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authorPaul Janzen <pjanzen@cvs.openbsd.org>1999-01-18 06:20:55 +0000
committerPaul Janzen <pjanzen@cvs.openbsd.org>1999-01-18 06:20:55 +0000
commit5134b02ec45c91ead7868a5b9f0cea921d296a7c (patch)
tree7a1b1519d35853321a624d35e4df02324a7b4e70 /games/sail/pl_3.c
parent44f356a1eef9aaed32b992d35566e9f7e7d0db8c (diff)
NetBSD merge with additional fixes from jsm28@cam.ac.uk. This game still
needs much more work.
Diffstat (limited to 'games/sail/pl_3.c')
-rw-r--r--games/sail/pl_3.c85
1 files changed, 44 insertions, 41 deletions
diff --git a/games/sail/pl_3.c b/games/sail/pl_3.c
index c860ec7ca55..71bb7bbae0a 100644
--- a/games/sail/pl_3.c
+++ b/games/sail/pl_3.c
@@ -1,3 +1,4 @@
+/* $OpenBSD: pl_3.c,v 1.2 1999/01/18 06:20:53 pjanzen Exp $ */
/* $NetBSD: pl_3.c,v 1.3 1995/04/22 10:37:09 cgd Exp $ */
/*
@@ -37,12 +38,14 @@
#if 0
static char sccsid[] = "@(#)pl_3.c 8.1 (Berkeley) 5/31/93";
#else
-static char rcsid[] = "$NetBSD: pl_3.c,v 1.3 1995/04/22 10:37:09 cgd Exp $";
+static char rcsid[] = "$OpenBSD: pl_3.c,v 1.2 1999/01/18 06:20:53 pjanzen Exp $";
#endif
#endif /* not lint */
#include "player.h"
+#include <stdlib.h>
+void
acceptcombat()
{
int men = 0;
@@ -84,7 +87,7 @@ acceptcombat()
guns = mc->gunL;
car = mc->carL;
}
- if (!guns && !car || load == L_EMPTY || (ready & R_LOADED) == 0)
+ if ((!guns && !car) || load == L_EMPTY || (ready & R_LOADED) == 0)
goto cant;
if (mf->struck || !crew[2])
goto cant;
@@ -94,9 +97,9 @@ acceptcombat()
if (closest->file->struck)
goto cant;
target = range(ms, closest);
- if (target > rangeofshot[load] || !guns && target >= 3)
+ if (target > rangeofshot[load] || (!guns && target >= 3))
goto cant;
- Signal("%s (%c%c) within range of %s broadside.",
+ Signal("$$ within range of %s broadside.",
closest, r ? "right" : "left");
if (load > L_CHAIN && target < 6) {
switch (sgetch("Aim for hull or rigging? ",
@@ -109,14 +112,12 @@ acceptcombat()
break;
default:
shootat = -1;
- Signal("'Avast there! Hold your fire.'",
- (struct ship *)0);
+ Msg("'Avast there! Hold your fire.'");
}
} else {
if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') {
shootat = -1;
- Signal("Belay that! Hold your fire.",
- (struct ship *)0);
+ Msg("Belay that! Hold your fire.");
} else
shootat = RIGGING;
}
@@ -130,11 +131,13 @@ acceptcombat()
else if (temp > 8)
temp -= 8;
sternrake = temp > 4 && temp < 6;
- if (rakehim)
+ if (rakehim) {
if (!sternrake)
- Signal("Raking the %s!", closest);
+ Msg("Raking the %s!", closest->shipname);
else
- Signal("Stern Rake! %s splintering!", closest);
+ Msg("Stern Rake! %s splintering!",
+ closest->shipname);
+ }
index = guns;
if (target < 3)
index += car;
@@ -148,21 +151,24 @@ acceptcombat()
hit++;
hit += QUAL[index][mc->qual-1];
for (n = 0; n < 3 && mf->captured == 0; n++)
- if (!crew[n])
+ if (!crew[n]) {
if (index <= 5)
hit--;
else
hit -= 2;
- if (ready & R_INITIAL)
+ }
+ if (ready & R_INITIAL) {
if (index <= 3)
hit++;
else
hit += 2;
- if (mf->captured != 0)
+ }
+ if (mf->captured != 0) {
if (index <= 1)
hit--;
else
hit -= 2;
+ }
hit += AMMO[index][load - 1];
if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5)
hit--;
@@ -175,7 +181,7 @@ acceptcombat()
if (load == L_GRAPE)
chits = hit;
else {
- struct Tables *t;
+ const struct Tables *t;
if (hit > 10)
hit = 10;
t = &(shootat == RIGGING ? RigTable : HullTable)
@@ -193,10 +199,9 @@ acceptcombat()
}
table(shootat, load, hit, closest, ms, roll);
}
- Signal("Damage inflicted on the %s:",
- (struct ship *)0, closest->shipname);
- Signal("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
- (struct ship *)0, hhits, ghits, chits, rhits);
+ Msg("Damage inflicted on the %s:", closest->shipname);
+ Msg("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
+ hhits, ghits, chits, rhits);
if (!r) {
mf->loadL = L_EMPTY;
mf->readyL = R_EMPTY;
@@ -206,35 +211,35 @@ acceptcombat()
}
continue;
cant:
- Signal("Unable to fire %s broadside",
- (struct ship *)0, r ? "right" : "left");
+ Msg("Unable to fire %s broadside", r ? "right" : "left");
}
blockalarm();
draw_stat();
unblockalarm();
}
+void
grapungrap()
{
- register struct ship *sp;
- register int i;
+ struct ship *sp;
+ int i;
foreachship(sp) {
if (sp == ms || sp->file->dir == 0)
continue;
if (range(ms, sp) > 1 && !grappled2(ms, sp))
continue;
- switch (sgetch("Attempt to grapple or ungrapple %s (%c%c): ",
+ switch (sgetch("Attempt to grapple or ungrapple $$: ",
sp, 1)) {
case 'g':
if (die() < 3
|| ms->nationality == capship(sp)->nationality) {
- Write(W_GRAP, ms, 0, sp->file->index, 0, 0, 0);
- Write(W_GRAP, sp, 0, player, 0, 0, 0);
- Signal("Attempt succeeds!", (struct ship *)0);
- makesignal(ms, "grappled with %s (%c%c)", sp);
+ Write(W_GRAP, ms, sp->file->index, 0, 0, 0);
+ Write(W_GRAP, sp, player, 0, 0, 0);
+ Msg("Attempt succeeds!");
+ makesignal(ms, "grappled with $$", sp);
} else
- Signal("Attempt fails.", (struct ship *)0);
+ Msg("Attempt fails.");
break;
case 'u':
for (i = grappled2(ms, sp); --i >= 0;) {
@@ -242,37 +247,35 @@ grapungrap()
== capship(sp)->nationality
|| die() < 3) {
cleangrapple(ms, sp, 0);
- Signal("Attempt succeeds!",
- (struct ship *)0);
- makesignal(ms,
- "ungrappling with %s (%c%c)",
+ Msg("Attempt succeeds!");
+ makesignal(ms, "ungrappling with $$",
sp);
} else
- Signal("Attempt fails.",
- (struct ship *)0);
+ Msg("Attempt fails.");
}
break;
}
}
}
+void
unfoulplayer()
{
- register struct ship *to;
- register i;
+ struct ship *to;
+ int i;
foreachship(to) {
if (fouled2(ms, to) == 0)
continue;
- if (sgetch("Attempt to unfoul with the %s (%c%c)? ", to, 1) != 'y')
+ if (sgetch("Attempt to unfoul with the $$? ", to, 1) != 'y')
continue;
for (i = fouled2(ms, to); --i >= 0;) {
if (die() <= 2) {
cleanfoul(ms, to, 0);
- Signal("Attempt succeeds!", (struct ship *)0);
- makesignal(ms, "Unfouling %s (%c%c)", to);
+ Msg("Attempt succeeds!");
+ makesignal(ms, "Unfouling $$", to);
} else
- Signal("Attempt fails.", (struct ship *)0);
+ Msg("Attempt fails.");
}
}
}