diff options
author | Theo de Raadt <deraadt@cvs.openbsd.org> | 1995-10-18 08:53:40 +0000 |
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committer | Theo de Raadt <deraadt@cvs.openbsd.org> | 1995-10-18 08:53:40 +0000 |
commit | d6583bb2a13f329cf0332ef2570eb8bb8fc0e39c (patch) | |
tree | ece253b876159b39c620e62b6c9b1174642e070e /games/rogue/spec_hit.c |
initial import of NetBSD tree
Diffstat (limited to 'games/rogue/spec_hit.c')
-rw-r--r-- | games/rogue/spec_hit.c | 540 |
1 files changed, 540 insertions, 0 deletions
diff --git a/games/rogue/spec_hit.c b/games/rogue/spec_hit.c new file mode 100644 index 00000000000..e4de5a03b88 --- /dev/null +++ b/games/rogue/spec_hit.c @@ -0,0 +1,540 @@ +/* $NetBSD: spec_hit.c,v 1.3 1995/04/22 10:28:29 cgd Exp $ */ + +/* + * Copyright (c) 1988, 1993 + * The Regents of the University of California. All rights reserved. + * + * This code is derived from software contributed to Berkeley by + * Timothy C. Stoehr. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. All advertising materials mentioning features or use of this software + * must display the following acknowledgement: + * This product includes software developed by the University of + * California, Berkeley and its contributors. + * 4. Neither the name of the University nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + */ + +#ifndef lint +#if 0 +static char sccsid[] = "@(#)spec_hit.c 8.1 (Berkeley) 5/31/93"; +#else +static char rcsid[] = "$NetBSD: spec_hit.c,v 1.3 1995/04/22 10:28:29 cgd Exp $"; +#endif +#endif /* not lint */ + +/* + * special_hit.c + * + * This source herein may be modified and/or distributed by anybody who + * so desires, with the following restrictions: + * 1.) No portion of this notice shall be removed. + * 2.) Credit shall not be taken for the creation of this source. + * 3.) This code is not to be traded, sold, or used for personal + * gain or profit. + * + */ + +#include "rogue.h" + +short less_hp = 0; +boolean being_held; + +extern short cur_level, max_level, blind, levitate, ring_exp; +extern long level_points[]; +extern boolean detect_monster, mon_disappeared; +extern boolean sustain_strength, maintain_armor; +extern char *you_can_move_again; + +special_hit(monster) +object *monster; +{ + if ((monster->m_flags & CONFUSED) && rand_percent(66)) { + return; + } + if (monster->m_flags & RUSTS) { + rust(monster); + } + if ((monster->m_flags & HOLDS) && !levitate) { + being_held = 1; + } + if (monster->m_flags & FREEZES) { + freeze(monster); + } + if (monster->m_flags & STINGS) { + sting(monster); + } + if (monster->m_flags & DRAINS_LIFE) { + drain_life(); + } + if (monster->m_flags & DROPS_LEVEL) { + drop_level(); + } + if (monster->m_flags & STEALS_GOLD) { + steal_gold(monster); + } else if (monster->m_flags & STEALS_ITEM) { + steal_item(monster); + } +} + +rust(monster) +object *monster; +{ + if ((!rogue.armor) || (get_armor_class(rogue.armor) <= 1) || + (rogue.armor->which_kind == LEATHER)) { + return; + } + if ((rogue.armor->is_protected) || maintain_armor) { + if (monster && (!(monster->m_flags & RUST_VANISHED))) { + message("the rust vanishes instantly", 0); + monster->m_flags |= RUST_VANISHED; + } + } else { + rogue.armor->d_enchant--; + message("your armor weakens", 0); + print_stats(STAT_ARMOR); + } +} + +freeze(monster) +object *monster; +{ + short freeze_percent = 99; + short i, n; + + if (rand_percent(12)) { + return; + } + freeze_percent -= (rogue.str_current+(rogue.str_current / 2)); + freeze_percent -= ((rogue.exp + ring_exp) * 4); + freeze_percent -= (get_armor_class(rogue.armor) * 5); + freeze_percent -= (rogue.hp_max / 3); + + if (freeze_percent > 10) { + monster->m_flags |= FREEZING_ROGUE; + message("you are frozen", 1); + + n = get_rand(4, 8); + for (i = 0; i < n; i++) { + mv_mons(); + } + if (rand_percent(freeze_percent)) { + for (i = 0; i < 50; i++) { + mv_mons(); + } + killed_by((object *)0, HYPOTHERMIA); + } + message(you_can_move_again, 1); + monster->m_flags &= (~FREEZING_ROGUE); + } +} + +steal_gold(monster) +object *monster; +{ + int amount; + + if ((rogue.gold <= 0) || rand_percent(10)) { + return; + } + + amount = get_rand((cur_level * 10), (cur_level * 30)); + + if (amount > rogue.gold) { + amount = rogue.gold; + } + rogue.gold -= amount; + message("your purse feels lighter", 0); + print_stats(STAT_GOLD); + disappear(monster); +} + +steal_item(monster) +object *monster; +{ + object *obj; + short i, n, t; + char desc[80]; + boolean has_something = 0; + + if (rand_percent(15)) { + return; + } + obj = rogue.pack.next_object; + + if (!obj) { + goto DSPR; + } + while (obj) { + if (!(obj->in_use_flags & BEING_USED)) { + has_something = 1; + break; + } + obj = obj->next_object; + } + if (!has_something) { + goto DSPR; + } + n = get_rand(0, MAX_PACK_COUNT); + obj = rogue.pack.next_object; + + for (i = 0; i <= n; i++) { + obj = obj->next_object; + while ((!obj) || (obj->in_use_flags & BEING_USED)) { + if (!obj) { + obj = rogue.pack.next_object; + } else { + obj = obj->next_object; + } + } + } + (void) strcpy(desc, "she stole "); + if (obj->what_is != WEAPON) { + t = obj->quantity; + obj->quantity = 1; + } + get_desc(obj, desc+10); + message(desc, 0); + + obj->quantity = ((obj->what_is != WEAPON) ? t : 1); + + vanish(obj, 0, &rogue.pack); +DSPR: + disappear(monster); +} + +disappear(monster) +object *monster; +{ + short row, col; + + row = monster->row; + col = monster->col; + + dungeon[row][col] &= ~MONSTER; + if (rogue_can_see(row, col)) { + mvaddch(row, col, get_dungeon_char(row, col)); + } + take_from_pack(monster, &level_monsters); + free_object(monster); + mon_disappeared = 1; +} + +cough_up(monster) +object *monster; +{ + object *obj; + short row, col, i, n; + + if (cur_level < max_level) { + return; + } + + if (monster->m_flags & STEALS_GOLD) { + obj = alloc_object(); + obj->what_is = GOLD; + obj->quantity = get_rand((cur_level * 15), (cur_level * 30)); + } else { + if (!rand_percent((int) monster->drop_percent)) { + return; + } + obj = gr_object(); + } + row = monster->row; + col = monster->col; + + for (n = 0; n <= 5; n++) { + for (i = -n; i <= n; i++) { + if (try_to_cough(row+n, col+i, obj)) { + return; + } + if (try_to_cough(row-n, col+i, obj)) { + return; + } + } + for (i = -n; i <= n; i++) { + if (try_to_cough(row+i, col-n, obj)) { + return; + } + if (try_to_cough(row+i, col+n, obj)) { + return; + } + } + } + free_object(obj); +} + +try_to_cough(row, col, obj) +short row, col; +object *obj; +{ + if ((row < MIN_ROW) || (row > (DROWS-2)) || (col < 0) || (col>(DCOLS-1))) { + return(0); + } + if ((!(dungeon[row][col] & (OBJECT | STAIRS | TRAP))) && + (dungeon[row][col] & (TUNNEL | FLOOR | DOOR))) { + place_at(obj, row, col); + if (((row != rogue.row) || (col != rogue.col)) && + (!(dungeon[row][col] & MONSTER))) { + mvaddch(row, col, get_dungeon_char(row, col)); + } + return(1); + } + return(0); +} + +seek_gold(monster) +object *monster; +{ + short i, j, rn, s; + + if ((rn = get_room_number(monster->row, monster->col)) < 0) { + return(0); + } + for (i = rooms[rn].top_row+1; i < rooms[rn].bottom_row; i++) { + for (j = rooms[rn].left_col+1; j < rooms[rn].right_col; j++) { + if ((gold_at(i, j)) && !(dungeon[i][j] & MONSTER)) { + monster->m_flags |= CAN_FLIT; + s = mon_can_go(monster, i, j); + monster->m_flags &= (~CAN_FLIT); + if (s) { + move_mon_to(monster, i, j); + monster->m_flags |= ASLEEP; + monster->m_flags &= (~(WAKENS | SEEKS_GOLD)); + return(1); + } + monster->m_flags &= (~SEEKS_GOLD); + monster->m_flags |= CAN_FLIT; + mv_1_monster(monster, i, j); + monster->m_flags &= (~CAN_FLIT); + monster->m_flags |= SEEKS_GOLD; + return(1); + } + } + } + return(0); +} + +gold_at(row, col) +short row, col; +{ + if (dungeon[row][col] & OBJECT) { + object *obj; + + if ((obj = object_at(&level_objects, row, col)) && + (obj->what_is == GOLD)) { + return(1); + } + } + return(0); +} + +check_gold_seeker(monster) +object *monster; +{ + monster->m_flags &= (~SEEKS_GOLD); +} + +check_imitator(monster) +object *monster; +{ + char msg[80]; + + if (monster->m_flags & IMITATES) { + wake_up(monster); + if (!blind) { + mvaddch(monster->row, monster->col, + get_dungeon_char(monster->row, monster->col)); + check_message(); + sprintf(msg, "wait, that's a %s!", mon_name(monster)); + message(msg, 1); + } + return(1); + } + return(0); +} + +imitating(row, col) +register short row, col; +{ + if (dungeon[row][col] & MONSTER) { + object *object_at(), *monster; + + if (monster = object_at(&level_monsters, row, col)) { + if (monster->m_flags & IMITATES) { + return(1); + } + } + } + return(0); +} + +sting(monster) +object *monster; +{ + short sting_chance = 35; + char msg[80]; + + if ((rogue.str_current <= 3) || sustain_strength) { + return; + } + sting_chance += (6 * (6 - get_armor_class(rogue.armor))); + + if ((rogue.exp + ring_exp) > 8) { + sting_chance -= (6 * ((rogue.exp + ring_exp) - 8)); + } + if (rand_percent(sting_chance)) { + sprintf(msg, "the %s's bite has weakened you", + mon_name(monster)); + message(msg, 0); + rogue.str_current--; + print_stats(STAT_STRENGTH); + } +} + +drop_level() +{ + int hp; + + if (rand_percent(80) || (rogue.exp <= 5)) { + return; + } + rogue.exp_points = level_points[rogue.exp-2] - get_rand(9, 29); + rogue.exp -= 2; + hp = hp_raise(); + if ((rogue.hp_current -= hp) <= 0) { + rogue.hp_current = 1; + } + if ((rogue.hp_max -= hp) <= 0) { + rogue.hp_max = 1; + } + add_exp(1, 0); +} + +drain_life() +{ + short n; + + if (rand_percent(60) || (rogue.hp_max <= 30) || (rogue.hp_current < 10)) { + return; + } + n = get_rand(1, 3); /* 1 Hp, 2 Str, 3 both */ + + if ((n != 2) || (!sustain_strength)) { + message("you feel weaker", 0); + } + if (n != 2) { + rogue.hp_max--; + rogue.hp_current--; + less_hp++; + } + if (n != 1) { + if ((rogue.str_current > 3) && (!sustain_strength)) { + rogue.str_current--; + if (coin_toss()) { + rogue.str_max--; + } + } + } + print_stats((STAT_STRENGTH | STAT_HP)); +} + +m_confuse(monster) +object *monster; +{ + char msg[80]; + + if (!rogue_can_see(monster->row, monster->col)) { + return(0); + } + if (rand_percent(45)) { + monster->m_flags &= (~CONFUSES); /* will not confuse the rogue */ + return(0); + } + if (rand_percent(55)) { + monster->m_flags &= (~CONFUSES); + sprintf(msg, "the gaze of the %s has confused you", mon_name(monster)); + message(msg, 1); + cnfs(); + return(1); + } + return(0); +} + +flame_broil(monster) +object *monster; +{ + short row, col, dir; + + if ((!mon_sees(monster, rogue.row, rogue.col)) || coin_toss()) { + return(0); + } + row = rogue.row - monster->row; + col = rogue.col - monster->col; + if (row < 0) { + row = -row; + } + if (col < 0) { + col = -col; + } + if (((row != 0) && (col != 0) && (row != col)) || + ((row > 7) || (col > 7))) { + return(0); + } + dir = get_dir(monster->row, monster->col, row, col); + bounce(FIRE, dir, monster->row, monster->col, 0); + + return(1); +} + +get_dir(srow, scol, drow, dcol) +short srow, scol, drow, dcol; +{ + if (srow == drow) { + if (scol < dcol) { + return(RIGHT); + } else { + return(LEFT); + } + } + if (scol == dcol) { + if (srow < drow) { + return(DOWN); + } else { + return(UPWARD); + } + } + if ((srow > drow) && (scol > dcol)) { + return(UPLEFT); + } + if ((srow < drow) && (scol < dcol)) { + return(DOWNRIGHT); + } + if ((srow < drow) && (scol > dcol)) { + return(DOWNLEFT); + } + /*if ((srow > drow) && (scol < dcol)) {*/ + return(UPRIGHT); + /*}*/ +} |