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authorPaul Janzen <pjanzen@cvs.openbsd.org>1998-08-22 08:56:02 +0000
committerPaul Janzen <pjanzen@cvs.openbsd.org>1998-08-22 08:56:02 +0000
commit6910826c1b27cf6a9d4cb8400743d571d3c9a27b (patch)
tree9562c830236235b683790903daad5db093658719 /games/rogue/monster.c
parent92cf145f2c1e59139400da3a8db7b06cc24b7b54 (diff)
More largely NetBSD-inspired code cleanup
Diffstat (limited to 'games/rogue/monster.c')
-rw-r--r--games/rogue/monster.c100
1 files changed, 60 insertions, 40 deletions
diff --git a/games/rogue/monster.c b/games/rogue/monster.c
index 968e153d284..b634a1eb6f2 100644
--- a/games/rogue/monster.c
+++ b/games/rogue/monster.c
@@ -1,3 +1,4 @@
+/* $OpenBSD: monster.c,v 1.3 1998/08/22 08:55:34 pjanzen Exp $ */
/* $NetBSD: monster.c,v 1.3 1995/04/22 10:27:45 cgd Exp $ */
/*
@@ -40,7 +41,7 @@
#if 0
static char sccsid[] = "@(#)monster.c 8.1 (Berkeley) 5/31/93";
#else
-static char rcsid[] = "$NetBSD: monster.c,v 1.3 1995/04/22 10:27:45 cgd Exp $";
+static char rcsid[] = "$OpenBSD: monster.c,v 1.3 1998/08/22 08:55:34 pjanzen Exp $";
#endif
#endif /* not lint */
@@ -52,7 +53,7 @@ static char rcsid[] = "$NetBSD: monster.c,v 1.3 1995/04/22 10:27:45 cgd Exp $";
* 1.) No portion of this notice shall be removed.
* 2.) Credit shall not be taken for the creation of this source.
* 3.) This code is not to be traded, sold, or used for personal
- * gain or profit.
+ * gain or profit.
*
*/
@@ -123,12 +124,7 @@ object mon_tab[MONSTERS] = {
{(ASLEEP|WAKENS|WANDERS),"1d7",21,'Z',8,5,14,69,0,0,0,0,0}
};
-extern short cur_level;
-extern short cur_room, party_room;
-extern short blind, halluc, haste_self;
-extern boolean detect_monster, see_invisible, r_see_invisible;
-extern short stealthy;
-
+void
put_mons()
{
short i;
@@ -150,8 +146,8 @@ put_mons()
object *
gr_monster(monster, mn)
-register object *monster;
-register mn;
+ object *monster;
+ int mn;
{
if (!monster) {
monster = alloc_object();
@@ -175,9 +171,10 @@ register mn;
return(monster);
}
+void
mv_mons()
{
- register object *monster, *next_monster;
+ object *monster, *next_monster;
boolean flew;
if (haste_self % 2) {
@@ -220,8 +217,9 @@ NM: monster = next_monster;
}
}
+void
party_monsters(rn, n)
-int rn, n;
+ int rn, n;
{
short i, j;
short row, col;
@@ -260,12 +258,13 @@ int rn, n;
}
}
+char
gmc_row_col(row, col)
-register row, col;
+ short row, col;
{
- register object *monster;
+ object *monster;
- if (monster = object_at(&level_monsters, row, col)) {
+ if ((monster = object_at(&level_monsters, row, col))) {
if ((!(detect_monster || see_invisible || r_see_invisible) &&
(monster->m_flags & INVISIBLE)) || blind) {
return(monster->trail_char);
@@ -279,8 +278,9 @@ register row, col;
}
}
+char
gmc(monster)
-object *monster;
+ object *monster;
{
if ((!(detect_monster || see_invisible || r_see_invisible) &&
(monster->m_flags & INVISIBLE))
@@ -293,9 +293,10 @@ object *monster;
return(monster->m_char);
}
+void
mv_1_monster(monster, row, col)
-register object *monster;
-short row, col;
+ object *monster;
+ short row, col;
{
short i, n;
boolean tried[6];
@@ -432,9 +433,10 @@ O:
}
}
+int
mtry(monster, row, col)
-register object *monster;
-register short row, col;
+ object *monster;
+ short row, col;
{
if (mon_can_go(monster, row, col)) {
move_mon_to(monster, row, col);
@@ -443,12 +445,13 @@ register short row, col;
return(0);
}
+void
move_mon_to(monster, row, col)
-register object *monster;
-register short row, col;
+ object *monster;
+ short row, col;
{
short c;
- register mrow, mcol;
+ short mrow, mcol;
mrow = monster->row;
mcol = monster->col;
@@ -493,9 +496,10 @@ register short row, col;
}
}
+int
mon_can_go(monster, row, col)
-register object *monster;
-register short row, col;
+ object *monster;
+ short row, col;
{
object *obj;
short dr, dc;
@@ -534,18 +538,20 @@ register short row, col;
return(1);
}
+void
wake_up(monster)
-object *monster;
+ object *monster;
{
if (!(monster->m_flags & NAPPING)) {
monster->m_flags &= (~(ASLEEP | IMITATES | WAKENS));
}
}
+void
wake_room(rn, entering, row, col)
-short rn;
-boolean entering;
-short row, col;
+ short rn;
+ boolean entering;
+ short row, col;
{
object *monster;
short wake_percent;
@@ -580,7 +586,7 @@ short row, col;
char *
mon_name(monster)
-object *monster;
+ object *monster;
{
short ch;
@@ -596,8 +602,9 @@ object *monster;
return(m_names[ch]);
}
+int
rogue_is_around(row, col)
-register row, col;
+ short row, col;
{
short rdif, cdif, retval;
@@ -608,6 +615,7 @@ register row, col;
return(retval);
}
+void
wanderer()
{
object *monster;
@@ -638,6 +646,7 @@ wanderer()
}
}
+void
show_monsters()
{
object *monster;
@@ -659,6 +668,7 @@ show_monsters()
}
}
+void
create_monster()
{
short row, col;
@@ -694,9 +704,10 @@ create_monster()
}
}
+void
put_m_at(row, col, monster)
-short row, col;
-object *monster;
+ short row, col;
+ object *monster;
{
monster->row = row;
monster->col = col;
@@ -706,8 +717,9 @@ object *monster;
aim_monster(monster);
}
+void
aim_monster(monster)
-object *monster;
+ object *monster;
{
short i, rn, d, r;
@@ -724,10 +736,11 @@ object *monster;
}
}
+int
rogue_can_see(row, col)
-register row, col;
+ short row, col;
{
- register retval;
+ int retval;
retval = !blind &&
(((get_room_number(row, col) == cur_room) &&
@@ -737,8 +750,9 @@ register row, col;
return(retval);
}
+int
move_confused(monster)
-object *monster;
+ object *monster;
{
short i, row, col;
@@ -767,8 +781,9 @@ object *monster;
return(0);
}
+int
flit(monster)
-object *monster;
+ object *monster;
{
short i, row, col;
@@ -793,6 +808,7 @@ object *monster;
return(1);
}
+char
gr_obj_char()
{
short r;
@@ -803,8 +819,9 @@ gr_obj_char()
return(rs[r]);
}
+int
no_room_for_monster(rn)
-int rn;
+ int rn;
{
short i, j;
@@ -818,6 +835,7 @@ int rn;
return(1);
}
+void
aggravate()
{
object *monster;
@@ -838,7 +856,8 @@ aggravate()
boolean
mon_sees(monster, row, col)
-object *monster;
+ object *monster;
+ short row, col;
{
short rn, rdif, cdif, retval;
@@ -856,6 +875,7 @@ object *monster;
return(retval);
}
+void
mv_aquatars()
{
object *monster;