAB: case OORBOFDRAGON: - case OCUBEofUNDEAD: case ONOTHEFT: break; - - default: - if (tmp>0) lprintf("+ %d",(long)tmp); else if (tmp<0) lprintf(" %d",(long)tmp); - } - lprcat("\nDo you want to (t) take it"); iopts(); - i=0; while (i!='t' && i!='i' && i!='\33') i=getchar(); - if (i == 't') - { lprcat("take"); if (take(itm,tmp)==0) forget(); return; } - ignore(); + int itm; +{ + int tmp, i; + + lprintf("\n\nYou have found %s ", objectname[itm]); + tmp = iarg[playerx][playery]; + switch (itm) { + case ODIAMOND: + case ORUBY: + case OEMERALD: + case OSAPPHIRE: + case OSPIRITSCARAB: + case OORBOFDRAGON: + case OCUBEofUNDEAD: + case ONOTHEFT: + break; + + default: + if (tmp > 0) + lprintf("+ %d", (long) tmp); + else if (tmp < 0) + lprintf(" %d", (long) tmp); + } + lprcat("\nDo you want to (t) take it"); + iopts(); + i = 0; + while (i != 't' && i != 'i' && i != '\33') + i = lgetchar(); + if (i == 't') { + lprcat("take"); + if (take(itm, tmp) == 0) + forget(); + return; } + ignore(); +} + - -/* - ******* - OSTAIRS - ******* - subroutine to process the stair cases - if dir > 0 the up else down +/* + * ******* + * OSTAIRS + * ******* + * + * subroutine to process the stair cases + * if dir > 0 the up else down */ +void ostairs(dir) - int dir; - { - register int k; + int dir; +{ + int k; + lprcat("\nDo you (s) stay here "); - if (dir > 0) lprcat("(u) go up "); else lprcat("(d) go down "); + if (dir > 0) + lprcat("(u) go up "); + else + lprcat("(d) go down "); lprcat("or (f) kick stairs? "); - while (1) switch(getchar()) - { + while (1) + switch (lgetchar()) { case '\33': - case 's': case 'i': lprcat("stay here"); return; - - case 'f': lprcat("kick stairs"); - if (rnd(2) == 1) - lprcat("\nI hope you feel better. Showing anger rids you of frustration."); - else - { - k=rnd((level+1)<<1); - lprintf("\nYou hurt your foot dumb dumb! You suffer %d hit points",(long)k); - lastnum=276; losehp(k); bottomline(); - } - return; - - case 'u': lprcat("go up"); - if (dir < 0) lprcat("\nThe stairs don't go up!"); - else - if (level>=2 && level!=11) - { - k = level; newcavelevel(level-1); - draws(0,MAXX,0,MAXY); bot_linex(); - } - else lprcat("\nThe stairs lead to a dead end!"); - return; - - case 'd': lprcat("go down"); - if (dir > 0) lprcat("\nThe stairs don't go down!"); - else - if (level!=0 && level!=10 && level!=13) - { - k = level; newcavelevel(level+1); - draws(0,MAXX,0,MAXY); bot_linex(); - } - else lprcat("\nThe stairs lead to a dead end!"); - return; + case 's': + case 'i': + lprcat("stay here"); + return; + + case 'f': + lprcat("kick stairs"); + if (rnd(2) == 1) + lprcat("\nI hope you feel better. Showing anger rids you of frustration."); + else { + k = rnd((level + 1) << 1); + lprintf("\nYou hurt your foot dumb dumb! You suffer %d hit points", (long) k); + lastnum = 276; + losehp(k); + bottomline(); + } + return; + + case 'u': + lprcat("go up"); + if (dir < 0) + lprcat("\nThe stairs don't go up!"); + else if (level >= 2 && level != 11) { + k = level; + newcavelevel(level - 1); + draws(0, MAXX, 0, MAXY); + bot_linex(); + } else + lprcat("\nThe stairs lead to a dead end!"); + return; + + case 'd': + lprcat("go down"); + if (dir > 0) + lprcat("\nThe stairs don't go down!"); + else if (level != 0 && level != 10 && level != 13) { + k = level; + newcavelevel(level + 1); + draws(0, MAXX, 0, MAXY); + bot_linex(); + } else + lprcat("\nThe stairs lead to a dead end!"); + return; }; - } +} - -/* - ********* - OTELEPORTER - ********* - subroutine to handle a teleport trap +/- 1 level maximum + +/* + * ********* + * OTELEPORTER + * ********* + * + * subroutine to handle a teleport trap +/- 1 level maximum */ +void oteleport(err) - int err; - { - register int tmp; - if (err) if (rnd(151)<3) died(264); /* stuck in a rock */ - c[TELEFLAG]=1; /* show ?? on bottomline if been teleported */ - if (level==0) tmp=0; - else if (level < MAXLEVEL) - { tmp=rnd(5)+level-3; if (tmp>=MAXLEVEL) tmp=MAXLEVEL-1; - if (tmp<1) tmp=1; } - else - { tmp=rnd(3)+level-2; if (tmp>=MAXLEVEL+MAXVLEVEL) tmp=MAXLEVEL+MAXVLEVEL-1; - if (tmp<MAXLEVEL) tmp=MAXLEVEL; } - playerx = rnd(MAXX-2); playery = rnd(MAXY-2); - if (level != tmp) newcavelevel(tmp); positionplayer(); - draws(0,MAXX,0,MAXY); bot_linex(); + int err; +{ + int tmp; + + if (err) + if (rnd(151) < 3) + died(264); /* stuck in a rock */ + c[TELEFLAG] = 1; /* show ?? on bottomline if been teleported */ + if (level == 0) + tmp = 0; + else if (level < MAXLEVEL) { + tmp = rnd(5) + level - 3; + if (tmp >= MAXLEVEL) + tmp = MAXLEVEL - 1; + if (tmp < 1) + tmp = 1; + } else { + tmp = rnd(3) + level - 2; + if (tmp >= MAXLEVEL + MAXVLEVEL) + tmp = MAXLEVEL + MAXVLEVEL - 1; + if (tmp < MAXLEVEL) + tmp = MAXLEVEL; } - -/* - ******* - OPOTION - ******* + playerx = rnd(MAXX - 2); + playery = rnd(MAXY - 2); + if (level != tmp) + newcavelevel(tmp); + positionplayer(); + draws(0, MAXX, 0, MAXY); + bot_linex(); +} + - function to process a potion +/* + * ******* + * OPOTION + * ******* + * + * function to process a potion */ +void opotion(pot) - int pot; - { - lprcat("\nDo you (d) drink it, (t) take it"); iopts(); - while (1) switch(getchar()) - { + int pot; +{ + lprcat("\nDo you (d) drink it, (t) take it"); + iopts(); + while (1) + switch (lgetchar()) { case '\33': - case 'i': ignore(); return; - - case 'd': lprcat("drink\n"); forget(); /* destroy potion */ - quaffpotion(pot); return; - - case 't': lprcat("take\n"); if (take(OPOTION,pot)==0) forget(); - return; + case 'i': + ignore(); + return; + + case 'd': + lprcat("drink\n"); + forget(); /* destroy potion */ + quaffpotion(pot); + return; + + case 't': + lprcat("take\n"); + if (take(OPOTION, pot) == 0) + forget(); + return; }; - } - +} + /* - function to drink a potion + * function to drink a potion */ +void quaffpotion(pot) - int pot; - { - register int i,j,k; - if (pot<0 || pot>=MAXPOTION) return; /* check for within bounds */ - potionname[pot] = potionhide[pot]; - switch(pot) - { - case 9: lprcat("\nYou feel greedy . . ."); nap(2000); - for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++) - if ((item[j][i]==OGOLDPILE) || (item[j][i]==OMAXGOLD)) - { - know[j][i]=1; show1cell(j,i); - } - showplayer(); return; - - case 19: lprcat("\nYou feel greedy . . ."); nap(2000); - for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++) - { - k=item[j][i]; - if ((k==ODIAMOND) || (k==ORUBY) || (k==OEMERALD) || (k==OMAXGOLD) - || (k==OSAPPHIRE) || (k==OLARNEYE) || (k==OGOLDPILE)) - { - know[j][i]=1; show1cell(j,i); - } - } - showplayer(); return; - - case 20: c[HP] = c[HPMAX]; break; /* instant healing */ - - case 1: lprcat("\nYou feel better"); - if (c[HP] == c[HPMAX]) raisemhp(1); - else if ((c[HP] += rnd(20)+20+c[LEVEL]) > c[HPMAX]) c[HP]=c[HPMAX]; break; - - case 2: lprcat("\nSuddenly, you feel much more skillful!"); - raiselevel(); raisemhp(1); return; - - case 3: lprcat("\nYou feel strange for a moment"); - c[rund(6)]++; break; - - case 4: lprcat("\nYou feel more self confident!"); - c[WISDOM] += rnd(2); break; - - case 5: lprcat("\nWow! You feel great!"); - if (c[STRENGTH]<12) c[STRENGTH]=12; else c[STRENGTH]++; break; - - case 6: lprcat("\nYour charm went up by one!"); c[CHARISMA]++; break; - - case 8: lprcat("\nYour intelligence went up by one!"); - c[INTELLIGENCE]++; break; - - case 10: for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++) - if (mitem[j][i]) - { - know[j][i]=1; show1cell(j,i); - } - /* monster detection */ return; - - case 12: lprcat("\nThis potion has no taste to it"); return; - - case 15: lprcat("\nWOW!!! You feel Super-fantastic!!!"); - if (c[HERO]==0) for (i=0; i<6; i++) c[i] += 11; - c[HERO] += 250; break; - - case 16: lprcat("\nYou have a greater intestinal constitude!"); - c[CONSTITUTION]++; break; - - case 17: lprcat("\nYou now have incredibly bulging muscles!!!"); - if (c[GIANTSTR]==0) c[STREXTRA] += 21; - c[GIANTSTR] += 700; break; - - case 18: lprcat("\nYou feel a chill run up your spine!"); - c[FIRERESISTANCE] += 1000; break; - - case 0: lprcat("\nYou fall asleep. . ."); - i=rnd(11)-(c[CONSTITUTION]>>2)+2; while(--i>0) { parse2(); nap(1000); } - cursors(); lprcat("\nYou woke up!"); return; - - case 7: lprcat("\nYou become dizzy!"); - if (--c[STRENGTH] < 3) c[STRENGTH]=3; break; - - case 11: lprcat("\nYou stagger for a moment . ."); - for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++) - know[j][i]=0; - nap(2000); draws(0,MAXX,0,MAXY); /* potion of forgetfulness */ return; - - case 13: lprcat("\nYou can't see anything!"); /* blindness */ - c[BLINDCOUNT]+=500; return; - - case 14: lprcat("\nYou feel confused"); c[CONFUSE]+= 20+rnd(9); return; + int pot; +{ + int i, j, k; - case 21: lprcat("\nYou don't seem to be affected"); return; /* cure dianthroritis */ + if (pot < 0 || pot >= MAXPOTION) + return; /* check for within bounds */ + potionname[pot] = potionhide[pot]; + switch (pot) { + case 9: + lprcat("\nYou feel greedy . . ."); + nap(2000); + for (i = 0; i < MAXY; i++) + for (j = 0; j < MAXX; j++) + if ((item[j][i] == OGOLDPILE) || (item[j][i] == OMAXGOLD)) { + know[j][i] = 1; + show1cell(j, i); + } + showplayer(); + return; + + case 19: + lprcat("\nYou feel greedy . . ."); + nap(2000); + for (i = 0; i < MAXY; i++) + for (j = 0; j < MAXX; j++) { + k = item[j][i]; + if ((k == ODIAMOND) || (k == ORUBY) || (k == OEMERALD) || (k == OMAXGOLD) + || (k == OSAPPHIRE) || (k == OLARNEYE) || (k == OGOLDPILE)) { + know[j][i] = 1; + show1cell(j, i); + } + } + showplayer(); + return; + + case 20: + c[HP] = c[HPMAX]; + break; /* instant healing */ + + case 1: + lprcat("\nYou feel better"); + if (c[HP] == c[HPMAX]) + raisemhp(1); + else if ((c[HP] += rnd(20) + 20 + c[LEVEL]) > c[HPMAX]) + c[HP] = c[HPMAX]; + break; + + case 2: + lprcat("\nSuddenly, you feel much more skillful!"); + raiselevel(); + raisemhp(1); + return; + + case 3: + lprcat("\nYou feel strange for a moment"); + c[rund(6)]++; + break; + + case 4: + lprcat("\nYou feel more self confident!"); + c[WISDOM] += rnd(2); + break; + + case 5: + lprcat("\nWow! You feel great!"); + if (c[STRENGTH] < 12) + c[STRENGTH] = 12; + else + c[STRENGTH]++; + break; + + case 6: + lprcat("\nYour charm went up by one!"); + c[CHARISMA]++; + break; + + case 8: + lprcat("\nYour intelligence went up by one!"); + c[INTELLIGENCE]++; + break; + + case 10: + for (i = 0; i < MAXY; i++) + for (j = 0; j < MAXX; j++) + if (mitem[j][i]) { + know[j][i] = 1; + show1cell(j, i); + } + /* monster detection */ return; + + case 12: + lprcat("\nThis potion has no taste to it"); + return; + + case 15: + lprcat("\nWOW!!! You feel Super-fantastic!!!"); + if (c[HERO] == 0) + for (i = 0; i < 6; i++) + c[i] += 11; + c[HERO] += 250; + break; + + case 16: + lprcat("\nYou have a greater intestinal constitude!"); + c[CONSTITUTION]++; + break; + + case 17: + lprcat("\nYou now have incredibly bulging muscles!!!"); + if (c[GIANTSTR] == 0) + c[STREXTRA] += 21; + c[GIANTSTR] += 700; + break; + + case 18: + lprcat("\nYou feel a chill run up your spine!"); + c[FIRERESISTANCE] += 1000; + break; + + case 0: + lprcat("\nYou fall asleep. . ."); + i = rnd(11) - (c[CONSTITUTION] >> 2) + 2; + while (--i > 0) { + parse2(); + nap(1000); + } + cursors(); + lprcat("\nYou woke up!"); + return; + + case 7: + lprcat("\nYou become dizzy!"); + if (--c[STRENGTH] < 3) + c[STRENGTH] = 3; + break; + + case 11: + lprcat("\nYou stagger for a moment . ."); + for (i = 0; i < MAXY; i++) + for (j = 0; j < MAXX; j++) + know[j][i] = 0; + nap(2000); + draws(0, MAXX, 0, MAXY); /* potion of forgetfulness */ + return; + + case 13: + lprcat("\nYou can't see anything!"); /* blindness */ + c[BLINDCOUNT] += 500; + return; + + case 14: + lprcat("\nYou feel confused"); + c[CONFUSE] += 20 + rnd(9); + return; + + case 21: + lprcat("\nYou don't seem to be affected"); + return; /* cure dianthroritis */ + + case 22: + lprcat("\nYou feel a sickness engulf you"); /* poison */ + c[HALFDAM] += 200 + rnd(200); + return; + + case 23: + lprcat("\nYou feel your vision sharpen"); /* see invisible */ + c[SEEINVISIBLE] += rnd(1000) + 400; + monstnamelist[INVISIBLESTALKER] = 'I'; + return; + }; + bottomline(); /* show new stats */ + return; +} - case 22: lprcat("\nYou feel a sickness engulf you"); /* poison */ - c[HALFDAM] += 200 + rnd(200); return; - case 23: lprcat("\nYou feel your vision sharpen"); /* see invisible */ - c[SEEINVISIBLE] += rnd(1000)+400; - monstnamelist[INVISIBLESTALKER] = 'I'; return; - }; - bottomline(); /* show new stats */ return; - } - /* - ******* - OSCROLL - ******* - - function to process a magic scroll + * ******* + * OSCROLL + * ******* + * + * function to process a magic scroll */ +void oscroll(typ) - int typ; - { + int typ; +{ lprcat("\nDo you "); - if (c[BLINDCOUNT]==0) lprcat("(r) read it, "); lprcat("(t) take it"); iopts(); - while (1) switch(getchar()) - { + if (c[BLINDCOUNT] == 0) + lprcat("(r) read it, "); + lprcat("(t) take it"); + iopts(); + while (1) + switch (lgetchar()) { case '\33': - case 'i': ignore(); return; - - case 'r': if (c[BLINDCOUNT]) break; - lprcat("read"); forget(); - if (typ==2 || typ==15) { show1cell(playerx,playery); cursors(); } - /* destroy it */ read_scroll(typ); return; + case 'i': + ignore(); + return; - case 't': lprcat("take"); if (take(OSCROLL,typ)==0) forget(); /* destroy it */ - return; + case 'r': + if (c[BLINDCOUNT]) + break; + lprcat("read"); + forget(); + if (typ == 2 || typ == 15) { + show1cell(playerx, playery); + cursors(); + } + /* destroy it */ read_scroll(typ); + return; + + case 't': + lprcat("take"); + if (take(OSCROLL, typ) == 0) + forget(); /* destroy it */ + return; }; - } +} /* - data for the function to read a scroll + * data for the function to read a scroll */ -static int xh,yh,yl,xl; -static char curse[] = { BLINDCOUNT, CONFUSE, AGGRAVATE, HASTEMONST, ITCHING, - LAUGHING, DRAINSTRENGTH, CLUMSINESS, INFEEBLEMENT, HALFDAM }; -static char exten[] = { PROTECTIONTIME, DEXCOUNT, STRCOUNT, CHARMCOUNT, - INVISIBILITY, CANCELLATION, HASTESELF, GLOBE, SCAREMONST, HOLDMONST, TIMESTOP }; -char time_change[] = { HASTESELF,HERO,ALTPRO,PROTECTIONTIME,DEXCOUNT, - STRCOUNT,GIANTSTR,CHARMCOUNT,INVISIBILITY,CANCELLATION, - HASTESELF,AGGRAVATE,SCAREMONST,STEALTH,AWARENESS,HOLDMONST,HASTEMONST, - FIRERESISTANCE,GLOBE,SPIRITPRO,UNDEADPRO,HALFDAM,SEEINVISIBLE, - ITCHING,CLUMSINESS, WTW }; +static int xh, yh, yl, xl; +static u_char curse[] = { + BLINDCOUNT, CONFUSE, AGGRAVATE, HASTEMONST, ITCHING, + LAUGHING, DRAINSTRENGTH, CLUMSINESS, INFEEBLEMENT, HALFDAM +}; + +static u_char exten[] = { + PROTECTIONTIME, DEXCOUNT, STRCNT, CHARMCOUNT, INVISIBILITY, + CANCELLATION, HASTESELF, GLOBE, SCAREMONST, HOLDMONST, TIMESTOP +}; + +u_char time_change[] = { + HASTESELF, HERO, ALTPRO, PROTECTIONTIME, DEXCOUNT, STRCNT, + GIANTSTR, CHARMCOUNT, INVISIBILITY, CANCELLATION, HASTESELF, + AGGRAVATE, SCAREMONST, STEALTH, AWARENESS, HOLDMONST, + HASTEMONST, FIRERESISTANCE, GLOBE, SPIRITPRO, UNDEADPRO, + HALFDAM, SEEINVISIBLE, ITCHING, CLUMSINESS, WTW +}; + /* * function to adjust time when time warping and taking courses in school */ -adjtime(tim) - register long tim; - { - register int j; - for (j=0; j<26; j++) /* adjust time related parameters */ +void +adjusttime(tim) + long tim; +{ + int j; + + for (j = 0; j < 26; j++)/* adjust time related parameters */ if (c[time_change[j]]) - if ((c[time_change[j]] -= tim) < 1) c[time_change[j]]=1; + if ((c[time_change[j]] -= tim) < 1) + c[time_change[j]] = 1; regen(); - } +} /* - function to read a scroll + * function to read a scroll */ +void read_scroll(typ) - int typ; - { - register int i,j; - if (typ<0 || typ>=MAXSCROLL) return; /* be sure we are within bounds */ - scrollname[typ] = scrollhide[typ]; - switch(typ) - { - case 0: lprcat("\nYour armor glows for a moment"); enchantarmor(); return; - - case 1: lprcat("\nYour weapon glows for a moment"); enchweapon(); return; /* enchant weapon */ - - case 2: lprcat("\nYou have been granted enlightenment!"); - yh = min(playery+7,MAXY); xh = min(playerx+25,MAXX); - yl = max(playery-7,0); xl = max(playerx-25,0); - for (i=yl; i<yh; i++) for (j=xl; j<xh; j++) know[j][i]=1; - nap(2000); draws(xl,xh,yl,yh); return; - - case 3: lprcat("\nThis scroll seems to be blank"); return; - - case 4: createmonster(makemonst(level+1)); return; /* this one creates a monster */ - - case 5: something(level); /* create artifact */ return; - - case 6: c[AGGRAVATE]+=800; return; /* aggravate monsters */ - - case 7: gltime += (i = rnd(1000) - 850); /* time warp */ - if (i>=0) lprintf("\nYou went forward in time by %d mobuls",(long)((i+99)/100)); - else lprintf("\nYou went backward in time by %d mobuls",(long)(-(i+99)/100)); - adjtime((long)i); /* adjust time for time warping */ - return; - - case 8: oteleport(0); return; /* teleportation */ - - case 9: c[AWARENESS] += 1800; return; /* expanded awareness */ - - case 10: c[HASTEMONST] += rnd(55)+12; return; /* haste monster */ - - case 11: for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++) - if (mitem[j][i]) - hitp[j][i] = monster[mitem[j][i]].hitpoints; - return; /* monster healing */ - case 12: c[SPIRITPRO] += 300 + rnd(200); bottomline(); return; /* spirit protection */ - - case 13: c[UNDEADPRO] += 300 + rnd(200); bottomline(); return; /* undead protection */ - - case 14: c[STEALTH] += 250 + rnd(250); bottomline(); return; /* stealth */ - - case 15: lprcat("\nYou have been granted enlightenment!"); /* magic mapping */ - for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++) know[j][i]=1; - nap(2000); draws(0,MAXX,0,MAXY); return; - - case 16: c[HOLDMONST] += 30; bottomline(); return; /* hold monster */ - - case 17: for (i=0; i<26; i++) /* gem perfection */ - switch(iven[i]) - { - case ODIAMOND: case ORUBY: - case OEMERALD: case OSAPPHIRE: - j = ivenarg[i]; j &= 255; j <<= 1; - if (j > 255) j=255; /* double value */ - ivenarg[i] = j; break; - } - break; - - case 18: for (i=0; i<11; i++) c[exten[i]] <<= 1; /* spell extension */ - break; - - case 19: for (i=0; i<26; i++) /* identify */ - { - if (iven[i]==OPOTION) potionname[ivenarg[i]] = potionhide[ivenarg[i]]; - if (iven[i]==OSCROLL) scrollname[ivenarg[i]] = scrollhide[ivenarg[i]]; - } - break; + int typ; +{ + int i, j; - case 20: for (i=0; i<10; i++) /* remove curse */ - if (c[curse[i]]) c[curse[i]] = 1; + if (typ < 0 || typ >= MAXSCROLL) + return; /* be sure we are within bounds */ + scrollname[typ] = scrollhide[typ]; + switch (typ) { + case 0: + lprcat("\nYour armor glows for a moment"); + enchantarmor(); + return; + + case 1: + lprcat("\nYour weapon glows for a moment"); + enchweapon(); + return; /* enchant weapon */ + + case 2: + lprcat("\nYou have been granted enlightenment!"); + yh = min(playery + 7, MAXY); + xh = min(playerx + 25, MAXX); + yl = max(playery - 7, 0); + xl = max(playerx - 25, 0); + for (i = yl; i < yh; i++) + for (j = xl; j < xh; j++) + know[j][i] = 1; + nap(2000); + draws(xl, xh, yl, yh); + return; + + case 3: + lprcat("\nThis scroll seems to be blank"); + return; + + case 4: + createmonster(makemonst(level + 1)); + return; /* this one creates a monster */ + + case 5: + something(level); /* create artifact */ + return; + + case 6: + c[AGGRAVATE] += 800; + return; /* aggravate monsters */ + + case 7: + gltime += (i = rnd(1000) - 850); /* time warp */ + if (i >= 0) + lprintf("\nYou went forward in time by %d mobuls", (long) ((i + 99) / 100)); + else + lprintf("\nYou went backward in time by %d mobuls", (long) (-(i + 99) / 100)); + adjusttime((long) i); /* adjust time for time warping */ + return; + + case 8: + oteleport(0); + return; /* teleportation */ + + case 9: + c[AWARENESS] += 1800; + return; /* expanded awareness */ + + case 10: + c[HASTEMONST] += rnd(55) + 12; + return; /* haste monster */ + + case 11: + for (i = 0; i < MAXY; i++) + for (j = 0; j < MAXX; j++) + if (mitem[j][i]) + hitp[j][i] = monster[mitem[j][i]].hitpoints; + return; /* monster healing */ + case 12: + c[SPIRITPRO] += 300 + rnd(200); + bottomline(); + return; /* spirit protection */ + + case 13: + c[UNDEADPRO] += 300 + rnd(200); + bottomline(); + return; /* undead protection */ + + case 14: + c[STEALTH] += 250 + rnd(250); + bottomline(); + return; /* stealth */ + + case 15: + lprcat("\nYou have been granted enlightenment!"); /* magic mapping */ + for (i = 0; i < MAXY; i++) + for (j = 0; j < MAXX; j++) + know[j][i] = 1; + nap(2000); + draws(0, MAXX, 0, MAXY); + return; + + case 16: + c[HOLDMONST] += 30; + bottomline(); + return; /* hold monster */ + + case 17: + for (i = 0; i < 26; i++) /* gem perfection */ + switch (iven[i]) { + case ODIAMOND: + case ORUBY: + case OEMERALD: + case OSAPPHIRE: + j = ivenarg[i]; + j &= 255; + j <<= 1; + if (j > 255) + j = 255; /* double value */ + ivenarg[i] = j; break; + } + break; + + case 18: + for (i = 0; i < 11; i++) + c[exten[i]] <<= 1; /* spell extension */ + break; + + case 19: + for (i = 0; i < 26; i++) { /* identify */ + if (iven[i] == OPOTION) + potionname[ivenarg[i]] = potionhide[ivenarg[i]]; + if (iven[i] == OSCROLL) + scrollname[ivenarg[i]] = scrollhide[ivenarg[i]]; + } + break; + + case 20: + for (i = 0; i < 10; i++) /* remove curse */ + if (c[curse[i]]) + c[curse[i]] = 1; + break; + + case 21: + annihilate(); + break; /* scroll of annihilation */ + + case 22: + godirect(22, 150, "The ray hits the %s", 0, ' '); /* pulverization */ + break; + case 23: + c[LIFEPROT]++; + break; /* life protection */ + }; +} - case 21: annihilate(); break; /* scroll of annihilation */ - case 22: godirect(22,150,"The ray hits the %s",0,' '); /* pulverization */ - break; - case 23: c[LIFEPROT]++; break; /* life protection */ - }; - } - +void oorb() - { - } +{ +} +void opit() - { - register int i; - if (rnd(101)<81) - if (rnd(70) > 9*c[DEXTERITY]-packweight() || rnd(101)<5) - if (level==MAXLEVEL-1) obottomless(); else - if (level==MAXLEVEL+MAXVLEVEL-1) obottomless(); else - { - if (rnd(101)<20) - { - i=0; lprcat("\nYou fell into a pit! Your fall is cushioned by an unknown force\n"); - } - else - { - i = rnd(level*3+3); - lprintf("\nYou fell into a pit! You suffer %d hit points damage",(long)i); - lastnum=261; /* if he dies scoreboard will say so */ +{ + int i; + + if (rnd(101) < 81) { + if (rnd(70) > 9 * c[DEXTERITY] - packweight() || rnd(101) < 5) { + if (level == MAXLEVEL - 1) + obottomless(); + else if (level == MAXLEVEL + MAXVLEVEL - 1) + obottomless(); + else { + if (rnd(101) < 20) { + i = 0; + lprcat("\nYou fell into a pit! Your fall is cushioned by an unknown force\n"); + } else { + i = rnd(level * 3 + 3); + lprintf("\nYou fell into a pit! You suffer %d hit points damage", (long) i); + lastnum = 261; /* if he dies scoreboard + * will say so */ } - losehp(i); nap(2000); newcavelevel(level+1); draws(0,MAXX,0,MAXY); + losehp(i); + nap(2000); + newcavelevel(level + 1); + draws(0, MAXX, 0, MAXY); } + } } +} +void obottomless() - { - lprcat("\nYou fell into a bottomless pit!"); beep(); nap(3000); died(262); - } +{ + lprcat("\nYou fell into a bottomless pit!"); + lbeep(); + nap(3000); + died(262); +} + +void oelevator(dir) - int dir; - { + int dir; +{ #ifdef lint - int x; - x=dir; - dir=x; -#endif lint - } + int x; + x = dir; + dir = x; +#endif /* lint */ +} +void ostatue() - { - } +{ +} +void omirror() - { - } +{ +} +void obook() - { +{ lprcat("\nDo you "); - if (c[BLINDCOUNT]==0) lprcat("(r) read it, "); lprcat("(t) take it"); iopts(); - while (1) switch(getchar()) - { + if (c[BLINDCOUNT] == 0) + lprcat("(r) read it, "); + lprcat("(t) take it"); + iopts(); + while (1) + switch (lgetchar()) { case '\33': - case 'i': ignore(); return; + case 'i': + ignore(); + return; - case 'r': if (c[BLINDCOUNT]) break; - lprcat("read"); - /* no more book */ readbook(iarg[playerx][playery]); forget(); return; - - case 't': lprcat("take"); if (take(OBOOK,iarg[playerx][playery])==0) forget(); /* no more book */ - return; + case 'r': + if (c[BLINDCOUNT]) + break; + lprcat("read"); + /* no more book */ readbook(iarg[playerx][playery]); + forget(); + return; + + case 't': + lprcat("take"); + if (take(OBOOK, iarg[playerx][playery]) == 0) + forget(); /* no more book */ + return; }; - } +} /* - function to read a book + * function to read a book */ +void readbook(lev) - register int lev; - { - register int i,tmp; - if (lev<=3) i = rund((tmp=splev[lev])?tmp:1); else - i = rnd((tmp=splev[lev]-9)?tmp:1) + 9; - spelknow[i]=1; - lprintf("\nSpell \"%s\": %s\n%s",spelcode[i],spelname[i],speldescript[i]); - if (rnd(10)==4) - { lprcat("\nYour int went up by one!"); c[INTELLIGENCE]++; bottomline(); } + int lev; +{ + int i, tmp; + + if (lev <= 3) + i = rund((tmp = splev[lev]) ? tmp : 1); + else + i = rnd((tmp = splev[lev] - 9) ? tmp : 1) + 9; + spelknow[i] = 1; + lprintf("\nSpell \"%s\": %s\n%s", spelcode[i], spelname[i], speldescript[i]); + if (rnd(10) == 4) { + lprcat("\nYour int went up by one!"); + c[INTELLIGENCE]++; + bottomline(); } +} +void ocookie() - { - char *p; - lprcat("\nDo you (e) eat it, (t) take it"); iopts(); - while (1) switch(getchar()) - { - case '\33': - case 'i': ignore(); return; - - case 'e': lprcat("eat\nThe cookie tasted good."); - forget(); /* no more cookie */ - if (c[BLINDCOUNT]) return; - if (!(p=fortune())) return; - lprcat(" A message inside the cookie reads:\n"); lprcat(p); - return; +{ + char *p; - case 't': lprcat("take"); if (take(OCOOKIE,0)==0) forget(); /* no more book */ - return; + lprcat("\nDo you (e) eat it, (t) take it"); + iopts(); + while (1) + switch (lgetchar()) { + case '\33': + case 'i': + ignore(); + return; + + case 'e': + lprcat("eat\nThe cookie tasted good."); + forget(); /* no more cookie */ + if (c[BLINDCOUNT]) + return; + if (!(p = fortune())) + return; + lprcat(" A message inside the cookie reads:\n"); + lprcat(p); + return; + + case 't': + lprcat("take"); + if (take(OCOOKIE, 0) == 0) + forget(); /* no more book */ + return; }; - } +} -/* routine to pick up some gold -- if arg==OMAXGOLD then the pile is worth 100* the argument */ +/* + * routine to pick up some gold -- if arg==OMAXGOLD then the pile is worth + * 100* the argument + */ +void ogold(arg) - int arg; - { - register long i; + int arg; +{ + long i; + i = iarg[playerx][playery]; - if (arg==OMAXGOLD) i *= 100; - else if (arg==OKGOLD) i *= 1000; - else if (arg==ODGOLD) i *= 10; - lprintf("\nIt is worth %d!",(long)i); c[GOLD] += i; bottomgold(); - item[playerx][playery] = know[playerx][playery] = 0; /* destroy gold */ - } + if (arg == OMAXGOLD) + i *= 100; + else if (arg == OKGOLD) + i *= 1000; + else if (arg == ODGOLD) + i *= 10; + lprintf("\nIt is worth %d!", (long) i); + c[GOLD] += i; + bottomgold(); + item[playerx][playery] = know[playerx][playery] = 0; /* destroy gold */ +} +void ohome() - { - register int i; - nosignal = 1; /* disable signals */ - for (i=0; i<26; i++) if (iven[i]==OPOTION) if (ivenarg[i]==21) - { - iven[i]=0; /* remove the potion of cure dianthroritis from inventory */ - clear(); lprcat("Congratulations. You found a potion of cure dianthroritis.\n"); - lprcat("\nFrankly, No one thought you could do it. Boy! Did you surprise them!\n"); - if (gltime>TIMELIMIT) - { - lprcat("\nThe doctor has the sad duty to inform you that your daughter died!\n"); - lprcat("You didn't make it in time. In your agony, you kill the doctor,\nyour wife, and yourself! Too bad!\n"); - nap(5000); died(269); - } - else - { - lprcat("\nThe doctor is now administering the potion, and in a few moments\n"); - lprcat("Your daughter should be well on her way to recovery.\n"); - nap(6000); - lprcat("\nThe potion is"); nap(3000); lprcat(" working! The doctor thinks that\n"); - lprcat("your daughter will recover in a few days. Congratulations!\n"); - beep(); nap(5000); died(263); +{ + int i; + + nosignal = 1; /* disable signals */ + for (i = 0; i < 26; i++) + if (iven[i] == OPOTION) + if (ivenarg[i] == 21) { + iven[i] = 0; /* remove the potion of cure + * dianthroritis from + * inventory */ + clear(); + lprcat("Congratulations. You found a potion of cure dianthroritis.\n"); + lprcat("\nFrankly, No one thought you could do it. Boy! Did you surprise them!\n"); + if (gltime > TIMELIMIT) { + lprcat("\nThe doctor has the sad duty to inform you that your daughter died!\n"); + lprcat("You didn't make it in time. In your agony, you kill the doctor,\nyour wife, and yourself! Too bad!\n"); + nap(5000); + died(269); + } else { + lprcat("\nThe doctor is now administering the potion, and in a few moments\n"); + lprcat("Your daughter should be well on her way to recovery.\n"); + nap(6000); + lprcat("\nThe potion is"); + nap(3000); + lprcat(" working! The doctor thinks that\n"); + lprcat("your daughter will recover in a few days. Congratulations!\n"); + lbeep(); + nap(5000); + died(263); + } } - } - - while (1) - { - clear(); lprintf("Welcome home %s. Latest word from the doctor is not good.\n",logname); + while (1) { + clear(); + lprintf("Welcome home %s. Latest word from the doctor is not good.\n", logname); - if (gltime>TIMELIMIT) - { + if (gltime > TIMELIMIT) { lprcat("\nThe doctor has the sad duty to inform you that your daughter died!\n"); lprcat("You didn't make it in time. In your agony, you kill the doctor,\nyour wife, and yourself! Too bad!\n"); - nap(5000); died(269); - } - + nap(5000); + died(269); + } lprcat("\nThe diagnosis is confirmed as dianthroritis. He guesses that\n"); - lprintf("your daughter has only %d mobuls left in this world. It's up to you,\n",(long)((TIMELIMIT-gltime+99)/100)); - lprintf("%s, to find the only hope for your daughter, the very rare\n",logname); + lprintf("your daughter has only %d mobuls left in this world. It's up to you,\n", (long) ((TIMELIMIT - gltime + 99) / 100)); + lprintf("%s, to find the only hope for your daughter, the very rare\n", logname); lprcat("potion of cure dianthroritis. It is rumored that only deep in the\n"); lprcat("depths of the caves can this potion be found.\n\n\n"); - lprcat("\n ----- press "); standout("return"); - lprcat(" to continue, "); standout("escape"); + lprcat("\n ----- press "); + lstandout("return"); + lprcat(" to continue, "); + lstandout("escape"); lprcat(" to leave ----- "); - i=getchar(); while (i!='\33' && i!='\n') i=getchar(); - if (i=='\33') { drawscreen(); nosignal = 0; /* enable signals */ return; } + i = lgetchar(); + while (i != '\33' && i != '\n') + i = lgetchar(); + if (i == '\33') { + drawscreen(); + nosignal = 0; /* enable signals */ + return; } } +} -/* routine to save program space */ +/* routine to save program space */ +void iopts() - { lprcat(", or (i) ignore it? "); } -ignore() - { lprcat("ignore\n"); } +{ + lprcat(", or (i) ignore it? "); +} +void +ignore() +{ + lprcat("ignore\n"); +} |