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authorTheo de Raadt <deraadt@cvs.openbsd.org>1995-10-18 08:53:40 +0000
committerTheo de Raadt <deraadt@cvs.openbsd.org>1995-10-18 08:53:40 +0000
commitd6583bb2a13f329cf0332ef2570eb8bb8fc0e39c (patch)
treeece253b876159b39c620e62b6c9b1174642e070e /games/sail/dr_3.c
initial import of NetBSD tree
Diffstat (limited to 'games/sail/dr_3.c')
-rw-r--r--games/sail/dr_3.c352
1 files changed, 352 insertions, 0 deletions
diff --git a/games/sail/dr_3.c b/games/sail/dr_3.c
new file mode 100644
index 00000000000..389d9e92ffe
--- /dev/null
+++ b/games/sail/dr_3.c
@@ -0,0 +1,352 @@
+/* $NetBSD: dr_3.c,v 1.3 1995/04/22 10:36:49 cgd Exp $ */
+
+/*
+ * Copyright (c) 1983, 1993
+ * The Regents of the University of California. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#ifndef lint
+#if 0
+static char sccsid[] = "@(#)dr_3.c 8.1 (Berkeley) 5/31/93";
+#else
+static char rcsid[] = "$NetBSD: dr_3.c,v 1.3 1995/04/22 10:36:49 cgd Exp $";
+#endif
+#endif /* not lint */
+
+#include "driver.h"
+
+moveall() /* move all comp ships */
+{
+ register struct ship *sp, *sq; /* r11, r10 */
+ register int n; /* r9 */
+ register int k, l; /* r8, r7 */
+ int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
+ char moved[NSHIP];
+
+ /*
+ * first try to create moves for OUR ships
+ */
+ foreachship(sp) {
+ struct ship *closest;
+ int ma, ta;
+ char af;
+
+ if (sp->file->captain[0] || sp->file->dir == 0)
+ continue;
+ if (!sp->file->struck && windspeed && !snagged(sp)
+ && sp->specs->crew3) {
+ ta = maxturns(sp, &af);
+ ma = maxmove(sp, sp->file->dir, 0);
+ closest = closestenemy(sp, 0, 0);
+ if (closest == 0)
+ *sp->file->movebuf = '\0';
+ else
+ closeon(sp, closest, sp->file->movebuf,
+ ta, ma, af);
+ } else
+ *sp->file->movebuf = '\0';
+ }
+ /*
+ * Then execute the moves for ALL ships (dead ones too),
+ * checking for collisions and snags at each step.
+ * The old positions are saved in row[], col[], dir[].
+ * At the end, we compare and write out the changes.
+ */
+ n = 0;
+ foreachship(sp) {
+ if (snagged(sp))
+ (void) strcpy(sp->file->movebuf, "d");
+ else
+ if (*sp->file->movebuf != 'd')
+ (void) strcat(sp->file->movebuf, "d");
+ row[n] = sp->file->row;
+ col[n] = sp->file->col;
+ dir[n] = sp->file->dir;
+ drift[n] = sp->file->drift;
+ moved[n] = 0;
+ n++;
+ }
+ /*
+ * Now resolve collisions.
+ * This is the tough part.
+ */
+ for (k = 0; stillmoving(k); k++) {
+ /*
+ * Step once.
+ * And propagate the nulls at the end of sp->file->movebuf.
+ */
+ n = 0;
+ foreachship(sp) {
+ if (!sp->file->movebuf[k])
+ sp->file->movebuf[k+1] = '\0';
+ else if (sp->file->dir)
+ step(sp->file->movebuf[k], sp, &moved[n]);
+ n++;
+ }
+ /*
+ * The real stuff.
+ */
+ n = 0;
+ foreachship(sp) {
+ if (sp->file->dir == 0 || isolated(sp))
+ goto cont1;
+ l = 0;
+ foreachship(sq) {
+ char snap = 0;
+
+ if (sp == sq)
+ goto cont2;
+ if (sq->file->dir == 0)
+ goto cont2;
+ if (!push(sp, sq))
+ goto cont2;
+ if (snagged2(sp, sq) && range(sp, sq) > 1)
+ snap++;
+ if (!range(sp, sq) && !fouled2(sp, sq)) {
+ makesignal(sp,
+ "collision with %s (%c%c)", sq);
+ if (die() < 4) {
+ makesignal(sp,
+ "fouled with %s (%c%c)",
+ sq);
+ Write(W_FOUL, sp, 0, l, 0, 0, 0);
+ Write(W_FOUL, sq, 0, n, 0, 0, 0);
+ }
+ snap++;
+ }
+ if (snap) {
+ sp->file->movebuf[k + 1] = 0;
+ sq->file->movebuf[k + 1] = 0;
+ sq->file->row = sp->file->row - 1;
+ if (sp->file->dir == 1
+ || sp->file->dir == 5)
+ sq->file->col =
+ sp->file->col - 1;
+ else
+ sq->file->col = sp->file->col;
+ sq->file->dir = sp->file->dir;
+ }
+ cont2:
+ l++;
+ }
+ cont1:
+ n++;
+ }
+ }
+ /*
+ * Clear old moves. And write out new pos.
+ */
+ n = 0;
+ foreachship(sp) {
+ if (sp->file->dir != 0) {
+ *sp->file->movebuf = 0;
+ if (row[n] != sp->file->row)
+ Write(W_ROW, sp, 0, sp->file->row, 0, 0, 0);
+ if (col[n] != sp->file->col)
+ Write(W_COL, sp, 0, sp->file->col, 0, 0, 0);
+ if (dir[n] != sp->file->dir)
+ Write(W_DIR, sp, 0, sp->file->dir, 0, 0, 0);
+ if (drift[n] != sp->file->drift)
+ Write(W_DRIFT, sp, 0, sp->file->drift, 0, 0, 0);
+ }
+ n++;
+ }
+}
+
+stillmoving(k)
+register int k;
+{
+ register struct ship *sp;
+
+ foreachship(sp)
+ if (sp->file->movebuf[k])
+ return 1;
+ return 0;
+}
+
+isolated(ship)
+register struct ship *ship;
+{
+ register struct ship *sp;
+
+ foreachship(sp) {
+ if (ship != sp && range(ship, sp) <= 10)
+ return 0;
+ }
+ return 1;
+}
+
+push(from, to)
+register struct ship *from, *to;
+{
+ register int bs, sb;
+
+ sb = to->specs->guns;
+ bs = from->specs->guns;
+ if (sb > bs)
+ return 1;
+ if (sb < bs)
+ return 0;
+ return from < to;
+}
+
+step(com, sp, moved)
+char com;
+register struct ship *sp;
+char *moved;
+{
+ register int dist;
+
+ switch (com) {
+ case 'r':
+ if (++sp->file->dir == 9)
+ sp->file->dir = 1;
+ break;
+ case 'l':
+ if (--sp->file->dir == 0)
+ sp->file->dir = 8;
+ break;
+ case '0': case '1': case '2': case '3':
+ case '4': case '5': case '6': case '7':
+ if (sp->file->dir % 2 == 0)
+ dist = dtab[com - '0'];
+ else
+ dist = com - '0';
+ sp->file->row -= dr[sp->file->dir] * dist;
+ sp->file->col -= dc[sp->file->dir] * dist;
+ *moved = 1;
+ break;
+ case 'b':
+ break;
+ case 'd':
+ if (!*moved) {
+ if (windspeed != 0 && ++sp->file->drift > 2 &&
+ (sp->specs->class >= 3 && !snagged(sp)
+ || (turn & 1) == 0)) {
+ sp->file->row -= dr[winddir];
+ sp->file->col -= dc[winddir];
+ }
+ } else
+ sp->file->drift = 0;
+ break;
+ }
+}
+
+sendbp(from, to, sections, isdefense)
+register struct ship *from, *to;
+int sections;
+char isdefense;
+{
+ int n;
+ register struct BP *bp;
+
+ bp = isdefense ? from->file->DBP : from->file->OBP;
+ for (n = 0; n < NBP && bp[n].turnsent; n++)
+ ;
+ if (n < NBP && sections) {
+ Write(isdefense ? W_DBP : W_OBP, from, 0,
+ n, turn, to->file->index, sections);
+ if (isdefense)
+ makesignal(from, "repelling boarders",
+ (struct ship *)0);
+ else
+ makesignal(from, "boarding the %s (%c%c)", to);
+ }
+}
+
+toughmelee(ship, to, isdefense, count)
+register struct ship *ship, *to;
+int isdefense, count;
+{
+ register struct BP *bp;
+ register obp = 0;
+ int n, OBP = 0, DBP = 0, dbp = 0;
+ int qual;
+
+ qual = ship->specs->qual;
+ bp = isdefense ? ship->file->DBP : ship->file->OBP;
+ for (n = 0; n < NBP; n++, bp++) {
+ if (bp->turnsent && (to == bp->toship || isdefense)) {
+ obp += bp->mensent / 100
+ ? ship->specs->crew1 * qual : 0;
+ obp += (bp->mensent % 100)/10
+ ? ship->specs->crew2 * qual : 0;
+ obp += bp->mensent % 10
+ ? ship->specs->crew3 * qual : 0;
+ }
+ }
+ if (count || isdefense)
+ return obp;
+ OBP = toughmelee(to, ship, 0, count + 1);
+ dbp = toughmelee(ship, to, 1, count + 1);
+ DBP = toughmelee(to, ship, 1, count + 1);
+ if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
+ return 1;
+ else
+ return 0;
+}
+
+reload()
+{
+ register struct ship *sp;
+
+ foreachship(sp) {
+ sp->file->loadwith = 0;
+ }
+}
+
+checksails()
+{
+ register struct ship *sp;
+ register int rig, full;
+ struct ship *close;
+
+ foreachship(sp) {
+ if (sp->file->captain[0] != 0)
+ continue;
+ rig = sp->specs->rig1;
+ if (windspeed == 6 || windspeed == 5 && sp->specs->class > 4)
+ rig = 0;
+ if (rig && sp->specs->crew3) {
+ close = closestenemy(sp, 0, 0);
+ if (close != 0) {
+ if (range(sp, close) > 9)
+ full = 1;
+ else
+ full = 0;
+ } else
+ full = 0;
+ } else
+ full = 0;
+ if ((sp->file->FS != 0) != full)
+ Write(W_FS, sp, 0, full, 0, 0, 0);
+ }
+}