diff options
author | Theo de Raadt <deraadt@cvs.openbsd.org> | 1995-10-18 08:53:40 +0000 |
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committer | Theo de Raadt <deraadt@cvs.openbsd.org> | 1995-10-18 08:53:40 +0000 |
commit | d6583bb2a13f329cf0332ef2570eb8bb8fc0e39c (patch) | |
tree | ece253b876159b39c620e62b6c9b1174642e070e /games/sail/dr_3.c |
initial import of NetBSD tree
Diffstat (limited to 'games/sail/dr_3.c')
-rw-r--r-- | games/sail/dr_3.c | 352 |
1 files changed, 352 insertions, 0 deletions
diff --git a/games/sail/dr_3.c b/games/sail/dr_3.c new file mode 100644 index 00000000000..389d9e92ffe --- /dev/null +++ b/games/sail/dr_3.c @@ -0,0 +1,352 @@ +/* $NetBSD: dr_3.c,v 1.3 1995/04/22 10:36:49 cgd Exp $ */ + +/* + * Copyright (c) 1983, 1993 + * The Regents of the University of California. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. All advertising materials mentioning features or use of this software + * must display the following acknowledgement: + * This product includes software developed by the University of + * California, Berkeley and its contributors. + * 4. Neither the name of the University nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + */ + +#ifndef lint +#if 0 +static char sccsid[] = "@(#)dr_3.c 8.1 (Berkeley) 5/31/93"; +#else +static char rcsid[] = "$NetBSD: dr_3.c,v 1.3 1995/04/22 10:36:49 cgd Exp $"; +#endif +#endif /* not lint */ + +#include "driver.h" + +moveall() /* move all comp ships */ +{ + register struct ship *sp, *sq; /* r11, r10 */ + register int n; /* r9 */ + register int k, l; /* r8, r7 */ + int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP]; + char moved[NSHIP]; + + /* + * first try to create moves for OUR ships + */ + foreachship(sp) { + struct ship *closest; + int ma, ta; + char af; + + if (sp->file->captain[0] || sp->file->dir == 0) + continue; + if (!sp->file->struck && windspeed && !snagged(sp) + && sp->specs->crew3) { + ta = maxturns(sp, &af); + ma = maxmove(sp, sp->file->dir, 0); + closest = closestenemy(sp, 0, 0); + if (closest == 0) + *sp->file->movebuf = '\0'; + else + closeon(sp, closest, sp->file->movebuf, + ta, ma, af); + } else + *sp->file->movebuf = '\0'; + } + /* + * Then execute the moves for ALL ships (dead ones too), + * checking for collisions and snags at each step. + * The old positions are saved in row[], col[], dir[]. + * At the end, we compare and write out the changes. + */ + n = 0; + foreachship(sp) { + if (snagged(sp)) + (void) strcpy(sp->file->movebuf, "d"); + else + if (*sp->file->movebuf != 'd') + (void) strcat(sp->file->movebuf, "d"); + row[n] = sp->file->row; + col[n] = sp->file->col; + dir[n] = sp->file->dir; + drift[n] = sp->file->drift; + moved[n] = 0; + n++; + } + /* + * Now resolve collisions. + * This is the tough part. + */ + for (k = 0; stillmoving(k); k++) { + /* + * Step once. + * And propagate the nulls at the end of sp->file->movebuf. + */ + n = 0; + foreachship(sp) { + if (!sp->file->movebuf[k]) + sp->file->movebuf[k+1] = '\0'; + else if (sp->file->dir) + step(sp->file->movebuf[k], sp, &moved[n]); + n++; + } + /* + * The real stuff. + */ + n = 0; + foreachship(sp) { + if (sp->file->dir == 0 || isolated(sp)) + goto cont1; + l = 0; + foreachship(sq) { + char snap = 0; + + if (sp == sq) + goto cont2; + if (sq->file->dir == 0) + goto cont2; + if (!push(sp, sq)) + goto cont2; + if (snagged2(sp, sq) && range(sp, sq) > 1) + snap++; + if (!range(sp, sq) && !fouled2(sp, sq)) { + makesignal(sp, + "collision with %s (%c%c)", sq); + if (die() < 4) { + makesignal(sp, + "fouled with %s (%c%c)", + sq); + Write(W_FOUL, sp, 0, l, 0, 0, 0); + Write(W_FOUL, sq, 0, n, 0, 0, 0); + } + snap++; + } + if (snap) { + sp->file->movebuf[k + 1] = 0; + sq->file->movebuf[k + 1] = 0; + sq->file->row = sp->file->row - 1; + if (sp->file->dir == 1 + || sp->file->dir == 5) + sq->file->col = + sp->file->col - 1; + else + sq->file->col = sp->file->col; + sq->file->dir = sp->file->dir; + } + cont2: + l++; + } + cont1: + n++; + } + } + /* + * Clear old moves. And write out new pos. + */ + n = 0; + foreachship(sp) { + if (sp->file->dir != 0) { + *sp->file->movebuf = 0; + if (row[n] != sp->file->row) + Write(W_ROW, sp, 0, sp->file->row, 0, 0, 0); + if (col[n] != sp->file->col) + Write(W_COL, sp, 0, sp->file->col, 0, 0, 0); + if (dir[n] != sp->file->dir) + Write(W_DIR, sp, 0, sp->file->dir, 0, 0, 0); + if (drift[n] != sp->file->drift) + Write(W_DRIFT, sp, 0, sp->file->drift, 0, 0, 0); + } + n++; + } +} + +stillmoving(k) +register int k; +{ + register struct ship *sp; + + foreachship(sp) + if (sp->file->movebuf[k]) + return 1; + return 0; +} + +isolated(ship) +register struct ship *ship; +{ + register struct ship *sp; + + foreachship(sp) { + if (ship != sp && range(ship, sp) <= 10) + return 0; + } + return 1; +} + +push(from, to) +register struct ship *from, *to; +{ + register int bs, sb; + + sb = to->specs->guns; + bs = from->specs->guns; + if (sb > bs) + return 1; + if (sb < bs) + return 0; + return from < to; +} + +step(com, sp, moved) +char com; +register struct ship *sp; +char *moved; +{ + register int dist; + + switch (com) { + case 'r': + if (++sp->file->dir == 9) + sp->file->dir = 1; + break; + case 'l': + if (--sp->file->dir == 0) + sp->file->dir = 8; + break; + case '0': case '1': case '2': case '3': + case '4': case '5': case '6': case '7': + if (sp->file->dir % 2 == 0) + dist = dtab[com - '0']; + else + dist = com - '0'; + sp->file->row -= dr[sp->file->dir] * dist; + sp->file->col -= dc[sp->file->dir] * dist; + *moved = 1; + break; + case 'b': + break; + case 'd': + if (!*moved) { + if (windspeed != 0 && ++sp->file->drift > 2 && + (sp->specs->class >= 3 && !snagged(sp) + || (turn & 1) == 0)) { + sp->file->row -= dr[winddir]; + sp->file->col -= dc[winddir]; + } + } else + sp->file->drift = 0; + break; + } +} + +sendbp(from, to, sections, isdefense) +register struct ship *from, *to; +int sections; +char isdefense; +{ + int n; + register struct BP *bp; + + bp = isdefense ? from->file->DBP : from->file->OBP; + for (n = 0; n < NBP && bp[n].turnsent; n++) + ; + if (n < NBP && sections) { + Write(isdefense ? W_DBP : W_OBP, from, 0, + n, turn, to->file->index, sections); + if (isdefense) + makesignal(from, "repelling boarders", + (struct ship *)0); + else + makesignal(from, "boarding the %s (%c%c)", to); + } +} + +toughmelee(ship, to, isdefense, count) +register struct ship *ship, *to; +int isdefense, count; +{ + register struct BP *bp; + register obp = 0; + int n, OBP = 0, DBP = 0, dbp = 0; + int qual; + + qual = ship->specs->qual; + bp = isdefense ? ship->file->DBP : ship->file->OBP; + for (n = 0; n < NBP; n++, bp++) { + if (bp->turnsent && (to == bp->toship || isdefense)) { + obp += bp->mensent / 100 + ? ship->specs->crew1 * qual : 0; + obp += (bp->mensent % 100)/10 + ? ship->specs->crew2 * qual : 0; + obp += bp->mensent % 10 + ? ship->specs->crew3 * qual : 0; + } + } + if (count || isdefense) + return obp; + OBP = toughmelee(to, ship, 0, count + 1); + dbp = toughmelee(ship, to, 1, count + 1); + DBP = toughmelee(to, ship, 1, count + 1); + if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10) + return 1; + else + return 0; +} + +reload() +{ + register struct ship *sp; + + foreachship(sp) { + sp->file->loadwith = 0; + } +} + +checksails() +{ + register struct ship *sp; + register int rig, full; + struct ship *close; + + foreachship(sp) { + if (sp->file->captain[0] != 0) + continue; + rig = sp->specs->rig1; + if (windspeed == 6 || windspeed == 5 && sp->specs->class > 4) + rig = 0; + if (rig && sp->specs->crew3) { + close = closestenemy(sp, 0, 0); + if (close != 0) { + if (range(sp, close) > 9) + full = 1; + else + full = 0; + } else + full = 0; + } else + full = 0; + if ((sp->file->FS != 0) != full) + Write(W_FS, sp, 0, full, 0, 0, 0); + } +} |