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author | Theo de Raadt <deraadt@cvs.openbsd.org> | 1995-10-18 08:53:40 +0000 |
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committer | Theo de Raadt <deraadt@cvs.openbsd.org> | 1995-10-18 08:53:40 +0000 |
commit | d6583bb2a13f329cf0332ef2570eb8bb8fc0e39c (patch) | |
tree | ece253b876159b39c620e62b6c9b1174642e070e /games/phantasia/README |
initial import of NetBSD tree
Diffstat (limited to 'games/phantasia/README')
-rw-r--r-- | games/phantasia/README | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/games/phantasia/README b/games/phantasia/README new file mode 100644 index 00000000000..1fd5ab19286 --- /dev/null +++ b/games/phantasia/README @@ -0,0 +1,84 @@ +$NetBSD: README,v 1.2 1995/03/24 03:58:29 cgd Exp $ + +June 25, 1986 + + +This is a much modified version of Phantasia. It is intended to fix +all reported bug fixes, enhance the game, and speed up the game. + +I have to thank Chris Robertson for many ideas which have made the game +faster, and more user-friendly. Most of her changes/additions are +incorporated in this latest versions, although perhaps not in the exact +manner of her design. I left out a few items which were not in keeping +with the spirit of the game. (For example, I didn't like the extra lives +and the pausing of the game. I think it's too easy even WITHOUT that stuff.) + +CHANGES: + + - Wormholes have been deleted (I never liked them anyway). + - The source code has been greatly enhanced for speed, size, readability, + and maintainability. + fight.c should no longer cause optimizers to run out of space. + - A few loopholes have been tightened to make the game more enjoyable. + (Except for those who are in the habit of exercising those loopholes.) + - Chris' map is enclosed. + - The "charac" file is not compatible with older versions of Phantasia + (3.3.1 and 3.3.1+). A 'convert' program is provided to convert your + old file to the new format. See Makefile for details. + - Movements can be made with HJKL for WSNE, respectively. + - Players may examine others while playing ('x') option. + - Monsters are now stored in a binary data base, to speed calling + monsters, and to ease formatting of monster listings. + - Taxes are collected on all gold and gems. + - Dead players can be resurrected by the 'wizard'. + - 'setup' is smarter, although not as smart as it should be. + - Players can change their names and passwords + +PORTABILTY: + + I have tried to make this as non-machine/system specific as possible. + + All identifiers are unique to 7 characters or less, dual case. + + The code WILL NOT fit on a 16-bit machine without separate I/D. + + Stdio MUST support fopen() with mode "r+". I think this is true + for all Version 7 and later. + + 'curses' library functions are required. + + All problems/solutions with portability should be reported to me, + and fixes will be included in subsequent versions of this software. + + +Please send me any bugs, (of which I am sure there are many), you may find, +but PLEASE be specific. I cannot correct a bug which is described as: + + "When I choose a character type, it blows up." + + (What blows up? What exactly was printed at the terminal? + Which character type was chosen? Etc. . . ?) + +Also, please tell me which version of UN*X you are running, and upon +which type of hardware. + +I will also do my best to help anyone with problems just trying to +get the game running. Again, I need to know which version of UN*X +and what type of CPU. Also, a copy of the output from 'make' +would be extremely useful. + +Any and all ideas/suggestions/additions are more than welcome. If +you feel strongly enough about it, write the change and send it to me, +and I will do my best to incorporate it in the next version of Phantasia. +Otherwise, I will give serious thought to adding it myself. + +Follow the directions in the Makefile CAREFULLY to set up the game. +Read the comments at the beginning of 'main.c', if you haven't already. + +Enjoy. + +Ted Estes +AT&T Information Systems +Skokie, IL 60077 + +...!ihnp4!ttrdc!ttrda!estes |