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authorPaul Janzen <pjanzen@cvs.openbsd.org>2002-07-18 07:13:58 +0000
committerPaul Janzen <pjanzen@cvs.openbsd.org>2002-07-18 07:13:58 +0000
commit54a6ff4e941f27f74b5c69277796845213e0d171 (patch)
tree2c06b08145f5cdf2bf02ab2032ff977b2e523505 /games/rogue/rogue.h
parent58277074e3e354b7bbce4f4f0f8c25ae270f47cb (diff)
- string handling patch from David Holland, minimally modified. Highlights
are fewer magic constants, sprintf->snprintf, and better scorefile handling. Also, won't hang if forking a subshell fails. - a few needless functions have been trimmed, and a few extra defaults have been added to a few switches, just in case.
Diffstat (limited to 'games/rogue/rogue.h')
-rw-r--r--games/rogue/rogue.h57
1 files changed, 30 insertions, 27 deletions
diff --git a/games/rogue/rogue.h b/games/rogue/rogue.h
index 6b37d2a767e..4a72c9e2230 100644
--- a/games/rogue/rogue.h
+++ b/games/rogue/rogue.h
@@ -1,4 +1,4 @@
-/* $OpenBSD: rogue.h,v 1.7 2002/02/16 21:27:11 millert Exp $ */
+/* $OpenBSD: rogue.h,v 1.8 2002/07/18 07:13:57 pjanzen Exp $ */
/* $NetBSD: rogue.h,v 1.4 1995/04/24 12:25:04 cgd Exp $ */
/*
@@ -189,14 +189,16 @@
#define WAND_MATERIALS 30
#define GEMS 14
+#define NUM_SCORE_ENTRIES 10
+
#define GOLD_PERCENT 46
#define MAX_OPT_LEN 40
struct id {
short value;
- char *title;
- char *real;
+ char title[MAX_TITLE_LENGTH];
+ const char *real;
unsigned short id_status;
};
@@ -459,7 +461,7 @@ char *md_getenv(char *);
char *md_gln(void);
char *md_malloc(int);
char *mon_name(object *);
-char *name_of(object *);
+char *name_of(const object *);
object *object_at(object *, short, short);
object *pick_up(short, short, short *);
void add_exp(int, boolean);
@@ -473,7 +475,7 @@ void c_object_for_wizard(void);
void call_it(void);
boolean can_move(short, short, short, short);
boolean can_turn(short, short);
-void center(short, char *);
+void center(short, const char *);
void check_gold_seeker(object *);
boolean check_hunger(boolean);
boolean check_imitator(object *);
@@ -515,24 +517,24 @@ void flop_weapon(object *, short, short);
void free_object(object *);
void free_stuff(object *);
void freeze(object *);
-int get_armor_class(object *);
+int get_armor_class(const object *);
int get_com_id(int *, short);
int get_damage(char *, boolean);
-void get_desc(object *, char *);
+void get_desc(const object *, char *, size_t);
int get_dir(short, short, short, short);
void get_dir_rc(short, short *, short *, short);
char get_dungeon_char(short, short);
int get_exp_level(long);
void get_food(object *, boolean);
int get_hit_chance(object *);
-int get_input_line(char *, char *, char *, int, char *, boolean, boolean);
+int get_input_line(const char *, const char *, char *, size_t, const char *, boolean, boolean);
char get_mask_char(unsigned short);
int get_number(char *);
boolean get_oth_room(short, short *, short *);
int get_rand(int, int);
short get_room_number(short, short);
int get_value(object *);
-int get_w_damage(object *);
+int get_w_damage(const object *);
void get_wand_and_ring_materials(void);
int get_weapon_damage(object *);
char gmc(object *);
@@ -564,7 +566,6 @@ void idntfy(void);
boolean imitating(short, short);
int init(int, char **);
void init_str(char **, char *);
-void insert_score(char [][], char [][], char *, short, short, object *, int);
void inv_armor_weapon(boolean);
void inv_rings(void);
void inventory(object *, unsigned short);
@@ -575,8 +576,7 @@ boolean is_pack_letter(short *, unsigned short *);
boolean is_passable(short, short);
boolean is_vowel(short);
void kick_into_pack(void);
-void killed_by(object *, short);
-long lget_number(char *);
+void killed_by(const object *, short);
void light_passage(short, short);
void light_up_room(int);
boolean m_confuse(object *);
@@ -597,10 +597,14 @@ void md_heed_signals(void);
void md_ignore_signals(void);
int md_link_count(char *);
void md_lock(boolean);
-void md_shell(char *);
+void md_shell(const char *);
void md_sleep(int);
void md_slurp(void);
-void message(char *, boolean);
+void messagef(boolean, const char *, ...)
+#ifdef __GNUC__
+ __attribute__((__format__(__printf__, 2, 3)))
+#endif
+ ;
void mix_colors(void);
void mix_colors(void);
void mix_random_rooms(void);
@@ -616,10 +620,8 @@ void multiple_move_rogue(short);
void mv_1_monster(object *, short, short);
void mv_aquatars(void);
void mv_mons(void);
-int name_cmp(char *, char *);
short next_avail_ichar(void);
boolean next_to_something(short, short);
-void nickize(char *, char *, char *);
int no_room_for_monster(int);
int one_move_rogue(short, short);
void onintr(int);
@@ -628,7 +630,6 @@ void opt_go(int);
void opt_show(int);
short pack_count(object *);
short pack_letter(char *, unsigned short);
-void pad(char *, short);
void party_monsters(int, int);
short party_objects(int);
void place_at(object *, short, short);
@@ -648,19 +649,19 @@ void put_mons(void);
void put_objects(void);
void put_on_ring(void);
void put_player(short);
-void put_scores(object *, short);
+void put_scores(const object *, short);
void put_stairs(void);
void quaff(void);
void quit(boolean);
int r_index(char *, int, boolean);
-void r_read(FILE *, char *, int);
-void r_write(FILE *, char *, int);
+void r_read(FILE *, char *, size_t);
+void r_write(FILE *, char *, size_t);
void rand_around(short, short *, short *);
int rand_percent(int);
void rand_place(object *);
void read_pack(object *, FILE *, boolean);
void read_scroll(void);
-void read_string(char *, FILE *);
+void read_string(char *, size_t, FILE *);
void recursive_deadend(short, short *, short, short);
boolean reg_move(void);
void relight(void);
@@ -694,7 +695,6 @@ void show_monsters(void);
void show_objects(void);
void show_traps(void);
void single_inv(short);
-void sound_bell(void);
void special_hit(object *);
void srrandom(int);
void start_window(void);
@@ -741,7 +741,7 @@ void xxxx(char *, short);
void zap_monster(object *, unsigned short);
void zapp(void);
object *add_to_pack(object *, object *, int);
-struct id *get_id_table(object *);
+struct id *get_id_table(const object *);
unsigned short gr_what_is(void);
extern boolean ask_quit;
@@ -766,15 +766,18 @@ extern boolean see_invisible;
extern boolean sustain_strength;
extern boolean trap_door;
extern boolean wizard;
-extern char hit_message[];
-extern char hunger_str[];
-extern char login_name[];
+#define HIT_MESSAGE_LEN 80
+extern char hit_message[HIT_MESSAGE_LEN];
+#define HUNGER_STR_LEN 8
+extern char hunger_str[HUNGER_STR_LEN];
+#define LOGIN_NAME_LEN 40
+extern char login_name[LOGIN_NAME_LEN];
extern char *byebye_string;
extern char *curse_message;
extern char *error_file;
extern char *fruit;
extern char *m_names[];
-extern char *more;
+extern const char *more;
extern char *new_level_message;
extern char *nick_name;
extern char *press_space;