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authorTheo de Raadt <deraadt@cvs.openbsd.org>1995-10-18 08:53:40 +0000
committerTheo de Raadt <deraadt@cvs.openbsd.org>1995-10-18 08:53:40 +0000
commitd6583bb2a13f329cf0332ef2570eb8bb8fc0e39c (patch)
treeece253b876159b39c620e62b6c9b1174642e070e /games/rogue/CHANGES
initial import of NetBSD tree
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+$NetBSD: CHANGES,v 1.2 1995/04/22 10:27:22 cgd Exp $
+
+From: tektronix!zeus.TEK.COM!tims@ucbvax.Berkeley.EDU
+Date: 30 Nov 87 15:08:15 PST (Mon)
+To: okeeffe.Berkeley.EDU!mckusick@ucbvax.Berkeley.EDU (Kirk McKusick)
+Subject: Re: Public domain rogue
+Return-Path: tektronix!zeus.TEK.COM!tims@ucbvax.Berkeley.EDU
+
+Here is a list of discrepencies from the documentation you sent me:
+
+The -d option not implemented.
+The -r option not implemented, use "rogue save_file" instead.
+Strength is between 1 and 99, not 3 and 32.
+The D command is not implemented.
+Only scrolls,potions,wands,and rings may be "call"ed something.
+The ^P command may be used to go 4 messages back, instead of just 1.
+The @ comand is not implemented.
+There are no dark rooms.
+ROGUEOPTS of flush,terse,seefloor,askme,inventory are ignored.
+ 'askquit' is added to prevent ^\ from terminating the game accidentally.
+ If 'noaskquit' is
+ found in the ROGUEOPTS string, the the ^\ kills the game, otherwise,
+ the player is asked if he really wants to quit. In either case, no
+ score file processing is attempted.
+The score is keyed to winning scores, and no player may appear twice.
+
+
+
+
+
+
+Other differences from "standard" rogue 5.3. This list covers externally
+visible differences only.
+
+There should be NO bugs with any severe consequences. Absolutely NO
+ game-stopping, or game-winning bugs should be present.
+Traps fail occasionally, that is, they sometimes are sprung but miss.
+The ^A command prints out some stuff you're probably not interested in.
+The '&' command silently saves your screen into the file 'rogue.screen'
+Any inventory selection command that takes '*' as a request to list all
+ appropriate items, can take one of "=?:)]!/" to list only rings,
+ scrolls, or whatever.
+Scrolls and potions, once used, become identified. All other objects become
+ identified only by scroll of identification.
+There is only one scroll of identification, and it works on any item.
+ROGUEOPTS
+ Only the following are implemented:
+ file,jump,name,askquit,tombstone,passgo
+ "askquit" is used to prevent accidental termination of the game via ^\
+You may drop objects in doorways.
+Prints a picture of a skull, not a tombstone, upon death.
+The save/restore game function is faster and machine-independent, but sometimes
+ requires modification when new variables are added to the source.
+The potion of detect monster lasts for the whole level.
+Their is no wand of light.